These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Recent changes to ships with Ship Maintenance Arrays

First post
Author
Buck Futz
Sebiestor Tribe
Minmatar Republic
#61 - 2011-09-10 23:19:04 UTC
Yeah, all CCP did was intentionally break the 'board ship' option which is basically just a macro. Which is just plain stupid, as the same thing is possible except

A) its obnoxious extra clicking for no good reason.
B) you theoretically could have a ship stolen if you suffer from high pings or a slow client - and the target has the right piloting skills.


On the comments above, a de-agress timer wouldn't really work. Why? Typical ninja scenario.

Ninja in Jaguar steals from CNR.
CNR decideds to attack the Jaguar.
Jaguar scrambles CNR, and kills CNR drones.

CNR can't kill Jag or escape, but a Jag can't crack a typical CNR, even with friendly RR, cap transfer or bumps.
Thus, Stalemate.
Orca arrives in mission carrying a Hurricane.
Jag switches to PVP 'Cane, attempts to quickly reestablish a lock, and kills/ransoms CNR. Carebear loses.

A deagress timer would force the ninja to shut off his tackle for 60 seconds - and the CNR simply warps to station. Carebear wins.

If the Orca picked up aggro - I wouldn't really mind that much.
A) Mission runners generally don't carry tackle.
B) Orcas can tank pretty hard, lots of EHP and can carry ECM drones.
C) likely wouldn't be the prime target if a Cane or Sleip is busy killing the bears.

People who think Orcas are being used to 'avoid combat' are fooling themselves. It isn't about escaping - its about transporting sufficient DPS into the mission space to crack faction-fit CNRs, without forcing the ninja to dock up, leave the mission, release tackle on the CNR.

Then the CNR drops expensive loots and/or pays a ransom and you buy PLEX.
Kaeda Maxwell
Stay Frosty.
A Band Apart.
#62 - 2011-09-10 23:41:35 UTC  |  Edited by: Kaeda Maxwell
Tarsas Phage wrote:
Tradis Akzou wrote:

So, none of the alternatives. Roll

So, the mission runner has corp mates. The ninja has corp mates too. But why should the ninja get the added option of having an invulnerable dock whenever he chooses? This way, if he brings out his multibilion isk t3 to a fight, he'll have to commit or disengage as it is done in every other situation.


What does the ninja's corpmates have to do with this? The ninja's corpmates can't do crap. Each and every one of the mission runner's corpmates can.



Hey if these people had a clue about mechanics we'd not be victimizing them for starters ;-) Alas, it's a shame CCP thinks they need to protect the bears, in any ninja scenario before I get to kill the bear they need to shoot, if they didn't want PvP they should not have opened fire.

This nerf just feels like they want to protect people from their own stupidty.

Shame they are destroying creative gameplay in the process, seems they no longer love the sandbox that put them on the mmo map in the first place.

Shame on you CCP.
Ignatious Mei
Federal Navy Academy
Gallente Federation
#63 - 2011-09-11 00:11:53 UTC
Kaeda Maxwell wrote:
Tarsas Phage wrote:
Tradis Akzou wrote:

So, none of the alternatives. Roll

So, the mission runner has corp mates. The ninja has corp mates too. But why should the ninja get the added option of having an invulnerable dock whenever he chooses? This way, if he brings out his multibilion isk t3 to a fight, he'll have to commit or disengage as it is done in every other situation.


What does the ninja's corpmates have to do with this? The ninja's corpmates can't do crap. Each and every one of the mission runner's corpmates can.


if they didn't want PvP they should not have opened fire.


If you wanted PvP you would be out looking for fights, not trying to bait and switch mission runners. Call a spade a spade. You want easy ganks.
Aessaya
Independent treasure hunters
#64 - 2011-09-11 00:13:22 UTC  |  Edited by: Aessaya
SMAs on carriers and supercapitals were introduced with exactly this intent - to carry supplementary ships into the battlefield. This is their primary purpose (it has been mentioned somewhere by someone around the initial launch of carriers or when SMAs got nerfed so they would allow ships with only ammo in their cargoholds).

