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I keep sucking my hotspots dry!

Author
Iria Ahrens
Space Perverts and Forum Pirates
#1 - 2012-03-10 05:12:18 UTC  |  Edited by: Iria Ahrens
Hello,

Just started PI because everyone kept lauding passive isk, and I'm in a WH so sometimes there's nothing to do anyway, so PI gives me an outlet.

I decided to make Data chips, so I've got 4 planets with 10 extractor heads and 9 factories, and one factory planet with 20 factories.
I'm using 2 hour cycles, because I was using shorter cycles and my hotspots almost died instantly once I started my program, or 24 hours later, my extractors would be over yellow spot instead of white. So I switched to 2 hour cycles because longer cycles are supposed to be more planet friendly, but it seems like the 2 hour cycles are actually more destrictive to my hotspots than the short cycles, what gives?

There also seems to be an issue with extractor head proximity. If I slap 10 heads down on one whitespot it's almost instantly downgraded to a redspot. but if I have 3 hot spots within reach of my ECU, and I can only fit 3-4 heads per spot, it lasts a lot longer.

Thank you.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Salcon Cliff
Zephyr Corp
#2 - 2012-03-10 05:30:31 UTC
I do not run near that short of cycles, so I cannot say for sure, but I am guessing that you are meant to dry them out that fast. I run from 2 - 4 day cycles, depending on the planet and my mood. On a 3-4 day cycle, I usee 2x ECU (same P0, though) and 6-7 factories. I usually run a total of 12 heads on the planet, sometimes split 6/6, sometimes not, depending on the hot spots. In any case, I kill the hot spots over those three days, or at least hurt em pretty bad. Using two ECUs allows me to not move them as much, and 7 processors can generally just keep up over 3-4 days (although they fall way behind at the beginning).

In any case, yeah, you are going to kill your hot spots.
Iria Ahrens
Space Perverts and Forum Pirates
#3 - 2012-03-10 05:42:34 UTC
Just to be clear, when I say cycle, I'm not confusing it with program length. Right now I'm running 8 day programs that have 2 hour cycles.

I've also tried running 14 day programs with 4 hour cycles. and shorter programs too,

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Invictra Atreides
Toward the Terra
#4 - 2012-03-10 06:03:28 UTC
It is normal to get -30% after 2 weeks on 1h cycles. The area stays that way for maybe 2 months.

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Zelda Wei
New Horizon Trade Exchange
#5 - 2012-03-10 09:36:28 UTC  |  Edited by: Zelda Wei
Depletion: Working as intended.
Iria Ahrens
Space Perverts and Forum Pirates
#6 - 2012-03-10 10:45:55 UTC
Zelda Wei wrote:
Depletion: Working as intended.


How is it as intended? Doesn't the wiki say longer cycles are gentler on the planet. So longer cycles should take longer to deplete, but longer cycles are depleting FASTER, so this is the reverse of the apparent intention as far as I can tell.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#7 - 2012-03-10 11:52:50 UTC  |  Edited by: Krixtal Icefluxor
This is just normal depletion...and it sounds like High Sec.

To get any descent quantity of product, and not having to move around extractor heads so much, Low Sec PI is a necessity.

Unfortunately the descent profits from Low Sec PI were nerfed when CCP handed the POCO's over to the Goons, and let THEM determine the tax rates.

So you now have the choice of broken profits but less effort in Low Sec, or a lot of effort and some profit in High.

This is one of the effects of having the Low/Null Blocs as majority of the CSM 6. Please vote in the CSM election this year for at least some candidates NOT a part of a Null/Low Bloc.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Iria Ahrens
Space Perverts and Forum Pirates
#8 - 2012-03-10 12:46:33 UTC
I'm in WH space, not High.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Sola Mercury
Republic Military School
Minmatar Republic
#9 - 2012-03-10 13:23:25 UTC  |  Edited by: Sola Mercury
May be someone else is also using your hortspots
To check it you'll have to look for command centers on your planet.
Go in scanning mode, move the slider, so that the planet surface sows a bright white color, right click on planet to show other CC.
Taedrin
Federal Navy Academy
Gallente Federation
#10 - 2012-03-11 03:11:16 UTC  |  Edited by: Taedrin
Krixtal Icefluxor wrote:
This is just normal depletion...and it sounds like High Sec.

To get any descent quantity of product, and not having to move around extractor heads so much, Low Sec PI is a necessity.

Unfortunately the descent profits from Low Sec PI were nerfed when CCP handed the POCO's over to the Goons, and let THEM determine the tax rates.

So you now have the choice of broken profits but less effort in Low Sec, or a lot of effort and some profit in High.

This is one of the effects of having the Low/Null Blocs as majority of the CSM 6. Please vote in the CSM election this year for at least some candidates NOT a part of a Null/Low Bloc.


Newsflash - goons have somehow stolen POCOs from every low sec entity in the universe. Their stealthy maneuvers allowed them to seize control without reffing a single POCO or firing a single shot. They then conspired with CCP into modifying the server so that people would only think that they still had their own POCOs.

