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Patch causes abysmal frame rate

First post
Author
Kimimaro Yoga
School of Applied Knowledge
Caldari State
#41 - 2012-03-22 04:34:41 UTC
I'd made this nice long post detailing how after turning off the multithreaded OpenGL, it was very clear there was a CPU issue. Just hadn't gotten around to posting it yet. And then we got a patch and voila! Login to greatly increased FPS, with possibly less CPU used than yesterday! Fulllscreen mode... no performance drop! And finally... turned GPU settings back up! Still getting 50-60 FPS

Huzzah and three cheers for CCP's Mac crew. Feelin' the love again.

Am curious though what the problem turned out to be. If any dev types care to share.

Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3

SPACE L0RD
The Scope
Gallente Federation
#42 - 2012-03-22 18:14:24 UTC
So are you saying post patch you were able to turn on Multithreaded Open-GL and your frame rates went back to normal? Because I've had exactly the opposite experience.

Pre 1.5: I had 60FPS solid in space and in hangar with multithreaded open-gl on. Dips of 30-45 with heavy scene complexity.

Post 1.5: 30FPS or less in both space and hangar with MT on. 50-60 in hangar with MT OFF and 30-50 FPS with it OFF in space which quickly went to 30 or less with any sort of scene complexity.

Post 1.5.4: same as above.
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