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Player Features and Ideas Discussion

 
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Buff mining Ship Defences?

Author
James Amril-Kesh
Viziam
Amarr Empire
#61 - 2012-03-13 04:45:38 UTC  |  Edited by: James Amril-Kesh
EHP = shield HP / (1 - .01((exp resist % + kin resist % + em resist % + therm resist %) / 4 )) + armor HP / (1 - .01((exp resist % + kin resist % + em resist % + therm resist %) / 4 )) + hull HP / (1 - .01 * hull resist %)

.01 is because resist is in percentage from 0 to 100% and dividing by 4 is to average the resists. If you want EHP assuming only EM and therm damage you put only those into the formula and divide by 2 instead of 4.

If you were doing omni damage on a ship that has 50,000 EHP, you'd have to do 50,000 damage to kill it (neglecting shield recharge, shield boost, armor repair, and hull repair).

Structure resist is of course either 0% or anywhere from 45% to 60% across the board depending on if you're using a DCU and what kind.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#62 - 2012-03-13 07:47:31 UTC  |  Edited by: James Amril-Kesh
I have to say, as far as mining goes I definitely agree with the idea of making asteroid belts much more hostile environments specifically suited to mining barges/exhumers/industrial command ships. It's a creative solution, doesn't make mining barges OP, and makes the game more interesting for both gankers and miners.

Enjoying the rain today? ;)

Nikk Narrel
Moonlit Bonsai
#63 - 2012-03-13 13:35:35 UTC
James Amril-Kesh wrote:
I have to say, as far as mining goes I definitely agree with the idea of making asteroid belts much more hostile environments specifically suited to mining barges/exhumers/industrial command ships. It's a creative solution, doesn't make mining barges and makes the game more interesting for both gankers and miners.


That's what my point is. Asteroid belts should be considerably more hazardous than a parking lot outside a grocery store.

Their should be a persistent and chaotic cloud of dust and debris caused by the mining, and ships not designed to endure in these places should not do well at all.
Miss Whippy
Native Freshfood
Minmatar Republic
#64 - 2012-03-13 13:46:27 UTC
J'Poll wrote:
Or you could just use common sense and always be aligned to a safe / station / what so ever.

As soon as someone starts to yellow box you, you hit the warp button and off you go.


MOre evidence that you fail at the game so badly you've never even heard of Passive targeting or sensor boosters. Also staying aligned means moving out of range of the roids.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

James Amril-Kesh
Viziam
Amarr Empire
#65 - 2012-03-13 13:50:42 UTC
I'd also suggest that the environment of the asteroid belt provide additional risk for miners as well, just risk that their ships are better suited to handling. Maybe there could be some implementation similar to the gas cloud for mercoxit mining.

Enjoying the rain today? ;)

Nikk Narrel
Moonlit Bonsai
#66 - 2012-03-13 15:42:27 UTC
James Amril-Kesh wrote:
I'd also suggest that the environment of the asteroid belt provide additional risk for miners as well, just risk that their ships are better suited to handling. Maybe there could be some implementation similar to the gas cloud for mercoxit mining.

One potential solution would be to have a two stage effect, depending on ease of coding into the game.

Interstellar bodies exerting gravity wells, mining itself, and the random collisions between the masses themselves, could likely cause currents and flows among the asteroids. The best analogy would be a perpetual avalanche with tidal effects and currents that larger and smaller asteroids were dragged around by. One could compare it to a river choked with ice moving at high speed.

Mining ships, specialized for this abuse, still take damage. But, they recover and regenerate their defenses so easily that a casual observer might believe they were immune.

Regular PvP ships, lacking this durability, can only remain a limited time before becoming a part of the landscape.

Stage 1, caused by persistent bumping by the asteroids, would be that ships are drawn into the current itself.

