These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

I have to learn how much CPU I have before I can use it?

Author
Macrathleachlainn Lucian
University of Caille
Gallente Federation
#1 - 2012-03-03 19:39:43 UTC
I would really like to know what CCP intended when they created skills that have aboslutely nothing to do with the pilot's relation to his hardware.
Delici Feelgood
Doomheim
#2 - 2012-03-03 19:43:32 UTC
Macrathleachlainn Lucian wrote:
I would really like to know what CCP intended when they created skills that have aboslutely nothing to do with the pilot's relation to his hardware.


Can you overclock a PC?

Would you say this is a skill you had to learn and be knowledgable about to make best use of it for your PC?
Tippia
Sunshine and Lollipops
#3 - 2012-03-03 19:44:25 UTC
What.
Macrathleachlainn Lucian
University of Caille
Gallente Federation
#4 - 2012-03-03 19:46:34 UTC
I most definitely agree and was awaiting this argument so I could reply it with:

When I buy a 3ghz cpu running 3000mhz I expect it to run that speed when I install it into my motherboard.

Not when I buy something I have to wait X amount of time before I figure out how to OC it.

If I wanted to play an OC simulator I would go back to doing plastic surgery on boobs.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#5 - 2012-03-03 19:47:04 UTC  |  Edited by: Mr Kidd
Ah.....it's a rant in general disgust of skill training.

Yeah, kind of have to agree. But, if they gave you everything you wanted NOW, you'd be done with the game in about a week. Now, that I've spent years training, I'm kind of enjoying the flexibility I have over others ;)

But to carry your example a bit farther. When you sat down at a computer the first time......did you even know what the cpu was or how to install it?

Don't ban me, bro!

Delici Feelgood
Doomheim
#6 - 2012-03-03 19:48:31 UTC
Macrathleachlainn Lucian wrote:
I most definitely agree and was awaiting this argument so I could reply it with:

When I buy a 3ghz cpu running 3000mhz I expect it to run that speed when I install it into my motherboard.

Not when I buy something I have to wait X amount of time before I figure out how to OC it.

If I wanted to play an OC simulator I would go back to doing plastic surgery on boobs.


But with an understanding of electronics you can make the default hardware perfom better due to your own individual knowledge, you don't have to follow factory defaults.

Same with ships in EvE.
Macrathleachlainn Lucian
University of Caille
Gallente Federation
#7 - 2012-03-03 19:51:13 UTC
So where is my option to pay someone else to clock my handkerchief.

Oh heaven forbid, here we go with paying for game mechanics again.
Delici Feelgood
Doomheim
#8 - 2012-03-03 19:57:29 UTC
Macrathleachlainn Lucian wrote:
So where is my option to pay someone else to clock my handkerchief.

Oh heaven forbid, here we go with paying for game mechanics again.


Interesting notion. Variable cpu and pg improvements to either ships or mods.

Maybe suggest it as a new feature to CCP. Might get some mileage assuming individual stats recording on items and application wouldnt be a huge game re-balancer, requiring a huge game retest, larger database, rewrite of repackaging, understanding of devalued skills etc. Be a useful extra isk sink however if implemented as an NPC service.
Ranger 1
Ranger Corp
Vae. Victis.
#9 - 2012-03-03 20:00:57 UTC
Macrathleachlainn Lucian wrote:
So where is my option to pay someone else to clock my handkerchief.

Oh heaven forbid, here we go with paying for game mechanics again.


I would suggest spending time skilling up Game Design, then get back to us.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Macrathleachlainn Lucian
University of Caille
Gallente Federation
#10 - 2012-03-03 20:04:22 UTC  |  Edited by: Macrathleachlainn Lucian
That and or be able to ACTUALLY overclock hardware yourself by tuning and synchronizing processor, memory and bus speed frequencies yourself.

It would teach people actual information and give them RL applicable experience. One of the reasons I find EVE to be interesting to begin with. Metaphors with RL content.

Quote:
I would suggest spending time skilling up Game Design, then get back to us.


I would suggest skilling up on posting comments with content, then get back to us.
Professor Alphane
Les Corsaires Diable
#11 - 2012-03-03 20:10:01 UTC
The theory is though this overclocked hardware is cybernetially attched and controlled by your brain the more experience you have with it the more you can get from it.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Macrathleachlainn Lucian
University of Caille
Gallente Federation
#12 - 2012-03-03 20:12:26 UTC
Thank you for your reply. I can tune in with that science fiction role play aspect.

