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Buff mining Ship Defences?

Author
Zombo Brian
Doomheim
#101 - 2012-03-15 09:00:05 UTC
the talk about mor ehp for industrials is nice and all, but i think you people forget the new T3 Battlecruiser, being cheap in comparison to a hulk

even if you give the hulk the tankability of a Battlecruiser or even more, T3 BCs will still kill you without any effort, and the prices from hulkageddon would just be raised to have a motivation for hulk gankers
Danny John-Peter
Blue Canary
Watch This
#102 - 2012-03-15 11:52:29 UTC
Zombo Brian wrote:
the talk about mor ehp for industrials is nice and all, but i think you people forget the new T3 Battlecruiser, being cheap in comparison to a hulk

even if you give the hulk the tankability of a Battlecruiser or even more, T3 BCs will still kill you without any effort, and the prices from hulkageddon would just be raised to have a motivation for hulk gankers



So what do you suggest, make them immune to all attack, give them the EHP of a Titan, however much you buff there EHP it will still die if you are not attentive, its a fact.

Hulks have enough EHP, they just need there pilots there actively trying to survive, not afking somewhere.
Velicitia
XS Tech
#103 - 2012-03-15 12:51:16 UTC
Joe Risalo wrote:
Fredfredbug4 wrote:
Industrials are supposed to be defenseless. You don't see 18 wheelers with machine guns mounted on them in modern times so I doubt ships meant to do similar functions would do the same in the future.


Uhh, you don't see that in the United States, Canada, Europe, or whatever other countries that aren't considered hostile territory.

Go to some place like Iraq, Afghanistan, lybia, etc. etc.. You'll not only see 18 wheelers with a 50 cal and/or MK19 (fully automatic grenade launcher) but they'll also have rediculous amount of armor on them.
(other stuff that I'm not gonna argue over because it's too early in the morning Smile)


Now, these armed/armoured transports ... how much load capacity do they have (dimensions and/or weight)?

Looking at a standard 40' intermodal container, it has internal capacity of 2385 ft3 (67.5 m3), with a maximum load weight of 57,759 lb. (26,600 kg) (max gross weight is 66,139lb or 30,400 kg) . U.S. Interstate laws restrict a fully loaded truck to a maximum of 80,000 lb (36,000 kg).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Nikk Narrel
Moonlit Bonsai
#104 - 2012-03-15 14:34:48 UTC
Wait, I think I just heard someone say something that gave me an answer.

Take a BC, strip off all but three highslots, make it capable of mounting strip miners in these, and give it 4,000m3 storage capacity.

There you go, Hulk 2.0

And for only a fraction of the price of the original to boot....
Pair it with an alt running a transport to pick up the jetcans, and noone will miss the extra storage space.
Danny John-Peter
Blue Canary
Watch This
#105 - 2012-03-15 16:20:14 UTC
Nikk Narrel wrote:
Wait, I think I just heard someone say something that gave me an answer.

Take a BC, strip off all but three highslots, make it capable of mounting strip miners in these, and give it 4,000m3 storage capacity.

There you go, Hulk 2.0

And for only a fraction of the price of the original to boot....
Pair it with an alt running a transport to pick up the jetcans, and noone will miss the extra storage space.



Isnt that just a hulk, but with worse resists.
Miss Whippy
Native Freshfood
Minmatar Republic
#106 - 2012-03-15 16:26:55 UTC
Danny John-Peter wrote:
Miss Whippy wrote:
Danny John-Peter wrote:
Nobody seems to have pointed this out but the Hulk fits listed before, had a shield tank of around 26k EHP.

Doesnt seem that much does it.

Then you consider something like a Rapier, a dedicated combat vessel has between 24k and 30k EHP.



That is a ridiculous comparison. For a start a Rapier will have many more slots that not just help with maintaining it's HP, but also avoiding getting hit in the first place.


Like the cloak it cant use during combat because it cant perform its job while using it/locked up.

Or those webs which get it regularly primaried.

