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Belt Ratting stealth nerf? chaining stealth nerf? mistake by ccp?

First post First post
Author
Hemmo Paskiainen
#41 - 2012-03-14 00:42:21 UTC
Tanya Powers wrote:
Isk/h ??

Do you guys play a game or doing a job of it? -do you use the same ideal in real life, like ask yourself how much $/€ is your productivity when you're at the coffee machine or blahblahing at the phone with your girlfriend/boyfriend while at work ??

Lol I'd kick arses...

If you kill those rats, salvage, loot then reprocess and sell everything I'm quite sure you get a very decent isk from it to buy new ships and go kill stuff.

oh hi better knowing alt of prolly a high sec incursion bear. Is it wort the risk? stop posting behind alts.... we all know this is a typical ccp patch... they introduce stuff we dont need thats broken for atleast another 2 days and fix stuff that dont neef fixing or the fix stuff that they initialy broke in the first place. ccps implementation effecienty is like 25-30%. terrible

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

DrDan21
Perkone
Caldari State
#42 - 2012-03-14 00:50:06 UTC
Wait people still rat in belts? Poor saps....
Powers Sa
#43 - 2012-03-14 00:55:53 UTC
Tanya Powers wrote:
Isk/h ??

Do you guys play a game or doing a job of it? -do you use the same ideal in real life, like ask yourself how much $/€ is your productivity when you're at the coffee machine or blahblahing at the phone with your girlfriend/boyfriend while at work ??

Lol I'd kick arses...

If you kill those rats, salvage, loot then reprocess and sell everything I'm quite sure you get a very decent isk from it to buy new ships and go kill stuff.

Again, if you look at it from a new player perspective, they are trying to figure out if they like this game enough to buy it or not. They actually waste time that they could be ratting belts to stop to loot anything that isn't Dire X or Officer Y. We have a lot of fleets going on, so time wasted ratting is time not running in small gangs.

Thankfully we make it a point to hand out free frigates and destroyers. We also hand out free cruiser cash if they post the loss. No one wants to spend their 30day trial ratting while they are figuring out if they like a game or not. The majority of the players we have that stick with the game start on the 30day trial buddy invites from existing players. Our newbee onboard programs are structured around minimizing the boring parts of being a newbee until they have the skills (that we've recommended) to do PI and rat.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Obsidian Hawk
RONA Midgard Academy
#44 - 2012-03-14 01:00:05 UTC
so what you are saying is this, in 0.0 i could have 6 battles ships spawn at once instead of 6 cruisers?


maybe 3 officers in a -1.0?

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Razin
The Scope
#45 - 2012-03-14 01:01:16 UTC
Buzzmong wrote:
Krios Ahzek wrote:
Oh no they are breaking my routine
I guess I'll have to scream and flail like the sperg I am


Correction.

They're breaking the botters routines.

Hence the flailing.

I quite partial to a bit more dynamism in my games, keeps things interesting.

"Interesting"? You're talking about killing rats.
c4 t
Cosmic Psychedelics
#46 - 2012-03-14 01:11:05 UTC  |  Edited by: c4 t
I do not like this change.

My thoughts on this change in image form: http://www.quickmeme.com/meme/36kxm9/

Edit: If I understand correctly that dead battleships within spawns you wish to chain can now respawn as frigates etc... this sucks.
MeBiatch
GRR GOONS
#47 - 2012-03-14 01:16:39 UTC
JitaPriceChecker2 wrote:
CCP Bettik wrote:
Yes I can confirm this has changed. It totally got missed in the patch notes and I will try to remedy that now.

We were refactoring how npc‘s through groups spawned and this was one small fix on that. So now you are not guaranteed to get always the same type of npc of the same size in the group. This applies to missions and belt rats.




Does it apply to anomalies and plexes as well ?



sure hope not they are already worth less isk per ship... i would have reduced rewards to that of deadspace eq but meh...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Tarryn Nightstorm
Hellstar Towing and Recovery
#48 - 2012-03-14 02:03:55 UTC
Vertisce Soritenshi wrote:
Tarryn Nightstorm wrote:
Vertisce Soritenshi wrote:
[snip]

It is probably a good thing to screw PvP'ers who don't want to go perma-blinky, or who don't want to be slaves to zerosec RMT/bot-plantation barons anyway. Incursions [are] by far the largest faucet in EvE and [they] won't be toned down a bit, as CCP keeps whoring for carebear subs. This would be a good way of dumbing down EVE even further, faster.


There: All fixed up for you--that's what you meant to say, after all, innit?

No it's not. I meant exactly what I said. CCP has already stated that Incursions are NOT the biggest faucet in EvE. Now quit editing my posts with your nonsense crap. Not everybody who has a different opinion than you is a bot.



Appeal to authority =/= effective argument.Roll

CCP is whistling through its' ******* to keep carebear subscribers from revolting re--Incursions.

And who said I said that this was about ISK?

A lot of us who chain-rat in null do so to keep sec-status reasonable, we're not out there because we want to be, or find it fun.

There are much, much better ways to make ISK in this game.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Evei Shard
Shard Industries
#49 - 2012-03-14 03:23:37 UTC
Is it really about the isk lost from ratting? Or is it about a tiny disruption in grinding sec status?
Ratting bots are likely not used just for making isk.

Profit favors the prepared

Darth Gustav
Sith Interstellar Tech Harvesting
#50 - 2012-03-14 03:27:53 UTC
Evei Shard wrote:
Is it really about the isk lost from ratting? Or is it about a tiny disruption in grinding sec status?
Ratting bots are likely not used just for making isk.


Silly.

If this whine were about botting nobody would even know because bots don't require human attention.

