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Mad inflation

First post First post
Author
Skydell
Bad Girl Posse
#341 - 2012-03-13 02:53:14 UTC
CCP Soundwave wrote:
No, that's incorrect. The massive jumps we see in terms of isk almost always come when we make adjustments to anomalies. The last change we did was pretty drastically increase the isk floor across the board on anomalies and the isk coming into the economy jumped after that.



That in fact makes the most sense. The Signature Nerf was paired with an anomoly buff. After that change there was no need to scan down signature Plex, you could do it all from Onboard. It hinged on the desire of the community to prevent ISK making and that desire never came about. Me being willing and motivated to sit in hostile space and lock down thier PvE Ops. Because that never happened, PvE Ops could be run without the PvP glass barriers.

The trouble with building your game on griefer mechanics is, griefers want attention more than anything else and AFK cloaking a system 26 jumps from high sec won't get them near as much attention as blowing up Hulks in .5 high-sec. You over estimated the griefers willingness to work for thier grief.
Grumpy Owly
Imperial Shipment
Amarr Empire
#342 - 2012-03-13 02:56:43 UTC
Mara Rinn wrote:
Now if you can't see that Incursions are the major issue impacting inflation, you have rocks in your head. Yes, null sec bounties pay out almost an order of magnitude more ISK into the system, but there are an order of magnitude more people participating in that market. Focussing on where the bulk of the ISK is coming from will result in more null sec denizens being pushed into hisec ISK-grinding to fund their play style. The focus needs to be on the activities that result in the greatest generation of ISK/hr per participant.


That couldn't be further from the truth in addressing the inflation issue. Keeping to the "nerf incursions" propoganda will only keep inflation as a problem if not correctly addressed. We need to ensure that the main problems associated with inflation are addressed.

Quote:
Turn Incursions off for two months, see what happens to the PLEX market. My prediction is that the PLEX market will die in the arse (that's a technical term meaning, "suffer a severe correction in price position"), and along with that you'll find a large number of unsubscriptions due to people leaving the game who were only playing to be part of space raiding guilds.


Plex prices as such can't be limited to just being influenced by incurions. CCP have identified in this thread that incursion faucets are not the main ones. That when combined with the recognised volume of plex traded is more than the number of incursion runners should give a clear indicator that incursions shouldnt be used as a scapegoat for plex issues alone and other things contribute to this issue, if not moreso.

Likewise we saw a plex spike "co-incide" with the crucible announcement so as such the "spike" rather than a trending due to incursion use was likley due to enthusasm with Crucible and returning players combined with some market fixing that caused the "spike".

So lets turn off null sec bounties for a month and see how much that effects plex purchasing. As that from your own confirmation its a different order of magnitude more problematic.
gfldex
#343 - 2012-03-13 03:04:19 UTC
Tyberius Franklin wrote:
Are the LP stores not being counted as a sink?


They can if ppl cache in. There are plenty who spend money so fast that they don't got the ISK to hand it over in a CONCORD station for not so shinies. There is little reason to get anything from the CONCORD LP store anyway. It's most likely better to change them to some other LP and go for ammo (or some stuff I wont name in public kekeke).

You need to find a buyer if you want to sell. And twice the base price for 1% more ompf ain't that hot.

If you take all the sand out of the box, only the cat poo will remain.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#344 - 2012-03-13 03:11:05 UTC
gfldex wrote:
Tyberius Franklin wrote:
Are the LP stores not being counted as a sink?


They can if ppl cache in. There are plenty who spend money so fast that they don't got the ISK to hand it over in a CONCORD station for not so shinies. There is little reason to get anything from the CONCORD LP store anyway. It's most likely better to change them to some other LP and go for ammo (or some stuff I wont name in public kekeke).

You need to find a buyer if you want to sell. And twice the base price for 1% more ompf ain't that hot.

I'm not claiming it's a perfect system, but really, with the ability to exchange LP it seems all reasonable measures are being made to ensure there is some semi desirable way yo spend the LP. Seemed somewhat dishonest to claim there was "no associated sync."
Ryan Startalker Zhang
Garoun Investment Bank
Gallente Federation
#345 - 2012-03-13 03:28:36 UTC
Endeavour Starfleet wrote:
Kusanagi Kasuga wrote:
The real solution is not to try to pin the nerf to one specific area of the game, as there isn't a specific mechanic causing the inflation singularly. It's to do an all around slight nerf to income, which will result in a net no-change to people's wealth.