I tanked 5 Tengus for 1-2 minutes yesterday before a scimitar landed on grid and applied reps.

Now admittedly a Rapier is a little faster, and does have the ability to control range but its a combat ship, your Indy easily has more EHP and a lower sig, the problem isnt the Hulk, its the preparedness of the pilot.

(Incidentally taking off the Photon Scattering on that hulk fit, will allow you to fit an MLU and you will find it to have the same EHP as the Rapier i listed)


Rapiers are more then a little faster. Hulks don't move at all generally, and they don't have room for propulsion modules.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Miss Whippy
Native Freshfood
Minmatar Republic
#107 - 2012-03-15 16:30:54 UTC
Danny John-Peter wrote:
Zombo Brian wrote:
the talk about mor ehp for industrials is nice and all, but i think you people forget the new T3 Battlecruiser, being cheap in comparison to a hulk

even if you give the hulk the tankability of a Battlecruiser or even more, T3 BCs will still kill you without any effort, and the prices from hulkageddon would just be raised to have a motivation for hulk gankers



So what do you suggest, make them immune to all attack, give them the EHP of a Titan, however much you buff there EHP it will still die if you are not attentive, its a fact.

Hulks have enough EHP, they just need there pilots there actively trying to survive, not afking somewhere.


This it he trouble with people commenting on parts of the game they clearly don't participate in or know anything about. It's a complete fallacy that Hulk pilots AFK mine. You wouldn't make ANY money at all, it's just not possible.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Nikk Narrel
Moonlit Bonsai
#108 - 2012-03-15 16:40:15 UTC
Danny John-Peter wrote:
Nikk Narrel wrote:
Wait, I think I just heard someone say something that gave me an answer.

Take a BC, strip off all but three highslots, make it capable of mounting strip miners in these, and give it 4,000m3 storage capacity.

There you go, Hulk 2.0

And for only a fraction of the price of the original to boot....
Pair it with an alt running a transport to pick up the jetcans, and noone will miss the extra storage space.



Isnt that just a hulk, but with worse resists.

LOL, are you joking? Using the ever popular Drake as a basis for comparison:

You would gain:
2 Med Slots
2 Low Slots
1 Rig slot


CPU from 300 to 525 tf
Powergrid from 35 to 850 MW
Structure from 2,531 to 3,906 HP
Armor from 1,013 to 3,906 HP
Shield from 1,519 to 5,469 HP

Capacitor Capacity from 625 to 2,812 GJ
Double speed of propulsion to 140, (from 70)

Jita Pricing, as of current web results:
Hulk: 219,977,997
Drake: 39,599,999

Oh, and about resists, the Drake has better armor resists than the Hulk overall, thanks to 45% thermal compared to the Hulk's 35%. (The other armor resists are the same)
Shield resists are not as strong as the hulks, but I could happily accept that sacrifice.
Buzzy Warstl
Quantum Flux Foundry
#109 - 2012-03-15 16:44:45 UTC
Miss Whippy wrote:


This it he trouble with people commenting on parts of the game they clearly don't participate in or know anything about. It's a complete fallacy that Hulk pilots AFK mine. You wouldn't make ANY money at all, it's just not possible.

Speaking of which, why are so many of the hulks on the killboards fit with cargo expander rigs and modules then?

Tag onto the biggest asteroids in a belt, set a timer, and pull out a good book because you'll be waiting a while for that to fill.

But nobody could make any money AFK mining Roll

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Danny John-Peter
Blue Canary
Watch This
#110 - 2012-03-15 16:47:33 UTC
So what do we suggest, how much EHP should they have, because lets be honest they have a fair bit.

Give me an estimate of how much EHP you would like your hulk to have.
Nikk Narrel
Moonlit Bonsai
#111 - 2012-03-15 17:15:42 UTC
Danny John-Peter wrote:
So what do we suggest, how much EHP should they have, because lets be honest they have a fair bit.

Give me an estimate of how much EHP you would like your hulk to have.

I want a mining Drake.

