These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

Wormhole Guide with Ship Fittings?

Author
Revolution Rising
Last-Light Holdings
#1 - 2012-03-06 01:04:03 UTC
Am looking for a good guide that might include recommended ship fittings for running particular sites.

We're just moving into a C2 and am trying to find sources of information. Some seem old and kind of vague others just don't have the information I'm after.

Any help appreciated! :)

.

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#2 - 2012-03-06 01:05:13 UTC
Revolution Rising wrote:
Am looking for a good guide that might include recommended ship fittings for running particular sites.

We're just moving into a C2 and am trying to find sources of information. Some seem old and kind of vague others just don't have the information I'm after.

Any help appreciated! :)


1 drake can solo a C2 with the occasional warping in and out depending on your skills. Two drakes can definitely duo any site in a C2.

I'm sure others will come in and post specific fits and/or guides

High Five. Yeah! C'est La Eve .

Revolution Rising
Last-Light Holdings
#3 - 2012-03-06 01:57:47 UTC
Yeah most of us can fit tengu's but personally because of cash I might start in a drake myself. Also need fits for drakes for recurits as we get them. We're just starting out, so any help with info would be appreciated.

(Probably should've put this in ships and fittings instead :\)

.

Thrawn Nostur
Impulsive Anarchy
#4 - 2012-03-06 03:40:23 UTC
Use drakes. Fully passive or active tanks work just fine. C2 sites are easy to run in drakes, so it might be hard to justify the high price tag of tengus, especially as you're just starting out.
Derath Ellecon
University of Caille
Gallente Federation
#5 - 2012-03-06 04:08:00 UTC
Thrawn Nostur wrote:
Use drakes. Fully passive or active tanks work just fine. C2 sites are easy to run in drakes, so it might be hard to justify the high price tag of tengus, especially as you're just starting out.


This.

Tengu is faster. And arguably more fun. But it is a risk/reward situation. Given the average isk of a C2 site, an average T2 drake will probably pay for itself in maybe 2-3 sites, depending on ribbon drops. A tengu a good bit more.
Revolution Rising
Last-Light Holdings
#6 - 2012-03-06 05:25:58 UTC  |  Edited by: Revolution Rising
Passive drake I can do npz. Thanks for the help there.
How much regen exactly is needed? Can I get some dps lows in there or does it all need to be regen.
Those kinds of specifics are kinda why I'm asking.

If anyone has any documentation on this kind of stuff (we'll want to escalate to better sites in future) feel free to share ;)

Thanks again.

.

Revolution Rising
Last-Light Holdings
#7 - 2012-03-06 05:33:36 UTC
221 regen
300dps with drones.
Enough ?

[Drake, C2 Passive]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Damage Control II

10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Shield Recharger II
Shield Recharger II
Shield Recharger II

Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
[empty high slot]

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Hobgoblin II x5

.

Whiteknight03
Trilon Industries and Exploration
#8 - 2012-03-06 09:32:36 UTC  |  Edited by: Whiteknight03
Revolution Rising wrote:
221 regen
300dps with drones.
Enough ?

[Drake, C2 Passive]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Damage Control II

10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Shield Recharger II
Shield Recharger II
Shield Recharger II

Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
[empty high slot]

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Hobgoblin II x5


Bad, Bad, Bad.
First off, there's no way you're doing 300 dps with that. All level V skills should put out 280 dps, and I doubt that someone with shield skills that bad has all level V missile skills + implants.
Shield Rechargers in your mids will pretty much always get you less recharge than resistance mods.
DCU gives you less recharge than another Shield Power Relay.
If you are only getting 220 dps recharge out of that abomination, your skills suck. All Lvl V clocks in at 486.

How to fix:
Rip out at least two of the shield rechargers, replace with resistance mods, probably EM/Thermal since those are your lowest resists. Switch to a meta ab if you need to save cap for active resist mods. Switch out a shield power relay and your DCU for 2 Ballistic control arrays. Switch the last recharger for an Invul Field, but note that this will make you somewhat cap unstable (10 minutes with my skills).

That results in an identical recharge rate, but an extra 100 dps with T1 missiles. Just a hint, meta 4 shield power relays give the same recharge rate bonus, but suck less cpu and less cap (Good for certain setups, or if you ever want to fly a Gila).
Obax Bannon
Caldari Provisions
Caldari State
#9 - 2012-03-06 11:36:11 UTC
[Drake, C3 Passive]

Shield Power Relay II
Shield Power Relay II
Ballistic Control System II
Ballistic Control System II

Invulnerability Field II
Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Shield Recharger II
Shield Recharger II

Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I

When we started in our C3 we ran sites with 2 drakes fitted like this without too much problem at all
I would imagine this would be fine in a C2 also
As per previous posts tho, Tengu's run through things alot more efficiently
Revolution Rising
Last-Light Holdings
#10 - 2012-03-06 20:59:51 UTC
Whiteknight03 wrote:


Bad, Bad, Bad.
First off, there's no way you're doing 300 dps with that. All level V skills should put out 280 dps, and I doubt that someone with shield skills that bad has all level V missile skills + implants.
Shield Rechargers in your mids will pretty much always get you less recharge than resistance mods.
DCU gives you less recharge than another Shield Power Relay.
If you are only getting 220 dps recharge out of that abomination, your skills suck. All Lvl V clocks in at 486.

