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EVE Inflation is being driven by structural factors

Author
Sade Onyx
Brutor Tribe
Minmatar Republic
#61 - 2012-03-13 11:31:48 UTC
Anyone with real life economical qualifications who has complete access to all Eve data and has been studying it for several years - Please stand up!
Pheusia
Vanishing Point.
The Initiative.
#62 - 2012-03-13 11:34:34 UTC
J3ssica Alba wrote:
Pheusia wrote:

Soundwave was looking at the same data we are; his interpretation of those data differed.


He's the dev, you aren't. His interpretation holds more clout. Big smile


He's a CCP dev.

Attempt to argue from authority failed.
Tippia
Sunshine and Lollipops
#63 - 2012-03-13 11:34:38 UTC
Sade Onyx wrote:
Anyone with real life economical qualifications who has complete access to all Eve data and has been studying it for several years - Please stand up!

He did. His conclusion was that there was inflation and that the imbalance between faucets and sinks is worrying.
Iggep
Pandemic Horde Inc.
Pandemic Horde
#64 - 2012-03-13 23:23:08 UTC
Terminal Insanity wrote:
Jas Dor wrote:
Terminal Insanity wrote:
Blowing ships up directly removes isk from circulation. You're literally blowing it up.

Your entire point is void (Due To Suicide Ganking)


No blowing up a ship creates isk from the insurance payout. The industrialist who built the ship still has the isk that was paid for it. On the other hand the price of goods will increase as somebody needs to be paid for the increased gank risk in moving goods (assuming you popped a hauler).

On the effect of incursions on the economy, you realize that isk will come in somehow. If 20% of the PvE time in the game is being spent in incursions, then the fact that 20% of the PvE income comes from incursions is not a big deal (BTW your numbers are wrong, I believe that bounties number is only the bounties from missions not from ratting/plexing).

From what CCP is saying they want to tweak incursions a bit, but the PvE time invested to total payout is not badly out of whack (at least when LFG and transist times are taken into account).

Incursions are a bright shiny object that people have latched onto. CCP has flat out said that incursionsare not a major factor in the inflation problem..



So why is insurance fraud no longer happening? If ganking CREATED isk, people would be ganking themselves to create it. (Like they did before the insurance fraud fix)

When you blow up a hauler, he only gets a portion of the isk back from the ship, and about half of his cargo is destroyed.
The end result is A LOT OF ISK GETS REMOVED FROM THE GAME, some of it is transfered to a new owner, and a little goes to the owner of the dead ship.

Perfect example would be that Ibis that was ganked in Jita carrying a couple hundred PLEX.

Incursions are not a MAJOR source of inflation, no. But it IS adding to it. The fact is Incursions are the best PvE isk source in the game. It should never have been that way. It should never have made people more then lvl4's in highsec.

Incursions are just one part of a big problem. I think the major problem is the increased number of carebears in the game all farming isk, never leaving highsec, never risking it in PvP.

The huge increase in the past year, in whine threads about Cloakers, Gankers etc, are evidence the carebear population is growing. These people suckle on the isk faucets. Even after they're 5 years old they're still latching onto that nipple, and they absolutely refuse to leave their highsec house. All these carebears are amassing more and more isk and they're doing nothing with it.


I admit, I am a math tard and can barely count to two on most days. But I can not see for the life of me how Ganking does not grow the economy. Even with the insurance nerf. The insurance nerf lessened the incline of the growth, but did not eradicate it. How could it? The preponderance of the purchase ISK is still circulating. Therefor Insurance pay outs are not a neutral event on the economy. An insurance payout represents a loss to that specific individual only, but not to the economy.

http://www.iggepsrealm.com - the ramblings of a spaceship driving techophile

Iggep
Pandemic Horde Inc.
Pandemic Horde
#65 - 2012-03-13 23:30:03 UTC
VaMei wrote:
Terminal Insanity wrote:
YOU PAID 5 BIL FOR THOSE MODULES - AND NOW IT WAS DESTROYED! POOF!

... and who ever it is that sold the modules still has the isk.


