These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

supper limited account for EVE online (as "Free to Play" ish)

Author
simukz
#1 - 2012-03-07 18:04:47 UTC  |  Edited by: simukz
be and intellectual and read before you post a response to the title

Attention how about this after all post, limit pilot to ONLY to THE NOOB solar system Attention

Rules for the FtoP account:
  • What
  • - Why
    - LORE

  • no local
  • - barrier local scouts
    - because a pilot is not a capsuleer and he/she has no fluid routers access

  • acts as trial account (cant run multiple clients at once)
  • - barrier for scout alt
    - takes extreme focus for a single human to manage a spaceship a crew of 75 (NPC cruiser max crew)

  • restrict more skills, than trial account, and slower training time, and cap skill levels to 3 and some to 2
  • - barrier for alt
    - pilot has no spinal cord connections like capsuleers do, thus limiting them to amount of knowledge and learning rate

  • limit to Meta 0 items
  • - create a need for meta 0 items instead of it being salvageable material
    - meta 1+ items require a capsuleers nervous system connection for proper function

  • limit to frig, and destroyers (and maybe cruisers)
  • - give new players the feel of the game and if they want bigger, better, ship they must pay Twisted
    - managing a spaceship with a crew of 75 is not a simple task wen competing against capsuleer's instant reflex

  • can't place any buy orders
  • - prevent market alts
    - capsuleers have privileges that pilots dont have access to

  • no access to detail view of an item prices
  • - prevent market scouts
    - capsuleers have privileges that pilots dont have access to

  • when poded...... 1/3 of SPs are gone due to memory loss after being frozen in space
  • - give EVE a new profession
    - since pilot has no clone. his corps can be picked up by other players or few Days later by concord and reanimated

    when ready to go trail or paid
    pilot is then turned into a capsuleer and keeps gathered items and SPs

    Benefits?
  • a Free to play account will give some training to new players on how to manage training Q without the stress of not having skills in training Q during the trail
  • - prevent having a blow to the nuts, when wasting trial account time and then having to start over from scratch or never to try the game again
  • More ships to shoot at
  • possibly drastically increase the conversion rate from trial to paid
  • it will make it easier for a lot of ppl to get their friends to try EVE online

  • Attentionnew things added 3/8
    rules:
  • can not join player corp
  • can not create contracts
  • you cant go back from being a capsuleer to a ship captain

  • benefits:
  • prevent ghost accounts (the ones that we created and then created another one and forgot about the fist one that screwed up)

  • Attentionnew things added 4/27
  • no cyno skill
  • no directional scanner

  • there few more exploits possible that could not be limited by Skills, if you know any point them out....

    PS deleted some of the things that people were focusing on, and missing the point

    <<< read before you respond >>>

    Rico Minali
    The Scope
    Gallente Federation
    #2 - 2012-03-07 18:17:17 UTC
    No, sorry but I cant see any reason for this to exist,

    Trust me, I almost know what I'm doing.

    simukz
    #3 - 2012-03-07 18:49:54 UTC
    make it easier to convince more of friends to try the game

    <<< read before you respond >>>

    Velicitia
    XS Tech
    #4 - 2012-03-07 19:14:56 UTC
    It's your fault your friend didn't set skills -- you brought him into the game, you should have explained to him how to train.

    non-capsuleers are all NPCs. I.E. they have spent years in the navy, and have achieved such rank as to command a ship with hundreds (or thousands) of people beneath them.

    Assuming that this was to happen (it won't) ... new ships, with new stats would need to be introduced... e.g. "non-capsuleer Drake". These ships would end up being completely un-flyable against capsuleers. Sure, people who suck at being capsuleers might die ... but when was the last time a halfway decent capsuleer died to mission rats?

    EVERYTHING would be sub-par as to compared to being a capsuleer -- DPS, manoeuvreability, sublight speed, warp speed, tracking, targeting, powergrid, cpu, and any other variable that we can apply to the ship based on skills. Some of these are due to "we're plugged in to the ship" ... others, like speed are due to "normal" people not wanting to become part of the bulkhead (or liking warp flight -- there's something about being a capsuleer that makes warp less disorienting to us, at least that's what the books seem to imply).

    One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

    Tidurious
    Sebiestor Tribe
    Minmatar Republic
    #5 - 2012-03-07 19:19:47 UTC
    Um, no.

    This would be pointless. We have the 21 day free trial, that is all that is needed. If your friend was trying to learn to play the game in the course of the trial and couldn't figure out the skill queue, then two thing need to happen:

    1. He should find better friends who should actually HELP HIM, and
    2. He should probably focus on his education, because if he can't read the tutorial who tells him how to do it, then he needs to go back to middle school.

    Your idea suggests nothing that would benefit the game. F2P would find a way to be abused to hell, and wouldn't benefit anything in the long run, especially for the length of time it would take for the DEVs to implement this.
    simukz
    #6 - 2012-03-07 19:37:33 UTC  |  Edited by: simukz
    I have written an API web app that helps me track of skill Q and I see if he is training something or not and i kept bugging him (txt/call/skype) to add skills or give me his password so at least i could add skills for him.

    maybe he just did not care enough about the game to begin with...

    and he knew how to add skills...

    <<< read before you respond >>>

    Velicitia
    XS Tech
    #7 - 2012-03-07 22:47:41 UTC
    OK, so he didn't care about EVE ... move on.

    One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

    Skydell
    Bad Girl Posse
    #8 - 2012-03-07 22:58:55 UTC
    The trouble with a free to play EVE is, what happens when I cancel?

    I'm training Caldari Titan 5, it's in my Queue and cancel my Sub. Do I revert to free or just go inactive? Suppse they reduce SP gain by .5 I am still training Caldari Titan 5 and when it's done in either 4 months or 8 I load the account with a Plex and start a new level 5, rinse and repeat.

    In the old days it was called Ghost training and it was enough of a problem that CCP put a stop to it.
    kardjaval
    Curtana Joyeuse and Durendal Security
    #9 - 2012-03-07 23:19:52 UTC
    i got to agree with the other guys, the 21 day trial is sufficent time to try the game, and from a lore persepctive, non capsuleer ships, are crewed by hundreds, not 1.

    also, you say he f@#k up and didn't have skills cue because of real life problem i don't know about you, but when real lif eissues happen, i'm not gonna be worried about a game, you can create numerous 21 day trial invite, and 21 days is more than enough time to learn the game, having a f2p pilot, which has very unfair disadvantages is not the way to bring in more users, in fact, that would **** off more user and they would ragequit rather than give the game the trial it deserves.
    Aqriue
    Center for Advanced Studies
    Gallente Federation
    #10 - 2012-03-08 09:02:02 UTC
    Terrible idea. F2P is the worst ******* business model, crappy games with low quality outputs that people just throw money away at.

    And, how would you feel if someone scammed you for free? You invited someone into your corp and they ganked you, for free? They stole your assets for free? What restrictions would you need, because flying a frig for extended lengths of time is boring and I sure as hell don't want to see guys ganking hulks in cruisers or BC for free. Uhhh, would you not at least want the guy f*cking you over to pay a premium for it, even if you are losing (why do you think Goons mainly use only private members from their public forms and invite them to their corp....cause its safer for them duh!)

    So tl;dr - F2P is terrible business model, but smart since small invest reaps big wards for the developers. Additional micro transactions on the other hand, for small, non-huge advantages...thats ok (kind of like in CoH/V where you could by extra character slots...wasn't huge bonus feature since you could only play 1 at a time)
    simukz
    #11 - 2012-03-08 17:50:20 UTC  |  Edited by: simukz
    Skydell wrote:
    The trouble with a free to play EVE is, what happens when I cancel?

    I'm training Caldari Titan 5, it's in my Queue and cancel my Sub. Do I revert to free or just go inactive? Suppse they reduce SP gain by .5 I am still training Caldari Titan 5 and when it's done in either 4 months or 8 I load the account with a Plex and start a new level 5, rinse and repeat.

    In the old days it was called Ghost training and it was enough of a problem that CCP put a stop to it.


    you cant go back from being a capsuleer to a ship captain. wow i did not think i will need to explain that...

    you are limited to frigate and destroyers class ships and you are limited to level 3 for limited amount of skills. (did you read what i wrote?)

    <<< read before you respond >>>

    simukz
    #12 - 2012-03-08 18:03:47 UTC
    kardjaval wrote:
    i got to agree with the other guys, the 21 day trial is sufficent time to try the game, and from a lore persepctive, non capsuleer ships, are crewed by hundreds, not 1.

    also, you say he f@#k up and didn't have skills cue because of real life problem i don't know about you, but when real lif eissues happen, i'm not gonna be worried about a game, you can create numerous 21 day trial invite, and 21 days is more than enough time to learn the game, having a f2p pilot, which has very unfair disadvantages is not the way to bring in more users, in fact, that would **** off more user and they would ragequit rather than give the game the trial it deserves.


    but by one captain...

    but we get these ghost characters, by restarting trials... i have restarted mine, one of my friends restarted his...
    i am sure you know few more who tried the game more than twice...

    well said "give the game the trial it deserves" i like that... next friend i am going to try to get into the game, i will not send an invite until he seriously commits and asks me for invite. You need dedication to play this game. when we had no training Q; that was dedication to it's core setting an alarm to wake up at 3am to add a skill... and these f!@# nuts cant even add skills to training Q...

    <<< read before you respond >>>

    Vertisce Soritenshi
    The Scope
    Gallente Federation
    #13 - 2012-03-08 18:10:35 UTC  |  Edited by: Vertisce Soritenshi
    Yes...a F2P model that acts as an extended trial is a great idea. This is the best way to get more players into the game. EvE is NOT the kind of game that you can do a 14, 21 or 60 day trial on and expect people to get it right away. An F2P model of some sort would alleviate this and the OP's way of doing it is sound.

    If you didn't bother to read his post and misinterpreted something then you are an idiot and should read his post. If you can't think of a reason as to why to do a F2P model then you need to try thinking.

    Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

    Feligast
    Brutor Tribe
    Minmatar Republic
    #14 - 2012-03-08 21:17:47 UTC
    Invite friend
    buy friend PLEX
    trade in station to friend
    have friend activate PLEX
    F2P account!

    Buy him one every month until he gets on his feet and can do it himself. Problem solved.
    simukz
    #15 - 2012-03-08 22:41:09 UTC
    Feligast wrote:
    Invite friend
    buy friend PLEX
    trade in station to friend
    have friend activate PLEX
    F2P account!

    Buy him one every month until he gets on his feet and can do it himself. Problem solved.


    you can do that if you are EVE rich...
    I have done it twice where I would pay $ for first month for them because back in the day before the option of plex you would 30 days added to my account for which i would have to bay anyways. but this is not about me and me trying to get my friends to play,

    This post is about reducing ghost capsuleers, and increasing numbers of players who convert from trial to paid, and increase the numbers of players willing to try this epic game...

    <<< read before you respond >>>

    Himnos Altar
    An Errant Venture
    #16 - 2012-04-26 11:39:31 UTC  |  Edited by: Himnos Altar
    simukz wrote:
    I was reading "Templar One" (one of the eve novels) and they mention a dude who was not a capsuleer and was piloting a drake. So in LORE seance there are pilots who are not capsuleers. And combined with my experience with trying to get new players into the game, topping it of with what i have heard on one of the podcast (been a while dont remember which), idea started to brew in my head of a Free to Play account for EVE.

    Rules for the FtoP account:
  • What
  • - Why
    - LORE

  • no local
  • - barrier local scouts
    - because a pilot is not a capsuleer and he/she has no fluid routers access

  • acts as trial account (cant run multiple clients at once)
  • - barrier for scout alt
    - takes extreme focus for a single human to manage a spaceship a crew of 75 (NPC cruiser max crew)

  • restrict more skills, than trial account, and slower training time, and cap skill levels to 3 and some to 2
  • - barrier for alt
    - pilot has no spinal cord connections like capsuleers do, thus limiting them to amount of knowledge and learning rate

  • limit to Meta 0 items
  • - create a need for meta 0 items instead of it being salvageable material
    - meta 1+ items require a capsuleers nervous system connection for proper function

  • limit to frig, and destroyers (and maybe cruisers)
  • - give new players the feel of the game and if they want bigger, better, ship they must pay Twisted
    - managing a spaceship with a crew of 75 is not a simple task wen competing against capsuleer's instant reflex

  • can't place any buy orders
  • - prevent market alts
    - capsuleers have privileges that pilots dont have access to

  • no access to detail view of an item prices
  • - prevent market scouts
    - capsuleers have privileges that pilots dont have access to

  • when poded...... 1/3 of SPs are gone due to memory loss after being frozen in space
  • - give EVE a new profession
    - since pilot has no clone. his corps can be picked up by other players or few Days later by concord and reanimated

    when ready to go trail or paid
    pilot is then turned into a capsuleer and keeps gathered items and SPs

    Benefits?
  • a Free to play account will give some training to new players on how to manage training Q without the stress of not having skills in training Q during the trail
  • - prevent having a blow to the nuts, when wasting trial account time and then having to start over from scratch or never to try the game again
  • More ships to shoot at
  • possibly drastically increase the conversion rate from trial to paid
  • it will make it easier for a lot of ppl to get their friends to try EVE online

  • Attentionnew things added 3/8
    rules:
  • can not join player corp
  • can not create contracts
  • you cant go back from being a capsuleer to a ship captain

  • benefits:
  • prevent ghost accounts (the ones that we created and then created another one and forgot about the fist one that screwed up)

  • ignore this part... ppl keep missing the point of this post. (leaving it at the bottom so other post would make seance) Evil
    I have recently given a trial invite to a friend who seemed genuinely interested about the game. But he f#$!ed with training Q, he wasted the entire trial time not training skills and not logging on to the game because of some RL issues.


    Add "Cannot undock" and "Cannot use Market" and "cannot use skills" and "cannot chat with non-f2p eggers" and it looks fine to me.

    Roll

    you mention LORE up at the top there. how the hell does this fit into lore?
    Tchulen
    Trumpets and Bookmarks
    #17 - 2012-04-26 15:08:00 UTC
    Reiterating an already rubbished idea doesn't suddenly make it good.

    Veronica Kerrigan
    VKCorp 2.0
    #18 - 2012-04-26 16:34:09 UTC
    hell, 60 days is way too much to learn the game. By 60 days I was flying a hurricane in nullsec with Republic Alliance. Admittedly I was flying it very poorly, and no idea what I was doing, but I knew the mechanics and I knew that support skills were important, even if I didn't know WHICH ones I needed. 21 day trial is enough, as long as the person does a little research before they jump right in.
    FloppieTheBanjoClown
    Arcana Imperii Ltd.
    #19 - 2012-04-26 16:38:39 UTC
    21 day buddy account plus 30-day plex (you give your friend a plex with which to subscribe, and you get a plex in return) and they have 51 days to figure out whether they like the game or not. That's plenty of time to decide whether you want to stick with the game.

    Founding member of the Belligerent Undesirables movement.

    Zyress
    Caldari Provisions
    Caldari State
    #20 - 2012-04-26 17:28:14 UTC
    Posting in another loser free to play thread. No!
    12Next page