How to fix:
Rip out at least two of the shield rechargers, replace with resistance mods, probably EM/Thermal since those are your lowest resists. Switch to a meta ab if you need to save cap for active resist mods. Switch out a shield power relay and your DCU for 2 Ballistic control arrays. Switch the last recharger for an Invul Field, but note that this will make you somewhat cap unstable (10 minutes with my skills).

That results in an identical recharge rate, but an extra 100 dps with T1 missiles. Just a hint, meta 4 shield power relays give the same recharge rate bonus, but suck less cpu and less cap (Good for certain setups, or if you ever want to fly a Gila).


Thanks for your input.
Resistance mods don't give recharge at all.

Glad people like you visit the forums, makes the rest of us feel smart.

EFT said 300 dps, in game with the ship built also says 302.8dps.

Really glad you came.

.

Revolution Rising
Last-Light Holdings
#11 - 2012-03-06 21:00:25 UTC  |  Edited by: Revolution Rising
Obax Bannon wrote:
[Drake, C3 Passive]

Shield Power Relay II
Shield Power Relay II
Ballistic Control System II
Ballistic Control System II

Invulnerability Field II
Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Shield Recharger II
Shield Recharger II

Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I

When we started in our C3 we ran sites with 2 drakes fitted like this without too much problem at all
I would imagine this would be fine in a C2 also
As per previous posts tho, Tengu's run through things alot more efficiently


Awesome thanks man. Was just concerned I had the right amount of regen/resist to tank it. Was a little less concerned with dps until I got a feel for it ;)

.

Whiteknight03
Trilon Industries and Exploration
#12 - 2012-03-06 21:04:06 UTC
Revolution Rising wrote:

Thanks for your input.
Resistance mods don't give recharge at all.

Glad people like you visit the forums, makes the rest of us feel smart.

EFT said 300 dps, in game with the ship built also says 302.8dps.

Really glad you came.


Oh lol, you really are a moron aren't you? Resistances directly improve the amount of damage each 'point' of recharge will protect you from. It gives a greater improvement to your protection than Shield Rechargers. But go right ahead. Seeing a failfit burn is amusing enough.
Masikari
State War Academy
Caldari State
#13 - 2012-03-06 23:44:43 UTC  |  Edited by: Masikari
I use buffer for C2 sites. My fit takes any C2 sites, including Radar and Mag (I usually run them in pairs, but have run solo in the normal Sleeper sites). With my skills it has 120K EHP (EFT) and allows for some BCS's in the lows for extra punch. Use the web for the frigs when they come in close enough.

I like the buffer because it gives me a bit of time to call in friends if I get jumped. In my experience, passive and active tanking won't help your Drake if you get unfriendly's land on top of you - which will happen sooner or later. Buffer gives you that extra time that might save your ship.

[Drake, C2 Buffer]
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II
Damage Control II

Magnetic Scattering Amplifier II
Invulnerability Field II
Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Patterned Stasis Web I

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
[empty high slot]

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

EC-300 x5


Or this for slightly more DPS at the cost of 20K EHP tank:

[Drake, C2 Buffer]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Magnetic Scattering Amplifier II
Heat Dissipation Amplifier II
Invulnerability Field II
Invulnerability Field II
Large Shield Extender II
Patterned Stasis Web I

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
[empty high slot]

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

EC-300 x5

It's never failed me in my C2. But I agree with leaving the Tengu's out. No requirement as the Drake does fine, and costs a fraction of the cost. Remember this about WH life - YOU WILL LOSE SHIPS Pirate
Iuonn
Center for Advanced Studies
Gallente Federation
#14 - 2012-03-07 00:24:40 UTC
i think you all need to look into target painters. Help with killing those pesky frigs and cruisers. the one fit with the web is good...but a target painter has way more range.
Masikari
State War Academy
Caldari State
#15 - 2012-03-07 00:28:01 UTC
Iuonn wrote:
i think you all need to look into target painters. Help with killing those pesky frigs and cruisers. the one fit with the web is good...but a target painter has way more range.


Good point. I agree. I shipped in the skills for target painters for my WH toons yesterday. Only using webs cos I haven't trained them yet Bear