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Dear Devs, thank you for spending 5 minutes to explain a game mechanic

Author
ILikeMarkets
Royal Amarr Institute
Amarr Empire
#101 - 2012-03-13 23:47:45 UTC
Glarealot wrote:
ECM was designed to hurt solo and small scale PvP. It worked perfectly.

Learn to blob or gtfo.

<-------------- WoW is that way.


This. EVE isn't about small scale PvP, it's about fleets. The bigger the fleets, the better. The more capitals, the better. ECM is a mechanic to help push that point.

Proof that capital ships are rare in EVE: http://imgur.com/gallery/jJJE1

Stephen Fleck
Deep Core Mining Inc.
Caldari State
#102 - 2012-03-14 09:04:24 UTC
Not all of us have time to participate in 4 hour long fleets which sometimes take just as long to get started.By assuming eve is meant to be nothing but huge fleet battles is flawed and a one sided assumption.
Darth Gustav
Sith Interstellar Tech Harvesting
#103 - 2012-03-14 09:09:09 UTC
Stephen Fleck wrote:
Not all of us have time to participate in 4 hour long fleets which sometimes take just as long to get started.By assuming eve is meant to be nothing but huge fleet battles is flawed and a one sided assumption.


That may be the case, but if it is you've already been told in very clear terms how to deal with it.

If you think you're likely to see ECM, bring drone boats.

Always deploy sentries first.

Either you'll get primaried by the ECM and the drone boats will engage, or the drone boats will get ECM'd and...hey...they'll engage anyway, along with you!

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Solinuas
Viziam
Amarr Empire
#104 - 2012-03-14 09:17:59 UTC
I run a anti falcon falcon, its a falcon with all caldari jammers for the sole purpose of jamming the **** out of any other falcons, and it works well, permajams dual falcons, easy
Darth Gustav
Sith Interstellar Tech Harvesting
#105 - 2012-03-14 09:19:31 UTC
Solinuas wrote:
I run a anti falcon falcon, its a falcon with all caldari jammers for the sole purpose of jamming the **** out of any other falcons, and it works well, permajams dual falcons, easy


This is like countering Drake fleets with Drake fleets.

Or like countering Paper with Paper.

Rock with Rock.

Sci...oh nevermind, you get the idea!

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Tippia
Sunshine and Lollipops
#106 - 2012-03-14 09:21:47 UTC
Taedrin wrote:
And if you make ECM have the same effect as an ECM burst, there will be several side-effects: spider tanks will be near impossible to break, with the only hard counter to spider tanks being neuts. ECM will be worthless against any pilot carrying a single sensor booster. ECM will be worthless against naturally fast locking ships such as frigates and cruisers.
Spider tanks will still be possible to break — you just have to delay that relock they have to do. Same goes for the small targets. The ting is that this kind of change wouldn't make ECM worthless — it would still be very effective against heavy hitters, and it would also reward combined-arms uses. Comparing it with the bad old days of sensor dampeners is a bit lopsided, because it doesn't change how sensor dampeners work — it just gives people a reason to use them (and using them alone is still as meh as ever).

So no, you wouldn't get the situation where you got damped down to 10km for the exact same reason as why it isn't happening now (in fact, probably less than it happens now, since it would be scan res dampening, exclusively, that everyone would want to do).
Sasha Azala
Doomheim
#107 - 2012-03-14 10:08:56 UTC
Yvella wrote:
ECM is poor game design, any mechanic that leaves a person completely useless Evil

Yes this is an argument as old as the hills, but to summarise:

1. It is common for people to have dedicated ECM alts. This is a typical sign of an OP mechanic
2. ECM does not scale in fleet fights, but completely ruins, solo and small gang engagements
3. Has anyone seen the sabre/falcon gate camp. Did you just say risk free pvp.....

Seriously address this now please

EDIT:
OK missed one because I was mad

4. ECM does not have an effective counter, (lol sensor strength)..

So far the only pro-current-ECM answer that I can actually agree with is:

"ECM was designed to hurt solo and small scale PvP. It worked perfectly.

Learn to blob or gtfo.

<-------------- WoW is that way."

Would love for a dev to comment on that.




Instead of complaining about ECM maybe you should be asking for ECCM to be fixed if it is indeed broken as you claim in another post in this thread.

