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suiciding freighters.

Author
Rengerel en Distel
#21 - 2012-03-10 13:14:37 UTC
gfldex wrote:
XJennieX wrote:
12 tornados


If the defender brings 12 pilots as well, the freighter wont pop.


Perhaps i'm wrong, but in a suicide gank where 12 pilots take you out in one or two volleys, exactly what are defenders supposed to do to stop that? They've already started to fire before they even lock on, and a freighter isn't going to make it back to the gate or warp away before lock.

With the increase in shiptoasting, the Report timer needs to be shortened.

Can ta'think
Advantage Inc
#22 - 2012-03-10 13:46:50 UTC
Rengerel en Distel wrote:
gfldex wrote:
XJennieX wrote:
12 tornados


If the defender brings 12 pilots as well, the freighter wont pop.


Perhaps i'm wrong, but in a suicide gank where 12 pilots take you out in one or two volleys, exactly what are defenders supposed to do to stop that? They've already started to fire before they even lock on, and a freighter isn't going to make it back to the gate or warp away before lock.



11 ship with remote Armor reps..... + 1 Inty flying ahead....



On the other side of the fence it does make be giggle at the e-pee rubbing going on over FR kills when BPc's still show as the value of the BPO's

The highest value loss on EvE Kill is only there because the obvious 40+ copies of the same print get counted as BPO!

Renturu
In Glorium et Decorum
#23 - 2012-03-10 13:52:07 UTC
Alara IonStorm wrote:

A Ship of that size would be an Auxiliary Cruisers.

Which is a great idea IMO. Appearing on the overview as the Ship type it is disguised as until it opens fire.

Check out the design of the Kormoran. I find it fascinating. This page on the Komet is very interesting as well as the Diagram. The role out 5" Guns and even a hidden float plane are very cool. The Diagram shows hidden compartments for them. It also had Torpedo Tubes and AA Guns.


I LIKE IT!!!

By the orders of PlunderBunny: ☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

adopt
Brutor Tribe
Minmatar Republic
#24 - 2012-03-10 13:58:26 UTC
Don't fly what you can't afford to lose. It is your own fault for loading your freighter with, for example, 20 of every single subsystem, which in turn, is worth around 30 billion isk. I would suicide gank you so you rage more, tears are so sweet...
Mai Khumm
172.0.0.1
#25 - 2012-03-10 14:04:39 UTC
If you scout, take back routes, and have logi support. No freighters would get ganked (or make it alot harder)



Wait, wait, wait, wait.....that's common sense, it has no place in EVE, nvm...
Alara IonStorm
#26 - 2012-03-10 14:29:47 UTC  |  Edited by: Alara IonStorm
Mai Khumm wrote:
If you scout, take back routes, and have logi support. No freighters would get ganked (or make it alot harder)

Yes because Logi works so well during an Alpha Strike... To say noting about how little is actually repped from a Logi on ship with no Resist increasing mods in the amount of time it take to take down one Freighter. But all that is secondary to the most important factor in Repairing a Freighter. The Hull Points...

As well the amount of HP in a Freighter Armor or Shield amounts to about 2 Tornado Alphas so literally 100 Logi on a Freighter will only remove 2 Tornado's worth of Gank which in your common overkill situation amounts to nothing. All firing at once they will be set up to kill the ship instantly unless in an area where they can get a second volley. In a Second volley scenario even if the Logi completely Repairs the Armor and Shields if the Damage done to the Hull is about halfway the second concentrated volley will kill said Freighter. Even a lot harder is a stretch.

As for scouts if the Gank team is logged off with any scout on grid and with 5-10 Ships on every gate in High Sec especially anywhere near any kind of trade system big or small they can be on top of a Freighter before warp even with webs. Made worse by the fact that the scout say a Sebo'd Cruiser can hold said Freighter long enough for the Gank team to get on top of the Ship and Warp Disrupt it, if Warp time was an issue.
Mai Khumm wrote:

Wait, wait, wait, wait.....that's common sense, it has no place in EVE, nvm...

I have noticed by your above points.

No matter ones stance on the issue you can not effectively counter it with the above strategies. Something Freighter pilots should know encase they try to take such advice with hopes of serious protection.
Andski
Science and Trade Institute
Caldari State
#27 - 2012-03-10 14:43:15 UTC  |  Edited by: Andski
step 1: get a titan
step 2: put the titan in a small tower in a lowsec system adjacent to highsec
step 3: bridge your freighter to a station cyno in the nearest lowsec system to your destination
step 4: move freighter to destination

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#28 - 2012-03-10 14:45:39 UTC
it's so easy i don't know why everyone isn't doing it

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Pak Narhoo
Splinter Foundation
#29 - 2012-03-10 15:37:49 UTC  |  Edited by: Pak Narhoo
Andski wrote:
step 1: get a titan
step 2: put the titan in a small tower in a lowsec system adjacent to highsec
step 3: bridge your freighter to a station cyno in the nearest lowsec system to your destination
step 4: move freighter to destination


Look again at the linked freighter kill (and related kills) with the 11 bil drop.
Nex apparatu5
GoonWaffe
Goonswarm Federation
#30 - 2012-03-10 16:02:50 UTC
I like how the second post is the OP's alt, trying to support OP.
Ariana DeSoto
High-Tech Duct Tape
#31 - 2012-03-10 16:06:33 UTC
Show us on the freighter doll where the Tornado touched you.

I don't always play EvE, but when I do, I prefer it to be a masochistic sandbox hell. Stay wardecked my friends.

Fredfredbug4
The Scope
Gallente Federation
#32 - 2012-03-10 16:24:05 UTC
There are some things in this game that need to be nerfed, but It kinda annoys me when people want to nerf something just because it works.

Try to schedule leaving the trade hubs at the same time as other freighters. If possible coordinate with other freighters so you all leave areas at the same time. This increases your chances of survival because suicide gangs will either waste time scanning all your ships for the best cargos or randomly blow one of you up. Either way, it reduces the chances of you being the one that gets ganked. Even coordinating with one person gives you a 50% chance of being the one that gets ganked as apposed to the 100% chance of getting ganked by yourself. Percentages apply only when you run into the suicide gangs of course.

Or you could join a corp or chat channel that offers intel providing information of nearby gate camps.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Shade Falstar
Doomheim
#33 - 2012-03-10 16:46:40 UTC
I don't think freighters should be invulnarable or given a boost, I feel it works fine. Perhaps penelties for ganking should be a bit harsher since you can burn of bad sec pretty quickly if you know what you are doing. There should be consequences that gankers will pay attention too and care about.
Skydell
Bad Girl Posse
#34 - 2012-03-10 17:06:41 UTC  |  Edited by: Skydell
Can ta'think wrote:
Rengerel en Distel wrote:
gfldex wrote:
XJennieX wrote:
12 tornados


If the defender brings 12 pilots as well, the freighter wont pop.


Perhaps i'm wrong, but in a suicide gank where 12 pilots take you out in one or two volleys, exactly what are defenders supposed to do to stop that? They've already started to fire before they even lock on, and a freighter isn't going to make it back to the gate or warp away before lock.



11 ship with remote Armor reps..... + 1 Inty flying ahead....



On the other side of the fence it does make be giggle at the e-pee rubbing going on over FR kills when BPc's still show as the value of the BPO's

The highest value loss on EvE Kill is only there because the obvious 40+ copies of the same print get counted as BPO!



hmm, this I didn't know.
So killboards are absolute garbage because all I need to do is put 100 Rokh blueprint copies in a bestower and the killmail will ID it as 100 Rokh BPOs?

