These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Exploration Myrmidon?

Author
F'lix
AP Ventures Ltd.
#1 - 2012-03-09 18:13:44 UTC  |  Edited by: F'lix
Hi, new to Gallente Tech here.

I do exploration in Hi-Sec when I have only a bit of time to play in my Arbitrator, but sometimes that lil hull just isn't tough enough, so I'm looking to upgrade. Looking for a jack-of-a-couple-trades fit here, just for scanning and clearing hi-sec sites in Amarr/Caldari space. And since I don't have tech 2 hybrids or projectiles trained (yet...) I'll be using lasers. Yes, lasers.

I was thinking along these lines... Sort of.

[Exploring Myrm, Lasers-Don't-Laugh]

Lows:
MAR II
MAR II
800mm Tungsten
EANM II
Heat Sink II
Heat Sink II

Meds:
Medium Cap Booster II - Cap Charge 200
Medium Cap Booster II OR Omnidirectional Tracking Link...
Codebreaker
Analyzer
Meta 4 MWD (I haven't memorized new names yet...)

Highs:
Salvager 1
Core Probe Launcher - Sisters Core Scanner Probe
Quad Light Beam Laser II - Navy Multi/Aurora
Quad Light Beam Laser II - Navy Multi/Aurora
Quad Light Beam Laser II - Navy Multi/Aurora
Quad Light Beam Laser II - Navy Multi/Aurora

Rigs:
Gravity Capacitor Upgrade I
Medium Auxillary Nano Pump I
Medium Energy Discharge Eluitriation I

Hammerhead x10
Hobgoblin x5
Warrior x5

The beams are a low-power variant and allow for some extra stuff, this isn't actually a very tight fit, or at least on EFT last night it wasn't.

Obviously when I get to T2 Med Hybrids I'll switch the lasers out for those if I find myself in Caldari space. I don't intend to train projectiles for a while, and I know they are probably better, but I'm not interested.

I've never fit a Myrmidon before, but I DO know some people are weird and put lasers on it. Again this is just casual hi-sec exploring for those rainy nights.

Thoughts?

EDIT: Rigs and Drones added, how could I forget the god-damned drones...

Shaytan Combine is Recruiting! All Pilots Welcome regardless of Skill level, Profession, or Bitterness level Visit http://goo.gl/Hstpv for details.

Tabernack en Chasteaux
Phoibe Enterprises
#2 - 2012-03-09 18:42:18 UTC  |  Edited by: Tabernack en Chasteaux
Lasers are fine on a Myrm, especially with cap boosters as you've done here. The only thing I can see are potential problems with tank in some of the more difficult combat sites - your resists look pretty low. I would consider dropping the plate and EANM and fitting two hardeners specific to the rats you're fighting.

I can't comment on your cap life as I have no experience with lasers, but I have the feeling that two boosters will prooobably be overkill for PVE. If you're going with one booster, I would avoid the omnidirectional tracking link -- and actually sentries in general. While admittedly they do more damage, that advantage does not outweigh the disadvantage of killing your mobility. Generally I've found my completion times to be better with mediums than sentries -- this is especially true where acceleration gates are involved. I would consider putting a tracking computer in that slot instead.

edit: I see you're not using sentries. You don't need omnis for light/medium drones - they have plenty of tracking.

Also, I wouldn't bother carrying an analyzer in high sec. The salvager will be worthwhile for the odd faction rat, but magnetometric sites are never worth your time.
F'lix
AP Ventures Ltd.
#3 - 2012-03-09 19:31:18 UTC
Tabernack en Chasteaux wrote:
Lasers are fine on a Myrm, especially with cap boosters as you've done here. The only thing I can see are potential problems with tank in some of the more difficult combat sites - your resists look pretty low. I would consider dropping the plate and EANM and fitting two hardeners specific to the rats you're fighting.

I can't comment on your cap life as I have no experience with lasers, but I have the feeling that two boosters will prooobably be overkill for PVE. If you're going with one booster, I would avoid the omnidirectional tracking link -- and actually sentries in general. While admittedly they do more damage, that advantage does not outweigh the disadvantage of killing your mobility. Generally I've found my completion times to be better with mediums than sentries -- this is especially true where acceleration gates are involved. I would consider putting a tracking computer in that slot instead.

edit: I see you're not using sentries. You don't need omnis for light/medium drones - they have plenty of tracking.

Also, I wouldn't bother carrying an analyzer in high sec. The salvager will be worthwhile for the odd faction rat, but magnetometric sites are never worth your time.