Not used ECCM in this game so I can't comment on if it's broken or not.


Just because people have dedicated ECM alts does not mean it's overpowered, they're just using the resources they have more effectively.

ECM is supposed to effectively disable a target, that's the point of it.



Short version: If ECCM is broken, get it fixed but don't complain about ECM because you think ECCM is broken.
Kjan
Heretic Army
Sedition.
#108 - 2012-03-21 01:35:43 UTC  |  Edited by: Kjan
Quote:
3. Has anyone seen the sabre/falcon gate camp. Did you just say risk free pvp.....


You mean this?
http://deadlyintent.eve-kill.net/?a=kill_detail&kll_id=11971385

It took them almost 5 minutes to kill me. looking back i wish i had just self destructed but i kept hoping and kept hoping that the falcon would miss a jam cycle all i needed was one jam cycle to miss and i would have smashed the sabre and gtfo. But he kept me perma jammed for 5 minutes. thats not broken at all.......

How bout this one?
http://deadlyintent.eve-kill.net/?a=kill_detail&kll_id=12798232

Here i go 1 v 3 Confident of my chances, although im not 100% sure if the ares is scram or disrupt fit so the chance for losing is definitely there, or if the cane is arty fit i may have to bail out of the fight, but because my wolf is clearly horrifying they bring in a Rook. now that im jammed and the ares has a small neut on me i have no chance of escape what so ever. so i sit here and die slowly, as i try to slow boat away from the rook who is still scramming me at 120km. If not for the rook, this would be no problem, even though neuted out i can still project enough damage to scare the ares out of neut range or make him leave all together. But when the ECM comes into play, its game over. there is NOTHING i can do in this situation but die....

I have a falcon alt that fleis in my fleets from time to time, but rarely use it. Its only used for evening the odds if were going 5 v 10 or 5 v 15 etc. And i flat out refuse to use ECM drones. Personally i feel that ECM is severely hurting if not killing small scale fighting on all levels. It does have its place in large fleet fights, but the way its currently implemented and being used is a broken game mechanic plain and simple.

Everyone trolling in this thread saying that ECM is not a broken game mechanic are just falcon alts who dont want there instant win button taken away.
Tobiaz
Spacerats
#109 - 2012-03-21 09:49:08 UTC
Tobias Sjodin wrote:
If ECM -ONLY- broke the lock of something it would be fine.

But look at these mods:

Tracking disruptor
Sensor dampener
(Target painter)

I remember when they nerfed sensor dampeners because they were too overpowered, but compared to ECM in its current state they are severely underpowered and there's a reason why ECM is the be all/end all type of module in small scale warfare. If ECM got changed into breaking the lock of a target ship instead of jamming it, or if ECM had its power reduced again/or had stacking penalties then I would think that ECM was more in line with other EWAR.





More in line, in the sense as being just as bloody useless.

Falcon-alts are a bit lame indeed. But the people really whining about ECM being overpowered (even after all the nerfing), are the ones that never set a foot outside their precious ganking ships. One-dimensional whiners only caring about maximizing their DPS (so mentioning ECCM is blasphemy), that hate the extra dimension added by EW: "It burnsss! It burns us! Take it off us!"

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Kjan
Heretic Army
Sedition.
#110 - 2012-03-21 10:02:33 UTC  |  Edited by: Kjan
Tobiaz wrote:
Tobias Sjodin wrote:
If ECM -ONLY- broke the lock of something it would be fine.

But look at these mods:

Tracking disruptor
Sensor dampener
(Target painter)

I remember when they nerfed sensor dampeners because they were too overpowered, but compared to ECM in its current state they are severely underpowered and there's a reason why ECM is the be all/end all type of module in small scale warfare. If ECM got changed into breaking the lock of a target ship instead of jamming it, or if ECM had its power reduced again/or had stacking penalties then I would think that ECM was more in line with other EWAR.





More in line, in the sense as being just as bloody useless.

Falcon-alts are a bit lame indeed. But the people really whining about ECM being overpowered (even after all the nerfing), are the ones that never set a foot outside their precious ganking ships. One-dimensional whiners only caring about maximizing their DPS (so mentioning ECCM is blasphemy), that hate the extra dimension added by EW: "It burnsss! It burns us! Take it off us!"