The thing that's not helping is people trying to bandwagon this as another nerf-highsec thread.



The solution is to get serious about botting with more incentive to go PVP.

#1 Encourage reporting of blue bots.
#2 More wormholes into nullsec so the shield wall can be bypassed easier.
#3 One time payment for Clone grade (Who wants to PVP defensively when it costs a ton for an experienced player to replace his clone grade? You get alot more isk sink from his ship going pop)
#4 Implementation of a vastly modular POS and Corp system to isolate thieves and spiez. (To give smaller groups without 20 POS a chance)


Nerf Vanguard sites AND do this at the same time. Or is that too much to ask?
Dbars Grinding
Center for Advanced Studies
Gallente Federation
#346 - 2012-03-13 03:29:52 UTC
giant thread about inflation is giant. What do you want from us CCP? Blood? Fix incursions, fix LP, fix missions, buff mining!

I have more space likes than you. 

Ryan Startalker Zhang
Garoun Investment Bank
Gallente Federation
#347 - 2012-03-13 03:34:14 UTC
CCP Soundwave wrote:
No, that's incorrect. The massive jumps we see in terms of isk almost always come when we make adjustments to anomalies. The last change we did was pretty drastically increase the isk floor across the board on anomalies and the isk coming into the economy jumped after that.


This.
gfldex
#348 - 2012-03-13 03:35:47 UTC
Tyberius Franklin wrote:
I'm not claiming it's a perfect system, but really, with the ability to exchange LP it seems all reasonable measures are being made to ensure there is some semi desirable way yo spend the LP.


It did work out until the farming agreements where made and Incursions prolonged artificially. The result was an inflation of CONCORD LP from 6000ISK/LP at the beginning to 800ISK/LP with exchange to ammo.

There are simply not enough buyers for named capital guns that are a whopping 10% better then T1. The excessive high LP reward at the beginning mostly came from market bots who (by design) have no idea how much new items are worth. The income one can get from Incursions are actually quite bad right now compared to the time when only a selected few could run them reasonably well.

I never thought any game designer could beat the *beep* up of the original lvl4 missions. You should have seen the mineral market back then. :)

If you take all the sand out of the box, only the cat poo will remain.

Ryan Startalker Zhang
Garoun Investment Bank
Gallente Federation
#349 - 2012-03-13 03:39:27 UTC
The thing is, a lot of highsec residents don't even have a remote idea about what anomaly is, as it's not accessible in highsec empire space, and they certainly do not care about forum drama.

Incursion, on the other hand, do attract tons of attention and nullsec residents can easily set up alts to join in the same faucet (where, in the case of nullsec anomaly, is entirely inaccessible to highsec residence, due to the blobing 0.0 alliances), thus the awareness and whining is much more "under the spotlight".

Would be really interesting to see numbers on nullsec anomalies bounty income. And of course, progress on batting botters.
Endeavour Starfleet
#350 - 2012-03-13 03:50:50 UTC
Ryan Startalker Zhang wrote:
Endeavour Starfleet wrote:
Kusanagi Kasuga wrote:
The real solution is not to try to pin the nerf to one specific area of the game, as there isn't a specific mechanic causing the inflation singularly. It's to do an all around slight nerf to income, which will result in a net no-change to people's wealth.

The thing that's not helping is people trying to bandwagon this as another nerf-highsec thread.



The solution is to get serious about botting with more incentive to go PVP.

#1 Encourage reporting of blue bots.
#2 More wormholes into nullsec so the shield wall can be bypassed easier.
#3 One time payment for Clone grade (Who wants to PVP defensively when it costs a ton for an experienced player to replace his clone grade? You get alot more isk sink from his ship going pop)
#4 Implementation of a vastly modular POS and Corp system to isolate thieves and spiez. (To give smaller groups without 20 POS a chance)


Nerf Vanguard sites AND do this at the same time. Or is that too much to ask?


How do you assure the blue bots get reported tho? You see if its just a one way "Nerf Vanguards" That will only fix a small part of the issue. And blue bots will continue to use SRP and other crap to keep members from clicking report bot.

