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Market order modification fee (anti-botting, more interesting trading)

Author
Azure Moonlight
Atomic Core Industries and Science
#1 - 2012-03-08 12:05:39 UTC  |  Edited by: Azure Moonlight
After posting this idea on the following thread (https://forums.eveonline.com/default.aspx?g=posts&m=908204#post908204) I wanted to make just another discussion thread in the right forum.

As you know there is a brokers fee for setting up a new order.
This fee goes (depending on skills) from 0.75% of the total order value (no skills) down to 0.1875% (full skills)

So when you set up an order worth 100 million ISK your borker will take 188k ISK for advertising and setting up your order.

And now for any normal player the annoying part starts. You get undercut by another player by 0.01 ISK.

Modifying an order always cost 100 ISK (the lowest possible fee, because modifications are calculated on the modification value), which in Eve is plainly nothing. For killing a single frigate you would be able to modify hundreds of orders without end.

Obviously no human player has the nerv to do that for more than an hour per day at best. So probably bots profit the most from this sort of trade war, because they dont mind undercutting orders by 0.01 ISK every 5 minutes without end.

So my proposal now is:
Instead of using the modification value of the order for calculating the modification fee from your broker, Eve should use the total value of the order you want to modify for calculating the fee.

To make it more reasonable I would lower the fee for modifying an order to a minimum of 0.1% with full skills.

Example:
You have set up an order worth 100 million ISK.
You want to increase the order price to 100.000.000,01 ISK.
As it stands now you would pay 100 ISK for modifying the order (lowest possible calculated on 0,01 ISK).
With the change you would pay 0.1% of the order value (100 million ISK), which is 100.000 ISK.

Such a change would stop these stupid 0.01 ISK trade wars and result in more reasonable planning of pricing, way more trade across regions and markets and more focus on advertising your goods.

Waiting for input.

P.S. And the best thing it will be minimal programming effort for the Devs (can be done almost over night) and will make trading so much more fun. Blink

Yay 10 years! :D

malaire
#2 - 2012-03-08 12:26:01 UTC
Azure Moonlight wrote:
As you know there is a brokers fee for setting up a new order.
This fee goes (depending on skills) from 0.75% of the total order value (no skills) down to 0.25% (full skills)

I'll fix this first:

Base Brokers Fee is 1% without skills and 0.75% with max skills. When you add standings you get 0.25% with max standings and no skills and finally 0.1875% with max standings and max skills.

Nice graph here: http://go-dl1.eve-files.com/media/corp/Thoraemond/eve-market-order-broker-fees-20110417.png

Azure Moonlight wrote:
To make it more reasonable I would lower the fee for modifying an order to a minimum of 0.1% with full skills.

I love the idea of higher minimum fee for modifying order price, 100 ISK is just nothing. Depending on what order dynamics is wanted, I would consider anything between 0.1% and 0.01% reasonable minimum.

Since Broker Fee can vary from 1% to 0.1875%, what about having minimum to be 1/10 of you Broker Fee, i.e. from 0.1% to 0.01875% ?

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Azure Moonlight
Atomic Core Industries and Science
#3 - 2012-03-08 12:40:43 UTC
Ah thanks for the graph, made a correction immediately.

Numbers arent that important to me. Most full-time traders have maximum skills and standing, so I think its crucial to find the most reasonable percentage for a character with best skills and standing first and from that on increase the fee for characters with imperfect prerequisities.

0.1% was just a number, but I think its quite okay. Considering a plex costs about 480 million ISK, you would pay roughly 500.000 ISK to change your own price, doesnt hurt much, but also you wont do it just to be 0.01 ISK over or under another players order for a short time.
You will rather think "What price is good for me and my potential customers so I will sell that damn plex and wont have to change the order again, because that will cost me additional ISK and reduce my income"

0.01% feels a bit low, considering that would only be 50.000 ISK fee for modifying a plex. And plex are already quite expansive.

