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Need Rx for chronic low DPS

Author
Jeyson Vicious
The Scope
Gallente Federation
#1 - 2012-03-06 03:44:37 UTC
I don't know if hybrids are just horrible or if I'm blatantly missing something.

I'm running around in a Hyperion and I gave my right arm to get six faction 425mms and one 250mm. I even put faction ammo in and my DPS doesn't pass 300 p/s. I see people all the time talking about fits with 1000+ DPS and I'm not even close.

I only have one Gunslinger implant, I know the ship has no bonus and my relevant gunnery skills like large hybrid and surgical strike, etc. are only at 3s and 4s, but I'm not just a handful of 5% bonus increases from hitting 1,000.

So is 300 turret DPS give or take normal outside of maxed skills and a 3 billion isk ship with implants and built in bonuses or do I just need to go back to playing checkers?
OfBalance
Caldari State
#2 - 2012-03-06 03:47:19 UTC  |  Edited by: OfBalance
Checkers.

Content: Hard to know since you haven't told us what ammo you're shooting, what range you're shooting, what the target(s) are, or really anything else pertinent besides the fact we should all be running locator agents on you asap since you ship will be a nice target.
stoicfaux
#3 - 2012-03-06 04:38:47 UTC
Are you using Magnetic Field Stabilizers? They improve damage and rate of fire.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

loki energon
Anasazi Wanderratter's Social Club
#4 - 2012-03-06 04:54:18 UTC
show us your fit, hard to tell whats wrong with the car if we cant open the hood

kill em all.

Klymer
Hedion University
Amarr Empire
#5 - 2012-03-06 05:34:43 UTC  |  Edited by: Klymer
Loading the character in question into http://eveboard.com/ so we can see exactly where your at with skills would be nice. I'd have to say its a combination of low skills, improper fit and not using magstabs without seeing your char or the fit. But....

Quote:
....

I'm running around in a Hyperion and I gave my right arm to get six faction 425mms and one 250mm

I know the ship has no bonus and my relevant gunnery skills like large hybrid and surgical strike, etc. are only at 3s and 4s,


First pick a weapon type and stick with it, that means for the Hype, 8 of the same weapon.

Second, the Hype does have a 5 percent damage bonus per level, so you will want BS 4.

Third, gunnery support skills at 3 = crappy dps
Jeyson Vicious
The Scope
Gallente Federation
#6 - 2012-03-06 05:42:56 UTC
Okay, here goes:

Hyperion

Dread Guristas 425mm Railgun (Navy Thorium Charge)
Dread Guristas 425mm Railgun (Navy Thorium Charge)
Dread Guristas 425mm Railgun (Navy Thorium Charge)
Dread Guristas 425mm Railgun (Navy Thorium Charge)
Dread Guristas 425mm Railgun (Navy Thorium Charge)
Dread Guristas 425mm Railgun (Navy Thorium Charge)
Vepas' Modified Dual 250mm Railgun (Caldari Navy Iridium Charge)
Republic Fleet Large Proton Smartbomb

100MN MicroWarpdrive
Heavy Electrochemical Cap Booster 1
Heavy Electrochemical Cap Booster 1
Empty
Empty

True Sansha Power Diagnostic System
True Sansha Power Diagnostic System
Reinforced Bulkheads II
Co-processor II
Large Armor Repairer II
Large Armor Repairer II

Auxiliary Nano Pump I
Nanobot Accelerator I
Capacitor Control Circuit I

This has my power grid at 98.9% and my CPU at 95.6%. But anyway, total DPS is 398.9. I have 4 tech 1 drones accounting for 161.6 of that, so only 237.3 is from turrets. Target range is 50-71km.

So with money spent in turrets and two Hardwires giving me a 5% and 3% damage multiplier I can't top 300 DPS from turrets. I don't have Large Hybrid or Railgun Specialization, but other skills are at 3 or 4. Going to 5 can't amount to that much more right?
Jeyson Vicious
The Scope
Gallente Federation
#7 - 2012-03-06 05:50:01 UTC
Jake Warbird
Republic Military School
Minmatar Republic
#8 - 2012-03-06 05:51:16 UTC  |  Edited by: Jake Warbird
From what I know
+3 Magstabs
-1 Repper
-1 Smartbomb
-1 Cap booster
-1 Reinforced bulkheads
+1 100mn WD/AB
Antimatter ammo.

