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A basic PI setup question.

Author
Phoenix Jones
Small-Arms Fire
#1 - 2012-03-13 19:33:10 UTC
I'm doing some highsec PI (Yes I play highsec, get over it), and I was just looking for some basic advice on setup. I'm working in one of the systems that has every type of planet I need to make the materials I want. I'm from the old PI system where we had 12 extractors all extracting different things, here it seems can only have 1 or 2 max.

My questions:

1) How many heads should be put out per extractor? My PI training is maxed, and my Station is Max Upgraded.
2) Is it normal to setup a few planets to Just extact and then process to basic commodity (like water), before taking it off planet?
3) Is it normal to setup a planet as a pure processing planet (lets say have 3 planets as extractors and basic processing, then pickup the materials and dump them on a planet to do advance processing (all processors, no extractors)?

Trying to make some more advance commodities without flying to different solar systems, Just looking for some basic "advice" regarding a typical setup.

Yaay!!!!

KevLor I
Zephyr Corp
#2 - 2012-03-13 20:08:17 UTC  |  Edited by: KevLor I
At the risk of being repetitive, I will disclose that I have next to no experience in HS extraction rates. That said:

I have found that 4x extracting planets (P0 > P1) all feeding one Factory planet (P1>P2>P3) is both simple on my poor brain and relatively efficient.

Factory Planet:
This is the easy one. It MAY be possible to completely feed 5xP3 processors, but you would have to have a tiny planet AND have to micro-manage the material importing because you would have no on-planet excess storage (just one launch pad). So, if you just give up (and it has finally beaten me into submission) and assume you want to fully feed 4xP3 processors, here is what I would do:

Setup
2 Parallel P1>P2 production lines
Each line has a LP at the beginning
Each line consists of 2 banks of 4 processors each
----(this limits link distances, although with the new link loads, I think you could do a long line of 8)
Both lines feed into a common LP
The common LP feeds the P3 processors

-----P2 - P2 - P2 - P2
LP
-----P2 - P2 - P2 - P2

---------------------------- LP - P3 - P3 - P3 - P3


-----P2 - P2 - P2 - P2
LP
-----P2 - P2 - P2 - P2

This is a basic factor world, and if you keep it feed, it will produce 12x P3 materials day in, day out. I put in 13,100 of each P1 into the appropriate LPs at the head of each line, and the system will run for about 41 hours (producing 492 P3 products)

Since I can't make more P3 w/o importing materials into the intermediate LP (which you CAN do, if you want, but damn taxes), the next question is what to do with the leftover grid. I have added a silo to pair up with each LP. This more than doubles on planet storage, allowing me to go 90 hours w/o visiting the system. I also upgraded the silo links to allow easier manipulation.

Extraction Planet
This is more difficult for me to advise on, since I don't have yield experience in HS, but I extract a single P0 from each planet by using 2ECUs with 6 heads each and a single LP with however many processor will fit. This allows flexibility in covering hot spots (10 heads on one is usually overkill) and allows you to balance heads vs processors - add more heads and remove processors if you need more P0, do the reverse if you have excess P0. You can often swap the P0 over time to reduce drain on planets, as well. For larger planets, a single ECU may be the way to go.
Sola Mercury
Republic Military School
Minmatar Republic
#3 - 2012-03-13 20:47:12 UTC
- Dont export/import P0. Produce P1 instead on the extraction planet.
-Extraction of high-value P0 is not the best thing to do, on most planets in high sec
-On planets producing P2, extracting and producing the cheaper P1 component and importing the other P1, is often viable.
-Use Storage-facilities not Spaceports as storages if launches are not needed.
-Each route has to come from a storage or go to a storage.

Molang
MyXGamer
#4 - 2012-03-13 22:14:42 UTC
I'm not a big fan of mining any thing in hi-sec and hauling it to a manufacturing planet. I find it much easier to forget mining all together in hi-sec and focus on purchasing materials and hauling it to a manufacturing planet. I seem to do quite well with this formula.
WolfeReign
Caldari Provisions
Caldari State
#5 - 2012-03-14 18:42:04 UTC  |  Edited by: WolfeReign
Launchpad > silo(whatever the **** its called). though being in HS your taxed out the ass if you use the custom office so..................PI is a waste of time in hs
Kiztent
Full Inventory
#6 - 2012-03-14 19:40:11 UTC
2 10 head extractors with 2 BIFs per harvest world (if you use a L6 command center) will fit. If you can make a P2 that you need for your p4 on a world, do so. This will require cutting back on extractor heads.

2 manufacturing worlds.

One has 4 AIFs for each p2 you need and if you can run an extractor, great.

One has 2 AIFs for each p3 you need and a single HTIF for the P4.

You may have to alter the ratios based on your inputs, but that's a basic setup for high sec.

I always process my P0 to p1 on site and I try to minimize the amount of exporting I do, balancing that with the hauling time of moving P1s around to REALLY minimize export costs.

Spaceports for storage only, I hate that you can't transport from storage to storage, except with expedited transfer which has a cooldown.
Phoenix Jones
Small-Arms Fire
#7 - 2012-03-14 20:00:20 UTC  |  Edited by: Phoenix Jones
Kiztent wrote:
2 10 head extractors with 2 BIFs per harvest world (if you use a L6 command center) will fit. If you can make a P2 that you need for your p4 on a world, do so. This will require cutting back on extractor heads.

2 manufacturing worlds.

One has 4 AIFs for each p2 you need and if you can run an extractor, great.

One has 2 AIFs for each p3 you need and a single HTIF for the P4.

You may have to alter the ratios based on your inputs, but that's a basic setup for high sec.

I always process my P0 to p1 on site and I try to minimize the amount of exporting I do, balancing that with the hauling time of moving P1s around to REALLY minimize export costs.

Spaceports for storage only, I hate that you can't transport from storage to storage, except with expedited transfer which has a cooldown.


Excellent advice here. I think I can reduce it to 1 manufacturing world.

I'm planning on 4 mining worlds (doing extractions and P1 production), then exporting the 4 planets worth of materials to my hauler, and shipping that to planet #5 to do All processing. Correct me if I am wrong, but If, on planet #5, I can put all the production from P1 through p4/5, by dumping everything into a launchpad, which would direct everything out to the manufacturing plants (p2), which would route the export to a silo, which would then reroute to manufacturing plants (p3), which would then reroute to manufacturing plant (p4), etc etc.

I am assuming the concept is correct, if I am wrong, or if the powergrid on a fully upgraded level 6 command center won't hold all the plants, let me know.

It doesn't have to be Fast, it just has to work where I can do 20 to 30 minutes of transporting once a week over to my manufacturing plant to produce what I need. [note: all of these colonies will be in the same system, minimizing the hauling needed]

Yaay!!!!