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How to fly a machariel without cap stability?

Author
fcosta
#1 - 2012-03-07 12:50:06 UTC
Hi guys

So, i need a bit of advice. Being caldari, i took the normal caldari way , going from drake, to raven, to navy raven and finaly to the standart fit Golem with the 2 t2 rigs (Large Rocket Fuel Cache Partition II ; Large Hydraulic Bay Thrusters II)
and 3 tp wich i am flying now , with the ocasional use of a HM Tengu.

Since i moved to minmatar space with some friends, i got a machariel wich is still waiting to be fitted, because everybody tells me it needs to be cap stable and have a Gist X Type X Large Shield booster and that kind of crap. Shocked

Well... i was never a fan of cap stability and DO NOT have the isk for that booster. So i was wondering if anyone has some pointers in order to fly an efficient mission mach without being bankrupt.

I allready have 4 faction gyros and 2 CN Invuls. Sorry for the bad english.

Any toughts? Thx
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#2 - 2012-03-07 13:09:37 UTC
Mach should never be a cap stable mission ship. You nerf way too much dmg and tank out of it in order to get it stable.

Fill the low's with tracking and gyro's

For the booster, if your on a budget, the Pith C-Type is nice for the cost (its what i use)

For the rest of my tank i have 2 faction mission hardners (usually only use it against Angel anyways) and 1 invul.

I also perma keep a 100mn micro on it just because its a Mach, it likes to go fast.

For rigs, if you want omni tank, use shield rigs, personally, i have CCC's so i can jump into slightly larger piles of crap.

A Damage Control 2 is also rather helpful as it does not have the stacking penalty and significantly increases your EHP for those times you get too deep...

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

mxzf
Shovel Bros
#3 - 2012-03-07 13:14:44 UTC
You tank/fly it pretty much the same way that you would your Golem/CNR/Raven; fit a big shield booster, pulse it to fill up your shields, kill all the NPCs to reduce the incoming DPS.
Liam Mirren
#4 - 2012-03-07 14:05:06 UTC  |  Edited by: Liam Mirren
People telling you a lvl 4 mission ship should be cap stable are, for lack of a better description, fcking morons. People can ofcourse choose to be cap stable because they're lazy, perhaps new to the game or because they have to AFK at the most weird moments, but stating that mission runners in general ought to be stable is idiocy. Especially ships which don't use cap for their dps (ie not lasers or hybrids) have it silly easy. There's 2 ways of working with unstable fits;


1) learning that cap recharge isn't linear, it peaks at 25-30% while dropping like a brick below 25% and not being very good above 50%. So what you do is rep till you hit 25% cap, stop and let your shield go down while your cap gets back up, once you hit 40-45% cap again you start repping, etc etc. This ensures the best cap recharge and thus the best sustained tank.. Also note that shields follow the same recharge curve so if you really want to you can even ride the recharge wave for both shield and cap, making it more efficient.

2) use a cap booster, that means you only use one slot instead of mids, lows and rigs meaning you free up those slots for more dps and tank focus.


When you start to get used to it and combine both these options you'll stop eating booster 800's like candy and will need less and less of them to a point where you'll only need them in those "oh crap" moments. It's a bit different for ships which use lasers or hybrids but it follows the same logic. In this specific case: Mach pisses so much dps that you'll hardly have to tank anyway.

Fitting wise have a look at this, nothing terribly expensive but it works fine and any more pimping is entirely optional. Many people opt to use sentries as it looks great in EFT but on a fast moving ship that benefits from closing the distance to targets using stationary sentries is a bit counter productive. Apart from that, drone dps is so silly compared to its turret dps that having to wait for your drones to actually nibble their way through targets gets annoying, so you just give it 1-2 volleys and the target is dead... much quicker.


[Machariel, LVL 4 - Angels]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

100MN Afterburner II
Caldari Navy X-Large Shield Booster
Invulnerability Field II
Explosion Dampening Field II
Heavy Capacitor Booster II, Cap Booster 800

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Small Tractor Beam I

[empty rig slot]
Large Ionic Field Projector I
Large Projectile Burst Aerator II


Berserker II x4
Warrior II x5

Excellence is not a skill, it's an attitude.

Arazel Chainfire
Aliastra
Gallente Federation
#5 - 2012-03-07 14:09:12 UTC
I'll be completely honest... I'm a cheapskate and successfully flew a mach with 1 large shield booster, 1 100mn AB, and 3 hardeners, all of it t2. Lows were 4 gyro's and 3 TE. Rigs were a t2 burst areator and the one that does 25% additional sensor range (forgot the name of it). Successfully managed to complete all missions with that fit. Faction just isn't necessary for that boat, but if you do want it the thing to faction is the gank, not the tank.

-Arazel
FT Diomedes
The Graduates
#6 - 2012-03-07 14:13:00 UTC
It's not that hard to make a mission fit that is cap stable enough to be easy - and without using every slot on the ship. This one has ample DPS and plenty of tank for Level 4. I use sentries because sitting still isn't a problem for this ship, even though one can significantly increase the tanking amount just by moving. If I feel the need to move, the 5x light drones can take care of stuff:


[Machariel, Machariel]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Domination Tracking Enhancer
Domination Tracking Enhancer
Domination Tracking Enhancer
Damage Control II

Republic Fleet 100MN Afterburner
Gist B-Type Large Shield Booster
Shield Boost Amplifier II
Photon Scattering Field II
Invulnerability Field II

800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Heavy Nosferatu II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Bouncer II x4
Warrior II x5

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Ira Infernus
Knights-of-Cydonia
#7 - 2012-03-07 14:35:07 UTC
Before I refitted my mach for incursions I used to fly something along the lines of;

Lows
4x domination gyros
3x domination tracking enhancers

Mids
Gist X-type 100mn Afterburner
2x Caldari Navy Invulnerability fields
1x Gist C-type X-L Booster
1x Shadow Serpentis Tracking Computer

Highs
7x 800mm Repeating Artillery II (RF Ammo)
1x Auto targeter (for laziness)

Rigs
1 Large Capacitor Control Circuit
1 Large Polycarb
1 Large Projectile Metastasis

Drones of your choice.


I Think it has about 3-5 mins of cap, goes insanely fast, does an insane amount of damage and always hits well.



If you are going fast you dont have to tank as much, and if you are doing as much DPS as you should, well, dead things dont shoot back ;)

Whoever is telling you to be capstab is an idiot, dont listen to them (crapstab is a terrible idea on almost any ship for PvE)
Sexy Cakes
Have A Seat
#8 - 2012-03-07 15:34:12 UTC
Liam Mirren wrote:
People telling you a lvl 4 mission ship should be cap stable are, for lack of a better description, fcking morons.


QFT

Not today spaghetti.

Andrea Griffin
#9 - 2012-03-07 15:49:36 UTC
Sexy Cakes wrote:
Liam Mirren wrote:
People telling you a lvl 4 mission ship should be cap stable are, for lack of a better description, fcking morons.
QFT
Quoted again for truth. Learn to love the cap booster.
Darthewok
Perkone
Caldari State
#10 - 2012-03-07 16:09:03 UTC  |  Edited by: Darthewok
Andrea Griffin wrote:
Learn to love the cap booster.


Nothing against cap boosters. However, disconnects do occur.
Anyone had that happen with a cap booster ship? Will the cap booster and tank stay on?
Will the ship warp out safely? What are the mechanics now?
And if you lose your missioning ship due to disconnect can you petition successfully for it back?
Important things to consider with multibillion ISK ships and fits.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Liam Mirren
#11 - 2012-03-07 16:58:44 UTC
Darthewok wrote:
Nothing against cap boosters. However, disconnects do occur.
Anyone had that happen with a cap booster ship? Will the cap booster and tank stay on?
Will the ship warp out safely? What are the mechanics now?
And if you lose your missioning ship due to disconnect can you petition successfully for it back?
Important things to consider with multibillion ISK ships and fits.



yup
yup, yup
even with a cap booster setup you generally have more than 2 mins of cap anyway which is more than enough to do Ewarp. Assuming you run your shield booster ofcourse
nope
true, still the chance of DCs is very low and even if then you have a good chance to be fine. In the mean time you do missions a lot faster because of choosing to not be stable.

Excellence is not a skill, it's an attitude.

fcosta
#12 - 2012-03-07 18:58:38 UTC  |  Edited by: fcosta
Thx for the great reply's guys. keep those fits comming cuz i'm going to a trade hub to fit the mack.Big smile


By the way will a pith B-Type work ??

And on another subject, will a vargur be better for missioning in angel space?
Zhilia Mann
Tide Way Out Productions
#13 - 2012-03-07 20:58:26 UTC
You want more fits? No problem. I've been told this is too expensive before but it's also not that much compared to what's already been posted in the thread so... shrug.

Standard fit for most missions:


[Machariel, my mach]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Gyrostabilizer II

Domination X-Large Shield Booster
Invulnerability Field II
Invulnerability Field II
Shield Boost Amplifier II
Core C-Type 100MN Afterburner

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
Small Tractor Beam II

Large Projectile Burst Aerator II
Large Core Defence Capacitor Safeguard I
[empty rig slot]

For blitzing Smash the Supplier and Dread Pirate Scarlet:


[Machariel, my mach arties]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Reactor Control Unit II

Domination X-Large Shield Booster
Invulnerability Field II
Invulnerability Field II
Shield Boost Amplifier II
Core C-Type 100MN Afterburner

1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
1400mm Howitzer Artillery II, EMP L
[empty high slot]

Large Projectile Burst Aerator II
Large Core Defence Capacitor Safeguard I
[empty rig slot]

When I need more speed I'll change out the AB for a MWD (depending on model, this requires dropping the tractor beam, which is fine when you outrun it by that much).

I started with a Heavy Capacitor Booster II instead of the SBA; the SBA is just plain better.

A Pith booster will work for you. In fact, it's overkill.
Cindy Marco
Sebiestor Tribe
Minmatar Republic
#14 - 2012-03-07 21:06:24 UTC  |  Edited by: Cindy Marco
A cap stable pve ship, is a badly fit ship. You have to give up damage mods/tracking mods etc to get there. Or buy expensive mods that make you a prime ganking target.

You don't have to tank the entire DPS of a mission/belt for the entire length of the fight. You just have to tank it till you blow up enough ships to bring the dps down. And damage/tracking will let you do that while your making more isk/hr because your killing stuff faster.
Isan'na
Ministry of War
Amarr Empire
#15 - 2012-03-07 21:09:35 UTC
I can testify that the fit that Liam posted works beautifully. I've done it with a T2 shield booster and 2 invulns for practically every mission - a faction tank is just additional OHSHI- tank if you screw up, but a bit of creative overheating has the same effect. If you want, you can swap the ionic projector for a Core Defense Capacitor Safeguard, which reduces the cap need for shield boosting.
MadMuppet
Critical Mass Inc
#16 - 2012-03-07 21:26:33 UTC  |  Edited by: MadMuppet
EDIT: looked up what I was using.

Having been one of those 'cap stable f-ing morons' for a long time I finally stopped being completely cheap and bought a couple lower priced -type items for my Machariel (I think I spent 400mil on them combined maybe less).


[Machariel, current]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Photon Scattering Field II
Heat Dissipation Field II
Gist-C-Type 100MN Afterburner
Gist-B-Type Large Shield Booster
Cap Recharger II

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Drone Link Augmentor I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

With my skills I am not cap stable, but I have 20 minutes of cap to play with (which is enough to know if something is going wrong or not to GTFO or fight yourself out if you screw up and get scrammed). I usually run two mission specific hardeners, but if unsure of what I will run in to I throw in two Invuls and swap our a Gyro for a Flux Coil (which puts me back at Cap Stable)

The more I play though the more I find I turn off the AB to the point I an considering going over to a MWD instead just to deal with range needs. That or drop the Cap Recharger for a Tracking computer.

I could put a lot more money in to this thing and get all the other neat toys, but I just fly it for isk for other projects.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

fcosta
#17 - 2012-03-07 21:53:05 UTC
thx guys , you rockBlink
stoicfaux
#18 - 2012-03-08 01:41:38 UTC  |  Edited by: stoicfaux
If you're blitzing missions, you really don't need much cap. I was averaging about ~6.5 minutes per mission on average without cherry picking missions. http://eve.battleclinic.com/loadout/58393-Machariel-Level-4-Blitzer-MWD-Web-EW-Drones-Minmatar-Space.html

Vargur is also a good ship. Its drawbacks compared to the Mach are slower speed, slower lock time, it's not really practical to mount an MWD, and slower align times. Its advantages over the Mach are cheap ammo (only 4 guns,) easy to tank, cheaper hull, and cheaper to fit. Also the Mach is huge* so it occasionally gets hung up on acceleration gates.



* The Mach is huge because it is mostly hollow which makes it buoyant in Eve's submarine physics. Things that float really want to float "up" but since there is no "up" in space, the Mach becomes the equivalent of an ADD/ADHD child strung out on meth stuffed into a straight jacket and forced to lie still on a bed of nails. This "is buoyant but not allowed to be buoyant" pensive energy is what gives the Mach its great agility and speed.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Tenga Halaris
Galactic Traders Union
#19 - 2012-03-08 12:55:18 UTC
You can start here:

[Machariel, Mach PvE AC]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Pith C-Type X-Large Shield Booster
Shield Boost Amplifier II
Photon Scattering Field II
Invulnerability Field II
Heavy Capacitor Booster II, Cap Booster 800

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Small Tractor Beam II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Anti-Thermal Screen Reinforcer I


Hobgoblin II x5
Garde II x4

Massive tank for this kind of DPS ship to get used to cap management. Also relatively cheap fit with a good boost. Pith c-types are pretty cheap.



A superfast setup which requires very good skills (char and tactics) and really shines when equipped with +5 dmg and tracking imps:


[Machariel, Mach PvE AC]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Gist B-Type X-Large Shield Booster
Pithum C-Type Invulnerability Field
Pith B-Type Photon Scattering Field
Gist X-Type 100MN MicroWarpdrive
Heavy Capacitor Booster II, Navy Cap Booster 800

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Small Tractor Beam II

Large Anti-Thermal Screen Reinforcer I
Large Projectile Burst Aerator II
[empty rig slot]


Hobgoblin II x5
Ogre II x5

Expensive ****, but nice DPS. You should know what you do, when you fly this, it's close to the edge.
Daniel Plain
Doomheim
#20 - 2012-03-08 14:27:36 UTC
Sexy Cakes wrote:
Liam Mirren wrote:
People telling you a lvl 4 mission ship should be cap stable are, for lack of a better description, fcking morons.


QFT


just driving the point home. the only justification for flying cap stable in l4s is when you want to be able to just get up and go away for 10 minutes mid mission.

I should buy an Ishtar.

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