Ofc,people here could offer more advice.

edit:Also more mission specific resists in the lows.
Tauranon
Weeesearch
CAStabouts
#9 - 2012-03-06 05:53:13 UTC
Its so awful it hurts the eyes.

DG are low fit requirement, low multiplier guns. thorium is mid range ammo, and is for mission purposes nearly long range ammo when fired from 425s - you will be using antimatter (preferably faction) a lot from 425s.

T2s have a higher damage mod AND access (for most players) 8% extra damage from the spec, and can when suitable, fire T2 ammo.


If you intend armor tanking, AND using 425s then you want to stay at range, you should need only 1 repper on a hyper, and you do not need bulkheads.

No mission ship needs 2 heavy boosters. I run 1 med on mine (thats enough to run 1 repper). If you are using a booster, you need an efficient tank, because you do not have the cargo space to bang away with 300 dps and run 2 reps for an entire mission. So you want 1 rep and armor resistance mods.
Veronica Kerrigan
Surgically Constructed L Feminist
#10 - 2012-03-06 05:58:14 UTC
Jeyson Vicious wrote:
Okay, here goes:

Hyperion

Dread Guristas 425mm Railgun (Navy Thorium Charge)
Dread Guristas 425mm Railgun (Navy Thorium Charge)
Dread Guristas 425mm Railgun (Navy Thorium Charge)
Dread Guristas 425mm Railgun (Navy Thorium Charge)
Dread Guristas 425mm Railgun (Navy Thorium Charge)
Dread Guristas 425mm Railgun (Navy Thorium Charge)
Vepas' Modified Dual 250mm Railgun (Caldari Navy Iridium Charge)
Republic Fleet Large Proton Smartbomb

100MN MicroWarpdrive
Heavy Electrochemical Cap Booster 1
Heavy Electrochemical Cap Booster 1
Empty
Empty

True Sansha Power Diagnostic System
True Sansha Power Diagnostic System
Reinforced Bulkheads II
Co-processor II
Large Armor Repairer II
Large Armor Repairer II

Auxiliary Nano Pump I
Nanobot Accelerator I
Capacitor Control Circuit I

This has my power grid at 98.9% and my CPU at 95.6%. But anyway, total DPS is 398.9. I have 4 tech 1 drones accounting for 161.6 of that, so only 237.3 is from turrets. Target range is 50-71km.

So with money spent in turrets and two Hardwires giving me a 5% and 3% damage multiplier I can't top 300 DPS from turrets. I don't have Large Hybrid or Railgun Specialization, but other skills are at 3 or 4. Going to 5 can't amount to that much more right?


Oh dear. This fit you have is extremely sub par. no armor resists, empty slots, hull tankingWhat?.
On a boat like the hyperion I would probably forsake the armor repair bonus (I am assuming something like lvl 4 missions here), and shield tank it to get more dps. The fit I cam up with was as follows:


[Hyperion, Hyperion PvE]
Co-Processor II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

X-Large C5-L Emergency Shield Overload I
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Ballistic Deflection Field II
Heat Dissipation Field II
Federation Navy Stasis Webifier

425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype Gauss Gun, Caldari Navy Antimatter Charge L

Large Core Defence Capacitor Safeguard I
Large Core Defence Capacitor Safeguard I
Large Core Defence Capacitor Safeguard I


Hammerhead II x5
Hobgoblin II x5
Warrior II x5

It puts out 834 dps at 47+49km range
Tanks around 400 Kinetic/Thermal damage
Cap lasts long enough.

I also recommend getting EFT (Eve fitting tool) to you can look at the numbers on a fit before you actually buy things
Jake Warbird
Republic Military School
Minmatar Republic
#11 - 2012-03-06 06:05:39 UTC
Veronica Kerrigan wrote:
Shield fit Hyp

Thats a nice fit. I should try it. Do you need a webber in there? Because I thought the 425's tracking would be useless at the ranges the webber works anyways.
Veronica Kerrigan
Surgically Constructed L Feminist
#12 - 2012-03-06 06:09:42 UTC
Jake Warbird wrote:
Veronica Kerrigan wrote:
Shield fit Hyp

Thats a nice fit. I should try it. Do you need a webber in there? Because I thought the 425's tracking would be useless at the ranges the webber works anyways.


