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Dear Devs, thank you for spending 5 minutes to explain a game mechanic

Author
Corina Jarr
en Welle Shipping Inc.
#141 - 2012-04-03 21:17:10 UTC
I prefer target damps. Why? Because no one ever fits to counter them.

No one expects you to be fit with damps (because general consensus is they suck).
Joran Dravius
Doomheim
#142 - 2012-04-03 21:22:06 UTC
Yvella wrote:

4. ECM does not have an effective counter, (lol sensor strength)..

Smart bombs, drones and FoF missiles. :P
Darth Gustav
Sith Interstellar Tech Harvesting
#143 - 2012-04-03 21:23:50 UTC
Joran Dravius wrote:
Yvella wrote:

4. ECM does not have an effective counter, (lol sensor strength)..

Smart bombs, drones and FoF missiles. :P

+1 good sir. +1 indeed.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Katja Faith
Doomheim
#144 - 2012-04-03 21:24:00 UTC
OP sounds butt-hurt. Love to hear the story of how he was spanked by ECM. :)

My vote: saying it's over-powered it idiotic. Using the tools available to you is smart gameplay.
Darth Gustav
Sith Interstellar Tech Harvesting
#145 - 2012-04-03 21:27:09 UTC
Katja Faith wrote:
OP sounds butt-hurt. Love to hear the story of how he was spanked by ECM. :)

My vote: saying it's over-powered it idiotic. Using the tools available to you is smart gameplay.


I believe you also deserve a +1. Voila!

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Cyrina Manto
RBS Inc.
#146 - 2012-04-04 04:20:34 UTC
Zverofaust wrote:
Falcons are pretty gay. I know, I have one.

The only situation where a Falcon actually adds something to PVP is when you have a Falcon in a small gang and fight a slightly larger or similar sized gang. In huge fleets it's pointless. Otherwise it is plain and simple, overpowered as a ************.

Sure, the Arazu is a counter. The Arazu is also a useless **** with ludicrous cap, otherwise no benefit to its gang, and will either be a) glass tank b) slow as **** because its armor tanking. The entire concept of having a ship (the Falcon) that can effectively eliminate 1-2 of any ship from a fight, and having only a single counter to that ship, a counter which otherwise is absolute **** and is only useful for anti-Falcon, is dumbtarded. Likewise the concept of requiring every member of a gang to sacrifice some of its tank or support mods to fit ECCM, which often won't even ******* work, because of a single enemy Falcon is silly as ****.

There is only one solution. Falcon needs the nerfbat. It still needs to stay as a purposeful, effective force multiplier but in its current form it is stupid. I suggest, because I am important and all, that Falcons only be allowed to jam one target at a time. Don't even let it activate jammers on anything else while it has them active on its first target. Blam. You have a ship that can still blackout an enemy ship from a fight, but doesn't completely ruin said fight by jamming 4 ******* guys with lucky cycles, and is counterable by having fast ships able to burn out, tackle and kill it while it's busy jamming its one target.



One thing to say about the Arazu... mount a cap booster, cap issue solved.

Tank is also mostly unimportant, throw an 800mm plate and resists in the lows with a DC. And skip trimarks for rigs that will increase lock speed or something else useful. It will do 2km/s with a limited armor tank fit and overheating. Not record breaking, but serviceable.
Yvella
Pator Tech School
Minmatar Republic
#147 - 2012-04-17 21:09:23 UTC
blue writing please
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#148 - 2012-04-17 22:16:25 UTC
make it so you lose your primary target as in the first target you locked... not all of them
not the best nerf but might be worth looking into.
Mara Rinn
Cosmic Goo Convertor
#149 - 2012-04-17 22:25:39 UTC
Tippia wrote:
Tobias Sjodin wrote:
If ECM -ONLY- broke the lock of something it would be fine.
I generally agree with this.

The largest annoyance with ECM is that feeling of not being able to do anything about it — if it hits, you have to sit there for 20 seconds, no ifs, no buts, and then you can hope that at the end of the cycle, you might be given a chance to get back in the fight. It's the 20 seconds that cause the “permajammed” perception (regardless of whether it actually happens or not — in a fight that lasts 100 seconds, a single successful jam that causes a 20s blackout + 5 seconds of reacquiring time is “permanent” enough).

Making targeted ECM have the same effect as an ECM burst would have a couple of advantages:

· Sensor damping would suddenly be very important — yes, your BECAUSEOFFALCONs might knock the enemy ships out, but they'll be back to firing in 5-6 seconds… unless you also brought a BECAUSEOFARAZU to ensure that it's actually 10-15 seconds instead.