Yay 10 years! :D

Kata Amentis
Sebiestor Tribe
Minmatar Republic
#4 - 2012-03-08 13:03:49 UTC
Markets aren't one of my skill areas... but my initial thought is wouldn't increasing the cost of modifying the order just mean that those who make/have a lot of isk can do a 0.01 isk "war", perpetuating their isk dominance as they "win" more often... and those who don't have so much isk can't afford to fight the "war" and drop out?

or something like that... basically it favors the already rich...?

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

malaire
#5 - 2012-03-08 13:05:28 UTC
Thinking this a bit more:

If someone would update price every 5 minutes, then 0.01% would become 2.88% over 24 hours and 0.1% would become 28.8%.

Depending on profit margins, 0.01% could still allow quite aggressive 0.01 ISKing while 0.1% would definitely make one think more about when to update.

So 0.1% would definitely be more "interesting" change. Especially considering that traders with non-optimal skills/standings would pay even more.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Nalha Saldana
Aliastra
Gallente Federation
#6 - 2012-03-08 13:40:03 UTC
I totally agree with this, the market competition in eve needs to be bigger then it is because the values barely change when people undercut a 100 times with 0.01.
What if you instead add a limit to how small change you can make? Like 1% or 0.5% so you dont hurt the cheapest things while still making a decent impact on the really expensive stuff. Sure you could get around this by remaking the order but that would cost you many isk instead.
malaire
#7 - 2012-03-08 13:55:05 UTC  |  Edited by: malaire
Nalha Saldana wrote:
I totally agree with this, the market competition in eve needs to be bigger then it is because the values barely change when people undercut a 100 times with 0.01.
What if you instead add a limit to how small change you can make? Like 1% or 0.5% so you dont hurt the cheapest things while still making a decent impact on the really expensive stuff. Sure you could get around this by remaking the order but that would cost you many isk instead.

That wouldn't work.

I could just update my order 1% to "wrong" direction, then 5 minutes later update to be just below you.

i.e.: I have 100,000 ISK sell order, you make 99,999 ISK sell order. I update my order to 101,000 ISK and then 5 minutes later I update to 99,998 ISK.

Would be even easier with 2 orders. A is lowest, B is 1% away. If someone makes better order I swap them: B is updated to be best, A is updated to be 1% from best order.

i.e.: I have 100,000 ISK sell order and 101,000 ISK sell order. You make 99,999 ISK sell order. I update my 2nd order to 99,998 ISK and my 1st order to 101,000 ISK.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Azure Moonlight
Atomic Core Industries and Science
#8 - 2012-03-08 14:00:14 UTC
Thats true, moreover it would make the whole system very static, because you could only update by fixed numbers.

Rich sellers will always have an advantage and will be able to manipulate markets if they throw in their money. Its like in real life.
But with such a change it will at least hurt their income very much and moreover will cost them a lot of ISK if they make the wrong calculations and update prices by small amounts too much.

Yay 10 years! :D

Aethlyn
Brutor Tribe
Minmatar Republic
#9 - 2012-03-08 14:16:26 UTC
Would love the change. :)

Looking for more thoughts? Follow me on Twitter.

Nalha Saldana
Aliastra
Gallente Federation
#10 - 2012-03-08 14:50:47 UTC
malaire wrote:
Nalha Saldana wrote:
I totally agree with this, the market competition in eve needs to be bigger then it is because the values barely change when people undercut a 100 times with 0.01.
What if you instead add a limit to how small change you can make? Like 1% or 0.5% so you dont hurt the cheapest things while still making a decent impact on the really expensive stuff. Sure you could get around this by remaking the order but that would cost you many isk instead.

That wouldn't work.

I could just update my order 1% to "wrong" direction, then 5 minutes later update to be just below you.

i.e.: I have 100,000 ISK sell order, you make 99,999 ISK sell order. I update my order to 101,000 ISK and then 5 minutes later I update to 99,998 ISK.