I had it as a utility mid, decided on web for those pesky cruisers, but it could be something else. SBA pushes tank up a good bit, could be a tracking computer, or even an afterburner for missions with gates far away.
Jeyson Vicious
The Scope
Gallente Federation
#13 - 2012-03-06 06:11:15 UTC
You're right across the board. I scanned a site in a .4 system and got chased out almost immediately. Then I saw an armor fit suggestion so grabbed the rigs. And went from 250mm to the 425s. But now experimental ratting I notice I have trouble staying at range for long, then cap out trying to MWD back away to range and then have to use expensive cap boosters which take up all my cargo space.

So I guess I need to drop a cap, the bulkheads, get the other rigs, fix the ammo and keep on training on.

Funny, this game is like digital golf. It's hard to play just right and keeps you trying over and over. Thanks for the advice so far.
Jeyson Vicious
The Scope
Gallente Federation
#14 - 2012-03-06 06:13:19 UTC
Thanks Veronica. I will try that fit tomorrow.
Dhar'aul
Timberton Holdings
#15 - 2012-03-06 06:31:53 UTC
Jeyson Vicious wrote:
You're right across the board. I scanned a site in a .4 system


Jeyson Vicious wrote:
I scanned a site in a .4 system



Jeyson Vicious wrote:
a site in a .4 system


Jeyson Vicious wrote:
a .4 system



Oh my, what are you doing in lowsec with your apparent eve experience ? STAY IN 0.5+ SYSTEMS
Darthewok
Perkone
Caldari State
#16 - 2012-03-06 07:00:07 UTC
If you use EFT and right click your guns/drones you can see the impact of different levels of skills.
You can import your character's skills via API and compare the ship performance with all level 5 skills and yours to see the gap from skills.
If you don't have EFT (EVE Fitting Tool), just look for the thread in this forum.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Jacob Holland
Weyland-Vulcan Industries
#17 - 2012-03-06 09:09:46 UTC
First thing I'd say is that bigger is not better. The choice of the Hyperion in this case might be appropriate but you may be better off with a smaller, faster ship which can make better use of transversal and with smaller guns which will track more effectively.
As you're using a Smartbomb and seem to be tending towards an armour tank you might, if the battleship is the right choice then you might find the Megathron more effective - though as you only have four drones the larger drone bay won't have much benefit for you.

Second, the comment earlier about picking guns and sticking with them reflects the "dreadnaught" philosophy of naval warfare. the idea is that with a full rack of similar guns they will all be engaging the target equally well from the same moment. You can easily assess the ammunition you need, you can see when your guns are working and when they aren't and you can more easily define the tactics you need to apply in a given situation.
However... highest tier guns are not absolutely vital. They do more damage and have more range but, as above, you may find, particularly if you're having trouble with fittings, that running with a full rack of 350mm rails and a solid tank, mag stabs...etc is more effective than 425s and running out of PG (an extreme example).

Thirdly, others have pointed out the Reinforced Bulkheads and the lack of resist modules. As with weapons you can get better performance out of a focussed and specialised tank in general. There are applications where a mixed tank has value but they're generally quite niche and often designed to have a psychological effect primarily rather than a conventionally efficient effect.
Resists in particular are often underestimated because many other games put so much less focus on them than EVE. If you're dealing with (for example) NPCs which use lasers then the fitting of a single EM and a single Thermal active hardener will halve the damage you take on your tanking layer, that effectively doubles the number of hitpoints you have and simultaneously doubles the effect of your repair modules (in that a single rep cycle which would have countered (again for example) ten hostile shots will now counter twenty).

