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Louis's epic skill guide v1.1.

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Author
TheSmokingHertog
Julia's Interstellar Trade Emperium
#81 - 2013-07-22 04:56:40 UTC  |  Edited by: TheSmokingHertog
Nice checklist, always good to check your alts against.

The next skills I am missing on this list;

Trade*
Contracting**

*(makes it possible to sell some loot from starter missions on a higher price, newbies need isk, remember?)
** (if you are starting in game with a friend, and you want to swap stuff while the 1 or other is not online or in the same station, its needed, sidenote: Contracting needs Social LVL I)

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

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Mr Epeen
It's All About Me
#82 - 2013-07-22 17:44:30 UTC
Good list for a basic combat newb.

You might want to note in the section discussing remapping that due to the fact that your skill build is not focused, that remapping is not a good idea. In my opinion you should spend the first six months, while training the base skills, with the balanced attributes you started with.

I see too many people saying how unfair it is that they don't get more remaps after burning through all three in the fist few months.

A point should be made that saving your remaps until you are ready to focus train is the most efficient way to use that limited resource.

Mr Epeen Cool
Angello Etherion
Etherion Industries
#83 - 2013-07-22 20:16:54 UTC
Great guide, been really useful to me as a newbie.
Ronny Hugo
KarmaFleet
Goonswarm Federation
#84 - 2013-07-27 23:01:52 UTC  |  Edited by: Ronny Hugo
Mr Epeen wrote:
A point should be made that saving your remaps until you are ready to focus train is the most efficient way to use that limited resource.

Mr Epeen Cool

A like just for your signature XD

At OP: Good list. A really necessary skill though for amarr is the turret cap use skill to L4. It just has to be done for any ship except missiles boats or drone boats. I'm sure the other races has one or two completely necessary skills.

Off topic: I feel these listed skills are useless to the game experience, its like a 25% penalty to all attributes that you have until you have paid for a few months of subscription fees.
Aeana K
Republic Military School
Minmatar Republic
#85 - 2013-07-28 11:59:35 UTC
very nice work !!

It provides an outstanding, solid base. I wish I had this when I started.

Make now a "step 2" list, providing fitting upgrades, weapon skills etc.

that should be more challenging for you I think, but with the feddback help, I am sure the outcome will be as good as the "Step 1 list".

keep walking!
Dodgen Aziri
Eternal Technologies
#86 - 2013-07-28 15:57:29 UTC
Thanks for the guide man!
i have been playing on again off again for 8 years, 15mil SP and i loaded these recommends into evemon for my next skill ups and got 15 new entries and 12 days to get to your recommended level :D
J'Poll
School of Applied Knowledge
Caldari State
#87 - 2013-10-02 14:40:35 UTC
Louis. Maybe an idea to update the names of the skills now that CCP has changed the names of a lot of them. This so us lazy people can keep providing a link to this awesome guide.

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Barak Degre
Center for Advanced Studies
Gallente Federation
#88 - 2013-10-31 15:58:44 UTC
Awesome list!

Reading this has been really helpful as a new starter, having opened my account 3 days ago, even though I would suspect that, probably, when this guide was written certificates might have not been around, hence the need to give some direction.

If I could make a suggestion, maybe you could add some goals to the guide as, considering how long it takes to skill past a certain point, this looks to me to be a fairly "long range" skill up progression, it'll probably take months to get all those skill to 4.

I have spent the first couple of days mostly chasing skills, to give you some examples, I was given an afterburner, so I needed to learn the specific skills for that. I wanted a Salvager, so I went chasing those skills, same applies for a bunch of other tools. Now that I have the basics I was looking at a progression path, so what I did was to open all basic certificates that I could use, look at all the skills that I could learn and went on checking the prices.

I was surprised to see that most skills are fairly cheap and with about a million and a half I was able to buy all the skills in there with no prerequisites, I've put to train them all to level 1 and the result is that in the next 5 hours, instead of learning maybe another point in a skill or two, I will have about 20 different boosts in all sorts of fields, shields, tracking, range, capacitors and so on.

Due to that, you might want to point that, in the very short range, it should be viable goal to just buy them all and learn at least to level 1, then one could do some planning based on the path he choose to follow, but on average telling someone to learn whatever he can find to level 1 is something that can be done in a day and is cost affordable.

This should make the very first couple of days of a newbie way easier. Might be obvious for some, might not be so for others.