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Nerf AFK cloakers

Author
JitaPriceChecker2
Doomheim
#101 - 2012-03-06 11:17:18 UTC
Tippia wrote:

So? What's the problem? How is any of this in any way an issue with the cloaker?


So dense again it is painfull.

Tippia wrote:

Why are you trying to “fix” an activity and a module that is completely irrelevant to what's actually going on?

It has everything to do with. Unlimited cloak time allows to generate false intel with 100% safety .


Tippia wrote:

Also, how is it a sacrifice for you if you're doing pretty much the exact same thing? What else were you going to do with that alt? What are you sacrificing?

Rat , pvp , spin in station, scam in jita , possibilities are endless.
JitaPriceChecker2
Doomheim
#102 - 2012-03-06 11:19:41 UTC
Asudem wrote:
JitaPriceChecker2 wrote:
[quote=Xorv]
No i am against people going out for pizza and them having satisfaction of putting entire system in "high alert"


Pizza... Pirate Please keep in mind, that the cloakers are also just humans like your master is. So they have to eat. And what could be a better opportunity then being sieged while hanging out in the POS or somewhere cloaked?

But seriously, high alert just because there is 1 cloaky guy in local is quite pathetic. Lets talk about 10 ppl and I can understand the high alert. My tip for you if you wanted to feel safe:
- Put up a small POS if there is no station to dock at. So you have a safe harbor to jump in and out. Warp away as soon as you can if its getting dangerous.
- Fly in small groups up to 5 ppl / toons. One should watch acc gates, the others can be fitted for PVP. Just dont fly alone if you are a PVP noob.
- Listen to the intel guy if you dont want to stare at local.
- DONT GO AFK FOR PIZZA!!!
- DONT be a noob, even if you are used to be one - if you are one, get an arrow to the knee.
- Keep a cool head, even if you eat a hot pizza!
- Dont worry, be happy.


Another dense individual. You dont have to tell me how to deal with cloakers because that is not the point.

The point is i have to sacrifice resources when the reasons for doing so gets drunk in a pub , get it ???????????????
Tippia
Sunshine and Lollipops
#103 - 2012-03-06 11:22:07 UTC  |  Edited by: Tippia
JitaPriceChecker2 wrote:
So dense again it is painfull.
Well, if you stopped being dense, maybe you could answer the question: what's the problem? How is any of this in any way an issue with the cloaker?

Quote:
It has everything to do with. Unlimited cloak time allows to generate false intel with 100% safety .
No. He is not generating any intel, and the data he creates is not false. Intel is what the guy at the other end creates from the data available to him — the problem is with him, not with the cloaker. The cloaker has zero control over the situation; it's all in the hands of the “victim”.

Quote:
Rat , pvp , spin in station, scam in jita , possibilities are endless.
…so you're sacrificing the exact same thing he is. So what's the problem? How is it broken?

Quote:
You dont have to tell me how to deal with cloakers because that is not the point.
No, that's actually the entire point: you don't want to deal with cloakers and want the game to do it for you for no adequately explained reason. It's also the point because the vast majority of AFK cloak whines is about how people ignorantly claim that there is nothing they can do — that they are helpless and that it's all horribly unfair… when in fact, they choose to be helpless because they choose not to make use of the myriad of counters, and because they choose to create a problem for themselves.
JitaPriceChecker2
Doomheim
#104 - 2012-03-06 11:30:48 UTC  |  Edited by: JitaPriceChecker2
Tippia wrote:

Well, if you stopped being dense, maybe you could answer the question: what's the problem? How is any of this in any way an issue with the cloaker?

The problem is i have to sacrifice resources for someone that may not be at their keyboard.
I dont want to play a game and fight against f*****g ghosts.


Tippia wrote:

No. He is not generating any intel, and the data he creates is not false. Intel is what the guy at the other end creates from the data available to him — the problem is with him, not with the cloaker. The cloaker has zero control over the situation; it's all in the hands of the “victim”.

It is false,
Cloaked ship in space is a direct threat especially for more fragile ships such as mining barges.
When cloaker is AFK however he is harmless.

You cant tell the difference so in the best case scenario Intel he is generating is blurred without possibility of making sure.
Thus you can call it false or blurred.

Tippia wrote:

…so you're sacrificing the exact same thing he is. So what's the problem? How is it broken?

No he is not sacrificing anything since he is out for a f*****g pizza. How many times do i have to reapeat the same thing. .... dens.... painfulll .....



Tippia wrote:

you don't want to deal with cloakers and want the game to do it for you for no adequately explained reason.