There needs to be incentive for the people to go back and report the bots.
Grumpy Owly
Imperial Shipment
Amarr Empire
#351 - 2012-03-13 04:09:18 UTC  |  Edited by: Grumpy Owly
Endeavour Starfleet wrote:
#3 One time payment for Clone grade (Who wants to PVP defensively when it costs a ton for an experienced player to replace his clone grade? You get alot more isk sink from his ship going pop)


List of isk Faucets and Sinks (courtesy of Tippia):


Faucets:

NPC bounties
NPC buy orders
Mission rewards
Insurance payout
GM actions: Reimbursement for lost pods
Character creation


Sinks:

Market taxes & fees: Broker fees, Sales tax
NPC sell orders
NPC station services: Repairs, Jump clone installation, Medical clone installation/upgrade/station change, Science and industry slot rental, Ship insurance
NPC station office fees: Rent, Impound penalties
Wardecs
Sovereignty fees
PI fees: Building PI structures, Import/export tax (from NPC-owned customs offices)
Corp & alliance fees: Corp creation, Alliance creation, Alliance upkeep, Creating/awarding medals, Corp registry ads
Agent fees: (Certain) LP store items, Locator agent services, Courier missions w/ deposits
CSPA Charges
Smuggling fines
GM Actions: Removal of bought ISK, Removal of insurance after ship reimbursement
Character deletion


Popping a ship only hurts the players wallet and removes mineral assests, it is not an ISK sink to the game since the purchasing of ships and mods/goods has already transfered the ISK associated with it onto the relevant trader you purchased them from.

If anything if insurance is involved it potentially adds to the pot making it a faucet.
Mara Rinn
Cosmic Goo Convertor
#352 - 2012-03-13 05:01:16 UTC
Grumpy Owly wrote:
Plex prices as such can't be limited to just being influenced by incur ions.


The rate of inflation of PLEX prices rose steeply when Incursions were introduced and has maintained that new, higher rate over that period of time.

Grumpy Owly wrote:
CCP have identified in this thread that incursion faucets are not the main ones. That when combined with the recognised volume of plex traded is more than the number of incursion runners should give a clear indicator that incursions shouldnt be used as a scapegoat for plex issues alone and other things contribute to this issue, if not mores.


As you would have read in my post, had you actually read it, the economic pressure on PLEX prices comes from individuals with large volumes of ISK to spend, not from large groups who individually have a little extra ISK to spend. Sure, about 8 times more ISK came from NPC bounties. Go have a look at how many pilots are collecting those bounties, I'm sure it's more than 8 times as many pilots as are running Incursions.

Grumpy Owly wrote:
Likewise we saw a plex spike "co-incide" with the crucible announcement so as such the "spike" rather than a trending due to incursion use was likley due to enthusasm with Crucible and returning players combined with some market fixing that caused the "spike".


Incursions have been around a lot longer than Crucible. Almost every expansion has an associated spike in PLEX prices due to people playing the PLEX market at the time when old players are reactivating their accounts.

Grumpy Owly wrote:
So lets turn off null sec bounties for a month and see how much that effects plex purchasing. As that from your own confirmation its a different order of magnitude more problematic.


All that will achieve is to drive more people to run L4 missions or run Incursions. The impact of turning off null sec bounties will be to drive PLEX prices up.
Grumpy Owly
Imperial Shipment
Amarr Empire
#353 - 2012-03-13 05:41:31 UTC
Mara Rinn wrote:
more propoganda


Please provide citations as to how the isk generated from larger faucets cannot be associated with plex purchasing also and possibly more importantly cannot be channeled in the EvE economy so as to provide plex purchases from others.

Explain the large volumes of plex traded per month as solely associated with incursion runners.

I'm still seeing that the plex pricings most recent change is a clear spike co-incidental with the crucible expansion. No clear evidence that it's associated with incursions.

Quote:
The rate of inflation of PLEX prices rose steeply when Incursions were introduced and has maintained that new, higher rate over that period of time.


I'm not saying that incursions won't contribute to plex purchasing.

Equally long term players will be earning more SP and finding better ways to earn isk regardless which equally can account for more earnings overall.

Also plex prices have been as high prior to incursions as when they were introduced and pre-crucible spike.

