These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Skillpoint and Monetary Inflation in Eve - a tl;dr by hired goon

Author
Merovee
Gorthaur Legion
Imperium Mordor
#81 - 2012-03-05 23:39:33 UTC
Have characters die of old age.

Instead of training one main you have to plan the death of your character, and start an alt. This would limit high end train everything toons.

What would happen? just thinking out loud.

Empire, the next new world order.

Adunh Slavy
#82 - 2012-03-05 23:50:42 UTC
In some ways I agree with the OP, in other ways not so much. Eve does need some alterations in a few areas, one of my favorite topics is ISK and the economy, so will go there.

I'd go the other way, let the ISK be generated in high-sec, and move the majority of non-isk resources into low sec and Null-sec. I'd go so far as to say, no ISK making activities in null, no raw materials in high sec, and an even split between ISK and materials in low sec. Let High become faucet and null become the sink. At the same time, Increase the ISK cost of Sov, PI and Dust (assumption on dust) and bring it up significantly, using an exponential scale that increases costs as territory gets larger.

Null will become worth occupying almost over night, even with the increased ISK cost, but it will be very expensive to control large swaths of territory.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Nephilius
Deep Core Mining Inc.
Caldari State
#83 - 2012-03-05 23:53:27 UTC
Tippia wrote:
Josef Djugashvilis wrote:
I could buy a highly skilled character...and learn how to use the skills a lot more quickly than I could train for them.
This not good for Eve.
Why not?

Quote:
I could buy plex, sell for isk, have pots of isk.
Then why bother running missions, industry, joining an 0.0 crew, or any other isk making venture?
This is not good for Eve.
Actually, it's quite good for EVE — it means the money is being used (and slowly siphoned off) while you do your thing, without you adding to the pile.


Perhaps he was referring to the whole "Eve has consequences" idealogy that everyone seems to rally around. What's to stop a new player from buying lots of PLEX, convert it to isk, buy a far more highly trained toon, and essentially jump to level 20, as it were. Sure, he/she might not know how to effectively use said toon day 1, but a month or two of trial and error along with research and that new player is suddenly hanging out with the big boys. It is, of course, an example that requires no small amount of intelligence, but as is oft said, Eve is a thinking players game, yeah?

I really do want to know where all these billion isk level 4s are, because I have yet to find anything close. One thing that the OP (troll or no) doesn't take into account is time. Unless you are grinding missions like a mofo, you aren't coming close to the isk made in nulsec. I had a buddy bragging about doing plexes afk in a drone Domi in nul, going on and on about how much he made. It worked out to about 6:1, nulsec vs hisec.

Eve has a lot of problems, Level 4s are not one of them. For the right players, they are springboards into a larger world of pew.
"If."
Alavaria Fera
GoonWaffe
#84 - 2012-03-06 00:00:12 UTC  |  Edited by: Alavaria Fera
Merovee wrote:
Have characters die of old age.

Instead of training one main you have to plan the death of your character, and start an alt. This would limit high end train everything toons.

What would happen? just thinking out loud.

Great things. Like rifters and drakes would be big again, and CCP would have more people making accounts (and thus needing plex).

It would be horrible if you were an elite player who loves their 50m minimum entry of course.

And I guess all the highly skilled industrial characters who've spent months to get that last bit out of their profit margins. Heh. Fortunately in space, mining accidents don't occur unless you're within 5km of a certain type of rock..

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tippia
Sunshine and Lollipops
#85 - 2012-03-06 00:04:43 UTC
Nephilius wrote:
What's to stop a new player from buying lots of PLEX, convert it to isk, buy a far more highly trained toon, and essentially jump to level 20, as it were.
Nothing. Why should there be? The beauty of EVE is that the “level” mindset doesn't apply due to how the skill system works so “jumping to level 20” does nothing (well… except rob you of the understanding needed, which will quickly make you quit the game). What it doesn't do — and this is the important bit — is add characters out of nowhere; it's all contained within the economy, and it still represents a long chain of decisions and consequences.

Quote:
I really do want to know where all these billion isk level 4s are, because I have yet to find anything close. One thing that the OP (troll or no) doesn't take into account is time. Unless you are grinding missions like a mofo, you aren't coming close to the isk made in nulsec.
You can come close enough, largely because of the assets you can put into play to speed things up. “Bragging”, per definition, is not a good point of comparison.