Yet during 5+ years the carriers and others have been around i, personally, haven't seen many people using this kind of this feature. Many people aren't even aware that fleet/corp members can refit while in space near ships with SMAs (including the orca!).

Then came the Orca and its larger sister - Rorqual (which soon afterwards got its SMA nerfed to be able to contain industrial ships only). Only a few months ago i became aware that people have actually started using Orca's SMA in combat (whereas i and a few other corpmates have considered this kind of use in carriers for quite a while).

Here comes the main difference between carriers' and supercaps' SMAs and Orca's SMA - none of the former can enter hisec, thus making them equally vulnerable to enemy attack as the persons using their SMAs, that is, by bringing reinforcements in a capital ship's SMA to a battlefield you are also committing the capital itself to the battlefield, whereas Orcas in hisec are still protected from attack by the CONCORD. That is the problem.

So, while i do applaud the speed by which this got fixed it still left me wondering why the much more elegant solution of passing a person's that is using SMA aggression flags onto the ship's pilot (just like remote assistance does) was not implemented.

ninja update:
Ignatious Mei wrote:
Kaeda Maxwell wrote:
Tarsas Phage wrote:
Tradis Akzou wrote:

So, none of the alternatives. Roll

So, the mission runner has corp mates. The ninja has corp mates too. But why should the ninja get the added option of having an invulnerable dock whenever he chooses? This way, if he brings out his multibilion isk t3 to a fight, he'll have to commit or disengage as it is done in every other situation.


What does the ninja's corpmates have to do with this? The ninja's corpmates can't do crap. Each and every one of the mission runner's corpmates can.


if they didn't want PvP they should not have opened fire.


If you wanted PvP you would be out looking for fights, not trying to bait and switch mission runners. Call a spade a spade. You want easy ganks.

While easy ganks are fine by me (and i think ccp agrees on this with me) there should be some risk for all persons involved in such activity.

Ah, you seek meaning? Then listen to the music, not the song.

Buck Futz
Sebiestor Tribe
Minmatar Republic
#65 - 2011-09-11 00:29:27 UTC  |  Edited by: Buck Futz
Ignatious Mei wrote:


If you wanted PvP you would be out looking for fights, not trying to bait and switch mission runners. Call a spade a spade. You want easy ganks.


Are you paying attention? Its not about 'fights' - its about getting expensive mods. Bait and switching mission runners allows you at least a chance of getting the expensive bling that they adorn their CNRs with. How many low-sec dwellers fit their ships with Officer Mods, hmm? Bopping around in Old Man Star blowing up T1 Rifters and T2 Harbingers might be fun, but its certainly not very profitable.

Killing Plain Jane T2 Ravens is all right, but a big part of the attraction is nailing the multibillion dollar mission runner without having to resort to a suicide gank.

Why all the pity for the mission runner that got 'bait and switched'? By definition, Mission Runner must shoot first.

Bear was thinking along the lines of, "Stupid ninja in a Vigil, I think I'll pop him quick, then dock up, just to teach him a lesson."
When the Vigil/Worm/Jag turns the tables, tackles, he tends to be somewhat cocky and talk smack from behind his Pith-X-Large Shield Booster.

Until the Orca arrives, pops out a 'Cane, and the tears flow.

Orca allows you to turn the tables on that kind of opportunistic behavior by mission runners.

Mission bears are hardly an endangered species....do they really need more protection?
Armtoe
Arton Yachting and Angling Club
Domain Research and Mining Inst.
#66 - 2011-09-11 01:29:43 UTC
Vachek wrote:
Toe-MAY-to, Toe-MAH-to, change, bug fix, ....it doesn't matter in the least. All the asinine reasoning, excuses, and arguing your giving now does nothing but add to your tear count.


Either move your butt to low or null sec and be a real pirate or quite your crying, I can pretty much assure you, you will get no sympathy here.