In short if you can't legitamise the link associated with Plex purchases and provide clear evidence as the main issue due to incursion runners then I can only accept it as simplified crystal ball gazing due to a simple view that running incursions makes it easier to earn a plex and not being able to look at the economy in a general way. Volumes of plex trading should help you here that there is significantly more than can be accounted for due to incursion runners.

http://cdn1.eveonline.com/www/newssystem/media/3021/3295/PLEX.png

(Notice the signifcant plex spike co-incidental with Crucible and also the significant number of plex volumes.)
Trainwreck McGee
Doomheim
#354 - 2012-03-13 06:09:12 UTC
Tippia wrote:
Rek Seven wrote:
How do you control the EVE economy when anyone can buy a PLEX out of game and turn it into isk?
…except that you cannot buy PLEX and turn it into ISK.

You can only buy PLEX and trade it for pre-existing ISK. PLEX are almost completely economy-neutral.


I swear these forums have turned into Tippia trying to explain to numb skulls that they are dumb

Why do you bother Tippia?

Im serious stupid is constant on these forums and you try to fight it constantly....why not give up?

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

Mara Rinn
Cosmic Goo Convertor
#355 - 2012-03-13 07:31:31 UTC
Grumpy Owly wrote:
(Notice the signifcant plex spike co-incidental with Crucible and also the significant number of plex volumes.)


Unsurprisingly, PLEX prices spike when a new expansion comes out. Equally unsurprisingly is the when hisec incursions are shut down (c/f Darius III, Ammzi and friends), PLEX prices start to drop.

Incursion runners are not the only people buying PLEX, you have that much right. The number of extremely cash-rich Incursion runners who are able to buy PLEX at any price are the ones placing extreme upward pressure on the price. ThIs was made quite clear during the period that Incursions were interdicted: people I know we're simply not logging in except to verify that no new incursions were running. During that period, PLEX prices fell slightly.

Due to the diffuse nature of NPC bounty income in nullsec, that stream of income will not impact PLEX prices so significantly. When you are making 60M ISK/hr and are replacing ships lost in PvP, you do not exert as much pressure on the PLEX market as the person making 100M ISK/ hr who never has to replace their ship. The Incursion runner simply has more disposable income.

So dismiss my opinion if you will, but be aware that I have made none of the claims that you have demanded me to support.
Grumpy Owly
Imperial Shipment
Amarr Empire
#356 - 2012-03-13 07:43:35 UTC  |  Edited by: Grumpy Owly
Mara Rinn wrote:
Grumpy Owly wrote:
(Notice the signifcant plex spike co-incidental with Crucible and also the significant number of plex volumes.)


Unsurprisingly, PLEX prices spike when a new expansion comes out. Equally unsurprisingly is the when hisec incursions are shut down (c/f Darius III, Ammzi and friends), PLEX prices start to drop.

Incursion runners are not the only people buying PLEX, you have that much right. The number of extremely cash-rich Incursion runners who are able to buy PLEX at any price are the ones placing extreme upward pressure on the price. ThIs was made quite clear during the period that Incursions were interdicted: people I know we're simply not logging in except to verify that no new incursions were running. During that period, PLEX prices fell slightly.

Due to the diffuse nature of NPC bounty income in nullsec, that stream of income will not impact PLEX prices so significantly. When you are making 60M ISK/hr and are replacing ships lost in PvP, you do not exert as much pressure on the PLEX market as the person making 100M ISK/ hr who never has to replace their ship. The Incursion runner simply has more disposable income.

So dismiss my opinion if you will, but be aware that I have made none of the claims that you have demanded me to support.


A handfull of freinds or voiced opinion does not support a point. Facts please. Also. there are significant ups and downs on that graph prior to the inclusion of incursions, also within it. Seeing as markets normally follow isk flow and transition up and down as normal "behaviour" a small transition might be attributable to something else. Again you cite nothing but conjecture to form a link. But you haven't provided any evidence linking who is trading with plex.

Seeing as plex is traded in the thousands per month roughly 14k to 15k per month in the months associated with the last quarter on the graph above, you cannot expect me to believe that is all from incursion runners?