"
I was using my POCO just like I do every day, and everything was going like normal. Then I looked on the forums, and I was shocked to discovered that I have been bamboozled. Despite what my overview and wallet were showing me, Goonswarm controlled my POCO. I was so upset to discover that CCP was hiding this from me! I asked all my friends and they also agreed that CCP had been preventing them from detecting Goonswarm's invasion. We tried to buy some tinfoil hats to protect us, but they were all sold out.
"

Low sec denizens everywhere are in a panic after discovering that they are all suffering from some sort of mass hypnotism induced hallucination which causes them to think and act in unison as if they still owned their POCOs. More at 11.
Mechael
Tribal Liberation Distribution and Retail
#11 - 2012-03-11 03:40:24 UTC  |  Edited by: Mechael
Take a look at how much you're actually extracting, in units. That number is probably too high over too short a time period. I'm in a wh, too, and 3 day cycles seems to work well enough. I have to empty my storage facilities out once a day or so in order to avoid wasting anything, and it's still more than enough to feed all of my factories.

Basically, if you're depleting your planet's hot spots, it's because you're pulling out too much, too fast. Use longer cycles and/or fewer extractor heads, or else you'll just have to be prepared to jump from hot spot to hot spot.

Whether or not you win the game matters not.  It's if you bought it.

Iria Ahrens
Space Perverts and Forum Pirates
#12 - 2012-03-11 03:52:36 UTC
Sola Mercury wrote:
May be someone else is also using your hortspots
To check it you'll have to look for command centers on your planet.
Go in scanning mode, move the slider, so that the planet surface sows a bright white color, right click on planet to show other CC.


Nah, everyone else is making coolent in the WH, I'm the only one making Data Chips. Besides, since the only people in the WH are people in our consortium, I always check before planting extractors anyway.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Iria Ahrens
Space Perverts and Forum Pirates
#13 - 2012-03-11 04:10:52 UTC
Mechael wrote:
Take a look at how much you're actually extracting, in units. That number is probably too high over too short a time period. I'm in a wh, too, and 3 day cycles seems to work well enough. I have to empty my storage facilities out once a day or so in order to avoid wasting anything, and it's still more than enough to feed all of my factories.

Basically, if you're depleting your planet's hot spots, it's because you're pulling out too much, too fast. Use longer cycles and/or fewer extractor heads, or else you'll just have to be prepared to jump from hot spot to hot spot.


I started trying to more evenly match my factory production. So since my factories can process a max of 1,152,000 raw units per day, I'm trying to get my one day or two day extraction to match instead of shooting for the max extraction I can get.

I also switched to shorter cycles, which doesn't seem right considering the wiki. But there is definitely a trend for the longer cycles to deplete FASTER. Using 2 day programs because 3 day give 1 hour cycles. So I can lose fewer units when I have to chase a hotspot. Smaller and fewer heads seems to be the ticket. Three small hotspots in close proximity that can only take 3-4 heads will last days longer than a big hotspot where I place all 10 heads.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Drakkar Saarith
The Scope
Gallente Federation
#14 - 2012-03-11 15:55:41 UTC
Iria Ahrens wrote:
..... big hotspot where I place all 10 heads.


That's your problem right there. All those extractor heads in a bundle will dry up a hole real fast.

You should try to spread them out between hotspots, even have more than one extractor control unit.
Iria Ahrens
Space Perverts and Forum Pirates
#15 - 2012-03-12 08:06:29 UTC
Right now I only have CCU4, this is my pvp character, but I'm actually considering going V in this skill. Right now if I add another extractor head, I can't run 10 heads total or 8 factories. That and I usually can't run a link that long either.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Halin Damal
Moderari Animo
#16 - 2012-03-12 10:17:24 UTC
Planet size matters aswell. I was depleting the only lava planet we had in our W-hole faster then it was generating. After 6-7 weeks I wasn't able to extract enough Felsic magma to keep 8 factories working. However, the other planets (which are much bigger than lava's) seem to suffer much less from this problem.

I also produce Rocket Fuel using two storm planets as sources. The moment my extraction rate drops below 200 units/hour/head I swap them around for the next 2/3 months.
Ninyania alCladdyth
McLuvin AstroDynamics
#17 - 2012-03-12 16:41:28 UTC
Iria Ahrens wrote:
I keep sucking my hotspots dry.


IBThat'sWhatSheSaid...


Lol
Fredfredbug4
The Scope
Gallente Federation
#18 - 2012-03-13 00:55:19 UTC
I like to use 1 day cycles on weekends and then 5 day cycles during the rest of the week where I may not have time to do all of the clicking PI requires. Even still, I live in an area where half the time I try to haul my goods I'm forced to switch to a combat ready ship in the middle of it.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Xen Solarus
Furious Destruction and Salvage
#19 - 2012-03-13 01:12:56 UTC
Hotspots are supposed to deplete. CCP said that planets regenerate, but didn't give any definate figures (That im aware of). If the hotspots your mining start to reduce, move to another. I generally find the one you left has regenerated by the time you've started to effect the new one.

All depends on how many people are doing PI on that planet. If loads are mining, then its very likely they are depleting the planet far faster than it regenerates. Thats when you'll start to get problems.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Scrapyard Bob
EVE University
Ivy League
#20 - 2012-03-13 05:19:21 UTC
Hotspots (CCP calls them "nuggets" if you're looking to search back through the dev blogs) are temporary "bonus" yield.

Long-term, don't expect to live off of hot-spots alone. Pick (and compare) planets based on the heat-map, excluding the hot-spots. That way, if the nuggets are too far away you can still get passable yields from the regular resource levels.

If you're moving your ECU more then once a week, you're working too hard. If you're ripping up your BIF/LP complex more then once every 2-3 months, you're working too hard. (Working as in "too many clicks for not enough gain".)
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