Professor Alphane
Les Corsaires Diable
#13 - 2012-03-03 20:16:24 UTC
Macrathleachlainn Lucian wrote:
Thank you for your reply. I can tune in with that science fiction role play aspect.



No worries

Fly safe

A.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Serene Repose
#14 - 2012-03-03 20:23:11 UTC
I love the CPU thing, but then I HATE IT! I love it 'cause you can't just get away with anything. It's one area that makes you make up your mind. You can have this. You can have that, but you can't have both. I hate it 'cause, dammit, I want it all!! NOW!!!

Traning times I've always been impressed with...the idea of it. It's an inventive way to ensure incremental development over time, and it forces you to use the little grey cells to get the most from your time.

Were it not for these two things, CCP would have made all your decisions for you. Where's the agonizing...er...FUN in that? Also, when I finally get that skill trained to V, and can fit that ship the way I had in mind, I take more pride and get a bigger charge from that than anything else I've ever done in my gaming life...except for the four-move checkmate...as long as it's not against a four-year-old.

Viva CPU! Viva training queueueueueue!!!

We must accommodate the idiocracy.

Digital Messiah
Center for Advanced Studies
Gallente Federation
#15 - 2012-03-03 20:23:16 UTC
Mr Kidd wrote:
Ah.....it's a rant in general disgust of skill training.

Yeah, kind of have to agree. But, if they gave you everything you wanted NOW, you'd be done with the game in about a week. Now, that I've spent years training, I'm kind of enjoying the flexibility I have over others ;)

But to carry your example a bit farther. When you sat down at a computer the first time......did you even know what the cpu was or how to install it?


I have never been opposed with starting players out with core competency elite. Everyone can use these skills "besides traders". And it would really take the edge off of people joining up. On the downside I have spent a great deal of time to make mine the way they are now. And would desire to keep my advantage over others. So the current system we have is one of logic and status. Some day I foresee CCP getting rid of support skills entirely. Years down the road, but someday.

Something clever

Delici Feelgood
Doomheim
#16 - 2012-03-03 20:23:44 UTC  |  Edited by: Delici Feelgood
Macrathleachlainn Lucian wrote:
That and or be able to ACTUALLY overclock hardware yourself by tuning and synchronizing processor, memory and bus speed frequencies yourself..


Well I suppose you'd need to consider all the interdependancies of intergration.

Maybe it shouldnt be treated as an individual item arrangement tweak based on that understanding. But as a final tweak to a set configuration. So in this sense similar to rigs, you build up a fit and then can slightly tweak it. And if you then change any mod you lose that fin etuning service or change?

But that seems a bit cart before the horse due to how fits work with limitations. So how you could fine tune something that wouldnt normally be a valid fit to make it fit would need to be considered carefully for ease of user interface and understanding I guess. If anything for user freindliness in a spaceship game.
Macrathleachlainn Lucian
University of Caille
Gallente Federation
#17 - 2012-03-03 20:28:11 UTC
It is almost the only reason I rant about these things since I have had a lot of friends/people of whom I know would enjoy EVE flake off because of the wall of time they looked up against before they could do certain things.

I have more patience and reap the rewards, and yes I agree it does filter a select crowd of people and that is in many aspects a good thing.
TheBreadMuncher
Protus Correction Facility Inc.
#18 - 2012-03-03 21:15:57 UTC
Fit an armour tank. Problem solved.

"We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming.

Cindy Marco
Sebiestor Tribe
Minmatar Republic
#19 - 2012-03-03 21:28:25 UTC
I wouldn't mind new players starting with more sp. Or even having a small pool of SP that could be assigned.

But I don't see it making a difference in new player retention. If someone is quitting over skills that take a couple days they are going to be real unhappy when they start taking weeks or months.
Velicitia
XS Tech
#20 - 2012-03-03 21:30:07 UTC
Macrathleachlainn Lucian wrote:
It is almost the only reason I rant about these things since I have had a lot of friends/people of whom I know would enjoy EVE flake off because of the wall of time they looked up against before they could do certain things.

I have more patience and reap the rewards, and yes I agree it does filter a select crowd of people and that is in many aspects a good thing.



so, just for comparison ... how long does it actually take to get all the purple sparkle fittings so you can be ~elite PVE~ in that other MMO?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

12Next page