People who say "go to low sec" are simply full of it. Eve is supposed to be a pvp game. For you to have pvp you need players. Low sec lacks players. So if you want to pvp you have to go where the players are. The vast majority of eve players are in empire, so thats where you go. Its like the old saying about why does a bank robber robs banks --- its because thats where the money is.
Ignatious Mei
Federal Navy Academy
Gallente Federation
#67 - 2011-09-11 02:39:47 UTC
Buck Futz wrote:
Ignatious Mei wrote:


If you wanted PvP you would be out looking for fights, not trying to bait and switch mission runners. Call a spade a spade. You want easy ganks.


Are you paying attention? Its not about 'fights' - its about getting expensive mods. Bait and switching mission runners allows you at least a chance of getting the expensive bling that they adorn their CNRs with.


Ok... So... You want easy ganks... You want to be able to farm high end mods in high sec with little to no risk. Hmm.... That reminds me of a certain other group...
Buck Futz
Sebiestor Tribe
Minmatar Republic
#68 - 2011-09-11 03:37:28 UTC
Ignatious Mei wrote:


Ok... So... You want easy ganks... You want to be able to farm high end mods in high sec with little to no risk. Hmm.... That reminds me of a certain other group...


I can tell you've never tried the profession before.

No, I want the ganks to be possible. Orcas allow you to A) use a frigate to get aggro and B) have enough DPS on hand to crack MR tanks. It takes at least BC-level firepower to bring down most PVE boats. Unfortunately, no mission runner will engage a Battlecruiser without at least 3-1 odds.

Lone buffer PVP Hurricane vs multiple PVE ships isn't exactly easy - some fights go right down to structure, and occasionally you lose a ship to a trap. Sometimes the target 'logoffskis' and there is nothing you can do about it. You'd be surprised at the amount of teamwork that is sometimes involved in accomplishing a kill with a T2 BC vs deadspace fit Pirate Battleships - with billions in mods pushing their stats into the stratosphere.

Either way its hardly 'farming'.

Probing down mission runners for hours hoping that one or two might shoot isn't easy either, especially after the probing nerf.

The actual 'nerf' of breaking the Orca 'board ship' macro, just makes the process needlessly annoying through interface tricks. Lol

My main concern is this: Right now this game has bugs and balance issues galore. Eve's support team has been reduced to Milton Waddums and his stapler in the basement. RollYet this is what is at the top of the priority list? A clumsy attempt to protect the odd stupid mission runner that chooses to shoot at a Vigil -by breaking the Orca's interface? Kind of lame, if you ask me.
Tauranon
Weeesearch
CAStabouts
#69 - 2011-09-11 07:49:42 UTC  |  Edited by: Tauranon
Buck Futz wrote:
Ignatious Mei wrote:


Ok... So... You want easy ganks... You want to be able to farm high end mods in high sec with little to no risk. Hmm.... That reminds me of a certain other group...


I can tell you've never tried the profession before.

No, I want the ganks to be possible. Orcas allow you to A) use a frigate to get aggro and B) have enough DPS on hand to crack MR tanks. It takes at least BC-level firepower to bring down most PVE boats. Unfortunately, no mission runner will engage a Battlecruiser without at least 3-1 odds.


It also allows a 2 account bear like me to wait for my alts orca to be well and truely on the way before aggressing (loot aggressors will hang around in mission for oblig - pre aggress local smack) and stuff any sub battleship sized mission running boat with aggression into my alts orca and escape your scrambler. If I was real serious about it, I'd probably have a warp stabbed escape boat to avoid podding risk, and a pvp fitted bc of my own to switch to as well.

ie its just another reason why people with 2 accounts escape consequences. ie throwaway character on second acct already patches gates to tell you whats on the other side, and patches stations to have windows.
Kikusama
Ministry of War
Amarr Empire
#70 - 2011-09-11 11:26:40 UTC
Buck Futz wrote:
Eve's support team has been reduced to Milton Waddums and his stapler in the basement. Roll

QFT. This is a serious candidate to quote of the year.

