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Missions & Complexes

 
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Gallente Battleships

Author
Vuokko Liara
Dead Eternity
#1 - 2012-03-13 22:07:54 UTC
Does the ability to use mwds in missions make blasterboats viable in pve, and if so how do they compare to other battleships. If not, does an active fitted dominix compare to any of the other battleships when flying against guristas and serpentis or are gallente still bottom of the totem poll as far as pve is concerned.

Thanks in advance for you help.
Arianazz
Perkone
Caldari State
#2 - 2012-03-13 22:19:51 UTC
The domi is a sweet mission runner if you have decent drone skills.
Ie sentries , t2 or heavys t2.

Fit a few rails, fill the mids with drone support units and the lows with tank /repair and your happy out.
Tinu Moorhsum
Random Events
#3 - 2012-03-13 22:21:28 UTC
Vuokko Liara wrote:
Does the ability to use mwds in missions make blasterboats viable in pve, and if so how do they compare to other battleships. If not, does an active fitted dominix compare to any of the other battleships when flying against guristas and serpentis or are gallente still bottom of the totem poll as far as pve is concerned.

Thanks in advance for you help.


Why do you want to use blasters?

I've been using a Dominix Navy issue lately and it's perfectly acceptable. it projects about 900 dps out to round about 100km (a bit more with rails) and fights reasonably well all the way down to about 5k. Anything that gets closer is usually frigate sized and light drones mop those up fairly quickly.

There might be other ships that are better but I don't have a problem with the Domi as a PVE ship.

T-
Zhilia Mann
Tide Way Out Productions
#4 - 2012-03-13 22:46:55 UTC
Blaster boats are viable in exactly the same niche they worked in before the buff except they're better at it. But that's still a small selection of missions. That's the bad news.

The good news from the hybrid buff (for mission runners) is that rails are actually much nicer weapons now. 425s are viable to fit (although CPU still gets tight), the modest tracking bump actually helped quite a bit, and Javelin on a tracking-bonused hull like a Megathron is actually really nice.

Basically, the insanely tight shield gank Domi fits you used to see are no longer insanely tight (though introducing T2 omnis kind of made that a wash) and both the Mega and the Hyp can compete better now with other races' battleships. Blaster fits are still meh, but overall it's been an improvement for Gallente mission ships.
Kolya Medz
Kolya Inc.
#5 - 2012-03-14 19:05:06 UTC
Blasters are really only useful against angels. And even against them, there are some rats that orbit @ 40km. If your gonna do blasters, I'd advise a Domi so you can break out the Bouncer IIs and pop whatever likes to stay far away.
Mer88
Royal Amarr Institute
Amarr Empire
#6 - 2012-03-14 19:37:02 UTC
i still think large rail gun damage is too low. the only ship that is acceptable is the dominix since half of the dps comes from drones, but for mega and hypersion, the railgun just doesnt quite compare to other races' large guns. IMO, railguns should be hard hitting, bad tracking long range weapon system. Since it lacks the ability to select damage type, it should have superior damage to compensate.

I guess my main problem with gallante BS is with megathron and hyperion. I am quite happy using the dominix.
Diamaht Nevain
EVE University
Ivy League
#7 - 2012-03-14 19:40:30 UTC
Blasters won't be viable. Domi with sentries and Rails is still the best option. Too many frigs and cruisers in missions for Lg blasters to ever be viable.
Jeicam Mmis
BEEFCO.
#8 - 2012-03-14 20:42:21 UTC
Vuokko Liara wrote:
Does the ability to use mwds in missions make blasterboats viable in pve, and if so how do they compare to other battleships. If not, does an active fitted dominix compare to any of the other battleships when flying against guristas and serpentis or are gallente still bottom of the totem poll as far as pve is concerned.

Thanks in advance for you help.



blasters solo, means flying around more and slower overall mission completion time (with few exceptions, ie rats spawn on top of you.) For short range high DPS guns, AC's would do better.

for best blasteration, try a kronos/vindi with an oneiros alt running tracking links, null ammo will range out to 70ish km

Then, try mach + scimi and never look back (until your scimi alt trains up for a 2nd mach :D )

Fango Mango
University of Caille
Gallente Federation
#9 - 2012-03-14 21:19:27 UTC
Vuokko Liara wrote:
Does the ability to use mwds in missions make blasterboats viable in pve, and if so how do they compare to other battleships. If not, does an active fitted dominix compare to any of the other battleships when flying against guristas and serpentis or are gallente still bottom of the totem poll as far as pve is concerned.

Thanks in advance for you help.


I regularly fly blaster boats for PVE, but . . .

1) I have something else tank (Domi, or AF)
2) I fly a talos not a battleship. Talos puts out as much damage, and is a lot faster/agile/cap stable with MWD. It also has 5 light drones which is enough to deal with frigs easily. The toughest ships are elite cruisers but they still go down in 4-6 vollies.

Normal fit . . .
Highs
8x Blaster II

Mid
MWD
Web (helps with the cruisers)
Target Painter (helps with the cruisers)
Scram (yea I run in low sec and love to surprise would-be pirates) - fit as needed for your style

Lows
4x Magnetic field stabilizer (MOAR damage)
1x 1600mm plate (so you can survive long enough to warp if you frack something up)

Rigs
Powergrid
2x Cap (I like to be cap stable as I MWD around)

CaptKirkIII
FAIL Clan
#10 - 2012-03-17 10:01:29 UTC
I love the Navy Megathron or Kronos with either tech 2 425's or 350's it really is fun. Give it a try, I am pleasantly surprised after reading all of the nay saying about rails as to how well they do in missions. (although up close blasters are so awsome) Lol
Azemar
Voidhounds
Pretenders
#11 - 2012-03-19 16:45:03 UTC  |  Edited by: Azemar
Mer88 wrote:
i still think large rail gun damage is too low. the only ship that is acceptable is the dominix since half of the dps comes from drones, but for mega and hypersion, the railgun just doesnt quite compare to other races' large guns. IMO, railguns should be hard hitting, bad tracking long range weapon system. Since it lacks the ability to select damage type, it should have superior damage to compensate.

I guess my main problem with gallante BS is with megathron and hyperion. I am quite happy using the dominix.



As someone who runs mega's and hyp's, i couldn't agree more. The only skill that i don't have up for large hybdrids is the 5th level of Large Hybrid Specialization (34 days for 2% is not worth it). About 9 million points in gunnery.

I also have the 3% large hybrid augment as well as the 3% surgical strike implant, as well as nearly every important gun skill at V besides Rapid fire (training now).

Even despite all this, it amazes me how a drake or tengu with 2 mil or so missile skills just destroys my dps output.

I recently moved to Providence space from fountain, and the fact that i can't change damage types is pretty annoying on sansha's..

But yes i agree with you. Either give me different damage type versions of "antimatter" or buff our damage to compensate for the lack of versatility.
Syrias Bizniz
some random local shitlords
#12 - 2012-03-19 17:08:01 UTC
Fun Fact:

425mm Railguns deal more dps than 1400mm Artilleries, while having better tracking and more range,
downsides are: Capacitor use, increased CPU use compared to artilleries, fix damage types.
Upsides: 5 seconds recharge, way less PG need.

But that's just EFT...

Arties can be better because of damage variation, because they instapop some rats, because they only need 2 volleys and so on blablabla, on the same hand, Rails can be better because they dont waste a shitload of damage on a rat that would die from only a 3rd of the incoming damage of the arties, can switch faster between different high priority targets blablabla


They do work, they do work fine, but they just aren't as versatile as arties.