You have consistantly associated incursions as a forerunner for plex issues whereas I'm simply trying to point out it may be a blinkered view and there is more involved with this than just that singular issue.
DarthNefarius
Minmatar Heavy Industries
#357 - 2012-03-13 07:47:26 UTC  |  Edited by: DarthNefarius
duplicate post
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#358 - 2012-03-13 07:51:31 UTC
DarthNefarius wrote:
Mara Rinn wrote:
Grumpy Owly wrote:
(Notice the signifcant plex spike co-incidental with Crucible and also the significant number of plex volumes.)


Unsurprisingly, PLEX prices spike when a new expansion comes out. Equally unsurprisingly is the when hisec incursions are shut down (c/f Darius III, Ammzi and friends), PLEX prices start to drop.

Incursion runners are not the only people buying PLEX, you have that much right. The number of extremely cash-rich Incursion runners who are able to buy PLEX at any price are the ones placing extreme upward pressure on the price. ThIs was made quite clear during the period that Incursions were interdicted: people I know we're simply not logging in except to verify that no new incursions were running. During that period, PLEX prices fell slightly.

Due to the diffuse nature of NPC bounty income in nullsec, that stream of income will not impact PLEX prices so significantly. When you are making 60M ISK/hr and are replacing ships lost in PvP, you do not exert as much pressure on the PLEX market as the person making 100M ISK/ hr who never has to replace their ship. The Incursion runner simply has more disposable income.

So dismiss my opinion if you will, but be aware that I have made none of the claims that you have demanded me to support.



You are talking through your bum I didn't see a relaxation in PLEX prices until afterwards on my graphs which indicates another factor was at play... the 'interdiction' was so short lived you could not say PLEX's prices went up or down either way without horrible p values statistically.

An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Xorv
Questionable Acquisitions
#359 - 2012-03-13 08:23:33 UTC
Endeavour Starfleet wrote:
Xorv wrote:
CCP Soundwave wrote:

I'll leave the details to the devblog but I'd say there is a chance the changes might be (among other things) exactly what you wrote.


I certainly hope the "among other things" addresses the extreme risk vs reward imbalance that High Sec Incursions caused. Inflation is just one of the many problems your development foray into Themeparkish PvE raids has caused


The only "Extreme Imbalance" is in your mind. Or in the fact that the way things are set up heavy favors RMT and nullbearing up. People go into incursions tired of the bullcrap of nullsec. Such as defending moon goo or RMT. Maybe after seeing if Inferno turns nullsec into a massive warzone again where bots cant thrive can we talk about incursions being imbalanced.

*Awaits* Speech about "Defending the alliance" or "We have to have mandatory CTAs or they wont show up at 4AM!1"


Endeavour none of my characters are in a Sov Holding Alliance, so you'll be waiting a long time to hear that particular speech from me. That said Sov holders aren't really wrong to make that argument, even with the ridiculously broken Local Chat mechanics it is at least more dangerous than High Sec Incursions are today... although Mining in high sec is likely riskier than both these days. Lol

You seem to have it stuck in your head that the only players that object to Incursions are from Sov Nullsec. Look more closely, it's wide range of players that share certain expectations on what's appropriate for a Sandbox MMORPG that is supposed to be driven by player conflict. High sec Incursions are not appropriate.

CCP needs to inject non consensual PvP fully into High Sec or gut High Sec income to tiny fraction of what is possible now. There's no other way that it can be balanced otherwise with the rest of the game. ... Anyway, maybe we should let people get back to talking about the Inflation side of the problem.
El 1974
Green Visstick High
#360 - 2012-03-13 08:37:11 UTC
Zircon Dasher wrote:
Fun Facts:

In the month of Feb:


~8.6T ISK in Incursion Payouts

~4.8T in Mission Rewards + Mission Bonuses
~32T in NPC bounty


So of the combined Incursion/Missions/Ratting/etc ISK faucet

~81% comes from non-Incursion activity


EDIT: Beaten. Damn you Soundwave!

Let me put these numbers in perspective with an example (using guestimates):
1. asume that the people who now are doing incursions only made half that amount of money before incursions --> that means the amount of isk faucets is increased by roughly 10%
2. asume that isk faucets outweighed sinks by 10% before incursions -> the net increase in the money supply has doubled (if the isk sinks have not increased by nearly as much)
Doubling the net increase in the money supply sounds like a good recipe for hyperinflation.