I am willing to reduce high slots to 3, but I want all hulk mining bonuses and capacity.
I am willing to accept only 4,000 m3 cargo, despite the current Hulk having twice that.

Heck, I would be willing to more than double the cost of the Drake, make it 100 million for this.

But I want the above described stats I already posted, already possessed by the Drake.

What I wrote:
You would gain:
2 Med Slots
2 Low Slots
1 Rig slot


CPU from 300 to 525 tf
Powergrid from 35 to 850 MW
Structure from 2,531 to 3,906 HP
Armor from 1,013 to 3,906 HP
Shield from 1,519 to 5,469 HP

Capacitor Capacity from 625 to 2,812 GJ
Double speed of propulsion to 140, (from 70)

Jita Pricing, as of current web results:
Hulk: 219,977,997
Drake: 39,599,999

Oh, and about resists, the Drake has better armor resists than the Hulk overall, thanks to 45% thermal compared to the Hulk's 35%. (The other armor resists are the same)
Shield resists are not as strong as the hulks, but I could happily accept that sacrifice.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#112 - 2012-03-15 17:52:55 UTC  |  Edited by: Asuka Solo
J'Poll wrote:
Asuka Solo wrote:
Zombo Brian wrote:
I dont really see the problem here, ganking was always in eve and will ever be, just like can flipping and ninja salvaging
I personally dont want a second WoW where high sec means 100% secure and fighting cant occure

this is not how eve works, worked, or ever should work, eve is a pvp game in every part and shouldn't be nerfed to no-pvp zones and pvp zones

learn to live with the risk of getting killed everywhere and the most important of everything:

>>>Dont fly what you can't afford to lose<<<


CCP gave you wardecs for hisec pvp. Use them or go sniff out low sec/0.0/wh miners.

He's not suggesting they end hisec pvp, hes suggesting you buff multi-million isk roidmunchers EHP to the point where hisec ganking in a destroyer can no longer occur for next to free with no risk.

Its high Security space... should imply high risk for your killmail like carebear 0.0 risk = reward.



So all he asks for is that he can carebear without risk in EVE. That is not EVE, deal with the possibility of being ganked or leave.


Ganking others before you can get wtfowned by concord in HIGH-SECURITY SPACE. That aint eve. Deal with the risk of not getting your killmail before you pop and lose your battleship (And not a cheap destroyer) or go back to WoW.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

J'Poll
School of Applied Knowledge
Caldari State
#113 - 2012-03-15 18:08:51 UTC
Miss Whippy wrote:
Danny John-Peter wrote:
Zombo Brian wrote:
the talk about mor ehp for industrials is nice and all, but i think you people forget the new T3 Battlecruiser, being cheap in comparison to a hulk

even if you give the hulk the tankability of a Battlecruiser or even more, T3 BCs will still kill you without any effort, and the prices from hulkageddon would just be raised to have a motivation for hulk gankers



So what do you suggest, make them immune to all attack, give them the EHP of a Titan, however much you buff there EHP it will still die if you are not attentive, its a fact.

Hulks have enough EHP, they just need there pilots there actively trying to survive, not afking somewhere.


This it he trouble with people commenting on parts of the game they clearly don't participate in or know anything about. It's a complete fallacy that Hulk pilots AFK mine. You wouldn't make ANY money at all, it's just not possible.


Actually I'm a miner (with multiple hulk pilots on multiple accounts) and I don't see your point.

I NEVER lost any hulk/orca to a suicide gank EVER, the only ones I lost are stupid mistakes that I took myself (remember to warp to the POS in null-sec, don't go afk on the gate in a hulk).

So again, stop whining, go to hello kitty online.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Fredfredbug4
The Scope
Gallente Federation
#114 - 2012-03-15 19:31:47 UTC  |  Edited by: Fredfredbug4
Joe Risalo wrote:
Fredfredbug4 wrote:
Industrials are supposed to be defenseless. You don't see 18 wheelers with machine guns mounted on them in modern times so I doubt ships meant to do similar functions would do the same in the future.