Lets make this simple. He spends 5 dollars on a candy bar. Walks outside and gets hit by a bus and the candy bar goes splat. The store still has the 5 dollars. The candy bar is squished and so is he (no clones???). Nope, no reduction in the economy!

http://www.iggepsrealm.com - the ramblings of a spaceship driving techophile

Large Collidable Object
morons.
#66 - 2012-03-13 23:42:56 UTC  |  Edited by: Large Collidable Object
Terminal Insanity wrote:


So why is insurance fraud no longer happening? If ganking CREATED isk, people would be ganking themselves to create it. (Like they did before the insurance fraud fix)

When you blow up a hauler, he only gets a portion of the isk back from the ship, and about half of his cargo is destroyed.
The end result is A LOT OF ISK GETS REMOVED FROM THE GAME, some of it is transfered to a new owner, and a little goes to the owner of the dead ship.

Perfect example would be that Ibis that was ganked in Jita carrying a couple hundred PLEX.

Incursions are not a MAJOR source of inflation, no. But it IS adding to it. The fact is Incursions are the best PvE isk source in the game. It should never have been that way. It should never have made people more then lvl4's in highsec.

Incursions are just one part of a big problem. I think the major problem is the increased number of carebears in the game all farming isk, never leaving highsec, never risking it in PvP.

The huge increase in the past year, in whine threads about Cloakers, Gankers etc, are evidence the carebear population is growing. These people suckle on the isk faucets. Even after they're 5 years old they're still latching onto that nipple, and they absolutely refuse to leave their highsec house. All these carebears are amassing more and more isk and they're doing nothing with it.



The amount of isk removed from the game when a ship is destroyed is exactly 0. It's built from minerals that are mined and then sold for isk already in the game. It's fitted with modules bought from the market or LP stores - the isk sink already happened at the BPO or LP store level.

The amount of isk injected into the game when a ship is destroyed roughly equals the insurance payout minus insurance cost.


Why do people still mix up isk injected into/removed from peoples personal wallets with isk added/removed to eves economy.

It's not that hard Roll...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Fish Hunter
Center for Advanced Studies
Gallente Federation
#67 - 2012-03-13 23:48:32 UTC
Terminal Insanity wrote:
Jas Dor wrote:
[quote=Terminal Insanity]Blowing ships up directly removes isk from circulation. You're literally blowing it up.



So why is insurance fraud no longer happening? If ganking CREATED isk, people would be ganking themselves to create it. (Like they did before the insurance fraud fix)

When you blow up a hauler, he only gets a portion of the isk back from the ship, and about half of his cargo is destroyed.
The end result is A LOT OF ISK GETS REMOVED FROM THE GAME, some of it is transfered to a new owner, and a little goes to the owner of the dead ship.

Perfect example would be that Ibis that was ganked in Jita carrying a couple hundred PLEX.

Incursions are not a MAJOR source of inflation, no. But it IS adding to it. The fact is Incursions are the best PvE isk source in the game. It should never have been that way. It should never have made people more then lvl4's in highsec.

Incursions are just one part of a big problem. I think the major problem is the increased number of carebears in the game all farming isk, never leaving highsec, never risking it in PvP.

The huge increase in the past year, in whine threads about Cloakers, Gankers etc, are evidence the carebear population is growing. These people suckle on the isk faucets. Even after they're 5 years old they're still latching onto that nipple, and they absolutely refuse to leave their highsec house. All these carebears are amassing more and more isk and they're doing nothing with it.


You fail hard at comprehending what inflation is. OP is talking about inflation of common items. You claim carebears cause inflation, carebears only cause inflation of end game items (rare items). Carebears cause deflation of all common items that they find/produce & many remove alot of isk from the game (buying bpos).
Grey Azorria
Federation Industries
#68 - 2012-03-13 23:51:24 UTC  |  Edited by: Grey Azorria
Soporo wrote:
Grey Azorria wrote:
~20% of all isk injected into the economy is minor!?!

And yes, incursions make more isk per hour than lvl4s. Though you are correct in stating that bounties/mission rewards need hit with the nerf bat in some shape or form.



What? Yet again, you mean? LvL 4's are an easy target that have been nerfed repeatedly over time.

The only thing that needs adjusting there is the excessive, crap meta drops that get churned into minerals. Mining with guns is just screwing legitimate miners (non bots, if there are any around anymore). The bounties are fine.

Bounties are by a long, long way the biggest ISK faucet - therefore they should be looked at.

(Fun fact, incursions inject almost twice as much ISK into the economy than missions (rewards and bonuses only- not bounties) despite there being far fewer incursion runners than mission runners.)

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Har Harrison
Garoun Investment Bank
Gallente Federation
#69 - 2012-03-15 03:25:53 UTC  |  Edited by: Har Harrison
Xylia Ailyx wrote:
i have yet to see a moon that adds isk to the system
also anyone saying being podded is not a sink is delusional, it's pretty much a tax on SPlevied on those 'dumb' enough to get podded

Cyno alt with < 900,000 SP and no implants would cost 0 if they were podded!!!Cool

Tarryn Nightstorm
Hellstar Towing and Recovery
#70 - 2012-03-15 03:40:45 UTC
Jas Dor wrote:
Small things do not drive overall inflation. Incursions are a bright sparkly object that every idiot in the galaxy is pointing to as the cause of inflation. This even though CCPs released numbers show incursions as a minor issue, and CCP has called incursions a minor issue, people continuing to harp on it. This is distracting from more important discussions. Put bluntly, incursion runners are a bunch of noobs using faction gear to make up for low SPs. Simply put, people feel like they're making good isk per hour running incursions because they have no idea how much their shiny ships could generated in level 4s, and are loosing track of how much time they are spending because they're enjoying being in fleets.

The structural reasons for eve inflation seem to be:

1. Removal of the POS fuel isk sink.
2. Lack of new players to expand the economic base.
3. Increasing number of SPs allowing people to kill large rats faster.
4. Decreasing ability to arbitage items between regions due to suicide ganking.
5. Massive cost increases in the raw resource basket due to a. suicide ganking of miners, b. banning of mining bots and c. increased costs in moving reprocessed minerals from mission hubs (due to suicide ganking).
6. We are transitioning from T2 being at the top of the commonly used mod pile to faction being at the top of the pile.

Of these factors I think the most important ones are 1. The removal of the POS fuel isk sink and 2. the increasing difficulty with arbitage. Quadruple the EHP of barges and freighters and you'll drop the inflation rate.


If you're going to disguise waving your carebear victim-badge over being suicide ganked as a sanctimonious "for the community" thingy, then I suggest you try and be a little more subtle about it.

1/10, wouldn't read again.

Next!

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

DarthNefarius
Minmatar Heavy Industries
#71 - 2012-03-15 03:58:49 UTC
Grey Azorria wrote:

(Fun fact, incursions inject almost twice as much ISK into the economy than missions (rewards and bonuses only- not bounties) despite there being far fewer incursion runners than mission runners.)


Missions also inject a small amount of items in the form of loot... I assue its very negligable except maybe the Drone ones?
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Mara Rinn
Cosmic Goo Convertor
#72 - 2012-03-15 04:07:06 UTC
Grey Azorria wrote:
~20% of all isk injected into the economy is minor!?!

And yes, incursions make more isk per hour than lvl4s. Though you are correct in stating that bounties/mission rewards need hit with the nerf bat in some shape or form.



Not to mention that Incursions were introduced with no corresponding sink. If Incursions paid out more LP and less ISK, it would still be a rewarding exercise. There is the entertainment utility of the group PvE experience to consider.
Mara Rinn
Cosmic Goo Convertor
#73 - 2012-03-15 04:08:38 UTC
DarthNefarius wrote:
Missions also inject a small amount of items in the form of loot... I assue its very negligable except maybe the Drone ones?


I still make a decent income from the minerals reprocessed from mission loot.
Rutherford Rainman
The Actual US Department of Energy
#74 - 2012-03-15 04:14:55 UTC
Terminal Insanity wrote:
YOU PAID 5 BIL FOR THOSE MODULES - AND NOW IT WAS DESTROYED! POOF!


I'm imagining some random player suddenly going 5 bil into debt and getting a notification that the mods they sold were destroyed.
Acac Sunflyier
The Ascended Academy
#75 - 2012-03-15 04:19:34 UTC
Terminal Insanity wrote:
Blowing ships up directly removes isk from circulation. You're literally blowing it up.

Your entire point is void (Due To Suicide Ganking)



No. That's a mineral sink. Get it straight.
Tobiaz
Spacerats
#76 - 2012-03-15 05:17:59 UTC
Terminal Insanity wrote:
I really dont know how to be any more obvious about this.

Blowing up players results in lost isk. You lost isk. Isk sink. Isk gone! TRUST ME - I HAVE A MONOCLE

Do you really think i would have amassed this much wealth and not know the difference? My shirt cost 800 million isk alone.

ITS AN ISK SINK


You'd think people would recognize the obvious trolls by their monocles by now.

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