1.485 Billion for a Rokh BPO means on the sheet I just killed 1.485 trillion ISK.

On freighter killing, 5% Hull resist per freighter level would more than fix this. Though if anyone really understood ammo mechanics in EVE and Hull hit points, they wouldn't be on her pissing and moaning about freighter buffs.
Tinu Moorhsum
Random Events
#35 - 2012-03-10 17:23:01 UTC
XJennieX wrote:
suicide ganking freighters is too easy currently. those get killed without pilot error (autopilot etc) and pilot never had chance if he got targeted. atleast make it harder by giving freighters double or triple hitpoints so that suiciders need to commit substantial amount of ships as now it seems too easy to kill one with about 12 tornados. kills like that have become everyday reality which anyone can find in eve-kill. otherwise i think suicide ganking is allright.seeing kill off stupid people hauling shiny stuff in haulers and frigates makes me laugh but ganking freighters not so much as it is not pilots own fault he gets ganked.

havent lost any freighter or anything else myself btw. jusr think this is something that needs adjusting.


The way it is now, your only real defense is to not carry cargo worth more than the ships it would take to blow you up.

It might be worth considering changing the specs for freighters to add a couple of rig and low slots in exchange for lowering cargo capacity. That way people who wanted extra cargo space could have it, but people who wanted stronger hull and armor, or more speed or faster alignment etc. could have it too.

It would also keep the suicide gangs off balance because the configuration wouldn't be predictable anymore.

T-
Skydell
Bad Girl Posse
#36 - 2012-03-10 17:32:08 UTC
Tinu Moorhsum wrote:
XJennieX wrote:
suicide ganking freighters is too easy currently. those get killed without pilot error (autopilot etc) and pilot never had chance if he got targeted. atleast make it harder by giving freighters double or triple hitpoints so that suiciders need to commit substantial amount of ships as now it seems too easy to kill one with about 12 tornados. kills like that have become everyday reality which anyone can find in eve-kill. otherwise i think suicide ganking is allright.seeing kill off stupid people hauling shiny stuff in haulers and frigates makes me laugh but ganking freighters not so much as it is not pilots own fault he gets ganked.

havent lost any freighter or anything else myself btw. jusr think this is something that needs adjusting.


The way it is now, your only real defense is to not carry cargo worth more than the ships it would take to blow you up.

It might be worth considering changing the specs for freighters to add a couple of rig and low slots in exchange for lowering cargo capacity. That way people who wanted extra cargo space could have it, but people who wanted stronger hull and armor, or more speed or faster alignment etc. could have it too.

It would also keep the suicide gangs off balance because the configuration wouldn't be predictable anymore.

T-


They won't do that because the one mill cargo mark is where you get to bring packed carriers in to high sec. That's why I suggested they add a bonus to Hull resist. If you look at ammo damage, resist is all that hits the hull and freighter has upwards of 700K hull. It takes alot of volleys to kill a freighter in high sec. Unless of course it's broken and volley damage doesn't account for the 4 damage variables but that can't be. Nothing is ever broken in EVE Roll
Andski
Science and Trade Institute
Caldari State
#37 - 2012-03-10 17:44:27 UTC
Shade Falstar wrote:
I don't think freighters should be invulnarable or given a boost, I feel it works fine. Perhaps penelties for ganking should be a bit harsher since you can burn of bad sec pretty quickly if you know what you are doing. There should be consequences that gankers will pay attention too and care about.


have you ever done any ganking? if not, please don't offer your opinion - burning off the negative sec status isn't quick.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#38 - 2012-03-10 17:45:58 UTC
none of you will be satisfied until it becomes impossible to activate an aggressive module on anybody in high-sec ever

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Joe Skellington
Sarz'na Khumatari
#39 - 2012-03-10 17:48:35 UTC  |  Edited by: Joe Skellington
Tippia wrote:


OP: get a jumpfreighter instead — far more EHP, much faster to align, much more friendly to web-slinging, and the reduced cargo load is actually to your advantage since it makes an even less worth-while target.


That's what I do.

I suppose traveling with a Logistics alt could help too.

Please note that ASCII art is not permitted in the forum signatures. Spitfire

Ladie Harlot
Viziam
Amarr Empire
#40 - 2012-03-10 18:07:29 UTC
Ariana DeSoto wrote:
Show us on the freighter doll where the Tornado touched you.


I would like to take this opportunity to once again thank CCP for the Tornado.

The artist formerly known as Ladie Scarlet.