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suiciding freighters.

Author
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#41 - 2012-03-10 18:08:23 UTC
take freightor
cut out some of its inventory

give freighter 1 low slot
give freighter some PG and CPU

in that 1 low slot you can put in a DCU for tank, cargo expanders for cargo, or nano fiber to enter warp fast
with cargo expander you get the same cargo as you would now.
freighter with a DCU would probably bring it in line with the old days of needing 20+ battleships to kill it.
Shade Falstar
Doomheim
#42 - 2012-03-10 18:26:20 UTC
Andski wrote:
Shade Falstar wrote:
I don't think freighters should be invulnarable or given a boost, I feel it works fine. Perhaps penelties for ganking should be a bit harsher since you can burn of bad sec pretty quickly if you know what you are doing. There should be consequences that gankers will pay attention too and care about.


have you ever done any ganking? if not, please don't offer your opinion - burning off the negative sec status isn't quick.


Yes I have many times little Mittans and offering you my opinion. There are plenty of guides out there that show you how. Personally I rat in null. I went from -10 to to about -2.0 in a couple of days some people have done it in a long day of grinding and it's not all bad since I'm doing what some people spend all their game time doing. For someone who is in a large Alliance like yours buffing your sec status is a cakewalk. So long Mittans. o/
Tinu Moorhsum
Random Events
#43 - 2012-03-10 18:49:51 UTC
Skydell wrote:


They won't do that because the one mill cargo mark is where you get to bring packed carriers in to high sec. That's why I suggested they add a bonus to Hull resist. If you look at ammo damage, resist is all that hits the hull and freighter has upwards of 700K hull. It takes alot of volleys to kill a freighter in high sec. Unless of course it's broken and volley damage doesn't account for the 4 damage variables but that can't be. Nothing is ever broken in EVE Roll


Maybe I wasn't being clear. I was suggesting lowering the base cargo size and giving it some rigs and mods. Just like the T1 haulers have.

The maximum cargo size can still be controlled so it doesn't get over a certain size.... but the addition of a couple of slots just makes the ship more flexible.

T-
Stella SGP
#44 - 2012-03-10 23:17:23 UTC
I've been waiting for a thread like that ever since they unveiled the T3 BCs.

What did you really think those ships were good for?
Andski
Science and Trade Institute
Caldari State
#45 - 2012-03-11 01:45:07 UTC  |  Edited by: Andski
Shade Falstar wrote:
Andski wrote:
Shade Falstar wrote:
I don't think freighters should be invulnarable or given a boost, I feel it works fine. Perhaps penelties for ganking should be a bit harsher since you can burn of bad sec pretty quickly if you know what you are doing. There should be consequences that gankers will pay attention too and care about.


have you ever done any ganking? if not, please don't offer your opinion - burning off the negative sec status isn't quick.


Yes I have many times little Mittans and offering you my opinion. There are plenty of guides out there that show you how. Personally I rat in null. I went from -10 to to about -2.0 in a couple of days some people have done it in a long day of grinding and it's not all bad since I'm doing what some people spend all their game time doing. For someone who is in a large Alliance like yours buffing your sec status is a cakewalk. So long Mittans. o/


Show me some killmails then, and post them with your main?

Of course you won't, because you're an NPC forum alt posting publord who will just make any bullshit up to make a point. You've never done any ganking and you've never done a sec status grind. "Mittans" ahahaha you're dumb

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Plus 1
Science and Trade Institute
Caldari State
#46 - 2012-03-11 02:55:17 UTC  |  Edited by: Plus 1
Shade Falstar wrote:
I don't think freighters should be invulnarable or given a boost, I feel it works fine. Perhaps penelties for ganking should be a bit harsher since you can burn of bad sec pretty quickly if you know what you are doing. There should be consequences that gankers will pay attention too and care about.

Consequences don't make people pay attention. If they did, suicide gankers wouldn't have targets.
Tetragammatron Prime
Pink Sockers
#47 - 2012-03-11 02:56:21 UTC
I think freighter is fine when you can hide cargo from scanner by putting in freight container then inside a courier contract wrap.
Jas Dor
Republic University
Minmatar Republic
#48 - 2012-03-11 03:05:54 UTC
Considering the crime problem in New Eden Ihave to wonder if it is logical to have freighters who can be cargo scanned. I men really with that muh cargo space I cn spare some m3 to linens hold with five feet of lead plate. Make freighters unscanble. If somebody wants to take he rik or has intel on your cargo they can try to gank you. No more of this scanning the freighter outbound at perimeter, valuing the cargo, then tanking it at the 0.5 chock point to Amarr.
Mr Epeen
It's All About Me
#49 - 2012-03-11 03:08:36 UTC
!2 Tornadoes fitted is well under half a billion ISK.

