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Cloaking Balance Proposal Evolved

Author
Simi Kusoni
HelloKittyFanclub
#21 - 2012-03-12 01:13:25 UTC
Asudem wrote:
I still dont know whats wrong with the system. Droping local will only make it more dangerous, KSpace would become to WSpace. There is pretty much you can do against cloakers who want to tackle and kill single targets, basicly not being alone is the first and most important step. And if the cloaker drops a cyno, its pointless to change it anyway.

Well, there are two problems with the current system:

1) Null sec is too damn safe. This means in order to get kills you have to tie up a toon by AFK cloaking in a system until someone does something stupid.

2) AFK cloaking allows a small number of players to shut down systems without actually risking anything, and with minimal effort.

The current mechanics are annoying for most people on both sides of the issue, gankers are unhappy with the safety of null and care bears are unhappy with AFK cloaking.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nikk Narrel
Moonlit Bonsai
#22 - 2012-03-12 13:12:02 UTC
Simi Kusoni wrote:
Nikk Narrel wrote:
The Mid-slot was dropped, it's just a skill now. It did not make sense having so many ships remake fits and rebalance for a function that should be inherent.
If your friends are in cloaked ships, they really need to throw you a bone, and not spook you through the alarm function.

For uncloaked ships, no alarm sounds. But then, you can see them in local anyways.

So... there's a skill, once you've trained it an alarm goes off if you're on grid with a cloaked ship? Boy is being in a bomber fleet going to be annoying.

Not to mention the fact that it kind of kills other aspects of the game, I mean how do I get warp ins for fleets now? Say a bunch of guys are gate camping from an off grid pounce spot, aligned to the gate. I've flash scanned them, and they didn't notice the probes. Now I can't go and get a warp in or watch their fleet because they'd know I was there.

Similarly, have you considered how this would effect wormholes?

*EDIT: Also, sorry if it seems I'm trolling your ideas. It's just got a lot of issues with it, I am actually pretty against AFK cloaking (both from a PvP and care bear perspective) I just don't think this idea is, in it's current form, the way to fix it.

Ok, for clarification, I use the term on grid to refer to objects you can see on your overview.
My D-Scan skill, while it can be narrowed as always, simply sets an alarm when any cloaked vessel appears in it's range, however far your ship is capable of scanning with you piloting it.
(No specific location, no determining friend or foe, and no means of determining how many.)
It is answering only one question, "Are their cloaked ships within scanning range?"
Could be one ship, could be a full bomber wing. If you have friends running around cloaked, for example, it could be them too.

As to fleet warp ins, the current system already is relying on them ignoring a neutral or hostile listed in local. Denying someone any chance of proactively defending themselves sounds wrong. Being creative might be the answer.
Decloak and approach, if they had been relying on an alarm, it won't go off then.

As to wormholes, this is a bit evil sounding, but I think the simple solution is that the detector gets 19 false positives for every real one, due to sensor ghosts in wormholes. Sure, the probes work just fine, but the D-Scan alarm goes off constantly for no reason....
Miss Whippy
Native Freshfood
Minmatar Republic
#23 - 2012-03-12 14:34:00 UTC
Nikk Narrel wrote:
Miss Whippy wrote:
[Insert 'Cloaking is Fine' comment here]

Hi Whippy

This kills the cloak from local, not just a one sided cloaking nerf.

The consensus has never been cloaking is fine, but that it should never change unless local did.


The consensus has never been that it isn't fine either. So your argument is BS.

Cloaking is fine. If cloaked ships in Dullsec scare you, then stay in high-sec.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Mary Annabelle
Moonlit Bonsai
#24 - 2012-03-12 14:48:40 UTC
Miss Whippy wrote:
The consensus has never been that it isn't fine either. So your argument is BS.

Cloaking is fine. If cloaked ships in Dullsec scare you, then stay in high-sec.

I call BS.

I dunno if this is a troll, but I have seen the OP not recognize them before.

And with all the 'Nerf AFK cloaker' threads, I am thinking troll as the claim here is pretending none of these exist.

I am ok changing local so long as I have something that let's me mine.

If some zagnut wants to hang cloaked within my D-Scan range, then I have the means to give a hunter a starting range for their probes, assuming I don't just do it myself.

Plus, and this I am assuming but I feel is obvious, this D-Scan ability needs to be turned on manually once you are in system. It makes sense, considering the cloaks needs to be manually turned on.

People make mistakes, and a good chunk of kill mails reflect this.
Nikk Narrel
Moonlit Bonsai
#25 - 2012-03-12 15:18:10 UTC
Mary Annabelle wrote:
Plus, and this I am assuming but I feel is obvious, this D-Scan ability needs to be turned on manually once you are in system. It makes sense, considering the cloaks needs to be manually turned on.

People make mistakes, and a good chunk of kill mails reflect this.

I was thinking more along the lines of it needing to be reset after each and every warp.

Some might ask why, fair enough.

It is meant as a defensive tool, and if you are able to warp with it active, you could use it as a hot / cold tool to isolate cloaked ships as you warped by their position. This devalues, if only by a small amount perhaps, the function of the probes I described.

I just figure for backstory, that warp interferes with it too much, and it shuts down to avoid overloading.
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