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Missions & Complexes

 
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Getting into Incursions

Author
mxzf
Shovel Bros
#1 - 2011-09-08 20:32:51 UTC
Ok, I finished training Logistics 4 last night and I'm thinking about grabbing a Basilisk and trying to get into some incursion fleets. First off, what is the best fit for a Basi for incursions? Here's one that I've tossed together, but I'm not positive what exactly works best. Other than that, are there any good tips for someone new to incursions?

[Basilisk, EMT]
Power Diagnostic System II
Power Diagnostic System II

Large Shield Extender II
Invulnerability Field II
Photon Scattering Field II
Photon Scattering Field II
Explosion Dampening Field II

Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

Resists: 80.5, 86, 79, 83.4. 51k EHP,

chadbrochill17
Vendetta Technologies
#2 - 2011-09-08 20:41:17 UTC
In my opinion, you would be best served by dropping a photon scattering field and the explosion dampening field from your mids and replacing them with a 10mn AB & 2nd Invul. Also, in your lows, I would recommend dropping one of the PDS and replacing with a damage control. Making the above changes might leave you short on powergrid. In which case, I would recommend dropping an extender rig in favor of an ancillary current router.

As an aside, you do not really need a prop mod to run vanguards. In which case fitting a remote sensor booster (scripted for scan res) is always a good way to help the BS get their dps on target faster.
King Rothgar
Deadly Solutions
#3 - 2011-09-09 05:50:52 UTC
You aren't far off the mark. I've found this fit pretty effective. It's a cookie cutter pvp basi fit but should be optimal for incursions too. Do keep in mind that you will probably have shield ganglinks running and those are stacking penalized with equivalent mods/rigs (DCII as always is not counted in penalties).

[Basilisk, basi]
Damage Control II
Power Diagnostic System II

10MN Afterburner II
ECCM - Omni II
Photon Scattering Field II
Invulnerability Field II
Large Shield Extender II

Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large Partial E95c Power Conduit
Large Partial E95c Power Conduit

Medium Core Defence Field Extender I
Medium Ancillary Current Router I

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

chadbrochill17
Vendetta Technologies
#4 - 2011-09-09 07:38:32 UTC
@ King Rothgar: You don't need eccm on logistics in incursions. Sansha ewar ships have silly jam strength (60, iirc) and are always called primary. On a basilisk that slot should be used for either RSeBo (scan res) or tracking link (tracking speed). The exception being the "hard" sites in which case it would probably best be used for a 2nd invul.
Ammzi
Dreddit
Test Alliance Please Ignore
#5 - 2011-09-09 10:01:55 UTC
chadbrochill17 wrote:
.....


+1
Firartix
Parallax Heavy Industries
#6 - 2011-09-09 11:32:57 UTC
I don't really agree about the TL... Scimis are already filling the tracking niche. You'd better off going with reseebo imo.

Also, if you are being in a big fleet, with a Siege booster, you might be interested into putting specifics instead of an invul : the stacking penalty is applied on those gang link boosts, so having one less invul will help you with the stacking penalty on the 3 other resists! Tested & approved

Oh and, i'm personally always flying logistics with an AB and a DCU, but it's probably a matter of preference. Lots of people are not using them for PvE and incursions.
mxzf
Shovel Bros
#7 - 2011-09-09 16:43:08 UTC
Ok, thanks for all the advice. I went and joined BTL Pub last night, to get a feel for that atleast, and I went and bought and fitted this out. I'm also planning on dropping a RSeBo and scan res script into the cargohold too, just in case I need that instead.

[Basilisk, EMT]
Power Diagnostic System II
Damage Control II

Large Shield Extender II
Invulnerability Field II
Photon Scattering Field II
Invulnerability Field II
Y-S8 Hydrocarbon I Afterburners

Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector

Medium Ancillary Current Router I
Medium Core Defence Field Extender I

Light Shield Maintenance Bot I x5

The resists come out to 75.9, 90.9, 86.4, 77.4 with 49k EHP total.

Also, I was wondering how mixing meta 4 and T2 shield transporters works out. Is it fine or is it frowned upon in general?
Arazel Chainfire
Aliastra
Gallente Federation
#8 - 2011-09-09 16:57:50 UTC
mxzf wrote:


Also, I was wondering how mixing meta 4 and T2 shield transporters works out. Is it fine or is it frowned upon in general?


If you can fit t2, go ahead and do so. The problem generally is running out of fitting space. Most people don't bother running t2 just because it is such a pain getting them to fit on without compromising other stuff too much.

-Arazel
mxzf
Shovel Bros
#9 - 2011-09-09 17:09:18 UTC
Arazel Chainfire wrote:
mxzf wrote:


Also, I was wondering how mixing meta 4 and T2 shield transporters works out. Is it fine or is it frowned upon in general?


If you can fit t2, go ahead and do so. The problem generally is running out of fitting space. Most people don't bother running t2 just because it is such a pain getting them to fit on without compromising other stuff too much.

-Arazel


Ok, that's kinda what I figured. I'm going to stick with meta 4 for the moment, since it should work fine, but if I start making some ISK from it, I'll likely drop the ISK on T2 transfers and a faction RCU to run them (or drop the AB and get a faction PDS instead).
Tuggboat
Oneida Inc.
#10 - 2011-09-09 19:29:31 UTC
T2 only give a half second faster cycle time. I use them myself. I don't think the extra points per minute mean much but the quicker cycle time lets you switch targets a little faster probably. Its hard to tell in practice cause of that silly overrun on the duration animation. T2 also dissipate heat slower.Train thermodynamics and nanite repair skills also if you haven't already. Fleets in space make more than fleets that are docked. :) Came into a lot of occasions to use overheat this weekend.

Twice I think the problem was Logi distractions. One I think was wife agro and another was a guy multiboxing and on ts3 at the same time. I can sympathize on the wife agro. A GF pwn is when they finally get your attention. If this happens on a new spawn, your only about 15 seconds from hull. People talk about fast reactions but paying attention means more in logi work than on dps work. I haven't seen a lot of room for distractions on the LOGI side of Incursions but if you can't give 3 to 15 billion worth of ships your attention, your fit doesn't matter.

looking forward to seein you out there soon.
chadbrochill17
Vendetta Technologies
#11 - 2011-09-09 20:43:44 UTC
mxzf wrote:

Also, I was wondering how mixing meta 4 and T2 shield transporters works out. Is it fine or is it frowned upon in general?

Since t2 mean you are giving additional reps when compared to all meta 4, no one is going to bust your balls about having them mixed.

Insofar as being able to fit them, it is likely you will need to have most (if not all) fitting skills at level 5. Sorry for not being able to be more specific, but have had maxed fitting and logi 5 for some time. I am pretty sure that without a prop mod you should be able to fit at least 2 t2 reppers (again, depending on fitting skills).

@ Tuggboat: "only a half second faster cycle time" is not the best way to look at it. Think of percentages. If my math is correct, that half second is more than an 11% improvement.

I am at work and don't have the time to go check module stats. But, I believe that overheating a meta 4 nets you 15% improvement to cycle time. Thus, using t2 reppers you are always repping at close to the same amount as an overheated meta 4.

I am not a fitting genius though, so I may very well be incorrect in the above math. If so, I am sure someone will (jump at the opportunity to) point out my mistake.
Aamrr
#12 - 2011-09-09 20:47:51 UTC
The above math is pretty solid. T2 reps aren't quite as good as overheating a meta-4 rep, but they're not a bad substitute either. And of course, there's nothing stopping you from overheating a T2 rep, should you need to. Big smile
Ammzi
Dreddit
Test Alliance Please Ignore
#13 - 2011-09-10 01:57:37 UTC
The real bugger here is t2 large cap xfers.
You have to agree whether to use t2 cap xfers or meta 4.
Cause if you use t2 and another party uses meta4, you are essentially giving more cap to the 2nd part than you are receiving, couple that with low skills and you are not very stable.

Just be aware of that.
Btek
Perkone
Caldari State
#14 - 2011-09-10 03:19:24 UTC
Check out this blog post by Ripard Teg, part four of a series on Incursions. Fits are linked at the bottom - shield logis, armor logis.