Fourthly, you have stated that you have four drones. Most likely the quickest route to boosting your output damage would be to train Drones [5]. That would give you 25% more drone damage immediately and unlock access to Drone Interfacing. A couple of levels of that will take less than a day of training and again significantly increase your drone damage output. It would also unlock access to Heavy Drone Operation and while Heavy Drones may not be appropriate for your needs, if they are they represent yet another significant damage increase.

Finally, a lot of people get obsessed by the numbers in the damage messages or with the DPS values listed in the fitting window or EFT whereas the true power of your ship is actually somewhere between the two. Application of your damage is a significant factor and while modules like Tracking Computers will not increase the DPS number in the fitting window they can make a big difference to your applied damage.

Brisco County
Deep Core Mining Inc.
Caldari State
#18 - 2012-03-06 10:16:25 UTC
The hyperion is my ratting ship of choice. Shamefully, not because it's the best but because it looks p cool.

You really shouldn't need a MWD for ratting. An afterburner is plenty of speed to keep everything but frigates at range, and you have a large drone bay to take care of them. I used to run with a web, but nothing ever got close enough to use it.

[Hyperion, New Setup 1]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Large Armor Repairer II
Dark Blood Armor Thermic Hardener
Armor Kinetic Hardener II
Energized Adaptive Nano Membrane II

Experimental 100MN Afterburner I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I


Hobgoblin II x5



The cap lasts 12 minutes according to EFT, but if you cycle the afterburner every once in a while you won't cap out. If you can't use T2 large rails (or if you are having trouble with grid), just use 350mm prototype gauss guns. Make sure you have 8 of the same turrets fitted. If you have trouble with tracking, you can swap out a MFS with a tracking enhancer.
Roime
Mea Culpa.
Shadow Cartel
#19 - 2012-03-06 10:24:54 UTC
Don't take a rail Hyperion to lowsec alone unless you know perfectly what you are doing. And when you know what you are doing, you don't fit it with faction guns and use it in PvE there. You were lucky to get out alive. Stick in hisec and use a Vexor Myrmidon until you train skills and learn the game

You really need the T2 large guns on a battleship to make it worthwhile. Also, train Rapid Firing, Surgical Strike and Controlled Bursts to at least IV for Gallente hybrid ships. They will increase your dps and cap life.

And what Jacob said, train drones if you want to fly Gallente.

.

ShahFluffers
Ice Fire Warriors
#20 - 2012-03-06 10:30:32 UTC
There is so much lol here.

Jeyson Vicious wrote:
I'm running around in a Hyperion and I gave my right arm to get six faction 425mms and one 250mm. I even put faction ammo in and my DPS doesn't pass 300 p/s. I see people all the time talking about fits with 1000+ DPS and I'm not even close.


FYI... when people talk about the "1000 DPS Hyperion" they are usually referring to the "Shield-Gank" fit for PvP.

[Highs]
Neutron Blaster Cannon II (Antimatter)
Neutron Blaster Cannon II (Antimatter)
Neutron Blaster Cannon II (Antimatter)
Neutron Blaster Cannon II (Antimatter)
Neutron Blaster Cannon II (Antimatter)
Neutron Blaster Cannon II (Antimatter)
Neutron Blaster Cannon II (Antimatter)
Neutron Blaster Cannon II (Antimatter)

[Mids]
Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
100 MN Microwarpdrive II
Warp Scrambler II

[Lows]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II
Tracking Enhancer II
Damage Control II

[Rigs]
Large Anti-EM Screen Reinforcer I
Large Core Defense Field Extender I
Large Core Defense Field Extender I

[Drones]
3x Ogre II
2x Hammerhead II

As you can see... this fit is not designed to take the sustained damage that a mission deals. Some of the others in this thread have given good advice concerning how to make a Hyperion work for missions... but, sadly, the Hype simply isn't very "efficient" at running missions.

My advice would be to sell it and either get a Megathron or (if you are willing to work on your drone skills for awhile) the Dominix... the latter of which is largely considered to be one of the "cheapo kings" of mission running.
The Ishtar is also an option if you do not enjoy the bulkiness of battleships.

Also... faction guns don't offer much more than Meta 4 T1 guns... and are outdamaged completely by T2 guns. Save your money and compare stats between different stuffs before you buy them in order to get the best performance out of your ISK.
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