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[Proposal] New fleet-based overview settings

Author
omnomnom Attor
Regnum demens Deus
#1 - 2012-03-12 16:49:16 UTC
Current System
The current overview settings allow you to Colourtag and set a Background for all pilots in the overview depending on standing/fleet/war etc.

Backstory
In recent weeks, the corporation I am in has been heavily running missions and then cleaning up with two salvagers. What we have noticed, is that the two salvagers are constantly locking onto the same wreck except only one can tractor the wreck. We created a temporary fix by having a pilot abandon roughly half the wrecks so they would be blue allowing the two salvagers to divide their attention in between the blue and white wrecks.

My Proposal - Basic
Add new Colourtags and/or Backgrounds to the overview settings that allow you to see what fleet members are locked onto in general. As the system is already there, I am assuming the implementation of this would not be as hard as creating an entirely new system. As a lock cannot be cancelled during the locking stage, I believe a wreck should be 'marked' when someone starts to lock onto it.

My Proposal - Advanced
As well as adding the Colourtags and/or Backgrounds for targets, the ability to see if a pilot in fleet is already being supported would be useful. E.g. 'Pilot is being cap/shield/armour transfered'

Uses
1. More optimal salvaging operations due to less wrecks being "double locked" with tractors
2. More efficient fleet mining operations as fleet members would not be mining from the same asteroid as someone else
-This is more when there are 10+ Miners in a belt
3. Allow smaller targets (frigates/cruisers) during missions to be cleaned up faster as the larger ships (battlecruisers/battleships/strategic cruisers) would be able to divide their fire
-Most smaller ships can be destroyed in one or two sequential shots by larger ships, however, many ships may fire at the same time or be firing missiles which is overkill, a waste of time and a waste of ammunition.
4. If there are multiple support ships in a fleet, the transfer of capacitor/shield/armour can be divided more easily particularly if more than one ship is tanking damage.
-Support Pilots would not need to keep resetting module's targets.
Smiling Menace
The Scope
Gallente Federation
#2 - 2012-03-12 16:58:39 UTC
That might be a fantastic idea for your small fleet of mission runners or miners but in a fleet fight were there could be 256 people per fleet, this would make the overview even more of a nightmare than it already is.

Bad enough trying to work out what the hell I have locked on the overview as it is when TiDi and lag kick in. Ugh

How you could possibly keep track on who's locked what in a fleet of 256 would be near impossible I would think.

Easy solution for missions you have already found, abandon your wrecks then there's no need to worry about the salvagers.

And seriously? People still salvage missions? Is that even a profitable use of your time?