Guns make the news. Science doesn't.

Gregor Palter
#71 - 2011-09-11 13:27:09 UTC
Further proof that DEVS mostly just mine in high sec and are carebears. There have been many things where you go "no one who actually does pvp in this game would allow this nonsense into the game", the control+click target issue comes to mind.

Excuses are the refuge of the weak.

destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#72 - 2011-09-11 14:02:47 UTC
erm. you can still gank orcas and such when you agress them theirs other ways of doing it such as.

you see someone Jetcan mining. you name a can similar to theirs and put their ore in your can so when they take it you can kill them in whatever floats your boat. or just randomly go up and start. remote repping someone.

Candy Vickers
Caldari Provisions
Caldari State
#73 - 2011-09-11 14:19:35 UTC
I imagine (and I could be wrong here) that the reason this wasn't changed in low or null is that you can attack the orca/carrier/rorqual/whatever there, but if this happens in high sec the orca remains invulnerable. I agree an aggression switching mechanic would have been nicer but this is an ok fix in the meantime I guess.
Sandviched
Doomheim
#74 - 2011-09-11 14:19:39 UTC
all I see is crying..

Buck Futz wrote:
Ignatious Mei wrote:


If you wanted PvP you would be out looking for fights, not trying to bait and switch mission runners. Call a spade a spade. You want easy ganks.


Are you paying attention? Its not about 'fights' - its about getting expensive mods. Bait and switching mission runners allows you at least a chance of getting the expensive bling that they adorn their CNRs with. How many low-sec dwellers fit their ships with Officer Mods, hmm? Bopping around in Old Man Star blowing up T1 Rifters and T2 Harbingers might be fun, but its certainly not very profitable.

Killing Plain Jane T2 Ravens is all right, but a big part of the attraction is nailing the multibillion dollar mission runner without having to resort to a suicide gank.

Why all the pity for the mission runner that got 'bait and switched'? By definition, Mission Runner must shoot first.

Bear was thinking along the lines of, "Stupid ninja in a Vigil, I think I'll pop him quick, then dock up, just to teach him a lesson."
When the Vigil/Worm/Jag turns the tables, tackles, he tends to be somewhat cocky and talk smack from behind his Pith-X-Large Shield Booster.

Until the Orca arrives, pops out a 'Cane, and the tears flow.

Orca allows you to turn the tables on that kind of opportunistic behavior by mission runners.

Mission bears are hardly an endangered species....do they really need more protection?

Zavulon Sukkot
Suddenly Ninjas
Tear Extraction And Reclamation Service
#75 - 2011-09-11 16:36:04 UTC
We really just want to rob stuff actually.

Orcas with ships only serve as a tool to help force a mission runner to commit to PVP once they've already decided they want to kill that annoying ninja.

Given that it's already established that there are multiple other ways to establish this force-commit, its a shame that CCP decided to modify this without telling anyone beforehand.

Of course, its a pretty simple calculus they look at. It's not avoiding combat that they care about -- its preserving subscriber numbers while still maintaining an illusion of a sandbox game. It's just a shame that everything except four or five lines of gameplay are glossed over these days.

As others have noted, this doesn't actually change aggression mechanics at all though. I'm waiting for CCP to just disable aggression w/o wardecs in hisec, and for all NPC users in hisec to shortly switch back to NPC corps. That's the direction these 'improvements' in the sandbox lead to. If you don't think this is the direction things are headed, I can only ask you to look at the history of hisec in eve. That's the direction I think these things are headed based on CCPs previous actions.

To those who say we should all go to 'real' space: those who like to NPC in their space would never know peace. You would lose probably half your income-producing grunts that are necessary to pay for sov and all that botted ice. Is that what you really want?

