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Is low-sec more dangerous for PvP than null-sec?

Author
Justa Altlol
Doomheim
#21 - 2012-04-01 07:22:51 UTC  |  Edited by: Justa Altlol
Liverlips IV wrote:
If so, then why?

Thanks,

Lips

Yes and no. See below.

Ladie Harlot wrote:
Kain De'Stroi wrote:
i dont agree.
low sec is where people live who do pvp for a living.
0.0 is full of carebears who just Nap each other.


Since you obviously haven't lived in 0.0 why are you commenting about it with such authority?

I have and I agree with him. I lived in 0.0 for a while. I don't remember the exact area, but the closest major empire system was Rens. I was in some random renter corp. I needed to carebear it up and get some money and I neither wanted to or could do it in high sec. I can remember exactly twice the whole time I lived there that anyone hostile showed up in one of our 4 systems. It was just a bunch of blue in every direction. 0.0 has bubbles and huge alliance blobs, which makes it safer if they're friendly and more dangerous if they're not.
Pop Bear
Doomheim
#22 - 2012-04-02 01:10:59 UTC
Utsen Dari wrote:
In my experience: In nullsec you are less likely to meet hostiles randomly, but if you do they have more secure ways of trapping and killing you available to them.

Travel through both is dangerous for an outsider; but living there is safer in player-controlled nullsec, as your alliance can invest in infrastructure and intel organization methods to keep their people safe. On the other hand in NPC-controlled nullsec it's a lot like losec in flavor and most of the PVP that happens in nullsec, happens in and around NPC-controlled nullsec.


QFT

They're both dangerous but for different reasons, just a matter of getting accustomed to the challenges that they both present IMO.
Lost Greybeard
Drunken Yordles
#23 - 2012-04-02 22:52:26 UTC
Generally speaking, you're safer in your territory in null than you are anywhere in low-sec. Whether you're safer or in greater danger outside of said corp-owned or -dominated territory depends a lot on what you're doing:

Ratting: safer in null, at least in danger per isk earned terms

Shipping things through gates: Essentially no danger at all in low, can be quite hazardous in null

Looking for a fight in an [x] man gang: varies based on the territory. In low, the people around you may or may not outnumber you and in null they may or may not both outnumber and out-resource you to a large degree.

There are additional complications, like whether your ship is stealth-capable, how often you're in the system (i.e. do you have scanner safes? gate safes? fallback POSes or NPC stations?), how you got there (popping out of a WH blind, for instance, can hurt a lot), and what your intel is like (actual scouting tends to be better than using maps/statistics, which is better than just guessing). But what you're doing is probably the biggest deciding factor as to which area is safer for you.
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