Uhh, you don't see that in the United States, Canada, Europe, or whatever other countries that aren't considered hostile territory.

Go to some place like Iraq, Afghanistan, lybia, etc. etc.. You'll not only see 18 wheelers with a 50 cal and/or MK19 (fully automatic grenade launcher) but they'll also have rediculous amount of armor on them.


Yes, but the OP actually wants to put super heavily protected industrial ships in hi-sec which is pretty much the EVE equivalent of the United States. People can flat out kill you at random moments in a first world country just like they can in hi-sec. However people that live in bad neighborhoods take extra precautions to avoid becoming a victim of things like gang violence. They stay away from areas that are known to have frequent gang activity, they stay alert and watch for possible gang members and if any are sighted they often alert their friends of the problem. Replace "gang" with "suicide ganker" and you pretty much have EVE online. These hi-sec carebears would not pick up these ships with the intention of trying to mine in the EVE equivalents of Iraq and Afghanistan (low/null) .

Any realistic super EHP industrial would have to be restricted to low and null. It's rather silly for some of you guys to boast that armored non- combat vehicles are used in dangerous countries, yet intend for an EVE equivalent to be used in hi-sec as a counter to suicide ganking, a threat that has less to do with not being able to defend yourself and more to do with not paying attention.

And another thing, how would increasing the hulks health or creating a new, well protected miner even cut down on suicide ganking? If a suicide ganker can't kill you anymore in a thorax they will bring a Tornado. If they can't kill you anymore in a Tornado they will get their friends/alts to bring even more tornados. Increasing health would not do anything at all. If an object can be killed in EVE someone will try to kill it. Even battleships and T3 cruisers, which usually have a lot of EHP get suicide ganked quite often.

The only way to stop suicide ganking completely or make it a non- issue would be to make it against the rules. However, because the action of suicide ganking does not involve glitches, exploits, or risks hurting the server, outlawing it would pretty much begin the first in a long chain of updates that would ruin the sandbox.

Quote:

The fact that you need to exaggerate in every single paragraph and freely admit that you need to exaggerate to make your point, means that you posts aren't worth reading. Hope that's clear now.


The fact that you need to act like a **** in every single thread and freely admit that you need to act like a **** to make your point, means that your posts aren't worth reading. Hope that's clear now.

Quote:
Ganking others before you can get wtfowned by concord in HIGH-SECURITY SPACE. That aint eve. Deal with the risk of not getting your killmail before you pop and lose your battleship (And not a cheap destroyer) or go back to WoW.


Lol, carebears that want to play EVE with no risk, telling people that take risks on a regular basis to go back to WoW, a risk free game.

These forums never cease to amaze me.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Joe Risalo
State War Academy
Caldari State
#115 - 2012-03-15 20:55:50 UTC
Hmm.

Perhaps the factions can come out with faction deep space mining vessels.

Here me out here.

So, due to the unrelenting agression faced in deep space, and the negative nature towards industrialists that are currently plaguing the Eve universe, one of the factions descided to begin construction and testing of a more secure mining vessel than what ORE was currently providing. However, through spying and other means, the other factions cought on to the idea, and a race began for each faction to create a deep space mining vessel.

Due to the rights that ORE had on their designs and the immense amount of time creating an entirely new vessel would take, the factions decided to modify existing combat platforms of their own fleets.

The outcome was an entirely new line of what used to be considered battleship class vessels.
They were dubbed "Battle Barges".

Unlike mining barges and exhumers, their cargoholds weren't as large, and they didn't yield as much precisious ores, but the factions had designed them to not only mine, but to tank and defend themselves against rats and pod pilots alike.

new skill
Racial Battle Barge (each faction has a skill)
Requires Mining barges lvl 5, racial battleship lvl 3.

They're an alternate t2 battleship, but since they're not specifically battleships, they don't require bs 5. They're also based off the tier 3 battleship hulls.

Each ship has a reduction bonus allowing them to fit strip miners, ice harvesters, deep core miners, and gas harvesters.
They have 3 slots available specifically for mining, to which standard turrets and launchers cannot be fitted.

