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Player Features and Ideas Discussion

 
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Overview on Warp Scramble

Author
Mirrodin
Aliastra
Gallente Federation
#1 - 2012-03-04 15:14:46 UTC
Quick and Simple.

We've got Overview able to change on the fly for aggro/GCC (flashy red), why not specify for warp scramble?

Personally? I own an alienware laptop, and use the AlienFX feature available in EVE to easily know when I'm scrambled, and when I'm free from that.

When I am scrammed, my entire keyboard starts flickering teal at me, The instant I'm free, it goes back to standard flat blue, that kind of easily visual option should be available to everyone. Instead of a tiny icon on the right, why not change the color of the user causing the scramble, to a flashing teal (or have it customizable) so everyone has the option of knowing exactly when they are pointed, and when they are free.

Also, to expand on that:
What if one column of the overview (where the icons are now) can be color coded for different effects? Just a quick thought.

-Mirrodin

(For those of you unaware of AlienFX, my LED backlit keyboard changes colors based on effects in-game. Shields and Armor low flashes yellow, Scrammed/Pointed/Cyno or other immobilization effects flicker my keyboard teal until I'm free, when my capacitor gets low it goes dark orange, and when empty, flicks red once and then goes dark. All and all, an amazing feature, and I thank CCP greatly for implementing it, very few games take advantage of it)
ElectronHerd Askulf
Aridia Logistical Misdirection
#2 - 2012-03-07 16:46:25 UTC
I'd settle for an actual movable column for the effects so that I can put it somewhere sensible rather than all the way over on the right. Explaining to new players that they need to leave room for a ghost column to get some of the most critical information is sub-optimal.
Mirrodin
Aliastra
Gallente Federation
#3 - 2012-03-07 18:30:04 UTC
ElectronHerd Askulf wrote:
I'd settle for an actual movable column for the effects so that I can put it somewhere sensible rather than all the way over on the right. Explaining to new players that they need to leave room for a ghost column to get some of the most critical information is sub-optimal.


Also a great option. I just think sometimes the icon is too small to see what exactly is going on, especially if you aren't a veteran player who can spot a module type despite how tiny it is.