Would be even easier with 2 orders. A is lowest, B is 1% away. If someone makes better order I swap them: B is updated to be best, A is updated to be 1% from best order.

i.e.: I have 100,000 ISK sell order and 101,000 ISK sell order. You make 99,999 ISK sell order. I update my 2nd order to 99,998 ISK and my 1st order to 101,000 ISK.


Hmm this is true but what if you combine these suggestions by making it a bit more expensive to change them so double changes hurts the wallet a bit.
Azure Moonlight
Atomic Core Industries and Science
#11 - 2012-03-09 07:19:02 UTC  |  Edited by: Azure Moonlight
Nalha Saldana wrote:
malaire wrote:
Nalha Saldana wrote:
I totally agree with this, the market competition in eve needs to be bigger then it is because the values barely change when people undercut a 100 times with 0.01.
What if you instead add a limit to how small change you can make? Like 1% or 0.5% so you dont hurt the cheapest things while still making a decent impact on the really expensive stuff. Sure you could get around this by remaking the order but that would cost you many isk instead.

That wouldn't work.

I could just update my order 1% to "wrong" direction, then 5 minutes later update to be just below you.

i.e.: I have 100,000 ISK sell order, you make 99,999 ISK sell order. I update my order to 101,000 ISK and then 5 minutes later I update to 99,998 ISK.

Would be even easier with 2 orders. A is lowest, B is 1% away. If someone makes better order I swap them: B is updated to be best, A is updated to be 1% from best order.

i.e.: I have 100,000 ISK sell order and 101,000 ISK sell order. You make 99,999 ISK sell order. I update my 2nd order to 99,998 ISK and my 1st order to 101,000 ISK.


Hmm this is true but what if you combine these suggestions by making it a bit more expensive to change them so double changes hurts the wallet a bit.


It would still be very static and with a fixed fee you just change the numbers. For an order of several hundred million 10k for example is nothing. Besides the need to double adjust orders to stay competitive will only benefit the bots once again. More clickfest.

Yay 10 years! :D

Flyberius
F'n'F Inc
#12 - 2012-03-09 16:47:39 UTC
I am new to Trading in general but I see the point you are trying to make.

I usually only get a few hours to actively update my orders each day and it is during this time that I meet most of my orders. As a result the modifications I make to my orders happen quite frequently during these hours. Loosing this ability would mean a far more cautious approach to the market for me.

Obviously with everyone being charged in the same it may reduce the amount of 0.01 ISKing going on, but it is definitely going to have an effect on the market over all. I think some research and testing should need to be done into whether this would be a good or a bad thing.
Callic Veratar
#13 - 2012-03-09 17:06:07 UTC
How about this:

Modifying a market order costs the exact same as relisting. Add a new skill, "Market Manipulation" or whatever. Each level of Market Manipulation reduces the cost of modifying market orders by 15%.

At level 5, relisting costs 25% of the original list price.
Muul Udonii
THORN Syndicate
Northern Coalition.
#14 - 2012-03-16 01:01:13 UTC
What a terrible idea. Thie would mean it is worth more financially to leave an order up for 90 days and hope it sells eventualy than modify it.

As it is I think the charges are too high for making and modifying market orders. I will absolutely not support anything trying to make it more expensive.

If I buy something in Jita, and move it to 0.0 I have to sell at 1% above jita just to break even, not including transport costs.

If I am constantly adjusting prices to stay competitive, this would make it completely unprofitable to trade, supply lines would break down and the game would stagnate.

So yeah, terrible idea.
Azure Moonlight
Atomic Core Industries and Science
#15 - 2012-03-16 12:29:11 UTC
This idea is not to hurt trade, but to make it more enjoyable. The percentage suggestions arent fixed numbers, so if you feel they are too high make a lower suggestion and explain why it fits.

