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Is the new "bullet time" / time diliation feature going to completely KILL EvE?

First post
Author
Triggadex
Absolute Order
Absolute Honor
#161 - 2011-09-15 23:30:47 UTC
Personaly I think CCP are smarter then SOE, i mean SWG will be burnt into my brain for the rest of my life.

CCP Guard's Day | Wake up --- Make Coffee --- Read and Reply on forums for 7 hrs --- Have meeting --- Sleep on couch in Office

Largo Usagi
Deep Core Mining Inc.
Caldari State
#162 - 2011-10-05 00:41:29 UTC
I just find it hilarious that CCP is fixing lag by giving lag a special name. Hey guys we are removing lag by making more lag, because that makes sense.

I'll reserve my full judgement of this feature when i see it in action but as it stands right now I see this as a round about way of solving the issue and hope that it will be a temporary feature; That in the future CCP will have worked lag out of the game where large fleet battles can be had without any slowing effect. I just see it as a handy cap for logistics pilots and that is about it.
DarkAegix
Center for Advanced Studies
Gallente Federation
#163 - 2011-10-05 01:41:57 UTC
Largo Usagi wrote:
I just find it hilarious that CCP is fixing lag by giving lag a special name. Hey guys we are removing lag by making more lag, because that makes sense.

I'll reserve my full judgement of this feature when i see it in action but as it stands right now I see this as a round about way of solving the issue and hope that it will be a temporary feature; That in the future CCP will have worked lag out of the game where large fleet battles can be had without any slowing effect. I just see it as a handy cap for logistics pilots and that is about it.

You clearly don't understand lag, time dilation, or anything else for that matter. I will speak simplistically in an attempt to help you understand.

Lag make gun shoot unfair.
Weak man kill strong man.
Make-server-slow kill lag. No weak man kill strong man.
Make-server-slow only happen when lag.
Server slow depend on lag. Very little slow if little lag.

If you can't understand that, then I'm afraid you haven't developed spoken language comprehension yet. Therefore, we will need to bang rocks and clubs against things, grunting and yelling, in order for you to understand.
Pharago
Nughat Corp
#164 - 2011-10-05 02:48:57 UTC
CCP Veritas wrote:
Crasniya wrote:
Are "nodes" VMs running on the blades? Is there a software limitation which prevents you from moving VMs off a blade and giving that one node more of the blade's power, allowing it to handle a single overloaded node better?


They are not VMs - they're separate invocations of the server process. We are investigating ways in which we can use modern virtualization to solve the non-disruptive remap problem, but they're just investigations at this point as the problem is not trivial.

Crasniya wrote:
Could one 'disruptively' move systems off an overloaded node that are currently devoid of players, so the interruption isn't noticed by anyone in-game? Without players in them, would moving about empty systems even help?


That's something we do occasionally and likely will do more once destructive remapping is a more reliable thing. Moving off empty systems doesn't really help anything at that moment, but when someone subsequently jumps into that previously-empty system, I'm sure they're happier having it been moved Blink


If a node was about to hit 100% TiDi, couldn't be possible to automatically look for a free reinforced node and copy the contents of the simulation to the new server process in the reinforced node, including a protocol to channel all current connections to that node?

That would allow for transparent reinforcement, as in changing to a new node without anyone noticing anything but a TiDi peak and then better performance.

Then, when all is over, the server could relinquish the reinforced node.

That would be a good one :)
Soldarius
Dreddit
Test Alliance Please Ignore
#165 - 2011-10-05 03:28:47 UTC
Got-darnit, the forums ate my big-assed post! Again! :RAGE!:EvilEvilEvil:forum hate:

In short, great job gridlock. TiDi will not break the game. It will be an enormous improvement.

And plz remove supercap ewar immunity, kthxbai

PS, fix the damn forums from eating posts! ... plz

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