That's a freighter load of trit.

When you can profit on that, freighters are effectively nerfed out of the game. No point in using them.

It even makes killing freighters for fun a cost effective means of being a ****. Freighters will be the new Hulks as far as free for all ganking for tears is concerned. Miners rejoice as the focus leaves them. And botters rejoice as they can get back to business while the asshat brigade goes after freighters.

Mr Epeen Cool
Tippia
Sunshine and Lollipops
#50 - 2012-03-11 03:08:36 UTC
Shade Falstar wrote:
There should be consequences that gankers will pay attention too and care about.
There are. The haulers just refuse to enforce them.
Taedrin
Federal Navy Academy
Gallente Federation
#51 - 2012-03-11 03:21:55 UTC  |  Edited by: Taedrin
Shade Falstar wrote:
Andski wrote:
Shade Falstar wrote:
I don't think freighters should be invulnarable or given a boost, I feel it works fine. Perhaps penelties for ganking should be a bit harsher since you can burn of bad sec pretty quickly if you know what you are doing. There should be consequences that gankers will pay attention too and care about.


have you ever done any ganking? if not, please don't offer your opinion - burning off the negative sec status isn't quick.


Yes I have many times little Mittans and offering you my opinion. There are plenty of guides out there that show you how. Personally I rat in null. I went from -10 to to about -2.0 in a couple of days some people have done it in a long day of grinding and it's not all bad since I'm doing what some people spend all their game time doing. For someone who is in a large Alliance like yours buffing your sec status is a cakewalk. So long Mittans. o/


That trick doesn't work anymore. You now only get one sec status gain every 15 minutes regardless of how many systems you kill rats in.

You can protect yourself from ganking by limiting yourself to about 1-2 billion ISK worth of cargo and/or using a sensor boosted rapier/huginn to web your freighter so it insta warps. Scouting and insta undocks are are also very useful tools.
Andski
Science and Trade Institute
Caldari State
#52 - 2012-03-11 03:58:08 UTC
Mr Epeen wrote:
!2 Tornadoes fitted is well under half a billion ISK.


Tornado hull at Jita sells is 52,250,000.00 ISK.

Multiply that by 12 and it's far from "well under half a billion ISK." Especially fitted.

next

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Bugone
Sons of Olsagard
#53 - 2012-03-11 04:01:01 UTC
Pak Narhoo wrote:

Learn to scout too.


Yea high sec scouts are useful, i scout for my freighter.

When i find a gatecamp i get my freighter i dock up, currently docked in Perimeter since 2007.

If the gate campers dont leave soon, im thinking of making a run for it, do you think i should ?

I definitely wont be AFK hauling as it makes it harder to outrun them.

/orsomethinglikethat
Andski
Science and Trade Institute
Caldari State
#54 - 2012-03-11 04:03:57 UTC
Fun fact: it costs more to suicide gank a freighter now than it ever did in the past, due to the insurance nerf. Stop being complacent and dependent on NPCs - "don't fly what you can't afford to lose" applies in high-sec as much as it does anywhere else.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Alara IonStorm
#55 - 2012-03-11 04:15:08 UTC  |  Edited by: Alara IonStorm
Andski wrote:
Fun fact: it costs more to suicide gank a freighter now than it ever did in the past, due to the insurance nerf. Stop being complacent and dependent on NPCs - "don't fly what you can't afford to lose" applies in high-sec as much as it does anywhere else.

No not really, Tornado's without insurance cost as much as Tempests did with insurance.

It is slightly more expensive but that is due to the current inflation, not the Insurance change.

If you use Battleships instead of Tier 3's it is more expensive but the Damage difference is slight at best.
Mr Epeen
It's All About Me
#56 - 2012-03-11 04:52:53 UTC
Andski wrote:
Mr Epeen wrote:
!2 Tornadoes fitted is well under half a billion ISK.


Tornado hull at Jita sells is 52,250,000.00 ISK.

Multiply that by 12 and it's far from "well under half a billion ISK." Especially fitted.

next


You don't buy them. You build them. And they build for what I said. Only a moron corp (and a freighter gank is a corp thing not a pick up game) would buy them.