I see now, you are just stupid. Sorry there is just no other way to say.
Oh i know how to deal with cloakers but only if they are actually at their keyboard.
Afk ones are however 100% safe.
And since you cant tell a difference i dont feel like chasing ghosts.


Let me try to expalin another way.

There is a difference between active cloaker and AFK one thus Intel tools should allow people for a possibility to make a distinction
Tippia
Sunshine and Lollipops
#105 - 2012-03-06 11:50:06 UTC  |  Edited by: Tippia
JitaPriceChecker2 wrote:
The problem is i have to sacrifice resources for someone that may not be at their keyboard.
No. That is not a problem. It's engrained the game, and it's simply something you have to plan for and adjust to. It's also something you are doing… we all are. Because that's how the game works.

Quote:
I dont want to play a game and fight against f*****g ghosts.
Then quit. Your job is to figure out which are the ghosts and which are not — that's how you generate intel rather than just reflexively react to coloured boxes showing up in local. Moreover, the best way to combat the AFK cloaker is to make it have no effect. This can be done in many ways.

Quote:
It is false, Cloaked ship in space is a direct threat especially for more fragile ships such as mining barges.
No. The only thing that is “false” is the interpretation of the data and the reaction to that interpretation. More specifically, the “false” part is the overinterpretation of lacklustre data and the second-guessing that ensues from this false move. That's why you learn to deal with it and learn to do better interpretations. It has nothing to do with the cloaker and everything to do with the self-proclaimed victim. Oh, and no, a more fragile ship is not particularly more threatened than anything else if you fly it properly.

Quote:
When cloaker is AFK however he is harmless. You cant tell the difference so in the best case scenario Intel he is generating is blurred without possibility of making sure.
But here's the thing, and why I keep asking what the problem is: so what? What difference does it make? What is the harm if he's not AFK? What would you do differently if you knew for certain? Just because you're having problems with these issues does not mean the data is false (if it were, we'd be dealing with an exploit, and that's a whole different kettle of fish). Also, you do understand that you just explained why the counter-example sitting in a station is relevant, right?

Tippia wrote:
No he is not sacrificing anything since he is out for a f*****g pizza.
He's sacrificing something because he could place that character somewhere else or use the computer for folding@home or ship spin while he eats his pizza. His sacrifice of a logged-in character is the same as yours. Period. If you want to claim “no sacrifice” for having an cloaker logged in, you do it equally and stop using it as a fucktarded argument why things are so horribly unfair. So make up your mind: is it a sacrifice or not? You have to repeat the claim until you stop being a ******* hypocrite and start accepting that you are the problem — not the guy being AFK with a cloak activated.

…well, you and a different thing that we'll get to once you're ready and start to actually answer the questions. We'll get there eventually. So, I'll ask you again, and this time, try to think about what it is I'm asking rather than reflexively spit out the same tired and laughable sound-bite:

What is the actual problem you're having — more specifically, why is it a problem? How is any of this in any way an issue with the cloaker? Why are you trying to “fix” an activity and a module that is completely irrelevant to what's actually going on?
Asudem
Black Spear.
#106 - 2012-03-06 11:54:41 UTC  |  Edited by: Asudem
JitaPriceChecker2 wrote:

Another dense individual. You dont have to tell me how to deal with cloakers because that is not the point.


As said, it is the point. Otherwise you wouldnt open such a whining thread for helpless and dense ppl like you are.


JitaPriceChecker2 wrote:
The point is i have to sacrifice resources when the reasons for doing so gets drunk in a pub , get it ???????????????


The only thing you have to do is dying some day in RL, but the rest is up to you. Ever heard about the "effort vs reward" thing, get it???? There is no reward without efford so you have to sacrifice resources anyway to get the isk, get it????? If you are paranoid you have to sacrifice a bit more for safety, but if you are a daredevil you can "sacrifice" just your vessel to gain the reward, but living with the risk. You can be somewhere betwenn, but you cannot be both. So make the best of it and carry a cyno arround with you! So if anything bad happens, you can let a fleet jump into your system within minutes or even seconds. Just another strategy to deal with aggressive cloakers 'cause you dont seem to be able to help yourself.
Robert Caldera
Caldera Trading and Investment
#107 - 2012-03-06 12:02:26 UTC  |  Edited by: Robert Caldera
JitaPriceChecker2 wrote:

The point is i have to sacrifice resources when the reasons for doing so gets drunk in a pub , get it ???????????????


you can go back to high sec or a different system where no cloakers are, noone forces you to be where you are.
If you decide to live in 0.0, accept the risk of people hanging around in the systems you live in.
Everyone should be able to hang around whereever he wants if prepared for this (cloak), nothing wrong with that, space is free for all to move/hang around.