Quote:
Eve has a lot of problems, Level 4s are not one of them.
L4s have always been a problem considering the substantial reward (and ridiculous ease) they offer. Those problems have just been overshadowed by larger ones, but they're still there. For those “right players”, L4s aren't needed, and for everyone else, they're just holding them back from discovering the rest of the game.
Josef Djugashvilis
#86 - 2012-03-06 00:08:32 UTC
The first I regard as a form of 'pay to win'

The second, I feel, removes a large part of the incentive/reason to actually do anything ingame.

Tippia, are you a typing bot?

This is not a signature.

Adunh Slavy
#87 - 2012-03-06 00:17:18 UTC
A couple of things to keep in mind on these monetary inflation discussions - many prices in eve are artificially low. Minerals is one example, they are sourced by too many activities that also generate ISK.

Implants, some BPCs, BPOs. Many of these things have a fixed cost set by NPCs. These prices are fixed. That means their true cost is going down as the monetary base inflates. As those costs go down, we get more of them creating a surplus of those goods, further pushing some prices down while other prices increase. This distorts the economy even further.

Once upon a time it cost four hours of missioning to buy a frig BPO, now it costs 10 minutes. The ISK price is exactly the same, the cost of time and effort has gone down.

This is both good and bad. It's good because it means that new players or players with out hours to grind or huge wallets they can use to play the market, have something they can fly at realtivly stable prices. But it is also bad because the natural incentive to enter into professions that are not ISK generating is removed. So, the monetary inflation continues.

It's not a silver bullet perspective, but does help see some of the distortions going on.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Tarryn Nightstorm
Hellstar Towing and Recovery
#88 - 2012-03-06 00:19:34 UTC
Cambarus wrote:
OP seems to think that the reason the wonder and excitement has left the game is because wealth is too easily acquired. The fact is, that whole sense of wonder he's so fond of stems from being new to the game, regardless of the potential isk that can be churned out by your character. New players today still struggle to afford a BS, it's when they STOP being new that they realize there are all these ways to make much more isk than they had earlier.

You'll never go back to "the good old days" of eve, even if you were to reset the entire server; knowing the game inside and out prevents that. If you really want that feeling back, you need to start playing a new game.


^^This^^

But still, OP, good troll, would read again: 9/10.

But seriously, now:

I think it would be a positive change--or at least an aspect of a positive change--if hisec PvE content was made dynamic, more random, and much more challenging. Not only would it be more fun, and more rewarding to succeed at, but as the current breed of carebear will have trouble "adapting" to it--Incursion/Sleeper level DPS and AI--then it would hopefully introduce an ISK-sink, in the classic EVE manner.

Remember when level 4 missions were tough? I do, and I'm not a "vet" yet (3+ year player, not a vet, but far from newb):

Back then, if you aggro'ed the fist room in any of the "Vengeance" missions, then it would hurt. A lot.

"Enemies Abound 5/5?" It could not be solo'ed, full-stop, end of, and you certainly wouldn't be tanking the 3000+ DPS from the full spawn because you couldn't kill the (on 4-minute timer, IIRC) spawns quickly enough before the next spawn--which you certainly wouldn't be doing that on your own, you needed a mate or two.

I think what I'm getting at here is that a lot of PvE content--especially hisec missions--needs its difficulty rolled back up to scale with the capabilities ships that are now in use to tear through them like wet toilet paper, to actually challenge them.

Sure, you can use your ISK 2Bn bling-gu, it will give you an advantage over, say, a T I BS, but you had damned well better be prepared to lose it, as the very real risk is there:

No occasional lone tackle NPC-frigate maybe one mission in four, you're pointed, and webbed, and racial/faction EWAR'ed by a half dozen of the "elite" version of same every time. "Pull" aggro? Not to worry, the AI saves you the trouble by full-room auto-aggro.

Angel Extravaganza? Don't shoot the spawn-triggers early. Just, don't. This will also hurt a lot.

Sure keep lucrative level 4 missions in hisec--but make the risk and difficulty commensurate with the rewards, and, ideally, retool them to be more PvP-like: Random/omni damage, advanced AI, unpredictable spawn ("Will I spawn the completion-trigger if I shoot this rat, or will I spawn an extra 5 perma-jamming Pith Executioner BS'? With tacklers for escort and heavy neuts fitted?")

That's all I got to say about that for now, sleep-deprived poasting, best poasting.

TL/DR: Iterate on PvE content in general to increase its difficulty to scale with the much more powerful ships and pilots running it now--which hasn't been done in like 5 years at least. Same rewards, more risk, more potential ISK-sinks. In other words, you earn your ISK, and risk losing it much more easily.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Brujo Loco
Brujeria Teologica
#89 - 2012-03-06 01:31:45 UTC
Mr Epeen wrote:
Here are some random thought's on how to kick-start the game again. Reduce inflation and make things generally more interesting. I won't bother with the explanations behind why I say them. You'll either see it or not.

