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Skillpoint and Monetary Inflation in Eve - a tl;dr by hired goon

Author
Soporo
#101 - 2012-03-06 16:55:18 UTC
OP was doing great until he started whining about so-called zero risk Empire missioners. People get suicided/tricked/ganked in Hi every day in faction fit pimps, and everyone knows it. Also, lvl4's have been repeatedly nerfed over time. The only thing there that needs changing is there needs to be less (or no) crap, cruncheable meta1 drops. Let minerals come from miners working, not shooting red boxes. *Looks at Drone regions too*

I agree with most else he (and tons of others) have said about there needing to be vastly more space, much of it npc space, about it being too easy to get around and project massive force with Alliances holding huge swaths of unused space, etc.

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken

Hartmann Pitts
Center for Advanced Studies
Gallente Federation
#102 - 2012-03-06 19:34:11 UTC
@CCP_Diagoras, tweeted on Saturday that 8.5 trillion in Incursion rewards went out in February compared to ~4.8 trillion from mission rewards. Interestingly, there was also a net-payout of ~1.7 trillion in insurance (difference between insurance payouts and insurance purchase).

For a sense of market transactions, total market transactions were 297.4 trillion and 42.6 trillion contract payments.

That means mission payouts represent 1.4% of all transaction made in a month. That's nothing. NOTHING. And yes, I realize that a lot of those sales are going to be market arbitraging and not a real measure of the value of goods produced and consumed. But it's still a key measure of market activity since market arbitraging only works if there's a substantial market for what's being arbitraged.

Another way of looking at this is how much income mission running generates per active account per month.

Most MMOs have worked on a 10% rule - they assume that 10% of their total active (and "active" is a key word here) subscription base will log-on for prime-time -- if you're not active, you're not generating mission income. With 50k prime-time logins, that suggests an active subscription base of approximate 500,000.

Divide 4.8 trillion by 500,000 and you get 9,600,000 isk/account/month. So we're clear, missions pay out 9.6 million isk per active account per month...per month. Not per hour. Not per day. Not per session. Per month.

I realize not everyone in eve is a mission runner, but I also bet that everyone logged in has a way of making isk somehow, and that they have figured-out how to make more than 9.6 million in a month from the various isk faucets in the game.

Hells bells, people, if everyone who logged into the game tonight were to run a couple of level 4 missions they could make enough isk to match the entire amount of mission pay-outs from last month.

Somehow you want to convince me that Level 4 missions are causing some kind of huge inflationary pressure on the game that is destroying the economy? I don't think so.
Tarryn Nightstorm
Hellstar Towing and Recovery
#103 - 2012-03-06 22:02:39 UTC  |  Edited by: Tarryn Nightstorm
Scien Inkunen wrote:
Rico Minali wrote:
BurhtunVeterans have diversification to look forward to. And the never ending interaction with other players, politics, etc. You are supposed to make your own goals in this game. [u wrote:
A new tier of ship to grind towards will just devalue standard frigates and cruisers even more that they've been already[/u]. There is practically no point to them anymore as it is. Its the same damn problem every other MMO has had. Its a waste of art assets and developer time.


.



Utterly utterly wrong, you clearly have no concept of fighting. Just last night a small gang of us went out last night in frigates, killing BCs and so on and having a great time.

The problem is that you THINK they are no good so you underestimate them enormously, they are some of th emost fun you will ever have in Eve, which is why the veterans dont complain about tehm, they go back and fly them alot because it is actually more fun than many other ship class and is also so cheap you can lose them without the OHNOES factor.

Posting stuff like this just shows a massive ignorance and makes it look like pure jealousy about having less SP. I love frigate and cruisers.



Try flying and fighting with frigate with 2-3mil SP against BC - you wont like them that much...


A frigate is "not supposed to be able to" solo a BC--what makes EVE great compared to almost all other crap MMOs, though, is that it can still happen.

1 or 2 3mn SP newbs almost certainly couldn't, but 5-8 of them? That opens all kinds of delightful possibilities.

It's an MMO--build a team, get to know, trust, and like each other, learn together, apply what you learn together, fly and fight as one--the possibilities are truly limitless.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Scien Inkunen
Deep Core Mining Inc.
Caldari State
#104 - 2012-03-06 22:53:13 UTC  |  Edited by: Scien Inkunen
Tarryn Nightstorm wrote:
Scien Inkunen wrote:
Rico Minali wrote:
BurhtunVeterans have diversification to look forward to. And the never ending interaction with other players, politics, etc. You are supposed to make your own goals in this game. [u wrote:
A new tier of ship to grind towards will just devalue standard frigates and cruisers even more that they've been already[/u]. There is practically no point to them anymore as it is. Its the same damn problem every other MMO has had. Its a waste of art assets and developer time.


.



Utterly utterly wrong, you clearly have no concept of fighting. Just last night a small gang of us went out last night in frigates, killing BCs and so on and having a great time.

The problem is that you THINK they are no good so you underestimate them enormously, they are some of th emost fun you will ever have in Eve, which is why the veterans dont complain about tehm, they go back and fly them alot because it is actually more fun than many other ship class and is also so cheap you can lose them without the OHNOES factor.

Posting stuff like this just shows a massive ignorance and makes it look like pure jealousy about having less SP. I love frigate and cruisers.



Try flying and fighting with frigate with 2-3mil SP against BC - you wont like them that much...


A frigate is "not supposed to be able to" solo a BC--what makes EVE great compared to almost all other crap MMOs, though, is that it can still happen.

1 or 2 3mn SP newbs almost certainly couldn't, but 5-8 of them? That opens all kinds of delightful possibilities.

It's an MMO--build a team, get to know, trust, and like each other, learn together, apply what you learn together, fly and fight as one--the possibilities are truly limitless.



Yes, and building a team (or joining a corp) is most dificult this days - except if you start the game with some friends you already know and can trust that you won't be backstabed. From what is goin on on forums and chat channels, there are bunch of players and corps that only want to rob you or use you as fresh meat.

The percent that you find honest corp is 1:100 (100 are bad corps). So, pick your poison (if you are young player). And from what I see, experienced players mostly have their fingers in their ears or in their a**es. Maybe there are honest players, but they are hard to find, like all good things ...

Read the "Fart file" and you will understand the meaning of life !

Burhtun
Burhtun Shipyards
#105 - 2012-03-07 00:38:46 UTC
Rico Minali wrote:
stuff


Were you using an Atron? Or would you rather use an Incursus? Incursus, or would you rather use an Ishkur? Do you ever use electronic attack frigates or do you just go straight for recons? Have you used a Ferox or a Cyclone much recently? Plan to keep any sov without a fleet of supers? etc. OP seems to want these issues amplified.
Nephilius
Deep Core Mining Inc.
Caldari State
#106 - 2012-03-07 02:04:51 UTC
Tippia wrote:
Nephilius wrote:
What's to stop a new player from buying lots of PLEX, convert it to isk, buy a far more highly trained toon, and essentially jump to level 20, as it were.
Nothing. Why should there be? The beauty of EVE is that the “level” mindset doesn't apply due to how the skill system works so “jumping to level 20” does nothing (well… except rob you of the understanding needed, which will quickly make you quit the game). What it doesn't do — and this is the important bit — is add characters out of nowhere; it's all contained within the economy, and it still represents a long chain of decisions and consequences.

Quote:
I really do want to know where all these billion isk level 4s are, because I have yet to find anything close. One thing that the OP (troll or no) doesn't take into account is time. Unless you are grinding missions like a mofo, you aren't coming close to the isk made in nulsec.
You can come close enough, largely because of the assets you can put into play to speed things up. “Bragging”, per definition, is not a good point of comparison.

Quote:
Eve has a lot of problems, Level 4s are not one of them.
L4s have always been a problem considering the substantial reward (and ridiculous ease) they offer. Those problems have just been overshadowed by larger ones, but they're still there. For those “right players”, L4s aren't needed, and for everyone else, they're just holding them back from discovering the rest of the game.


Working backwards, some of us have no concern about the "rest of the game". It is meaningless to us, it holds nothing for us. And if the "rest of the game" is what makes the "right players", then I am more than happy to be doing it wrong. I don't want to be like those players. Players, mind you, who are trumpeting the epic awesomeness of nulsec so much, that they can't even keep their noses there, where it belongs. You know, mind your business, we'll mind ours, and the galaxy keeps on spinning, more or less. This crap is nothing more than that, crap, diarrhetically spewed by the "royalty" of Eve, the 1%, our so-called betters.

I noticed that you didn't address the isk ratio that I mentioned, and probably for good reason. All this rhetoric about risk:reward really applies to both sides of the argument. After all, people running complexes, in the backyards of their domains in nul, they run them with relatively little risk for even more reward than what us hisec schlubs ever see in a month of running level fours. How about the officer and faction drops or the moon goo? You guys can talk all you want about all the risks that you take, but the truth is that the ones who take the most risk (real risk) are the mom and pop corps in nulsec. Nulsec isn't a big old bad place. Look at the map on the front page for christ sake.

You want to break the game for people, cool. Be my guest. But as it has been said a thousand times before, you can't make anyone do what they don't want to do. Take away the level fours, go ahead. I'll find somewhere else to spend that money. At least I don't conjure up Bush-esque intel turning level 4s into Eve's equivalent of WMDs in Iraq. At least I'm smart enough to mind my own house, and not concern myself with what my neighbors have.
"If."
Danny Husk
The Scope
Gallente Federation
#107 - 2012-03-07 05:06:44 UTC
hired goon wrote:
I find this sense of wonder and exploration is central to Eve, and many times find myself pining for the days of old, when finding Eve for the first time. The wonder of being a newbie in a frigate mining Omber in Sobeseki. It is why I felt the need to make this thread last week exploring the idea of resetting Eve. See for yourself the animosity in the replies.

Wait, wat . . . did this thread just fall through a wormhole to 2005?

If you actually are the OP on the thread behind that link, then I guess I have to give you props for staying on schtick for the better part of a decade.
Tobias Sjodin
Caldari Provisions
Caldari State
#108 - 2012-03-07 06:22:40 UTC
Lady Aja wrote:
hired goon wrote:
When I started playing Eve back in 1998



stopped reading here.

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