Anyways, as someone said, we should call a spade a spade. There are some people who just want ganks, but our slogan is, 'Not Anchored? TAKE IT!' We're really here for the loots, not aggro. We're still EVE players though, and if someone aggresses us, we like to be able to respond. It's just unfortunate (for us!) that CCP's business interest demands that that be made as difficult as possible. Speaking for TEARS, I just wish CCP's stated intentions and priorities actually meshed with their actions, which they do not. That's all that we are really trying to point out here. Well, that and that our tactics still work.

Hi-sec aggro is definitely not a risk-free exercise. Anyone who has stayed with TEARS for more than a nominal time implicitly accepts that. It takes effort, preparation, planning, and awareness. In many ways these are no different than running a low-sec or null-sec operation. The rewards you get out are generally relatable to the amount and care of planning you put in. There is always a very real risk of your target or even some random third party having planned better than you and turning the tables.

If CCP actually cared about people 'avoiding' combat, they would do things like make the agression redock/jump timer actually take longer than the average warp-to-station time in a system, fix the way aggression timers desynch across system jumps (a known problem in all sec levels, though its implications in hisec are rather different), give RR ships a redock timer, and the like. Their actions speak to a completely different set of intentions.

Either way, we'll still be in your missions and stealing your stuff, at least until CCP starts instancing grids and making them impossible to scan. Have fun!
Rasz Lin
#76 - 2011-09-11 17:12:24 UTC
sooo swapping ship in orca doesnt work, but orca can still eject ship, pi9lot swaps in space, orca scoops? .. niiiice CCP, some quality work there
Tauranon
Weeesearch
CAStabouts
#77 - 2011-09-11 19:40:09 UTC
Zavulon Sukkot wrote:
We really just want to rob stuff actually.

Orcas with ships only serve as a tool to help force a mission runner to commit to PVP once they've already decided they want to kill that annoying ninja.

Given that it's already established that there are multiple other ways to establish this force-commit, its a shame that CCP decided to modify this without telling anyone beforehand.

Of course, its a pretty simple calculus they look at. It's not avoiding combat that they care about -- its preserving subscriber numbers while still maintaining an illusion of a sandbox game. It's just a shame that everything except four or five lines of gameplay are glossed over these days.



What rubbish. Its avoiding consequenceless combat that CCP care about, and thats what you get when you can put your 'cane BACK in the orca if you are losing.
Zavulon Sukkot
Suddenly Ninjas
Tear Extraction And Reclamation Service
#78 - 2011-09-11 19:47:03 UTC
Tauranon wrote:


What rubbish. Its avoiding consequenceless combat that CCP care about, and thats what you get when you can put your 'cane BACK in the orca if you are losing.


I will have to respectfully disagree here, considering you did not consider any of my counterpoints. Please read my previous message completely, in particular the points concerning other instances of consequenceless aggression.

The only rubbish is people crying because they think they should be able to get out of a fight after starting it, and moreso those that hide that under euphemisms like consequenceless aggression. IMO the problem with this patch is that it makes consequenceless aggression all the more likely.
Tauranon
Weeesearch
CAStabouts
#79 - 2011-09-11 19:49:25 UTC
Rasz Lin wrote:
sooo swapping ship in orca doesnt work, but orca can still eject ship, pi9lot swaps in space, orca scoops? .. niiiice CCP, some quality work there


Ejecting from a ship starts a session timer. You aren't getting into a new one fast enough to keep the target around if you have to eject and have the orca scoop.
Zavulon Sukkot
Suddenly Ninjas
Tear Extraction And Reclamation Service
#80 - 2011-09-11 20:04:30 UTC  |  Edited by: Zavulon Sukkot
Tauranon wrote:
Rasz Lin wrote:
sooo swapping ship in orca doesnt work, but orca can still eject ship, pi9lot swaps in space, orca scoops? .. niiiice CCP, some quality work there


Ejecting from a ship starts a session timer. You aren't getting into a new one fast enough to keep the target around if you have to
eject and have the orca scoop.


Thank you for demonstrating your complete lack of knowledge in boarding mechanics. Please feel free to PM any member of Suddenly Ninjas, or any of our other member corporations' personnel for a personal demonstration of how aggression and timer mechanics work.