If you can grind sec afk, what difference does it make if it gets slowed down a little?

That's more time for um...

...well whatever it is botters do when they're not at their keyboards.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Endeavour Starfleet
#51 - 2012-03-14 03:40:58 UTC
I have a great deal of mixed feelings about this.

I started off in nullsec belt ratting. For a noob watching his first 1.2 Million bounty in wallet it is great joy. For this aspect it does not seem to affect things.

#2 It was very annoying having different people in corp spout bs about how the chaining worked. Now people wont have to deal with that and can focus on trying to get faction spawns.

#3 The only disadvantage to the nullbear really is that chaining was a rather surefire way to make funds if you could not handle the big anoms yet.

#4 This is going to mess with lots of bots. I love that!

#5 What we have to note tho is that if the bots switch to more clear and faction mode it could mean prices for faction and officer items could plummet which greatly hampers legit users. Again it highlights how important it is to report the bots. Even blue ones!
Ager Agemo
Rainbow Ponies Incorporated
#52 - 2012-03-14 03:52:50 UTC
actually i like this, i hear this works for missions too? so now i wont know by memory what spawns in a mission? O_O

kudos to CCP for making something more dynamic and less static.
Miss President
SOLARIS ASTERIUS
#53 - 2012-03-14 04:15:39 UTC
good call CCP, why can't npc travel in various types of ships. Makes it more interesting, less predicting.

Endeavour Starfleet
#54 - 2012-03-14 04:18:12 UTC  |  Edited by: Endeavour Starfleet
Ager Agemo wrote:
actually i like this, i hear this works for missions too? so now i wont know by memory what spawns in a mission? O_O

kudos to CCP for making something more dynamic and less static.


That is fine but you do realize that unless they made the MAX spawn for missions the same or lower than it was before people are going to lose ships. And not in a good way.

Because after the Drake (Which nearly or really melts in some missions) You have to go up to some really expensive stuff to tank. No problem for a bot for for the average newer player it could be disaster to the point of saying "Frak it I'm out"

Not saying dynamic is bad. But it does have cons.

I would MUCH rather have less incoming DPS and more variation in their tanking so that picking ammo is no longer so easy.
Siigari Kitawa
New Eden Archery Club
#55 - 2012-03-14 04:34:40 UTC
Aw. I will miss my trey Popes.

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

Kcolor
The Scope
Gallente Federation
#56 - 2012-03-14 04:43:58 UTC
MeBiatch wrote:
JitaPriceChecker2 wrote:
CCP Bettik wrote:
Yes I can confirm this has changed. It totally got missed in the patch notes and I will try to remedy that now.

We were refactoring how npc‘s through groups spawned and this was one small fix on that. So now you are not guaranteed to get always the same type of npc of the same size in the group. This applies to missions and belt rats.




Does it apply to anomalies and plexes as well ?



sure hope not they are already worth less isk per ship... i would have reduced rewards to that of deadspace eq but meh...



Yes, it applies to at least sanctums. It may not be a terrible thing, as it means that waves where 4-5 jamming ships spawn may only contain 1-2 jamming ships now.
Tarryn Nightstorm
Hellstar Towing and Recovery
#57 - 2012-03-14 04:49:07 UTC
Razin wrote:
Buzzmong wrote:
Krios Ahzek wrote:
Oh no they are breaking my routine
I guess I'll have to scream and flail like the sperg I am


Correction.

They're breaking the botters routines.

Hence the flailing.

I quite partial to a bit more dynamism in my games, keeps things interesting.

"Interesting"? You're talking about killing rats.


^^This^^

EVE's PvE component is an archaic joke, and changing the type/number of a few more or less red crosses is not going to change that.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Drake Daphiti
KarmaFleet
Goonswarm Federation
#58 - 2012-03-14 05:02:55 UTC
it applied to some 3/10 and 4/10s i did today
Markus Reese
Deep Core Mining Inc.
Caldari State
#59 - 2012-03-14 05:25:29 UTC  |  Edited by: Markus Reese
MeBiatch wrote:


i sure hope it was intentional!

2/3 of eve's isk is generated from npc bounties... if you can reduce isk generated then you can reduce inflation...



Calling schenanigans on this for one reason. Inflation hasn't been a problem in eve for years since I started. In fact, for a while it was severe deflation.

Recent inflation is incursion running. Want to know how bad it is?

Recent incursion last week, one player had near 1 mil concord points awarded, the #1 shooter. To put in perspective.

Isk to LP works out to 5 mil per 1000 concord lp. This is isk reward payout. So you make 1000 lp, you also have 5 mil of isk. Now 1 million lp means that the player. In a week of nothing but EASY EASY EASY vanguard farming that is so predictable and scripted, it is pathetic. (too bad, the npcs do make for nice combat otherwize). Player made almost 5 bil


5 BILLION ISK, IN HIGHSEC, FARMING PVE IN A WEEK! I checked out the incursion, got the mail to prove it, as did every other single person who got lp in that.

Check out the price of legions, the armor farmer fieldship of choice, is impossible to get the stuff. Subs now selling for more than shortly after they first showed on market.


Edit, more rage rant....

More math to think about. 10 peeps per incursion site vanguard, farmer favorite. That means 50 bil rewarded amongst 10 people. Main fleets have hundreds of people in channels, multiple fleets. In a week, we are talking hundreds of bil of isk awarded to but a small group of players. There is nothing in game that matches that type of earning. Nullsec, if you are lucky you might get that one bil isk drop, but it definitely doesn't haven every day.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Xython
Federal Navy Academy
Gallente Federation
#60 - 2012-03-14 05:36:25 UTC
Oooh, wait, does this mean Forsaken Hubs won't just spawn the same, non-jamming Battleships?