Stage 2, behaving at the same time as stage 1, would be the abrasive nature of this avalanche / blender effect. Ships take damage based on a percentage modified by their signature. Their is no resistance category for this damage, unless mining ships gain effective immunity to this damage type.
Zombo Brian
Doomheim
#67 - 2012-03-13 17:34:29 UTC
I dont really see the problem here, ganking was always in eve and will ever be, just like can flipping and ninja salvaging
I personally dont want a second WoW where high sec means 100% secure and fighting cant occure

this is not how eve works, worked, or ever should work, eve is a pvp game in every part and shouldn't be nerfed to no-pvp zones and pvp zones

learn to live with the risk of getting killed everywhere and the most important of everything:

>>>Dont fly what you can't afford to lose<<<
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#68 - 2012-03-14 13:10:38 UTC
Zombo Brian wrote:
I dont really see the problem here, ganking was always in eve and will ever be, just like can flipping and ninja salvaging
I personally dont want a second WoW where high sec means 100% secure and fighting cant occure

this is not how eve works, worked, or ever should work, eve is a pvp game in every part and shouldn't be nerfed to no-pvp zones and pvp zones

learn to live with the risk of getting killed everywhere and the most important of everything:

>>>Dont fly what you can't afford to lose<<<


CCP gave you wardecs for hisec pvp. Use them or go sniff out low sec/0.0/wh miners.

He's not suggesting they end hisec pvp, hes suggesting you buff multi-million isk roidmunchers EHP to the point where hisec ganking in a destroyer can no longer occur for next to free with no risk.

Its high Security space... should imply high risk for your killmail like carebear 0.0 risk = reward.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

J'Poll
School of Applied Knowledge
Caldari State
#69 - 2012-03-14 13:14:33 UTC
Asuka Solo wrote:
Zombo Brian wrote:
I dont really see the problem here, ganking was always in eve and will ever be, just like can flipping and ninja salvaging
I personally dont want a second WoW where high sec means 100% secure and fighting cant occure

this is not how eve works, worked, or ever should work, eve is a pvp game in every part and shouldn't be nerfed to no-pvp zones and pvp zones

learn to live with the risk of getting killed everywhere and the most important of everything:

>>>Dont fly what you can't afford to lose<<<


CCP gave you wardecs for hisec pvp. Use them or go sniff out low sec/0.0/wh miners.

He's not suggesting they end hisec pvp, hes suggesting you buff multi-million isk roidmunchers EHP to the point where hisec ganking in a destroyer can no longer occur for next to free with no risk.

Its high Security space... should imply high risk for your killmail like carebear 0.0 risk = reward.



So all he asks for is that he can carebear without risk in EVE. That is not EVE, deal with the possibility of being ganked or leave.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Buzzy Warstl
Quantum Flux Foundry
#70 - 2012-03-14 13:42:36 UTC
Asuka Solo wrote:
Zombo Brian wrote:

learn to live with the risk of getting killed everywhere and the most important of everything:

>>>Dont fly what you can't afford to lose<<<


CCP gave you wardecs for hisec pvp. Use them or go sniff out low sec/0.0/wh miners.

He's not suggesting they end hisec pvp, hes suggesting you buff multi-million isk roidmunchers EHP to the point where hisec ganking in a destroyer can no longer occur for next to free with no risk.

Its high Security space... should imply high risk for your killmail like carebear 0.0 risk = reward.

One interceptor, 5 medium drones for every miner on site.

Why wait for CONCORD once you have permission to shoot?

Or, if you *must* run solo, run tanked. 20KEHP isn't that hard to achieve and it takes a lot of destroyers to chew through that before CONCORD comes knocking.


You need more skills than the hull skills to fly *any* ship effectively, why should the Hulk be an exception?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Miss Whippy
Native Freshfood
Minmatar Republic
#71 - 2012-03-14 14:09:23 UTC  |  Edited by: Miss Whippy
Buzzy Warstl wrote:
Asuka Solo wrote:
Zombo Brian wrote:

learn to live with the risk of getting killed everywhere and the most important of everything:

>>>Dont fly what you can't afford to lose<<<


CCP gave you wardecs for hisec pvp. Use them or go sniff out low sec/0.0/wh miners.

He's not suggesting they end hisec pvp, hes suggesting you buff multi-million isk roidmunchers EHP to the point where hisec ganking in a destroyer can no longer occur for next to free with no risk.