· Size becomes an interesting component. Instead of small ships being unavoidably locked out by ECM due to their low sensor strength, making that dreaded permajam that more likely, they will still lose lock very easily, but they will also reacquire their targets quickly. An ECM ship can no longer simply put a jammer on an interceptor and know that he is now safe from being tackled since the jamming strength so easily overcomes those silly frigate sensors.

· ECM now has two kinds of counters — the passive ECCM and the more active sensor booster (well… the active part is the reacquisition of your target, which is made all the more immediate with a booster).


Unashamedly, unreservedly agreeing with Tippia. What is the world coming to?
Karn Dulake
Doomheim
#150 - 2012-04-17 22:50:40 UTC
The only good thing about ECM is when you are flying a falcon and then its the best thing in the game
I dont normally troll, but when i do i do it on General Discussion.
Rune Star
Trauma Ward
#151 - 2012-04-17 23:15:11 UTC
If you take away falcons, Iberians. will have no more kills.

They'd probably failscade.
Super Chair
Project Cerberus
Templis CALSF
#152 - 2012-04-18 01:46:52 UTC
1) Fit ECCM/Backup Array/Remote ECCM
2) Carry a cerb with your gang, #1 ship to deny ECM field access as it outranges falcons/rooks/bb's (or any sniper that can snipe over 100 km)
3) Drones
4) Just primary the ECM boat...
5) Sensor Strength Implants
6) Bring your own ECM
7) Damps
8) Drag the fight away from the ECM boat so it's beyond their optimal jamming range
9) Cry about and then go watch a Kil2 video



Seriously? Another ECM whine thread with so many ways to counter?
Kengutsi Akira
Doomheim
#153 - 2012-04-18 01:54:57 UTC
Doc Fury wrote:
Poasting in ECM whine thread #78965.





you missed a few 0s

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Jack Miton
School of Applied Knowledge
Caldari State
#154 - 2012-04-18 02:34:05 UTC
ECM is fine, makes it easy to see who it a talentless moron.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

MeBiatch
GRR GOONS
#155 - 2012-04-18 02:40:17 UTC
game mechanics are lame moveon.org

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Yvella
Pator Tech School
Minmatar Republic
#156 - 2012-04-19 18:32:55 UTC
Jack Miton wrote:
ECM is fine, makes it easy to see who it a talentless moron.


weekly bump, don't see no blue
JC Anderson
RED ROSE THORN
#157 - 2012-04-19 18:53:56 UTC
I have recon ships 5 and even I fail a jam cycle sometimes.

At which point I become a _very_ fragile primary target.
Micheal Dietrich
Kings Gambit Black
#158 - 2012-04-19 18:59:11 UTC
Yvella wrote:
Jack Miton wrote:
ECM is fine, makes it easy to see who it a talentless moron.


weekly bump, don't see no blue



You have some fast weeks.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

XIRUSPHERE
In Bacon We Trust
#159 - 2012-04-20 07:16:54 UTC
Rel'k Bloodlor wrote:
People wine because its the stunn, and every one wines about being stunded, even tho its slow,and defence debuff that kills them.
Why because, the stunn makes you feel helpless and a slow or a debuff makes you feel challenged, thats why.


P.S. people make dedicated ECM alts less because its sooooo gooood and more so that its just dose one thing on a few hulls and thats it. Why make a latchie or Rapier alt? Well people do it's just that over time that alt gets in to other ships because they use Ewar skills that are usefull on other ships, what dose a falcon alt level to after falcon?


9m in leadership, cruisers to V, recon V, bc V, cs V, t3 racials to IV and V along with perfection of ewar, logi V and support skills to V. The falcon alt has the support skills to branch out into a proper **** alt make no mistake.

The advantage of a bad memory is that one can enjoy the same good things for the first time several times.

One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear.

Mapache Doom
The Terrifying League Of Dog Fort
Deepwater Hooligans
#160 - 2012-04-20 12:44:47 UTC
I use a falcon for 2 reasons. 1. its effective in small gang and 2. its fun as hell to jam people out and ruin their day.
Now do i always get jams off? hell no. there are times i save my entire gang and get showered with the title hero jamzz and other times i dont get a single jam off and my gang dies horribly. Sure ECM is unfair and just plain rude but what is stopping anyone from bringing their own. even a black bird can jam out a falcon and they cost what 15 mil total to fit t2?
i know that when you engage my gang in yer solo cane/myrm/drake whatever its so unfair when my falcon uncloaks and perma jams but this is eve who fights fair.

P.S. my favorite thing to do is jam out other falcons especially when there are 3 of them and 1 of me :P