-Remove PLEX. Go back to GTC only. And for game time only.

-Lock characters to the acct that created them.

-Remove low sec. 0.3 and below becomes lawless. 0.4 and above become lawful.

-No need to move level 4s. Just redesign them so that you need to work at them. Make them random and dynamic. No reading a guide setting up your ship and alt/ tabbing out for the mission.

-Add some real ISK sinks to the game. Not the rinky dink stuff in there today.

-Suicide ganks cost you your pod.

-Remove any form of insurance.

-Mining is the only way to acquire minerals.

-Wrecks drop salvage only.

-Invention includes meta items.

-JFs disappear and possibly cynos. Make the universe big again.

That's enough for now, I think.

Mr Epeen Cool


Mr Epeen, I think this is the first time, since I first saw you surface in 2009 that I can agree somewhat on at least half of anything you have written, and for that marvel alone, I give you +1 regardless of the veracity, reality, fact checking or any other stance regarding your post. I think I might have been away from the forums for too long. ugh.

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

hired goon
Caldari Provisions
Caldari State
#90 - 2012-03-06 02:22:38 UTC
Nephilius wrote:
Eve has a lot of problems, Level 4s are not one of them. For the right players, they are springboards into a larger world of pew.


Here's a useful (though outdated) thread calculating the amount made from Level 4 missions. Keep in mind that today there are Incursions that result in (afaik) a potentially much larger amount of money to be made. Hope this helps you and others visualize the kind of thing we're talking about here.
Alavaria Fera
GoonWaffe
#91 - 2012-03-06 02:25:54 UTC  |  Edited by: Alavaria Fera
hired goon wrote:
Here's a useful (though outdated) thread calculating the amount made from Level 4 missions. Keep in mind that today there are Incursions that result in (afaik) a potentially much larger amount of money to be made..

Interesting. And you say incusions might beat that? Which type of incursion are you referring to, presumably the ones that can be done in similar space as the l4 missions?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

OfBalance
Caldari State
#92 - 2012-03-06 02:31:30 UTC
Death to all supercaps, L4 agents, and highsec incursions.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#93 - 2012-03-06 03:13:02 UTC
hired goon wrote:
Nephilius wrote:
Eve has a lot of problems, Level 4s are not one of them. For the right players, they are springboards into a larger world of pew.


Here's a useful (though outdated) thread calculating the amount made from Level 4 missions. Keep in mind that today there are Incursions that result in (afaik) a potentially much larger amount of money to be made. Hope this helps you and others visualize the kind of thing we're talking about here.

One should also bear in mind that this is high end for mission running and take several things into account which are not true of all mission runners. This isn't so much a calculation of what mission runners make as it is an account of one persons min/maxing. Also, I've had worse isk per hour than the number quoted (72mill) from doing incursions in a highly congested system.
Burhtun
Burhtun Shipyards
#94 - 2012-03-06 03:36:40 UTC
This thread is full of bollocks.
Sounds like you want EVE to be more level-oriented like most MMOs. Part of why I like EVE is because there isn't so much of a never ending grind for "end-game" or "epics" or any of that. If anything, I think there should be even less of a gap between noobs and veterans in EVE than we have now.

Veterans have diversification to look forward to. And the never ending interaction with other players, politics, etc. You are supposed to make your own goals in this game. A new tier of ship to grind towards will just devalue standard frigates and cruisers even more that they've been already. There is practically no point to them anymore as it is. Its the same damn problem every other MMO has had. Its a waste of art assets and developer time.

Incursions in high sec should not go away. They are one of the few bits of hisec life that truly encourage people to work together. Make them more challenging and random and nerf the rewards... ok sure. But don't get rid of them. Improve and expand on them.

Also, noobs running lvl 4 missions in hisec aren't the ones pumping out a new super carrier every day.
Rico Minali
Federal Navy Academy
Gallente Federation
#95 - 2012-03-06 07:56:28 UTC
BurhtunVeterans have diversification to look forward to. And the never ending interaction with other players, politics, etc. You are supposed to make your own goals in this game. [u wrote:
A new tier of ship to grind towards will just devalue standard frigates and cruisers even more that they've been already[/u]. There is practically no point to them anymore as it is. Its the same damn problem every other MMO has had. Its a waste of art assets and developer time.


