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Player Features and Ideas Discussion

 
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UI tweak for tracking multiple targets

Author
Anax Mandari
Bacon.
#1 - 2012-03-08 00:25:15 UTC
Just a simple tweak that I thought of while salvaging the aftermath of a mission. When you highlight a locked target, it gets the little spinny arrows, allowing you to match the target in your bar to the ship in space. What would be really handy is to also have a mark of some kind show up on the modules that are currently acting on that target. I've lost count of the number of times I've turned off the wrong tractor when salvaging because I forgot whether the third one over was locked onto the wreck at 600m or the wreck at 17km. In combat, when you might be in a command or logistics ship tasked with keeping ships alive, not knowing which repair is on which of your allies, turning off the wrong remote repair could spell doom for a ship in your fleet, and not wanting to turn off any of them in case you get the wrong one might keep you from moving a remote repair from someone who's fine to someone who's under heavy fire and needs patching up.

I've thought about a few ways to do this, but I think marking numbers on all the module icons next to targets would get too cluttered. Something simple would be best - for example, when you select a target, it gets highlighted by the spinning arrows, and a similar small triangle appears under whichever modules are currently acting on it. Something like this quick mockup that I just made.