Im sure you agree the situation nowadays only benefits bots, that can adjust hundreds of orders within seconds and undergo any players offer by 0.01 ISK every five minutes for practically no charge (100 ISK really means nothing).
Such a game mechanic doesnt encourage trade and espacially not across regions. It just discourages players who try to enter a market with 0.01 ISK wars going on.
For a human player such a thing is totally dumb in my opinion.

Yay 10 years! :D

Simi Kusoni
HelloKittyFanclub
#16 - 2012-03-16 15:01:45 UTC
To be fair they aren't always bots, I was running four buy orders on something yesterday and undercutting people by .01 for most of the day. This is a bit of a douche thing to do, but it was being done a human being. And why should I not benefit from being at my computer, actively monitoring my buy/sell orders?

And besides, adding a large tax to modifying your order means every time someone undercuts you, or every time a new person comes along, its going to cut into your margins. That would make it pretty hard to place sell/buy orders on stock that is rapidly fluctuating in price.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Fango Mango
University of Caille
Gallente Federation
#17 - 2012-03-16 19:13:09 UTC
This idea will only encourage bots . . .

The most effective way to operate with that market rule is to create small orders and re-list when your order sells.

Bots are very good at doing this, humans are not . . .


Suppose you want to list 100 units at 1 Million per unit.

Bots will counter by selling up a sell order for 1 unit a .01isk below you. As soon as that order sells they relist.

If you want to update your order to be the lowest it will cost you 100x what it costs the bot to move their order.


Perhaps we should just scream and shout until CCP does the minimal amount of work it would take to identify trading bots based on usage pattern.


-FM
Simi Kusoni
HelloKittyFanclub
#18 - 2012-03-16 19:19:21 UTC
Fango Mango wrote:
Perhaps we should just scream and shout until CCP does the minimal amount of work it would take to identify trading bots based on usage pattern.


-FM

I'm not sure that would be as easy as you might think. Eve has some pretty obsessive players, who just go through their list and update orders one by one.

Not to mention how easy it would introduce an element of human behavior to bots, from randomizing the time between refreshing orders to randomizing the amount they are refreshed by. If I was writing a market bot I'd have it randomly do pretty much everything I do, it's not like my behavior when using the market is particularly complicated to emulate.

If they can introduce "human mode" or whatever the hell they call it to the anomalies bots, to try and get around automated detection, then I'm assuming it could be done very easily and with greater success to the market bots.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

bornaa
GRiD.
#19 - 2012-03-16 19:27:02 UTC
Fango Mango wrote:
This idea will only encourage bots . . .

The most effective way to operate with that market rule is to create small orders and re-list when your order sells.

Bots are very good at doing this, humans are not . . .


Suppose you want to list 100 units at 1 Million per unit.

Bots will counter by selling up a sell order for 1 unit a .01isk below you. As soon as that order sells they relist.

If you want to update your order to be the lowest it will cost you 100x what it costs the bot to move their order.


Perhaps we should just scream and shout until CCP does the minimal amount of work it would take to identify trading bots based on usage pattern.


-FM


But that way it would reduce botts number of market slots that it can use for different products.
So one bott could operate of few times less products or botter would need to make more botts to do the same job.
So, or there would be few times smaller number of bott orders or CCP would get more money for same job that botts make. (win/win situation)

I support this idea.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#20 - 2012-03-17 10:32:03 UTC
The way I see it the best way to make this even for human players against bots is to show the player which orders have been undercut in their wallet (colour coding that entry), provided that they would be able to see that region's market.

As it is the advantage that bots have on the market is being able to check their orders constantly. Now that's something that somebody who is excessively compulsive will do but it's unnecessarily click-festy (that's a technical term) and the action to decision (or choice) ratio is too high. By that I mean you can make one decision/choice and take hundreds of clicks to implement it.

Bots are good at repeating tasks and implementing a choice (the current mechanics favour them here) but they are terrible at making intelligent decisions. Put the focus of gameplay on to the decision instead of the repetition and bots will be at a disadvantage.
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