Each lvl of mining barges gives a bonus towards yield.
Each lvl of racial specific bs gives a bonus towards damage and tracking of turrets/launchers.
Each lvl of battle barge increases resistances.

The ships will be using racial guns, but will also recieve a bonus towards "racial" drones.

They don't have a lot of dps, but they can defend themselves and they are a good bit tanky.

Each ship has a set amount of cargohold, which can only be increased with cargo rigs or expanded cargoholds.

Someone else can figure the slot layouts for these things, but I was thinking 3 for mining, 4 for turrets/launchers.
They're not bonused towards dps like a marauder or pirate bs, but sufficient enough dps to eliminate pesky rats.

Now, these fit well because ORE doesn't design heavy ships, just simple industrial ships for more secure areas. So it would be up to the factions to design industrial ships for hostile envornments, and they wouldn't take the time to design a completely new ship.

Now, how they fit in the balance world is that they're limited to racial specific defenses and weaponry.
While they do fit 3 miners, they don't mine near as much as exhumers, and probably less yield than even a Covetor, but not by a whole lot.
However, they make up for the lack of yield and cargohold with added defense and offense. They're not stacked in a way that they can go out pvp'ing, or even running complexes, but they are capable of taking care of themselves.

Since they're t2 ships, and since they're battleships, they'll also be more costly than an exhumer( I would put them in the 300-400 mil range), but their risk vs reward factor would payoff, expecially since they have the versatility to be able to mine anything.

Like I said, someone else can figure out their fits, holds, and whatever else, but I feel that these would be a very welcome site in eve, however, they wouldn't be as cost effective for a high sec miner, so exhumers would still be much more popular in high sec.

These would be great for low sec mining fleets, null sec mining fleets and null sec solo mining, but would also preform quite well in wh space mining, solo and fleeted.
Like I said though, due to their smaller holds, lower yield, over compensation in tank and dps, and their costs, they wouldn't be too popular for most high sec miners. They would be able to make much more money buying a hulk for less isk and better yield, So it balances things out.
tankus2
HeartVenom Inc.
#116 - 2012-03-15 21:51:06 UTC  |  Edited by: tankus2
I do have to say that this thread as became rotten with everyone shouting at each-other or omni-slashing (taking a post apart and 'arguing' point by point, even taking the points out of context to win)

Not to say that there are not a few good ideas. So, for those just getting into this fight and to get those within to see the light hidden beneath the ****-throwing, here's a recap of what could be done (with my opinion, for all it's worth)

1) CONCORD could be more responsive than before

-my opinion: not a good idea, as this could throw off balance and besides, CONCORD has already gotten buffed and already work as intended

2) Make Hulks (and other exhumers) more durable

-my opinion: there needs to be a balance between giving them enough defense to make the risk/reward thing become painful to the ganker, and giving them so much defense that it becomes laughable to even try to kill them. I'd say give them more mids/lows (one or two of either or both) with CPU and powergrid to match. Remember: these ships are fitted like a T1.5 frigate are are only saved by their super-high resistances and greater hitpoints. Why more slots instead of buffed stats? So that fail-fits continue to fail yet win-fits continue to win, just into more extremes.

3) NEW SHIPS!!

-my opinion: be it a new barge or battleship, these vessels must not do the following

. 1- take over an existing nitch
. 2- must not break existing mechanics

so far, the only two groups of ships (new line of exhumers and battle barges) don't break these while still offering something new. Well, the exhumers that I've suggested don't from what I can tell, but the battle barges could if not handled with care (or my exhumers :(

4) *whine whine whine

-my opinion: get some cheese, chocolate, or stop

Remember, this is Eve-online and we are in the Features & Ideas subforum. If you wish to whine open up a thread in the whining supforum where gankers go to show their tears and the carest of carebears go to cry tears. Here is a space for ideas, features, and SCIENCE

And also remember: think of balance before you go about thinking of ideas, as well as "how is this going to make the game more fun for everyone than it already is?"