Thanks, this was extremely helpful! I will experiment with the Cap Boosters, I'm overly used to having a gratuitous capacitor recharge and large capacitor with Amarr ships, so managing capacitor is not new to me. The new setup will probably look like this:

[Exploring Myrm, Lasers-Don't-Laugh]

Lows:
MAR II
MAR II
EM Hardener II (Switch to Kinetic for Caldari Space)
Thermic Hardener II
Heat Sink II - (Maybe Switch for a DCII)
Heat Sink II

Meds:
Medium Cap Booster II - Cap Charge 200
Tracking Computer - Optimal Range
Tracking Computer - Optimal Range
Codebreaker
Prototype MWD

Highs:
Salvager 1
Core Probe Launcher - Sisters Core Scanner Probe
Quad Light Beam Laser II - Navy Multi/Aurora
Quad Light Beam Laser II - Navy Multi/Aurora
Quad Light Beam Laser II - Navy Multi/Aurora
Quad Light Beam Laser II - Navy Multi/Aurora

Rigs:
Gravity Capacitor Upgrade I
Medium Auxillary Nano Pump I
Medium Energy Discharge Eluitriation I

Hammerhead x10
Hobgoblin x5
Warrior x5

Shaytan Combine is Recruiting! All Pilots Welcome regardless of Skill level, Profession, or Bitterness level Visit http://goo.gl/Hstpv for details.

Tabernack en Chasteaux
Phoibe Enterprises
#4 - 2012-03-09 19:43:51 UTC
That looks better. Let me know how it works out for ya!
Unimaginative Guy
Dutch Squad
#5 - 2012-03-09 19:49:33 UTC
i say put focused mediums on there for scorch and drone navigation comps so your hammerheads get to targets quicker.
Nalha Saldana
Aliastra
Gallente Federation
#6 - 2012-03-09 20:22:33 UTC
[Myrmidon, Exploration]
Medium Armor Repairer II
Medium Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Gyrostabilizer II
Gyrostabilizer II

Experimental 10MN MicroWarpdrive I
Drone Navigation Computer I
Medium Capacitor Booster II, Cap Booster 800
Analyzer I
Codebreaker I

Core Probe Launcher II, Core Scanner Probe I
Salvager I
720mm Howitzer Artillery II, Titanium Sabot M
720mm Howitzer Artillery II, Titanium Sabot M
720mm Howitzer Artillery II, Titanium Sabot M
720mm Howitzer Artillery II, Titanium Sabot M

Medium Ancillary Current Router II
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Use guns that dont use cap if you need cap boosters, this can run mwd, hardeners and shoot capstable.
You shouldnt need more range then these gives for pve.
Hardeners for whateve rats you encounter.
Derath Ellecon
University of Caille
Gallente Federation
#7 - 2012-03-09 20:47:22 UTC  |  Edited by: Derath Ellecon
Nalha Saldana wrote:
[Myrmidon, Exploration]
Medium Armor Repairer II
Medium Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Gyrostabilizer II
Gyrostabilizer II

Experimental 10MN MicroWarpdrive I
Drone Navigation Computer I
Medium Capacitor Booster II, Cap Booster 800
Analyzer I
Codebreaker I

Core Probe Launcher II, Core Scanner Probe I
Salvager I
720mm Howitzer Artillery II, Titanium Sabot M
720mm Howitzer Artillery II, Titanium Sabot M
720mm Howitzer Artillery II, Titanium Sabot M
720mm Howitzer Artillery II, Titanium Sabot M

Medium Ancillary Current Router II
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Use guns that dont use cap if you need cap boosters, this can run mwd, hardeners and shoot capstable.
You shouldnt need more range then these gives for pve.
Hardeners for whateve rats you encounter.



Of course he specifically said he didn't have projectiles trained but whatever.

Personally I don't worry that much about buffing the guns on a myrm. It's a drone boat. I haven't flown a myrm for exploration in forever, but this is about what I used to use. I dont have lasers trained but I modified my fit for them anyhow since you use them.

This fit is cap stable with everything but the salvager and codebreaker running. an AB will sig/speed tank better than the MWD.

Currently setup for Sansha, it tanks 553 DPS. Drones to taste.

[Myrmidon]

Sisters Core Probe Launcher, Sisters Core Scanner Probe
Quad Light Beam Laser II, Aurora M
Quad Light Beam Laser II, Aurora M
Quad Light Beam Laser II, Aurora M
Quad Light Beam Laser II, Aurora M
Salvager I

Cap Recharger II
Cap Recharger II
Codebreaker I
10MN Afterburner II
Cap Recharger II

Medium Armor Repairer II
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Tabernack en Chasteaux
Phoibe Enterprises
#8 - 2012-03-09 21:14:12 UTC
Derath Ellecon wrote:
Personally I don't worry that much about buffing the guns on a myrm. It's a drone boat.


If you're using it as an all-in-one boat like this, with 4 guns, I'm inclined to agree. You don't gain much from damage mods.

