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whats going on with insurance?

First post
Author
Grumpymunky
Monkey Steals The Peach
#21 - 2012-03-16 09:43:32 UTC
GM Homonoia wrote:
Titans on the other hand return only a tiny fraction of their value.
Titans also have that small problem of not being able to dock and upgrade their insurance to anything better than the default payout. P

Post with your monkey.

Thread locked due to lack of pants.

Henry Haphorn
Killer Yankee
#22 - 2012-03-16 12:37:14 UTC  |  Edited by: Henry Haphorn
ShahFluffers wrote:
If you could lose a T2 or T3 ship and get back most of the value through insurance... why would you fly T1 ships ever again?


Why would the real-world insurance companies only want you to get the cheapest possible car?

Stealth Edit:

If anyone here can recall, insurance payout use to have a set amount that was not based on the average material value but rather the ship class and hull. This left a loophole for people to exploit and commit insurance fraud in Eve Online by simply building or buying ships on the cheap and then self-destructing them when the value of the ship is lower than the payout value of the insurance. People made a profit this way. That all changed now.

Adapt or Die

Simi Kusoni
HelloKittyFanclub
#23 - 2012-03-16 12:43:07 UTC
Henry Haphorn wrote:
ShahFluffers wrote:
If you could lose a T2 or T3 ship and get back most of the value through insurance... why would you fly T1 ships ever again?


Why would the real-world insurance companies only want you to get the cheapest possible car?

Why would game mechanics be based on IRL circumstances?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Henry Haphorn
Killer Yankee
#24 - 2012-03-16 12:46:03 UTC
Simi Kusoni wrote:
Henry Haphorn wrote:
ShahFluffers wrote:
If you could lose a T2 or T3 ship and get back most of the value through insurance... why would you fly T1 ships ever again?


Why would the real-world insurance companies only want you to get the cheapest possible car?

Why would game mechanics be based on IRL circumstances?


Why not? Where is it written in stone that I can't make such a comparison?

Adapt or Die

Momoyo
Rivinshield Trading Inc.
#25 - 2012-03-16 13:31:31 UTC
GM Homonoia wrote:
Insurance works in the following way:

Payout is calculated by adding the average market value of all building materials (this includes T2 materials, T3 materials, etc), then this total amount is affected by a multiplier. The multiplier for a lot of T1 ships is set in such a way that the payout will always be around 70% of the total value of the ship. However, the multiplier for most T2, T3 and capital ships is much lower and they are scaled to how likely you are to lose the ship and how rare the ship should be. A cov ops has a very low multiplier (as it can cloak), an assault ship returns a higher % of the value of the ship. Titans on the other hand return only a tiny fraction of their value.

The market prices of the base materials are automatically calculated on a regular basis.



Oh i didnt know that I thought it was based off just the mineral costs which is why t2 return lower amounts. Is the chance of losing a ship calculated simply off speculation (like cloakies dont die as much) or actual data on ships destroyed.
Simi Kusoni
HelloKittyFanclub
#26 - 2012-03-16 13:40:42 UTC  |  Edited by: Simi Kusoni
Henry Haphorn wrote:
Simi Kusoni wrote:
Why would game mechanics be based on IRL circumstances?


Why not? Where is it written in stone that I can't make such a comparison?

It isn't, but then that's not what I said. Games may mirror life, but that does not mean they must mirror life, even to the detriment of the game.

Shah pointed out the logic behind the game mechanics governing T2 and T3 insurance contracts in eve, you countered with a comment on the illogical nature of real life car companies encouraging customers to buy cheaper cars. The two subjects are not related, beyond involving the concept of insurance.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Ottersmacker
Genos Occidere
TRUTH. HONOUR. LIGHT.
#27 - 2012-03-16 13:45:10 UTC
anyone not ridiculously (considering this is a game) risk-averse would never get an insurance service if it was anything like RL :)

it's a subsidy to, you know, actually play and risk your pixels and have fun

i just locked an open door.. strange, yet symbolically compelling.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#28 - 2012-03-16 14:03:07 UTC
Can't remember the last time I insured a ship. I so rarely fly T1s that I expect to lose inside the insurance window that it's usually a loss for me to purchase it.

Founding member of the Belligerent Undesirables movement.

Tippia
Sunshine and Lollipops
#29 - 2012-03-16 14:05:58 UTC  |  Edited by: Tippia
Henry Haphorn wrote:
Why not? Where is it written in stone that I can't make such a comparison?
Nowhere, as such, it's just that it doesn't make any sense.

Insurance in EVE (as in any game) is a game mechanic with a specific purpose to steer gameplay in a specific direction: it's there to encourage people to risk their ships. It also used to have the function of being a control mechanism for mineral value, but that kind of broke down when faced with the onslaught of drone alloys, mining bots, and people who think that minerals you mine yourself are free.

In real life, insurance is a business, where the goal is to make money by gambling on people's carefulness.

They share the same name because of a superficial similarity — giving people money when they lose something — but that is where the similarities end. You could make the comparison, but since the two have absolutely nothing to do with each other, you might as well compare it to potato stamp collages — after all, both EVE insurance and potato stamp collages are dealing with the creation of something colourful.
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