And where exactly does the ECCM go on a ship with 2 mid slots? Are we all supposed to always fit ECCM and fly around with a full set of race specific sensor implants all the time now because we might encounter ECM? Not that this even works well. Even in a maelstrom with a full set of jackals and ECCM a max skilled falcon pilot can still get back to back jamms on you. A better solution would be to increase sensor strength of combat ships across the board enough to significantly reduce the chance of being jammed while leaving EAS and Logi the same, making falcons anti support, support. Also adding in penalties to sensor strength for fitting remote repair, sensor damp, tracking disruptor, and target painter modules.
Yvella
Pator Tech School
Minmatar Republic
#111 - 2012-03-21 11:06:57 UTC
Tobiaz wrote:
Tobias Sjodin wrote:
If ECM -ONLY- broke the lock of something it would be fine.

But look at these mods:

Tracking disruptor
Sensor dampener
(Target painter)

I remember when they nerfed sensor dampeners because they were too overpowered, but compared to ECM in its current state they are severely underpowered and there's a reason why ECM is the be all/end all type of module in small scale warfare. If ECM got changed into breaking the lock of a target ship instead of jamming it, or if ECM had its power reduced again/or had stacking penalties then I would think that ECM was more in line with other EWAR.





More in line, in the sense as being just as bloody useless.

Falcon-alts are a bit lame indeed. But the people really whining about ECM being overpowered (even after all the nerfing), are the ones that never set a foot outside their precious ganking ships. One-dimensional whiners only caring about maximizing their DPS (so mentioning ECCM is blasphemy), that hate the extra dimension added by EW: "It burnsss! It burns us! Take it off us!"


Actually I have experimented with a lot of ECCM setups. ECCM is a very very poor counter to ECM. The best counter is a super fast ship, good luck blaster boats.
Bubanni
Center for Advanced Studies
Gallente Federation
#112 - 2012-03-21 11:11:53 UTC
Let me come with an example of ECM ruining the day :)
I was heading home in low sec after having been on a fleet the day before, I was flying a shield cane and came across a small gate camp of 2 hurricanes and a talos(with blasters) I figured, 3 options... engage, gate crash or overload mwd away...

Because I love thrills, I decided I wanted to engage, there was at least a chance I could kill the talos before dieing myself, slim chance, but it was there...

I uncloak and start burning towards the gate and the talos, he engages me, and then I engage him.
then falcon uncloaks 100km away, and im jammed on first cycle, I think I managed to get two shots off on the talos...

The fight lasted less than that cycle of jamming...

So heres where I personly have a problem, ECM removes any chance of the target fighting back (unless drones, smartbombs, and "defender missiles" are available)

Problem with ECM is the long duration someone is put out of the fight for at a sucessful jam... how much is it? 20-24sec? that is a very very long time considering that in pvp... fights normally last between 15sec to 5mins (depending on size), unless its a blop vs blop

I think the best way to balance ECM is decrease the cycle time of jams, (increase the cycle time of the module, i don't care)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Bischopt
Sebiestor Tribe
Minmatar Republic
#113 - 2012-03-21 11:28:47 UTC
The dedicated ECM ships (falcon, rook, kitsune... something else?) are alright in my book.

What I have a problem with is ECM drones. Those things need to die. Light ECM drones jamming ECCM'd battlecruisers is fun. not. Any ship with a drone bay can use them so any ship with a drone bay can jam you.
Tobiaz
Spacerats
#114 - 2012-03-21 11:36:09 UTC  |  Edited by: Tobiaz
Kjan wrote:


And where exactly does the ECCM go on a ship with 2 mid slots? Are we all supposed to always fit ECCM and fly around with a full set of race specific sensor implants all the time now because we might encounter ECM? Not that this even works well. Even in a maelstrom with a full set of jackals and ECCM a max skilled falcon pilot can still get back to back jamms on you. A better solution would be to increase sensor strength of combat ships across the board enough to significantly reduce the chance of being jammed while leaving EAS and Logi the same, making falcons anti support, support. Also adding in penalties to sensor strength for fitting remote repair, sensor damp, tracking disruptor, and target painter modules.


What kind of 2-midslots ships are we talking about? The kind of ships that can bring heavy DPS to a fight and therefore should be a prime target for ECM? The same kind of ships that trade their lack of midslots for an abundance of lowslots in which they can put Backup Arrays?

You say it yourself: A MAX SKILLED FALCON, that's why. It takes millions of skillpoints to be good at that a single role and you don't bring much else to the fight in the sense of dps, tank or versatility. The #1 role and priority of jammers is to (reliably) lock down DPS (especially something as nasty as a Mael). Anti-logi is a secondary role, because you can't do that if you're dead and you WILL be primary.

Don't touch ECM, ECCM or sensor strength. That's not balancing, that's just taking ECM of the table as a suitable tactic. A MUCH better way to balance EW on the battlefield is to give the players more options to counter it.

- Fix the stupid drones, that will simply sit on their asses if deployed by a jammed ship.
- Make F.O.F. missiles actually useful by having them prioritize ships that are jamming you.

Your (Amarrian?) ship can't use either of these and you're too fidgety about losing any DPS or tank to get your sensor strength up? Well then being easy to lock down is the price you'll have to accept in the name of balance, for focusing on one-dimensional tank&gank.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Tobiaz
Spacerats
#115 - 2012-03-21 12:18:11 UTC  |  Edited by: Tobiaz
Bubanni wrote:
Let me come with an example of ECM ruining the day :)
I was heading home in low sec after having been on a fleet the day before, I was flying a shield cane and came across a small gate camp of 2 hurricanes and a talos(with blasters) I figured, 3 options... engage, gate crash or overload mwd away...

Because I love thrills, I decided I wanted to engage, there was at least a chance I could kill the talos before dieing myself, slim chance, but it was there...

I uncloak and start burning towards the gate and the talos, he engages me, and then I engage him.
then falcon uncloaks 100km away, and im jammed on first cycle, I think I managed to get two shots off on the talos...

The fight lasted less than that cycle of jamming...

So heres where I personly have a problem, ECM removes any chance of the target fighting back (unless drones, smartbombs, and "defender missiles" are available)

Problem with ECM is the long duration someone is put out of the fight for at a sucessful jam... how much is it? 20-24sec? that is a very very long time considering that in pvp... fights normally last between 15sec to 5mins (depending on size), unless its a blop vs blop

I think the best way to balance ECM is decrease the cycle time of jams, (increase the cycle time of the module, i don't care)


You think ECM is overpowered because you picked a fight you were unlikely to win even without the Falcon? Sure it's one of the best force multipliers for small engagements, but change the falcon for any other T2 cruiser and they'd likely still have curbstomped you. Two against one: you lose.

But a bit shorter ECM cycle wouldn't hurt. It would make sensor dampening a bit more useful again. Though against a no-ECCM cane a good Falcon can get decent back-to-back jamming so the cycle still wouldn't matter.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#116 - 2012-03-21 12:52:39 UTC
Darth Gustav wrote:
Stephen Fleck wrote:
Not all of us have time to participate in 4 hour long fleets which sometimes take just as long to get started.By assuming eve is meant to be nothing but huge fleet battles is flawed and a one sided assumption.


That may be the case, but if it is you've already been told in very clear terms how to deal with it.

If you think you're likely to see ECM, bring drone boats.

Always deploy sentries first.

Either you'll get primaried by the ECM and the drone boats will engage, or the drone boats will get ECM'd and...hey...they'll engage anyway, along with you!


If drone boats are supposed to be the answer, then the behaviour of the drone AI needs to be fixed. Even when set to focus fire, I still see them attacking two targets from time to time (just had that last night).

Also, what is that nonsense that you have to deploy drones in aggressive mode BEFORE you are aggressed for them to attack? And deploying them while already getting shot to ribbons they just merrily fly around and do nothing? That needs fixing as well. If you are being shot at, they should go for whoever is doing the shooting automatically.

And before anyone says "ZOMG that would be overpowered", they already do that, just not starting with the first target. As in, you have 3 ships shooting you. You target one, and send aggressive drones to attack. When it pops, they will merrily switch to the next ship shooting you without being told to do so, and without you having to target it. The mechanic is already there. It's just the trigger for this AI behaviour is botched.

To the OP,

For what it's worth, I totally agree. I haven't been playing very long, a few months on and off. And as a mission runner, it is INCREDIBLY obvious just how broken some ECM modules are. When I'm fighting Caldari NPCs, it is not uncommon to be permanently jammed for 4-5 mins at a stretch with just 3 jamming enemies, just sitting there and being able to do absolutely nothing because you had to pull your drones back to avoid aggro and redeploying them while already under attack (issue described above) does nothing.

Really poorly balanced game mechanics, IMHO.

Tobiaz
Spacerats
#117 - 2012-03-21 13:03:52 UTC  |  Edited by: Tobiaz
There is a thread where a Dev (Tuxford I believe) is actively going after some persistent drone-AI bugs. So I'm hoping those will get solved wit the Inferno update.

If drones would focus on jamming ships, combined with F.O.F. going after jammers first as well, that would balance out the Guristas in missions as well.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Darth Gustav
Sith Interstellar Tech Harvesting
#118 - 2012-03-21 18:39:57 UTC  |  Edited by: Darth Gustav
Jame Jarl Retief wrote:
Darth Gustav wrote:
Stephen Fleck wrote:
Not all of us have time to participate in 4 hour long fleets which sometimes take just as long to get started.By assuming eve is meant to be nothing but huge fleet battles is flawed and a one sided assumption.


That may be the case, but if it is you've already been told in very clear terms how to deal with it.

If you think you're likely to see ECM, bring drone boats.

Always deploy sentries first.

Either you'll get primaried by the ECM and the drone boats will engage, or the drone boats will get ECM'd and...hey...they'll engage anyway, along with you!


If drone boats are supposed to be the answer, then the behaviour of the drone AI needs to be fixed. Even when set to focus fire, I still see them attacking two targets from time to time (just had that last night).

Also, what is that nonsense that you have to deploy drones in aggressive mode BEFORE you are aggressed for them to attack? And deploying them while already getting shot to ribbons they just merrily fly around and do nothing? That needs fixing as well. If you are being shot at, they should go for whoever is doing the shooting automatically.

And before anyone says "ZOMG that would be overpowered", they already do that, just not starting with the first target. As in, you have 3 ships shooting you. You target one, and send aggressive drones to attack. When it pops, they will merrily switch to the next ship shooting you without being told to do so, and without you having to target it. The mechanic is already there. It's just the trigger for this AI behaviour is botched.

To the OP,

For what it's worth, I totally agree. I haven't been playing very long, a few months on and off. And as a mission runner, it is INCREDIBLY obvious just how broken some ECM modules are. When I'm fighting Caldari NPCs, it is not uncommon to be permanently jammed for 4-5 mins at a stretch with just 3 jamming enemies, just sitting there and being able to do absolutely nothing because you had to pull your drones back to avoid aggro and redeploying them while already under attack (issue described above) does nothing.

Really poorly balanced game mechanics, IMHO.


I think drones don't re-trigger on every volley because of lag. Checking for drone aggro every single cycle of pew pew (rather than just the first) seems like it would really ramp up server load. But I'm not a dev so I can't comment on the why's and why nots with authority. Suffice it to say that if you have combat awareness, you can whack a falcon in 2-3 volleys with sentries, often before they realize they need to warp.

I'm not sure you know this or not, but "Focus Fire' almost exclusively fails in the PVE. If you're getting jammed out by a single ECM boat and you've deployed correctly, the odds are extremely remote that they will split their aggro. That said, focus fire definitely needs some fixing. Even a remote chance of failure when you're counting on them as a counter to ECM is too much. ECM will never wander targets, why should drones?

As for your assessment of ECM: You admit to having only played for a few months. Your opinion about the game is far from expert, despite your ability to formulate some promising questions.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Hauling Hal
The Scope
Gallente Federation
#119 - 2012-03-21 19:32:42 UTC  |  Edited by: Hauling Hal
ECM should be a static (calculated the same way the %chance is now) effect to rate of fire depending on the mods fitted and the target's ships sensor strength. Stacking penalties or not need to be considered carefully. This way an ECM boat could jam out a number of small ships or 1 large ship.
Darth Gustav
Sith Interstellar Tech Harvesting
#120 - 2012-03-21 19:37:09 UTC
Hauling Hal wrote:
ECM should be a static (calculated the same way the %chance is now) effect to rate of fire depending on the mods fitted and the target's ships sensor strength. Stacking penalties or not need to be considered carefully. This way an ECM boat could jam out a number of small ships or 1 large ship.


Then suddenly Target Dampeners become totally OP.

Please try again; this time taking into consideration the entire game, not a problem in a box.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom