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New module from the test server: Micro Jump Drive

Author
Vaal Erit
Science and Trade Institute
Caldari State
#1 - 2012-03-11 06:19:49 UTC  |  Edited by: Vaal Erit
From the latest SiSi data dump (found via reddit courtesy of sarmatiko) Who cares if it never makes it to TQ, what do you think?

Micro Jump Drive I

Long ramp up time (30 seconds), at end ship is jumped instantly 100 km directly forward. Ship maintains direction and velocity. Ship is affected by warp scramblers and warp disruption fields.

Note: Battleship class module


Nalha Saldana wrote:
All the stats simplified:
Mid slot
Activation cost 946 cap
77 CPU
1375 Powergrid
30 sec activation
120 sec until reactivation
Increases signature radius by 500% while spinning up

So yea its about as hard to fit as a 100mn T2 MWD, not something you slap onto a tier3 BC easily.

It comes with its own skill which seems to lower the duration before jumping by 5% which would make its activation 22,5 sec at skill V.


There is also a new large anchorable bubble that prevents micro jump drives.
Alara IonStorm
#2 - 2012-03-11 07:13:18 UTC  |  Edited by: Alara IonStorm
I would like to take a moment and thank CCP for introducing Tier 3 Battlecruisers.

You did a good job bring back 100 + km Sniper Fleets.
Ammzi
Dreddit
Test Alliance Please Ignore
#3 - 2012-03-11 10:00:01 UTC
I was there....

sorry couldn't stop myself.
Tarryn Nightstorm
Hellstar Towing and Recovery
#4 - 2012-03-11 11:24:57 UTC
Meh.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Xi 'xar
Mise en Abyme
#5 - 2012-03-11 16:04:18 UTC
I'm surprised this hasn't recieved more attention. Is this a troll?

http://herdingwolves.wordpress.com/

Alara IonStorm
#6 - 2012-03-11 16:09:10 UTC
Xi 'xar wrote:
I'm surprised this hasn't recieved more attention. Is this a troll?

Not by the looks of it.

The guy who posted the info was the same guy who posted the Assault Frig and Hybrid Balance changes.

Here it is.

Some other cool stuff in there.
stoicfaux
#7 - 2012-03-11 16:49:26 UTC
Sounds like the beginning of fps style "bunny-hopping" in Eve. Or extreme kiting.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

nahjustwarpin
SUPER DUPER SPACE TRUCKS
#8 - 2012-03-11 16:54:52 UTC
drone bounties
Xi 'xar
Mise en Abyme
#9 - 2012-03-11 18:16:01 UTC
Sounds more like a way for bears to avoid being ninjasalvageagressionmechanicsganked.

(drone bounties yay)

http://herdingwolves.wordpress.com/

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#10 - 2012-03-11 18:20:53 UTC
The module sounds gimmicky as hell. On one hand, as a Gallente pilot, I kinda like the sound of it on paper. Being able to hop 100km on a Mega would be neat. But 23-30 sec ramp up time? Hmmm...

And drone bounties? It's about darn time.

Not digging Scourge name change. What was wrong with Trauma?
Nalha Saldana
Aliastra
Gallente Federation
#11 - 2012-03-11 18:36:20 UTC  |  Edited by: Nalha Saldana
All the stats simplified:
Mid slot
Activation cost 946 cap
77 CPU
1375 Powergrid
30 sec activation
120 sec until reactivation
Increases signature radius by 500% while spinning up

So yea its about as hard to fit as a 100mn T2 MWD, not something you slap onto a tier3 BC easily.

It comes with its own skill which seems to lower the duration before jumping by 5% which would make its activation 22,5 sec at skill V.
Xi 'xar
Mise en Abyme
#12 - 2012-03-11 19:11:23 UTC
I really hope this has an obvious animation and locks your ship's direction...

http://herdingwolves.wordpress.com/

Zarnak Wulf
Amarrian Vengeance
#13 - 2012-03-11 19:13:01 UTC
Someone has been playing as a vanguard in Mass effect too much. This doesn't seem practical.
OfBalance
Caldari State
#14 - 2012-03-11 19:15:03 UTC
What in the hell?
Artemis Ahab
Caldari Provisions
Caldari State
#15 - 2012-03-11 20:52:06 UTC
Xi 'xar wrote:
I'm surprised this hasn't recieved more attention. Is this a troll?


It might have to do with the way the thread is named. When I first saw it I was expecting another noob "add this module!" thread.
Liang Nuren
No Salvation
#16 - 2012-03-11 20:58:11 UTC
I'm mighty curious what problem they're trying to solve with directed teleport like this. I'm pretty strongly -1 to it without a really solid explanation.

-Liang

I'm an idiot, don't mind me.

MeBiatch
GRR GOONS
#17 - 2012-03-11 21:10:37 UTC
Liang Nuren wrote:
I'm mighty curious what problem they're trying to solve with directed teleport like this. I'm pretty strongly -1 to it without a really solid explanation.

-Liang


its to help blaster bs fleets... as oxymoronic as a blaster bs fleet sounds having this mod will make blaster bs fleets a viable option...

same for rail fleets... close range bs fleets drops on you turn on mod presto 100km away and start targeting again...

this could make things interesting and help take the sting out of t3 bc's...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Nalha Saldana
Aliastra
Gallente Federation
#18 - 2012-03-11 21:13:36 UTC
MeBiatch wrote:
Liang Nuren wrote:
I'm mighty curious what problem they're trying to solve with directed teleport like this. I'm pretty strongly -1 to it without a really solid explanation.

-Liang


its to help blaster bs fleets... as oxymoronic as a blaster bs fleet sounds having this mod will make blaster bs fleets a viable option...

same for rail fleets... close range bs fleets drops on you turn on mod presto 100km away and start targeting again...

this could make things interesting and help take the sting out of t3 bc's...


In lowsec maybe, i have a hard time seeing this in 0.0 with all the bubbles around.
Hatsumi Kobayashi
Perkone
Caldari State
#19 - 2012-03-11 21:23:54 UTC
MeBiatch wrote:
Liang Nuren wrote:
I'm mighty curious what problem they're trying to solve with directed teleport like this. I'm pretty strongly -1 to it without a really solid explanation.

-Liang


its to help blaster bs fleets... as oxymoronic as a blaster bs fleet sounds having this mod will make blaster bs fleets a viable option...

same for rail fleets... close range bs fleets drops on you turn on mod presto 100km away and start targeting again...

this could make things interesting and help take the sting out of t3 bc's...


The spoolup time is longer than the time it takes to probe you out at your sniping position.

No sig.

MeBiatch
GRR GOONS
#20 - 2012-03-11 21:30:35 UTC
Hatsumi Kobayashi wrote:
MeBiatch wrote:
Liang Nuren wrote:
I'm mighty curious what problem they're trying to solve with directed teleport like this. I'm pretty strongly -1 to it without a really solid explanation.

-Liang


its to help blaster bs fleets... as oxymoronic as a blaster bs fleet sounds having this mod will make blaster bs fleets a viable option...

same for rail fleets... close range bs fleets drops on you turn on mod presto 100km away and start targeting again...

this could make things interesting and help take the sting out of t3 bc's...


The spoolup time is longer than the time it takes to probe you out at your sniping position.


indeed lets hope for a skill being added that can reduce the spool up time to 15 seconds with lev V

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

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