Personally, I use a second account for scanning and looting, so I use all 6 guns. The proportion of damage coming from these is not insignificant, and I've found the results of dropping the second pair of hardeners for Gyrostabilizers to be quite wonderful. Of course, you've got to be a bit more careful in a Watch or a 4/10 (and I would definitely put the hardeners back if you're masochistic enough to want to do a Vigil) but generally you can get away with it.
F'lix
AP Ventures Ltd.
#9 - 2012-03-09 22:15:10 UTC
All these responses are helpful and quite diverse, thanks all!

I don't have EFT in front of me at the moment, but with a power-hungry fit like the original, Quad Lights are the only thing that will fit without grid mods or implants (these actually allow for a unique double-1600mm Harbinger fit with a smidgin' less DPS). If I switch out to an AB, I should be able to squeeze on FMP II's w/ Scorch. I'm used to having no guns (Arbitrator has two turret slots... Never used), but I figured I might as well throw on some mods to give some extra umph, even though its not much umph. In the end though I'm also agreeing with the fact that its a drone boat, and gun mods should probably be a lower priority.

For the heavier sites extra tanking is always called for, and for some reason I rarely find them. I'm more concerned with it being Gallente and having a weaker cap than what I'm accustomed to, but I don't see a need for more than one CCC.

I've always forgotten about Drone Nav Computers... For Hammerheads this is excellent.

Shaytan Combine is Recruiting! All Pilots Welcome regardless of Skill level, Profession, or Bitterness level Visit http://goo.gl/Hstpv for details.

Voith
Republic Military School
Minmatar Republic
#10 - 2012-03-09 23:02:01 UTC
You're doing it all wrong.

Large Battery + Cap Re's mid will get you cap stable, with out an injector.

Ditch the lasers, T1 Projectiles > T2 Lasers (beams anyway)
Nalha Saldana
Aliastra
Gallente Federation
#11 - 2012-03-10 02:32:02 UTC
Voith wrote:
You're doing it all wrong.

Large Battery + Cap Re's mid will get you cap stable, with out an injector.

Ditch the lasers, T1 Projectiles > T2 Lasers (beams anyway)


Try to fit that and analyzer + codebreaker.
And yes i agree T1 Projectiles > T2 Lasers.


[Myrmidon, Exploration]
Medium Armor Repairer II
Medium Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Capacitor Power Relay II
Capacitor Power Relay II

Experimental 10MN MicroWarpdrive I
Drone Navigation Computer I
Cap Recharger II
Analyzer I
Codebreaker I

Core Probe Launcher II, Core Scanner Probe I
Salvager I
720mm 'Scout' Artillery I, Titanium Sabot M
720mm 'Scout' Artillery I, Titanium Sabot M
720mm 'Scout' Artillery I, Titanium Sabot M
720mm 'Scout' Artillery I, Titanium Sabot M

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Is another great option which is cap stable with mwd off (which it probably should be when you are taking damage)
The 720s can be used to pop frigs at range which is fun ^^ (titanium sabot and depleted uranium have good range and gets tracking bonus)
Swap to 3 ccc rigs if you cant make it cap stable.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#12 - 2012-03-10 05:57:05 UTC  |  Edited by: Ines Tegator
Anyone saying that lasers suck on a myrm doesn't know how to read the base stats of a turret's info sheet. The myrm is an unbonused hull. Lasers have the highest base (ie, unbonused) damage of all the turrets. So if you can afford the cap cost, and aren't fighting em/therm resistant rats, lasers work marvelously.

Projectiles have lower fitting costs as well, but as a slow ass drone boat you'll be chugging along at nowhere near AC range and fitting decent ammo into your arties (that is to say, ammo that will compare to laser dps) will leave them in falloff. Thus, lasers were always my own choice for a pve myrm as well (excluding guristas fights, and even, 70% of your damage is drones so it's not a big issue).

Now, regarding the fit, quad beams are terrible, don't use them. Pulse lasers will get better damage at nearly the same range. Move to the next size up. Also, you should only need 1 repper if you stack resists properly. 3 hardeners and a DCU will make you a brick with only a single rep. No need to stack heatsinks with only 4 guns anyway, the upgrade will be pitiful compared to freeing up the PG and cap for larger guns. gl
Darthewok
Perkone
Caldari State
#13 - 2012-03-10 06:50:34 UTC  |  Edited by: Darthewok
[Myrmidon, Exploration Myrm]
Medium Armor Repairer II
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Capacitor Power Relay II

Experimental 10MN MicroWarpdrive I
Large Capacitor Battery II
Cap Recharger II
Analyzer I
Codebreaker I

Sisters Core Probe Launcher, Sisters Core Scanner Probe I
Salvager I
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M

Medium Gravity Capacitor Upgrade I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I


Hammerhead II x5
Hobgoblin II x5


Guns do 133 DPS at 23+5km
Reps 471+ DPS vs EM/Therm
Cap stable without the guns and MWD on, just pulse them as needed
Retains the Gravity Capacitor so important for scanning on unbonused ship

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0