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Warning Forums are going to Explode. New Dev Blog on Skill Training and Ship Balance.

First post
Author
Nick Bison
Bison Industrial Inc
#101 - 2012-03-07 02:55:06 UTC
Shogun Archer wrote:
Keen Fallsword wrote:


I will quit this game if this happen. F U Very Much

no comments ....



Oh the power the whiners wield. This is a new tactic...


Just once I wish all these "whine first, think later" people would really ragequit !

Nothing clever at this time.

Soporo
#102 - 2012-03-07 02:55:20 UTC  |  Edited by: Soporo
Quote:
Giving roles to lower tier ships, reworking and balancing ships, adding new specializations, and breathing new life into this old universe! I can't see anything wrong here.



Yeah, this sounds great, let's see what the implementation is like. Edit: new life would better served by more space, more npc space, bettter and more LowSuck, etc.,imo.

As for the other...

YOU WANT TO MAKE CAPITALS EASIER TO GET INTO AND SUBCAPS HARDER TO GET INTO?! ROFL!

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken

Docter Daniel Jackson
Fleetworks Training
#103 - 2012-03-07 03:00:27 UTC
Keen Fallsword wrote:
AT FIRST PLACE CCP YOU SHOULD MAKE ALL RACES PLAYABLE !!!! YOU HAVE SO UNBALNACED RACES AND WANT TO MAKE THIS GAME EVEN WORST ?

YOU ARE REBALANCING GALLENTE (and you cant even done this fu...ing simple thing) AND THEY STILL SUCKS. AND NOW YOU WANT ADD RACIALS SKILLS ??? THINK YOU MORRONS !!!


You cant balance this game as it is now and you just started another stupid idea ... you are stupid ...

I will quit this game if this happen. F U Very Much

no comments ....


If your that unhappy, why dont u leave right now? ow wait because ur like ever other gamer ur cry but never leave.
Keen Fallsword
Skyway Patrol
#104 - 2012-03-07 03:03:48 UTC
Docter Daniel Jackson wrote:
Keen Fallsword wrote:
AT FIRST PLACE CCP YOU SHOULD MAKE ALL RACES PLAYABLE !!!! YOU HAVE SO UNBALNACED RACES AND WANT TO MAKE THIS GAME EVEN WORST ?

YOU ARE REBALANCING GALLENTE (and you cant even done this fu...ing simple thing) AND THEY STILL SUCKS. AND NOW YOU WANT ADD RACIALS SKILLS ??? THINK YOU MORRONS !!!


You cant balance this game as it is now and you just started another stupid idea ... you are stupid ...

I will quit this game if this happen. F U Very Much

no comments ....


If your that unhappy, why dont u leave right now? ow wait because ur like ever other gamer ur cry but never leave.


Well not really i had break 7 m Im back few months now.
Keen Fallsword
Skyway Patrol
#105 - 2012-03-07 03:06:12 UTC
Nick Bison wrote:
Shogun Archer wrote:
Keen Fallsword wrote:


I will quit this game if this happen. F U Very Much

no comments ....



Oh the power the whiners wield. This is a new tactic...


Just once I wish all these "whine first, think later" people would really ragequit !



You will see another wave soon. No worries ! Just chill and be ready all world will be yours !!
Shogun Archer
Garoun Investment Bank
Gallente Federation
#106 - 2012-03-07 03:15:24 UTC
Keen Fallsword wrote:
Nick Bison wrote:
Shogun Archer wrote:
Keen Fallsword wrote:


I will quit this game if this happen. F U Very Much

no comments ....



Oh the power the whiners wield. This is a new tactic...


Just once I wish all these "whine first, think later" people would really ragequit !



You will see another wave soon. No worries ! Just chill and be ready all world will be yours !!



Awesome !

If you run into more than 2 a**holes in a day, you should probably look in the mirror.

Roll Sizzle Beef
Space Mutiny
#107 - 2012-03-07 03:15:24 UTC
Soporo wrote:

YOU WANT TO MAKE CAPITALS EASIER TO GET INTO AND SUBCAPS HARDER TO GET INTO?! ROFL!


Yeah because they wont add shield skills to increase that lost training time...
Or have skills to make the old subcaps useful for bitter vets... oh wait...

CCP Ytterbium wrote:

reducing training requirements for various ship classes is not a side-effect we are necessarily happy with. That is why we want to introduce new skills, tied with the new concept of ship lines...

Removing the tier system makes it significantly easier for us to balance ships, as there is no more artificial barrier dictating ship attributes...

...groups vessels into easily identifiable lines for each race and allow us to add new skills to support them.

Ariel Dawn
State War Academy
Caldari State
#108 - 2012-03-07 03:18:34 UTC
These changes by CPP make sense. Removing tiers is a great thing and will bring lots of new options to EVE if done properly.