Its high Security space... should imply high risk for your killmail like carebear 0.0 risk = reward.

One interceptor, 5 medium drones for every miner on site.

Why wait for CONCORD once you have permission to shoot?

Or, if you *must* run solo, run tanked. 20KEHP isn't that hard to achieve and it takes a lot of destroyers to chew through that before CONCORD comes knocking.


You need more skills than the hull skills to fly *any* ship effectively, why should the Hulk be an exception?


I find it usually takes 4-5. Something most people probablhy don't realise is that I've been on both sides of suicide ganking. Thrashers were almost always our weapon of choice. 5 medium drones as defence will not be enough to save a hulk, not by a long way. As has already been pointed out on this thread, 20K EHP doesn't equate to 20K actualy hit points. EHP is just an average that's been worked out, it doesn't apply to reality.

Oh, and for all of those saying Industria' ships aren't supposed to ever be well armoured, almost as if this is a given fact. I'd say to them, look at real life examples like The Royal Engineers. They are a heavily armored engineer division specifically there to undertake large scale engineering projects in war zones. So to suggest that a well armored mining ship is unrealistic, is just nonsense.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Nikk Narrel
Moonlit Bonsai
#72 - 2012-03-14 14:14:12 UTC
Buzzy Warstl wrote:
You need more skills than the hull skills to fly *any* ship effectively, why should the Hulk be an exception?

If you track down a hulk away from the roid field, that's one thing. Best analogy: A fish out of water, very easy target.

But, if you catch the hulk inside the roid field, the hulk's lack of direct offensive capabilities becomes academic. The hulk can endure the long term effects of sustained impacts and crushing forces present. PvP ships, while highly effective in clean space, encounter devastating effects from the celestial avalanche / death blender.

The PvP ship should probably have just enough time to align out and warp, before being pancaked by a roid the size of a titan...

Asteroid belts being treated as calm places diminishes the barges and exhumers as having any real value. They ought to be dangerous, and unpredictable. Anything but safe, especially for ships not specifically designed to operate there.
Velicitia
XS Tech
#73 - 2012-03-14 14:26:19 UTC  |  Edited by: Velicitia
Miss Whippy wrote:
So to suggest that a well armored mining ship is unrealistic, is just nonsense.


But ORE barges are shield tanks Cool

Thing is while the Royal Engineers (or the Army Corps of Engineers for that matter) are set up and equipped to be doing engineering projects in warzones, their equipment is possibly "sub-par" to the civilian equivalent designed to to the same task.

Mining Barges are effectively "civilian" grade excavators -- able to move huge amounts of dirt/rock/whatever ... but effectively "paper thin". Same as RL excavators, you can get *some* armour (well, shields ... they are shield tanks after all) on them ... at the expense of what they can move. However, the armour that's added on to these things will never be as resilient as a vehicle that is designed from the beginning to be heavily armoured (battleship, tank, etc).

They absolutely need to be used in "safe"(ish) areas. However, with the current mechanics in EVE, there is no "good" way to make a hisec belt "safe" enough to make mining anything more than a game of chance. No matter what happens to barge/exhumer HP, this won't change -- there needs to be a way to strike at hostile persons first, without simply getting concorded.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Buzzy Warstl
Quantum Flux Foundry
#74 - 2012-03-14 14:54:35 UTC
Miss Whippy wrote:


I find it usually takes 4-5. Something most people probablhy don't realise is that I've been on both sides of suicide ganking. Thrashers were almost always our weapon of choice. 5 medium drones as defence will not be enough to save a hulk, not by a long way. As has already been pointed out on this thread, 20K EHP doesn't equate to 20K actualy hit points. EHP is just an average that's been worked out, it doesn't apply to reality.

Oh, and for all of those saying Industria' ships aren't supposed to ever be well armoured, almost as if this is a given fact. I'd say to them, look at real life examples like The Royal Engineers. They are a heavily armored engineer division specifically there to undertake large scale engineering projects in war zones. So to suggest that a well armored mining ship is unrealistic, is just nonsense.

The Royal Engineers don't send one guy in a bulldozer alone to build a bridge.