Hanging around in a system with a cyno is a fully legal and good tactic to get kills, nothing wrong with this too.
Ratters hide in POS/Station as soon as you enter local without no slightest chance of catching one because of instant local intel? No problem, just park a cyno alt in that system 23/7, let the local work for you and force them to hide forever in their f*ck POS, or come out for ratting and get ambushed via cyno. This is fine and should work. Why should the local work onesided for you? You better GTFO or STFU.
Mag's
Azn Empire
#108 - 2012-03-06 12:03:09 UTC
I'm betting the OP is in a rent Alliance.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Gerrick Palivorn
Caldari Provisions
Caldari State
#109 - 2012-03-06 12:03:51 UTC
JitaPriceChecker2 wrote:
I see now, you are just stupid. Sorry there is just no other way to say.
Oh i know how to deal with cloakers but only if they are actually at their keyboard.
Afk ones are however 100% safe.
And since you cant tell a difference i dont feel like chasing ghosts.


First there is no need to resort to personal attacks, just because someone doesn't agree with your point of view doesn't mean you need to call them stupid.

Now for my counter argument. I'll make this simple.

Currently there are several steps that the Cloaker takes to lock down a system.

-Step 1: AFK Cloaking puts the local residents on alert: the reason that this happens is because there is a flawless, instant, and easily referenced source of intel. This is step one, and is part of the goals of the cloaker.

-Step 2: Local residents become used to the extra person in local: People get tired, and they tend to forget something is there when they see it all the time. The cloaker needs this desensitizing to happen before anything can be done without springing a trap. There are obvious clues indicating whether the locals are ready for an attack or not, so you watch and wait. Again this happens because they are always able to see you in local chat

-Step 3: Cloaker attacks a weak opponent: Just like an ambusher they get to chose when and what they engage, this is the advantage of cloaking. The ironic thing is that the cloaker doesn't need to actually kill anyone in an attack, just showing activity is enough to send the whole system back to step one. The end result is to lower moral and soften a target for raids and conventional attacks.

If local was put on delayed mode like wormholes(or even modified otherwise), the whole process of inhibiting activity changes:

-Step 1: Cloaking Raids: The cloaker moves to target system and must attack something to make his presence known. This can become difficult as he would have to check every system for ratters, he does not have the luxury of the local chat to see who is where. There is also a lot more danger as it becomes massively more difficult to spot traps.

Step 2: Repeat step 1: This may be more difficult because many 0.0 systems are unoccupied and they will waste time searching for ratters and miners all the while risking more because of the risk of being spotted and trapped in. When they are finished they will logoff. They will not stay on for hours on end because there is no point.

My point is that intel should be actively attained, on both sides, the solo cloaker will waste hours looking for a good kill, while the people who live there just need to spot him once to be put on guard and the cloaker won't even realize it. Defence without local will become much easier because of skirmish tactics, strategically placed scouts, and ambushes. Right now local gives to much information to the attacker and defender, this needs to change.

MMOs come and go, but Eve remains.  -Garresh-

Robert Caldera
Caldera Trading and Investment
#110 - 2012-03-06 12:04:33 UTC
Mag's wrote:
I'm betting the OP is in a rent Alliance.


I think this too
Mag's
Azn Empire
#111 - 2012-03-06 12:07:35 UTC
Gerrick Palivorn wrote:
JitaPriceChecker2 wrote:
I see now, you are just stupid. Sorry there is just no other way to say.
Oh i know how to deal with cloakers but only if they are actually at their keyboard.
Afk ones are however 100% safe.
And since you cant tell a difference i dont feel like chasing ghosts.


First there is no need to resort to personal attacks, just because someone doesn't agree with your point of view doesn't mean you need to call them stupid.

Now for my counter argument. I'll make this simple.

Currently there are several steps that the Cloaker takes to lock down a system.

-Step 1: AFK Cloaking puts the local residents on alert: the reason that this happens is because there is a flawless, instant, and easily referenced source of intel. This is step one, and is part of the goals of the cloaker.

-Step 2: Local residents become used to the extra person in local: People get tired, and they tend to forget something is there when they see it all the time. The cloaker needs this desensitizing to happen before anything can be done without springing a trap. There are obvious clues indicating whether the locals are ready for an attack or not, so you watch and wait. Again this happens because they are always able to see you in local chat

-Step 3: Cloaker attacks a weak opponent: Just like an ambusher they get to chose when and what they engage, this is the advantage of cloaking. The ironic thing is that the cloaker doesn't need to actually kill anyone in an attack, just showing activity is enough to send the whole system back to step one. The end result is to lower moral and soften a target for raids and conventional attacks.

If local was put on delayed mode like wormholes(or even modified otherwise), the whole process of inhibiting activity changes:

-Step 1: Cloaking Raids: The cloaker moves to target system and must attack something to make his presence known. This can become difficult as he would have to check every system for ratters, he does not have the luxury of the local chat to see who is where. There is also a lot more danger as it becomes massively more difficult to spot traps.

Step 2: Repeat step 1: This may be more difficult because many 0.0 systems are unoccupied and they will waste time searching for ratters and miners all the while risking more because of the risk of being spotted and trapped in. When they are finished they will logoff. They will not stay on for hours on end because there is no point.

My point is that intel should be actively attained, on both sides, the solo cloaker will waste hours looking for a good kill, while the people who live there just need to spot him once to be put on guard and the cloaker won't even realize it. Defence without local will become much easier because of skirmish tactics, strategically placed scouts, and ambushes. Right now local gives to much information to the attacker and defender, this needs to change.
This. Nicely worded and to the point.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

JitaPriceChecker2
Doomheim
#112 - 2012-03-06 12:46:22 UTC

Tippia wrote:

He's sacrificing something because he could place that character somewhere else or use the computer for folding@home or ship spin while he eats his pizza.

Well if he was spinning his ship he wouldn't be AFK. That should be obvious for anyone that can make logical connections, but i already figure out what is your problem and not gonna waste any more words on you.


JitaPriceChecker2
Doomheim
#113 - 2012-03-06 12:49:58 UTC
Asudem wrote:

As said, it is the point. Otherwise you wouldnt open such a whining thread for helpless and dense ppl like you are

You cant read

JitaPriceChecker2 wrote:


The only thing you have to do is dying some day in RL, but the rest is up to you. Ever heard about the "effort vs reward" thing, get it???? There is no reward without efford so you have to sacrifice resources anyway to get the isk, get it????? If you are paranoid you have to sacrifice a bit more for safety, but if you are a daredevil you can "sacrifice" just your vessel to gain the reward, but living with the risk. You can be somewhere betwenn, but you cannot be both. So make the best of it and carry a cyno arround with you! So if anything bad happens, you can let a fleet jump into your system within minutes or even seconds. Just another strategy to deal with aggressive cloakers 'cause you dont seem to be able to help yourself.[/quote



Where is risk for afk cloaker where in reward he generate blurred intel ??
JitaPriceChecker2
Doomheim
#114 - 2012-03-06 12:50:27 UTC  |  Edited by: JitaPriceChecker2
Robert Caldera wrote:
Mag's wrote:
I'm betting the OP is in a rent Alliance.


I think this too


You shouldn't think then.

You aren't very good at it.
JitaPriceChecker2
Doomheim
#115 - 2012-03-06 12:55:42 UTC  |  Edited by: JitaPriceChecker2
Gerrick Palivorn wrote:
JitaPriceChecker2 wrote:
I see now, you are just stupid. Sorry there is just no other way to say.
Oh i know how to deal with cloakers but only if they are actually at their keyboard.
Afk ones are however 100% safe.
And since you cant tell a difference i dont feel like chasing ghosts.


First there is no need to resort to personal attacks, just because someone doesn't agree with your point of view doesn't mean you need to call them stupid.

Now for my counter argument. I'll make this simple.

Currently there are several steps that the Cloaker takes to lock down a system.

-Step 1: AFK Cloaking puts the local residents on alert: the reason that this happens is because there is a flawless, instant, and easily referenced source of intel. This is step one, and is part of the goals of the cloaker.

-Step 2: Local residents become used to the extra person in local: People get tired, and they tend to forget something is there when they see it all the time. The cloaker needs this desensitizing to happen before anything can be done without springing a trap. There are obvious clues indicating whether the locals are ready for an attack or not, so you watch and wait. Again this happens because they are always able to see you in local chat

-Step 3: Cloaker attacks a weak opponent: Just like an ambusher they get to chose when and what they engage, this is the advantage of cloaking. The ironic thing is that the cloaker doesn't need to actually kill anyone in an attack, just showing activity is enough to send the whole system back to step one. The end result is to lower moral and soften a target for raids and conventional attacks.

If local was put on delayed mode like wormholes(or even modified otherwise), the whole process of inhibiting activity changes:

-Step 1: Cloaking Raids: The cloaker moves to target system and must attack something to make his presence known. This can become difficult as he would have to check every system for ratters, he does not have the luxury of the local chat to see who is where. There is also a lot more danger as it becomes massively more difficult to spot traps.

Step 2: Repeat step 1: This may be more difficult because many 0.0 systems are unoccupied and they will waste time searching for ratters and miners all the while risking more because of the risk of being spotted and trapped in. When they are finished they will logoff. They will not stay on for hours on end because there is no point.

My point is that intel should be actively attained, on both sides, the solo cloaker will waste hours looking for a good kill, while the people who live there just need to spot him once to be put on guard and the cloaker won't even realize it. Defence without local will become much easier because of skirmish tactics, strategically placed scouts, and ambushes. Right now local gives to much information to the attacker and defender, this needs to change.


I am not disagreeing with you in here in general.

I dont mind active cloakers, if someone plays 16 hours a day and wanna sit cloak in a system great. That can actually bring pvp opportunities for me and him.

What i dont like is for example trying to bate someonewho is out getting drunk in a bar.
It is waste time for me and reward for him ( i waste resources ) with 0% risk on cloaker side.
Tippia
Sunshine and Lollipops
#116 - 2012-03-06 13:09:05 UTC  |  Edited by: Tippia
JitaPriceChecker2 wrote:
Well if he was spinning his ship he wouldn't be AFK.
…which is why he's sacrificing that character — he could be using it spinning, but no, he has to leave the computer entirely when it's in use, it's that bad! Roll

Why is it so hard for you to answer the question, especially if, as you say, you know what the problem is? Is it because you know where it will lead and what the conclusion will be (viz. one that completely contradicts what you're claiming and asking for)? Or do you simply not understand the question and need more direction?

Quote:
Where is risk for afk cloaker where in reward he generate blurred intel ??
He's not generating any “blurred intel” — the person incorrectly reporting the blip in local does that. Stop assigning blame on the wrong person. Where's the risk? You are the risk. You can make him fail. You just have to choose to do so.

Quote:
What i dont like is for example trying to bate someonewho is out getting drunk in a bar.
It is waste time for me and reward for him ( i waste resources ) with 0% risk on cloaker side.
So stop rewarding him and making him waste his time and resources instead. Add the risk of a mission kill. What difference does it make to you if he's AFK or not? Why do you have to waste resources?

What is the actual problem?
Mike Whiite
Deep Core Mining Inc.
Caldari State
#117 - 2012-03-06 13:11:47 UTC  |  Edited by: Mike Whiite
JitaPriceChecker2 wrote:
Mike Whiite wrote:
And when I go out for pizza when I'm docked at a station?



If you mean sitting in enemy station after a flip.

Beside how is that relevant.

Being in space != being docked. Two different states, two different situation.



And this is why you won't get any support outside your own little group.

You don't mind people hot dropping you mind people hot dropping you and your friends.

I'll tell you why this is a relevant question. aside from alliance held 0.0 sec your cloaking nerf does apsolutly nothing.

in low sec you could dock in to a station be just as AFK as with a clock wait untill you know everybody is lulled to sleep undock and make the same hotdrop.

you can't see who is bad and who is not that is already advantage you have in 0.0 sec.

Now if you would come with something that would protect people and not just you and your buddies you might get some bigger support, but now you sound exactly the same as the ganked miner.
Robert Caldera
Caldera Trading and Investment
#118 - 2012-03-06 13:15:17 UTC
JitaPriceChecker2 wrote:

Where is risk for afk cloaker where in reward he generate blurred intel ??


"blurred intel" is no reward by itself, its mandatory "counter" to instant flawless local in order to get a kill, which would be in fact a reward but requires you to decloak and engage, which always involves some risk.
Chatha Gathii
Tribal Liberation Force
Minmatar Republic
#119 - 2012-03-06 13:43:58 UTC
JitaPriceChecker2 wrote:

Where is risk for afk cloaker where in reward he generate blurred intel ??

You generate the blurred intel because you don't know how to properly evaluate what you read in local.
Mag's
Azn Empire
#120 - 2012-03-06 13:52:26 UTC  |  Edited by: Mag's
Chatha Gathii wrote:
JitaPriceChecker2 wrote:

Where is risk for afk cloaker where in reward he generate blurred intel ??

You generate the blurred intel because you don't know how to properly evaluate what you read in local.
This.

Local gives it's information without bias 23.5/7. What you do with that info is down to you and not the responsibility of local, or those in it.

OP answer me this... When someone is AFKing, what mechanic are they using to interact with you, in order to try and create that psychological effect?

When you know this answer to this, you'll begin to understand AFKing and why it's done. The fact you can also AFK without a cloak and gain the same result, should tell you where you're problem lies. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.