I don't understand why people complain; there's plenty of opportunity to train up BC/Destroyer to 5 should you want to do so. CCP said you'll be able to fly every ship you can fly currently anyway.

Having 5 steps (Frig Dest Cruiser BC BS) instead of 3 gives CCP room to significantly flesh out Destroyers and BCs, especially with the abolishment of tiers. AKA probably more ships to come in the future.
Tippia
Sunshine and Lollipops
#109 - 2012-03-07 03:19:20 UTC
Excellent change. A move away from the brainless “durr… bigger is better” and towards a more intelligent selection of ships where you pick the right ship for the task, even among the T1s. The transition will be messy, sure, but it will be for the better (and I'm not being affected in any way… so yay for being nerf-proof P). This will smarten up the game considerably.

The only ever-so-slight worry is the reduced requirement for caps, but the only real change this will make is that it will be a bit easier to create a supercap-parking alt. Big deal.

Soporo
#110 - 2012-03-07 03:31:33 UTC
The Ship Lines idea sounds interesting, but...

•Bombardment ships: provide heavy fire support to pin the enemy down with constant barrage of ordnance. Have great damage and range, average defense and mobility. Can be compared to artillery. EVE examples: Raven, Drake, caracal.

That statement makes no sense to me.

How do you "pin down" someone with delayed damage dps, or any kinda dps for that matter, in EVE?
True, irl artillery tends to pin down units in land warfare because, well: painfull, hot, sharp, flying sh*t and concussions are wreaking havoc all over. In EVE though?

PS: No one (with a clue) ever called Cruise great damage or even very good damage, but maybe that will change, eh? Feel free to halve Cruise range and add some more dps+ expl velocity and radius, we won't mind.

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken

Stella SGP
#111 - 2012-03-07 03:35:48 UTC
The changes does not have to happen all at once. When CCP has finalized the changes, assuming it is whats been said in the Dev Blog, then -

Step 1 - Release new skill several months in advance while giving out 1 free remap. This gives players the option to start training them early.

Step 2 - On release day, reduce the skills requirements and bonus for T2 Destroyers and T2 Battlecruisers to Racial Frigate 5 and Racial Cruiser 5 respectively, previously requiring Destroyers and Battlecruisers Level 5. Leaving Command Ships and Interdictors skill bonus as it is. While reimbursing trained SPs in Destroyers and Battlecruisers skill.

Step 3 - After several more months, then finalize the proposed changes to the new skill requirements for T2 Destroyers and T2 Battlecruisers, requiring level 5 in the new Racial Destroyers and Racial Battlecruisers skill.

This method maybe a long drawn one, but CCP does not have to give out any free SPs, which I'm totally against. Also, I'm not too concerned about T1 Destroyers or T1 Battlecruisers as training the new Racial skills to level 4 doesn't take long anyway.
Doc Fury
Furious Enterprises
#112 - 2012-03-07 03:36:20 UTC  |  Edited by: Doc Fury
Tippia wrote:
Excellent change. A move away from the brainless “durr… bigger is better” and towards a more intelligent selection of ships where you pick the right ship for the task, even among the T1s. The transition will be messy, sure, but it will be for the better (and I'm not being affected in any way… so yay for being nerf-proof P). This will smarten up the game considerably.

The only ever-so-slight worry is the reduced requirement for caps, but the only real change this will make is that it will be a bit easier to create a supercap-parking alt. Big deal.




Now that more specific info from CCP has come out, I am warming-up to this, I recant my original "dumbing down" statement Ugh.

I don't like the reduced requirements for caps, but I stay out of those parades :Capitals Online: . We'll see how messy the transition is, I can't wrap my head around exactly how to make that entirely fair, but I will be training up any deficient alts in the meantime, "just in case".

There's a million angry citizens looking down their tubes..at me.

Ladie Harlot
Viziam
Amarr Empire
#113 - 2012-03-07 03:50:11 UTC
Tippia wrote:
The only ever-so-slight worry is the reduced requirement for caps, but the only real change this will make is that it will be a bit easier to create a supercap-parking alt. Big deal.



Regular caps are awesome and I'd love to see it made easier for newer people to get into them. Hopefully the balance that out by making supercaps harder to get into (or just remove them).

The artist formerly known as Ladie Scarlet.

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#114 - 2012-03-07 04:02:55 UTC
Ladie Harlot wrote:
Tippia wrote:
The only ever-so-slight worry is the reduced requirement for caps, but the only real change this will make is that it will be a bit easier to create a supercap-parking alt. Big deal.



Regular caps are awesome and I'd love to see it made easier for newer people to get into them. Hopefully the balance that out by making supercaps harder to get into (or just remove them).