5 medium drones sure won't save a lone, poorly tanked hulk, but 30 medium drones on a hair trigger would have a chance and that's just one squadron's worth.

Use fleets. Use enough tank to keep you up while CONCORD does it's job.

If you have to fly alone, so you don't even have fleet bonuses to help keep you up, give up on max throughput/cargo cap. Put a real tank on it.

When was the last time any of you saw a Hulk with shield rigs fit?

The tools are there. Use them.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Danny John-Peter
Blue Canary
Watch This
#75 - 2012-03-14 17:12:33 UTC  |  Edited by: Danny John-Peter
Nobody seems to have pointed this out but the Hulk fits listed before, had a shield tank of around 26k EHP.

Doesnt seem that much does it.

Then you consider something like a Rapier, a dedicated combat vessel has between 24k and 30k EHP.

Oh look a hulk has a better tank than my Rapier, onoes its a dedicated combat ship, this is unfair, nerf Hulks.

It also has a lower sig, nerf huuuuuuuuuulks.

Trolling aside 30k EHP isnt that bad really, so the tank on the hulk is fine when I look at it TBH

For ref;

[Hulk, Hulk]
Damage Control II
Expanded Cargohold II

Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II
Small Shield Extender II

Strip Miner I
Strip Miner I
Strip Miner I

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

26k EHP

[Rapier, Solo ]
Tracking Enhancer II
Gyrostabilizer II
Nanofiber Internal Structure II
Damage Control II

Stasis Webifier II
Federation Navy Stasis Webifier
Dark Blood Warp Disruptor
Experimental 10MN MicroWarpdrive I
Invulnerability Field II
Large Shield Extender II

650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
Covert Ops Cloaking Device II

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Warrior II x4
Valkyrie II x2

24k EHP
Velicitia
XS Tech
#76 - 2012-03-14 17:34:46 UTC
Danny John-Peter wrote:
good points



Miner Response --> but the yield is so much lower than if ... (stuff)

That's the crux of the problem -- you can't fit for max yield without having a **** tank, but you can't fit a good tank without compromising yield ...

... to the miners --> guess what, combat pilots have the same dilemma, except for the fact that "yield" is replaced with "DPS".

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Miss Whippy
Native Freshfood
Minmatar Republic
#77 - 2012-03-14 21:04:27 UTC
Buzzy Warstl wrote:
[quote=Miss Whippy]

The Royal Engineers don't send one guy in a bulldozer alone to build a bridge.


The Navy doesn't have just one guy manning a battle ship either. Let's not waste time with lame reasoning.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Leto Aramaus
Frog Team Four
Of Essence
#78 - 2012-03-14 21:07:52 UTC
Yea Whippy, I'm sorry but I'ved tried to gank Hulks with a DPS thorax and Concord killed me before I even got through armor.

Maybe it can be done now with the buff to hybrid weapons, but even if it can, then why shouldn't it? Suicide ganking is part of the game. You gotta watch out, and not AFK mine.
Miss Whippy
Native Freshfood
Minmatar Republic
#79 - 2012-03-14 21:08:24 UTC
Danny John-Peter wrote:
Nobody seems to have pointed this out but the Hulk fits listed before, had a shield tank of around 26k EHP.

Doesnt seem that much does it.

Then you consider something like a Rapier, a dedicated combat vessel has between 24k and 30k EHP.



That is a ridiculous comparison. For a start a Rapier will have many more slots that not just help with maintaining it's HP, but also avoiding getting hit in the first place.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Miss Whippy
Native Freshfood
Minmatar Republic
#80 - 2012-03-14 21:10:27 UTC
Leto Aramaus wrote:
Yea Whippy, I'm sorry but I'ved tried to gank Hulks with a DPS thorax and Concord killed me before I even got through armor.

Maybe it can be done now with the buff to hybrid weapons, but even if it can, then why shouldn't it? Suicide ganking is part of the game. You gotta watch out, and not AFK mine.


It's called risk Vs reward. How is risking a 200M ISK ship for 20M an hour with a VERY HIGH chance of getting killed possibly rewarding?

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]