.



Utterly utterly wrong, you clearly have no concept of fighting. Just last night a small gang of us went out last night in frigates, killing BCs and so on and having a great time.

The problem is that you THINK they are no good so you underestimate them enormously, they are some of th emost fun you will ever have in Eve, which is why the veterans dont complain about tehm, they go back and fly them alot because it is actually more fun than many other ship class and is also so cheap you can lose them without the OHNOES factor.

Posting stuff like this just shows a massive ignorance and makes it look like pure jealousy about having less SP. I love frigate and cruisers.

Trust me, I almost know what I'm doing.

Scien Inkunen
Deep Core Mining Inc.
Caldari State
#96 - 2012-03-06 08:18:37 UTC  |  Edited by: Scien Inkunen
Rico Minali wrote:
BurhtunVeterans have diversification to look forward to. And the never ending interaction with other players, politics, etc. You are supposed to make your own goals in this game. [u wrote:
A new tier of ship to grind towards will just devalue standard frigates and cruisers even more that they've been already[/u]. There is practically no point to them anymore as it is. Its the same damn problem every other MMO has had. Its a waste of art assets and developer time.


.



Utterly utterly wrong, you clearly have no concept of fighting. Just last night a small gang of us went out last night in frigates, killing BCs and so on and having a great time.

The problem is that you THINK they are no good so you underestimate them enormously, they are some of th emost fun you will ever have in Eve, which is why the veterans dont complain about tehm, they go back and fly them alot because it is actually more fun than many other ship class and is also so cheap you can lose them without the OHNOES factor.

Posting stuff like this just shows a massive ignorance and makes it look like pure jealousy about having less SP. I love frigate and cruisers.



Try flying and fighting with frigate with 2-3mil SP against BC - you wont like them that much...

Read the "Fart file" and you will understand the meaning of life !

Sevena Black
The Black Redemption
#97 - 2012-03-06 08:55:48 UTC
I disagree with almost everything. Decent post tho!
I really want a large amount of ISK in H-sec. Its the only way n00bs will make enough ISK to get started in 0.0

I enjoy EVE because of my corp. I play because I can shoot at other players. I make a bill a week. I most certainly loose that in the same timeframe.

If your only goal is to accumulate ships/ISK, then yes. There will be a point where you need to grind ages to get that Guardian Vexor. Its a choice to play EVE like that.

Who cares about h-sec carebears just grinding lvl4's? You wont run into them anyway.
Ptraci
3 R Corporation
#98 - 2012-03-06 11:08:04 UTC
Simply not true.

While everyone may eventually be able to fly every ship, not everyone will be able to fly every ship well. I believe the current skill queue stands at 70+ years to train all skills to level V at max training speed. This is up from the 3-4 years or so when I first started playing EVE.

Plus they keep adding career paths, ship types and skills. So in reality EVE's avoidance of stagnation is a function of its content growth. When they stop adding content, highly skilled people will get bored and leave. But all this will do is leave room for lesser skilled/new people to take their place.

Eve is not dying.
Beatriz Viterbo
Doomheim
#99 - 2012-03-06 15:07:06 UTC
Ptraci wrote:

I believe the current skill queue stands at 70+ years to train all skills to level V at max training speed.


Skill points currently in game: 428288000. Max. training speed (I think): 2700 SP/h.
18 years.
Tribunia
Sebiestor Tribe
Minmatar Republic
#100 - 2012-03-06 16:32:43 UTC  |  Edited by: Tribunia
Rework the concept of stargates

All non-faction space should be made gate-less

Then add 2x or 3x the number of solar systems already available

Introduce colonization ship class vessels

To make size of space matter, to reach an ungated system you need to travel to that system through normal space using a colonization type vessel that once it arrives can errect a secure stargate that is only accessible through the use of access code or by corp/alliance adherence

Player built stargates should be destructibl

Flight times of colonization type vessels should be very long, up to weeks, even months, depending on the distance to the intended star system

New star systems shouldnt have anything man made in them at all, including silly customs offices like the ones you find in wormholes. Their asteroid belts or other resources shouldnt be already charted and made available through the context menu

The list could go on forever

CCP needs to stay away from making or maintaining things in the current generic state. Make them feel unique, distnat, compelling, adventurous and exciting instead of same old everythings already on the context menu for you to click on and/or fly to in an instant

EVE is overcrowded and it s game world feels generic in too many aspects

EVE needs more unique environments and experiences than it currently can provide to keep interest going, to keep it stay level.