Where the science gets done

Joe Risalo
State War Academy
Caldari State
#117 - 2012-03-15 21:55:42 UTC
tankus2 wrote:
stuff


should I start a new thread for my Battle Barges idea??
Nikk Narrel
Moonlit Bonsai
#118 - 2012-03-15 22:06:10 UTC
Joe Risalo wrote:
tankus2 wrote:
stuff


should I start a new thread for my Battle Barges idea??

YES

Your idea will not be noticed past the first few replies after, as the TL:DR curse applies to it.

Remember to point out, that even though multiple new generations of ships have appeared since the Hulk's were introduced, the hulk was never given any updates to remain viable defensively.
Kusum Fawn
Perkone
Caldari State
#119 - 2012-03-15 23:26:15 UTC  |  Edited by: Kusum Fawn
Fredfredbug4 wrote:

These forums never cease to amaze me.


I had a lot more to say, breaking down your post line by line, but then i realized i dont care that much,

you exaggerate the desires of the op and the rest of the posters in this thread.

basically what is wanted is a buff to the hulks defenses, not to make ganking impossible, just harder.
the lack of insurance on the vehicle means we take a vastly disproportional amount of loss in isk then the ganker. flying t2 its understood that the risk is on our side but the lack of defenses in the face of other ships offensive buffs means that less and less is needed to defeat the defenses we can fit.

a mining ship update would be nice, either in the form of a rebalance of the existing ones or another set of ships.

so far there hasnt been much in terms of constructive counter arguments,
"stay aligned" is not a mining term. an active align gives the hulk one cycle on a set of asteroids before it is out of range. it will also outdistance an orca in this time. nor does this advice apply in the slightest to mackinaws, another ship which is badly in need of help.

to translate this to something you would understand, your rapier cant use its webs unless its got its cyno on
Quote:

Yes, but the OP actually wants to put super heavily protected industrial ships in hi-sec which is pretty much the EVE equivalent of the United States. People can flat out kill you at random moments in a first world country just like they can in hi-sec.


the problem is that the consequences in most first world countries are a lot steeper then in hisec
if i got only a 15 minute time out for trashing peoples suvs on the highway in my accord it would be a very different highway. something that Mel Gibson would make a movie about.

however being that this is a game, and not supposed to represent, illuminate or fully replicate real life, some {additional} balance should be added to deal with what has become a relatively cheap profession. since the change in insurance payouts to not include gank ships it had become not as profitable to gank hulks in hisec, however with the ship additions of the tier 3 bc and the recent buff to destroyers it may very well be.
as the recent interdiction of ice campaigns has shown it is relatively easy to kill large numbers of these uninsureable ships. adding buffer to be able to survive in what is supposed to be secured space by an attack of a ~1.2 million isk fitted ship does not seem unreasonable on a ship that costs between 225 and 230 million. this in itself is a game balance issue

i made the comparison of t2 ships and survivability before in response to the rapier vs hulk comparison that someone put forth. tanking a phobos while still allowing it to fulfill its primary role is exceptionally easy. sure it will still die but it requires a much much larger isk investment ratio. this is not true of a hulk, or any of the barge lines.

Quote:

These hi-sec carebears would not pick up these ships with the intention of trying to mine in the EVE equivalents of Iraq and Afghanistan (low/null) .

it is funny that the roles are reversed in eve and real life no? the most dangerous place for a hulk is in hisec not null. armored vehicles are used where ever there is a threat to the saftey of the crew. in this case it would be hisec

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Danny John-Peter
Blue Canary
Watch This
#120 - 2012-03-16 08:59:44 UTC
Nikk Narrel wrote:
I want a mining Drake.

And with that I give up on seeing any sensible conclusion of this thread.

You want a mining drake, get a Rokh, I hear they can mine more than a retriever while having the tank of a, well, Rohk.

You want more yield than that, guess what, you use a Hulk, with its more than respectable tank it has a much higher yield, you just have to RISK more to get that greater REWARD.