Woot... you just poasted non Anti-WIS related comment.
Thumbs!

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Ladie Harlot
Viziam
Amarr Empire
#115 - 2012-03-07 04:10:08 UTC
Grey Stormshadow wrote:
Ladie Harlot wrote:
Tippia wrote:
The only ever-so-slight worry is the reduced requirement for caps, but the only real change this will make is that it will be a bit easier to create a supercap-parking alt. Big deal.



Regular caps are awesome and I'd love to see it made easier for newer people to get into them. Hopefully the balance that out by making supercaps harder to get into (or just remove them).

Woot... you just poasted non Anti-WIS related comment.
Thumbs!


I post about a lot things that aren't related to WiS. It just seems like I post a lot about Space Barbies because they need so much more guidance than most of the other populations within Eve.

The artist formerly known as Ladie Scarlet.

Jeyne Nhidar
#116 - 2012-03-07 04:57:05 UTC
Looks to me like the ones who are complaining about this are similar to the type of people who complained about switching from the horse-and-carriage to the automobile. Or from lanterns to light bulbs. Or from dail-up to cable/broadband. Okay, maybe not the last one.

It is an improvement, accept it and move on.

Alt.

Tippia
Sunshine and Lollipops
#117 - 2012-03-07 04:58:06 UTC
…also, I can't help noticing (and laughing at) how many people in the feedback thread seem to have completely forgotten about these things called “support skills” and “secondary prerequisites”. The last five pages (at the time of reading) are full of “onoz, new players have to train for 4× as long as vets! unfair!”, never mind that the bulk of the training time is not in the ship skills but in… well… everything else, and that some of that “everything else” is actually being removed.

Eg, removing the redundant prereqs (such as spaceship command appearing multiple times all over the place) on the trusty old Nighthawk we have the following prereq list:

Caldari Cruiser V (×5)
     Caldari Frigate IV (×2)
Command Ships I (×8)
     Battlecruisers V (×6)
     Warfare Link Specialist IV (×6)
          Leadership V (×1)
     Spaceship Command V (×1)
Heavy Assault Ship IV (×6)
     Assault Ships IV (×4)
          Engineering V (×1)
          Mechanic V (×1)
     Weapon Upgrades V (×2)
          Gunnery II (×1)

Under the new scheme, the [racial] battlecruisers skill will replace the [racial] cruiser skill, and you will have to train four of them (rank 6 skills, ogosh) to get all field CSes — onoz! Or is it…? What will the new prereq tree look like?

Caldari Battlecruiser V (×6)
     Caldari Cruiser IV (×5)
          Caldari Frigate IV (×2)
Command Ships I (×6)
     Warfare Link Specialist IV (×6)
          Leadership V (×1)
     Spaceship Command V (×1)

…and that's it. The key part of the prereq shuffle that seems to be overlooked by many is the removal of those cross-tier prerequisites — HACs no longer nead assault frigates; CSes no longer need HACs and Logi. So the poor newbie who now has to to train four battlecruiser skills instead of one, (that's 3 rank-6 skills or 4.6M SP) also doesn't have to train four cruiser skills to V (saving 3.3M SP by just taking them to lvl IV), and doesn't have to train HACs IV, AS IV, Engy V, Mech V, WU V (saving another 1.9M SP). All in all, those chunks cut out saves the new player 5,661,360 SP that he doesn't have to train compared to the current system, in exchange for having to train an additional 4,608,000 SP to get all four battlecruiser skills. It's been a while since I took a maths class, but I don't recall ever seeing “one million less” be the same as “four times more”.

And that's just for the field command ship side — never mind what happens if we include the fleet command bit and have to include all the Logi skills. The buff to the old adage of “specialise to catch up faster” is quite significant…
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#118 - 2012-03-07 05:12:42 UTC
Tippia wrote:
Excellent change. A move away from the brainless “durr… bigger is better” and towards a more intelligent selection of ships where you pick the right ship for the task, even among the T1s. The transition will be messy, sure, but it will be for the better (and I'm not being affected in any way… so yay for being nerf-proof P). This will smarten up the game considerably.

The only ever-so-slight worry is the reduced requirement for caps, but the only real change this will make is that it will be a bit easier to create a supercap-parking alt. Big deal.



Sums up my own sentiments perfectly. Not sure about the transition being too messy though, if and when this happens there should be well-advertised, functional plans in place to smooth the transition.

o/
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#119 - 2012-03-07 09:22:25 UTC
Ok but where is thee problem

CEO of Lanate Industries

Citizen of Solitude

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#120 - 2012-03-07 09:25:27 UTC
Akrasjel Lanate wrote:
Ok but where is thee problem


If you currently have BC5 it will take you 3 months to get back unless they give you all 4 racial BC5, which they have said they will do but :cpp: