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Small gang, lowsec setup

Author
karina wolf
State War Academy
Caldari State
#1 - 2012-03-07 23:18:13 UTC
Alright so, heres a little challenge for u guys, were looking for some input about a 4man low-sec gang

Its meant for roaming semi-busy system and occationaly stop to camp, so it gta be able To survive under gateguns, be able to stop atleast cruisers and ofc some ship synergy

The budget is 200mill per ship, cheaper is better

So far we tried 3x armor, dualweb canes with a tackle proteus but its to easily avoidable and cumbersome

All the pilots Are 50m sp or more and can fly almost anything.
Tinu Moorhsum
Random Events
#2 - 2012-03-08 00:55:14 UTC
karina wolf wrote:
Alright so, heres a little challenge for u guys, were looking for some input about a 4man low-sec gang

Its meant for roaming semi-busy system and occationaly stop to camp, so it gta be able To survive under gateguns, be able to stop atleast cruisers and ofc some ship synergy

The budget is 200mill per ship, cheaper is better

So far we tried 3x armor, dualweb canes with a tackle proteus but its to easily avoidable and cumbersome

All the pilots Are 50m sp or more and can fly almost anything.


The following is what we used to use in Egghelende for working around the gates:

1) You'll need a tackle ship that can tank gate guns long enough to stop whatever comes through. What we used for this in low-sec was a phobos with 4x sensor boosters and sensor boost rigs . The infinite point is also nice for catching ships with stabs and with remote sensor boosting on top of it all you can even catch pods. The down side is you need to armor tank it. You can try a shield hictor but with limited slots for sensor boosting you won't be able to catch most of the fast frigates. Gate tanking ability is about 4 min and you have to be keep rep drones out from the domi in case it gets primaried.

so that's 1

For the other three, I would personally try this:

1x neut domi with a passive shield tank, 3 neuts, two nos's and 1 RR shield repper. You also really need 100mn mwd. Pilot needs to micro-manage cap so no f1-f2-f3 mission runners for this job. The only fitting I have is for a Domi Navy version but it tanks gate guns infinitely. If you want to go on the cheap then try to fit what you can on a normal domi. You should be able to make it fit. The thing is, with anything that's heavy enough to tank the gate guns you're going to need an answer for kiting. and active tanked T3's. Hence the need for the neuts. You obviously can't use the curse/pilgrim around gate guns and the bhaalgorn, while the perfect ship for this job, is far too expensive and too irresistible of a target for others.

1x passive fit shield Mymidon with mwd, web, scram and RR. You'll need it for finishing off small stuff that the domi neuted. This is what we used. The Myrmidon is the most forgiving BC for working around gates. We used to fit ours with artillery guns (650's) because at the time blasters sucked beyond belief and rails are pure fail in web range. You might also consider autocannons or revisit blasters now that theyv'e been rebalanced. We didn't use them but maybe they'll work better for your puposes.

1x dps. A Rokh, Tempest or Maelstrom. We used to just go with the kitchen sink for dps but if you want a coordinated gang then should go with a high-alpha shield tanker. Don't forget your RR if you're going to be close. Otherwise fit for snipe and keep it safe.

This isn't the only thing that works for low-sec but I know for a fact that it works... at least it did before the uber-tanking 100mn-AB T3 cruisers came along and defined the new win-machine for low-sec. IIRC we made something like 340 kills in one month just camping around Egghelende with this and that didn't include the large number of pod's we took out. We even kept the odd pod as a "pet" and bumped them away from the gate and left them pointed until they decided to self destruct. Adding insult to injury :) I know... we were nasty.

Btw, what we lost most of were Myrmidons followed by the odd Phobos and you're crazy if you use something like this without at least one *good* scout who has good probing skills. I would also keep this fleet well away from the 100mn fit T3's.

T-
Simi Kusoni
HelloKittyFanclub
#3 - 2012-03-08 03:44:57 UTC
I'm guessing your issue with the canes and Proteus was stuff getting back to gate? Obvious question, but the Prot is using a faction scram right?

Best setup IMHO would be Prot with faction scram, maybe a huginn and then your canes. Maybe get the canes to use remote sebos on the Prot and huginn.

Also, if you ever do go up a bit in fleet cost, Proteus and Lokis make an epic team. Two of them and a few RR domis/myrms/tempests will kill anything. We also used to have an offgrid booster, but again if you're limited on numbers probably better having everything on grid.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Vordak Kallager
Descendance.
GoonSwarm.
#4 - 2012-03-08 03:55:18 UTC
You might have a lot of fun with 4 RR battleships, depending on the standard local activity of wherever you are roaming. Tempests, Dominix and Megathrons work well for that.

If you just want to catch everything you see instead of engaging fleets you find, you could try a web Loki w/ Faction Point (nothing should be getting back to gate very easily with that) along with some DPS. Drakes or Canes or something. You could also substitute the Loki for an Ashimmu or Vigilant for keeping stuff in one place.

Sa souvraya niende misain ye.

Simi Kusoni
HelloKittyFanclub
#5 - 2012-03-08 04:05:34 UTC
Vordak Kallager wrote:
You might have a lot of fun with 4 RR battleships, depending on the standard local activity of wherever you are roaming. Tempests, Dominix and Megathrons work well for that.

If you just want to catch everything you see instead of engaging fleets you find, you could try a web Loki w/ Faction Point (nothing should be getting back to gate very easily with that) along with some DPS. Drakes or Canes or something. You could also substitute the Loki for an Ashimmu or Vigilant for keeping stuff in one place.

Actually I fly a loki, some stuff will still get back with only 3 BCs helping you :) like nano drakes etc.

Fraction scram lachesis/arazu/proteus and a loki/rapier/huginn is the only combo I've found that allows you to stop almost everything. Lachesis is also fun with tornados, point at range and insta pop stuff. Dunno how well it works with 3 tornados but you could probably kill most stuff before you have to warp off.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Tinu Moorhsum
Random Events
#6 - 2012-03-08 06:00:06 UTC
Simi Kusoni wrote:
[quote=Vordak Kallager]

Fraction scram lachesis/arazu/proteus and a loki/rapier/huginn is the only combo I've found that allows you to stop almost everything. Lachesis is also fun with tornados, point at range and insta pop stuff. Dunno how well it works with 3 tornados but you could probably kill most stuff before you have to warp off.


I think the OP was talking about low-sec. Recons don't tank well enough to endure gate guns for long.

In order to tank low-sec gate guns you need a ship that can tank 350dps plus whatever the other guy might be shooting at you for about a min. 350dps is what gate guns do and they switch every 30 seconds to a different target. If you're unlucky you get hit twice in a row (and that actually happens quite often) so you need to take it for 1min before you get a break. There are some tricks to manage the aggro a bit but that's the ballpark constraint you need to plan for.

If you totally pimped out a Lachesis it *might* survive for a min if nothing too big jumped through the gate, but the phobos is a better tackler for low-sec and especially on the budget the OP mentioned. A Huggin or rapier certainly can't do it, even if it were pimped out. The just don't have the tank.

T-
Simi Kusoni
HelloKittyFanclub
#7 - 2012-03-08 06:20:44 UTC
Tinu Moorhsum wrote:
I think the OP was talking about low-sec. Recons don't tank well enough to endure gate guns for long.

In order to tank low-sec gate guns you need a ship that can tank 350dps plus whatever the other guy might be shooting at you for about a min. 350dps is what gate guns do and they switch every 30 seconds to a different target. If you're unlucky you get hit twice in a row (and that actually happens quite often) so you need to take it for 1min before you get a break. There are some tricks to manage the aggro a bit but that's the ballpark constraint you need to plan for.

If you totally pimped out a Lachesis it *might* survive for a min if nothing too big jumped through the gate, but the phobos is a better tackler for low-sec and especially on the budget the OP mentioned. A Huggin or rapier certainly can't do it, even if it were pimped out. The just don't have the tank.

T-

I know, I lived in low sec for a very long time :) And you can use a huginn because I've done it Lol You can use rapiers, arazus and falcons too if you stay aligned and you're in a large gang, since the guns are unlikely to cycle onto you. But yeah, they are best just for single target gate ganks rather than an all out small gang brawls on a gate.

Anyway, as I said T3s are better especially for a small gang due to the EHP, but for a tight price recons are pretty much the only other ships that have the bonuses that you need for a "good" gate camp. Phobos is nice if you're going after ships that are warp core stabbed to hell, or mastodons, but beyond that in low sec it's just a low dps battlecruiser and most targets will still just burn back to gate before you kill them.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

karina wolf
State War Academy
Caldari State
#8 - 2012-03-08 06:21:36 UTC
Thx for the replies so far guys .

The phobos tackler gang seems funny, might give it a try tonight ;-)

Yes we obiously disscussed (and tried) using rapier and lachesis but the 20.000ehp tank is way too low for the sentryguns.
Perhaps if u run a 1x schimi with rapier and 2x welp canes, that sounds lame enoughatleast


Sry for bad post, Ill reply more detailed after work. (ipad writing is a pain)
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#9 - 2012-03-08 07:07:02 UTC  |  Edited by: Deen Wispa
Loki won't do since Karina asked for a 200M budget per ship. So how bout this setup that helps with both roaming and semi-camping.

-Armor Fleet Stabber with faction point as fast tackle on gate or in a regular fight
-Myrm or Armor Cane with remote Sebo for the FIS
-Oneiros to rep the ships taking sentry fire or logi during regular fights
-Deimos, Zealot, or Ishtar for additional damage dealer

High Five. Yeah! C'est La Eve .

Simi Kusoni
HelloKittyFanclub
#10 - 2012-03-08 07:37:05 UTC
karina wolf wrote:
lachesis but the 20.000ehp tank

Heh the tank isn't that bad Lol

Quote:
[Lachesis, Heavy F*cking Tackle]
Power Diagnostic System II
Power Diagnostic System II
Damage Control II

Invulnerability Field II
Photon Scattering Field II
Warp Disruptor II
Large Shield Extender II
Large Shield Extender II
Experimental 10MN MicroWarpdrive
True Sansha Warp Scrambler

Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

Hornet EC-300 x8

51k EHP tank with dual points :) Replace the warp disruptor with another invuln and you'll have 65k EHP and 186 Defence. Overheated without boosts faction scram reaches 27k, and you have 337.5mm scan res without remote sebos on you or quafe Lol

Fine, it's still not good enough to solo tank gate gates, but it's enough to stay alive if you have a few RR domis/tempests/myrmidons with you :) Or, if you're ganking a solo target it'll easily last long enough to land on gate, wait for decloak and kill them. So long as you stay aligned out and warp at the first sign of a tarp anyway Lol

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Tinu Moorhsum
Random Events
#11 - 2012-03-08 14:51:23 UTC  |  Edited by: Tinu Moorhsum
Simi Kusoni wrote:
karina wolf wrote:
lachesis but the 20.000ehp tank

Heh the tank isn't that bad Lol
....snip....

Fine, it's still not good enough to solo tank gate gates, but it's enough to stay alive if you have a few RR domis/tempests/myrmidons with you :) Or, if you're ganking a solo target it'll easily last long enough to land on gate, wait for decloak and kill them. So long as you stay aligned out and warp at the first sign of a tarp anyway Lol


I think you're still not quite listening to the op. He's working with a 4 man gang. If you have a big gang and you *might* have to tank gate guns for 30 seconds then ok.... it will probably stay alive, but in a 4 man gang the chance that your lachesis will get baked by the sentry guns is pretty high.

Also, I guess it depends on what you're trying to catch, but this setup will never catch anything frigate sized. The Lach simply doesn't lock fast enough. The idea I posted before about the phobos costs about the same as this, has a better tank and a pre-boost scan res of >1500. In addition, it can lock down targets that are stabbed. Remember, no bubbles in low-sec so you either point it before it warps you miss it entirely.

In a larger gang you'll be looking for larger targets and then the Lachesis (which is oke to point cruiser sized and larger prey) will probably do the job. It can also stay well out of tackle range which can be handy ... But for a 4 man gang they're going to need to catch whatever they can and be happy with AF's and a lot of transports and cloaky haulers who think they don't need a scout.... and for that you need insta-lock. Nothing less will do.

@ Karina, you might want to just test out using a logi before you get on the field with it. IIRC gate guns used to attack logistics ships in low-sec when they repped their fleet mates (might not if you're all in the same corp). I'm not sure if they've changed that mechanic (yet) but from what I can remember it was a major pain in the patoosh to work with logis around sentry guns. That's why I was suggesting RR instead.

T-
Roosterton
Sebiestor Tribe
Minmatar Republic
#12 - 2012-03-08 15:50:05 UTC  |  Edited by: Roosterton
Quote:
in a 4 man gang the chance that your lachesis will get baked by the sentry guns is pretty high.


A single sentry gun does 176 DPS. That means total sentry DPS on a gate is 352.

352 DPS*30 seconds = 10,560 damage.
The fit in question has 51,000 EHP.

In other words; he'll be fine for more than long enough for the guns to switch targets.
karina wolf
State War Academy
Caldari State
#13 - 2012-03-08 16:07:51 UTC
Deen Wispa wrote:
Loki won't do since Karina asked for a 200M budget per ship. So how bout this setup that helps with both roaming and semi-camping.

-Armor Fleet Stabber with faction point as fast tackle on gate or in a regular fight
-Myrm or Armor Cane with remote Sebo for the FIS
-Oneiros to rep the ships taking sentry fire or logi during regular fights
-Deimos, Zealot, or Ishtar for additional damage dealer



I quite like this theory, from the top of my head i cant really improve atleast.

-Dont have eve access atm since both kids awake, how fast is. Armor sfi?
Any specific reason why armor over shields?

Is it doable to tank up a retri or hawk to do fast tackle and rely on logistic to keep alive?

Thx for the replies
Simi Kusoni
HelloKittyFanclub
#14 - 2012-03-08 18:36:08 UTC
Tinu Moorhsum wrote:
I think you're still not quite listening to the op. He's working with a 4 man gang. If you have a big gang and you *might* have to tank gate guns for 30 seconds then ok.... it will probably stay alive, but in a 4 man gang the chance that your lachesis will get baked by the sentry guns is pretty high.

It won't "probably" stay alive, it will stay alive. Especially if you're just toasting a single target, and especially if you have RR BS/BCs with you. With some spidering domis or myrms a few T2 recons will stay alive easily even against fleets due to their high resists, and they mean you can engage at range. Just make sure the RR ships have ECCM fitted.

65k EHP is 4k less than a max skilled armor hurricane. Since it's in low sec chuck in some cheap kva/kya implants which you aren't going to lose, and you can get the EHP to match an armor hurricane, only you'll have 200+ DPS passive recharge.

This isn't some crazy theory, I've used them myself in small gangs. As for it never catching anything frigate sized, that's why you have remote sensor boosters. Good luck killing a frigate with a Phobos, you know the infini-point doesn't shut down the MWD right?

Anyway, they aren't perfect, but as the OP says he's on a budget so they can't all be in T3s. And a HIC is really only useful against warp core bonus transports, against everything else it just becomes a low DPS sensor boosted tank. Recons will be able to get out faster, they can engage at greater range, they will cost ~60m less and they mean you will be able to kill almost everything that comes through.

Tinu Moorhsum wrote:
In a larger gang you'll be looking for larger targets and then the Lachesis (which is oke to point cruiser sized and larger prey) will probably do the job. It can also stay well out of tackle range which can be handy ... But for a 4 man gang they're going to need to catch whatever they can and be happy with AF's and a lot of transports and cloaky haulers who think they don't need a scout.... and for that you need insta-lock. Nothing less will do.

You can't kill a cloaky hauler by boosting your scan res, I used to have a 4k scan res T3 for killing interceptors and... well, everything. You still can't kill cloaky haulers because of the way Eve's one second ticks work, the only way to kill them is to litter the gate and once you've done that anything that can lock them in <5 seconds will do.

Tinu Moorhsum wrote:
IIRC gate guns used to attack logistics ships in low-sec when they repped their fleet mates (might not if you're all in the same corp).

If you rep something, and they have GCC or -5 SS, you will get gate gun aggro. A solo logistics ship will die, you need multiple logistics or buffer RR ships for logistics to be viable.

Also, I just read through that. Sorry if I sound abrupt, I'm not trying to be rude, I just ran out of cigarettes so I'm slowly going insane Lol

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Tinu Moorhsum
Random Events
#15 - 2012-03-09 02:37:48 UTC  |  Edited by: Tinu Moorhsum
Simi Kusoni wrote:


Anyway, they aren't perfect, but as the OP says he's on a budget so they can't all be in T3s. And a HIC is really only useful against warp core bonus transports, against everything else it just becomes a low DPS sensor boosted tank. Recons will be able to get out faster, they can engage at greater range, they will cost ~60m less and they mean you will be able to kill almost everything that comes through.



Well... what works works. I think what we have right here is a discussion about more than one way to skin a cat. I would still prefer the hictor because you can boost it's sensor resolution well over 2k. Like I said, it can catch the small and/or stabbed stuff whereas the Lachesis won't but if you don't care about that then a point is a point on some level.

Quote:

You can't kill a cloaky hauler by boosting your scan res, I used to have a 4k scan res T3 for killing interceptors and... well, everything. You still can't kill cloaky haulers because of the way Eve's one second ticks work, the only way to kill them is to litter the gate and once you've done that anything that can lock them in <5 seconds will do.

You're right about that. There are only two ways I've seen it done. Using a dramiel to uncloak the buggers (other interceptors don't seem to be quick enough for some reason... or maybe our dram pilot was just better at it than the others) or getting lucky on a fail-click from the pilot flying it. We always went for them because fail clicks and uncloaks happen more often than you think ;)

T-
karina wolf
State War Academy
Caldari State
#16 - 2012-03-09 06:07:23 UTC
Well last night 3 of us went out to fool around (4th beign busy) and after readig this thread the tackler of us just went out and bought himself a broadsword witch he overtanked beyond belief..

The other 2 of us had some armor canes in witch we just removed one web and replaced it with a remote sebo

One cane on either side of the gate with the broadsword below, all of us 10-12km from gate, resulted in most ppl landing in webrange so the hic could infiniti point and the canes got their 2seconds to lock and apply webs.

Also with all of us in a different pounce spot 2000km off gate so all could warp to 10 and land in correct spots , almost looked professional hehe
So thats the campy part taken care of with the hic, now just gotta compliment it..

Thanks for all the ideas and try to keep an healthy disscussion
Derkata
#17 - 2012-03-09 20:54:53 UTC
karina wolf wrote:
Well last night 3 of us went out to fool around (4th beign busy) and after readig this thread the tackler of us just went out and bought himself a broadsword witch he overtanked beyond belief..

The other 2 of us had some armor canes in witch we just removed one web and replaced it with a remote sebo

One cane on either side of the gate with the broadsword below, all of us 10-12km from gate, resulted in most ppl landing in webrange so the hic could infiniti point and the canes got their 2seconds to lock and apply webs.

Also with all of us in a different pounce spot 2000km off gate so all could warp to 10 and land in correct spots , almost looked professional hehe
So thats the campy part taken care of with the hic, now just gotta compliment it..

Thanks for all the ideas and try to keep an healthy disscussion


You went with a shield tanked HIC? How many SeBo's did you get on it with your tank? I think the idea was to use an armor HIC so you could have all SeBo's in the mid slots. What kind of lock time does your broadsword get alone?
karina wolf
State War Academy
Caldari State
#18 - 2012-03-10 07:44:31 UTC  |  Edited by: karina wolf
Derkata wrote:
You went with a shield tanked HIC? How many SeBo's did you get on it with your tank? I think the idea was to use an armor HIC so you could have all SeBo's in the mid slots. What kind of lock time does your broadsword get alone?



Why yes we did, the 600dps passivetank is just awesomesauce, the hic has a single sebo while the others use 1remote sebo, it push him into 1100-1200mm scan res..

Also we tried a little new twist again last night, since i love flying the curse (and holyhell they only cost around 129mill for the hull these days) i fitted up my very first armor curse..ill link the fit later but im acctually pleasantly surprised by its performance.

alittle wall of text inc since i wanna post the fits, feel free to flame all u want :)


The armor canes fitted like so..
Quote:
[Hurricane, armor canes]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II

Linked Sensor Network, Scan Resolution
Stasis Webifier II
Stasis Webifier II
Experimental 10MN MicroWarpdrive I

220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
Medium Energy Neutralizer II
Medium Energy Neutralizer II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x5


The armor curse, and ye i know its no NOS on it
Quote:
[Curse, the armor curse]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Experimental 10MN MicroWarpdrive I
Tracking Disruptor II, Optimal Range Disruption
Tracking Disruptor II, Optimal Range Disruption
Medium Capacitor Booster II, Navy Cap Booster 400
F-23 Reciprocal Sensor Cluster Link, Scan Resolution
F-23 Reciprocal Sensor Cluster Link, Scan Resolution

Medium Energy Neutralizer II
Medium Energy Neutralizer II
Small Energy Neutralizer II
Small Energy Neutralizer II
Improved Cloaking Device II

Medium Ancillary Current Router I
Medium Trimark Armor Pump I


Medium Armor Maintenance Bot I x5
Warrior II x5
Hornet EC-300 x5
Hammerhead II x5



and the broadsword is simply fitted for just grabbing hold of stuff...
Quote:
[Broadsword, tackle tank]
Damage Control II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Sensor Booster II, Scan Resolution
Experimental 10MN MicroWarpdrive I
Invulnerability Field II
Invulnerability Field II
Large Shield Extender II
Large Shield Extender II

Warp Disruption Field Generator I, Focused Warp Disruption
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I