Used to be I could have courier contracts up to 1.2B collateral picked up in minutes. Now even a low as 700m sit for hours and up to a day before someone grabs them. That should tell you something.

Mr Epeen Cool
Taedrin
Federal Navy Academy
Gallente Federation
#57 - 2012-03-11 05:12:47 UTC
Bugone wrote:
Pak Narhoo wrote:

Learn to scout too.


Yea high sec scouts are useful, i scout for my freighter.

When i find a gatecamp i get my freighter i dock up, currently docked in Perimeter since 2007.

If the gate campers dont leave soon, im thinking of making a run for it, do you think i should ?

I definitely wont be AFK hauling as it makes it harder to outrun them.

/orsomethinglikethat


If you turn on the ship type column on the overview, you will discover that the stargates are not camped by ships which are capable of suicide ganking your freighter.

Scouting doesn't just mean look to see if there are people there or not. You actually have to use your head and analyze the situation - i.e. what types of ships are on the gate? How are they positioned on the gate? Etc etc...
Skydell
Bad Girl Posse
#58 - 2012-03-11 05:17:33 UTC
Tinu Moorhsum wrote:
Skydell wrote:


They won't do that because the one mill cargo mark is where you get to bring packed carriers in to high sec. That's why I suggested they add a bonus to Hull resist. If you look at ammo damage, resist is all that hits the hull and freighter has upwards of 700K hull. It takes alot of volleys to kill a freighter in high sec. Unless of course it's broken and volley damage doesn't account for the 4 damage variables but that can't be. Nothing is ever broken in EVE Roll


Maybe I wasn't being clear. I was suggesting lowering the base cargo size and giving it some rigs and mods. Just like the T1 haulers have.

The maximum cargo size can still be controlled so it doesn't get over a certain size.... but the addition of a couple of slots just makes the ship more flexible.

T-


Supercap construction arrays used to be 900K and it was more practical to train out Caldari Industry to 5, then Cal freighter to 4 rather than train Amarr freighter or Minmatar freighter to 5. The answer they came up with was to simply make the Super cap array 750K M3. If they can change it with the flick of a switch they can make a packed carrier and any other low sec 1 mill pack 1.5, 1.8 or whatever they need to make it so you can't haul them around.

A Charon with a single T2 expander would have 1,177,500
A Charon has 106250 hull and with a DCU2 it would ehp the hull to 170K by no means making it invincible but making it cost beneficial to freight things. One of the problems that inflation in EVE creates is carrying 2 billion isnt that hard. What alot of the people trying to make this a carebear issue fail to point out is, almost all the freight worth ganking comes out of null. Making transport difficult for Industrials doesn't improve opportunities for piracy. People just stop moving thier goods.
Andski
Science and Trade Institute
Caldari State
#59 - 2012-03-11 05:20:04 UTC
Mr Epeen wrote:
You don't buy them. You build them. And they build for what I said. Only a moron corp (and a freighter gank is a corp thing not a pick up game) would buy them.

Used to be I could have courier contracts up to 1.2B collateral picked up in minutes. Now even a low as 700m sit for hours and up to a day before someone grabs them. That should tell you something.

Mr Epeen Cool


yeah wow you save a few hundred thousand ISK per hull

or are you about to say that they mine all of the minerals themselves lmao

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Valentyn3
Deep Core Mining Inc.
#60 - 2012-03-11 06:03:07 UTC
Taedrin wrote:
Bugone wrote:
Pak Narhoo wrote:

Learn to scout too.


Yea high sec scouts are useful, i scout for my freighter.

When i find a gatecamp i get my freighter i dock up, currently docked in Perimeter since 2007.

If the gate campers dont leave soon, im thinking of making a run for it, do you think i should ?

I definitely wont be AFK hauling as it makes it harder to outrun them.

/orsomethinglikethat


If you turn on the ship type column on the overview, you will discover that the stargates are not camped by ships which are capable of suicide ganking your freighter.

Scouting doesn't just mean look to see if there are people there or not. You actually have to use your head and analyze the situation - i.e. what types of ships are on the gate? How are they positioned on the gate? Etc etc...


I don't know, those dozens of Iteron V's look awfully suspicious to me.

I don't always use hax. But when I do, it's because I'm an NPC.. http://i.imgur.com/PUZou.jpg