These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond)

First post
Author
Burseg Sardaukar
Free State Project
#21 - 2011-09-12 06:44:22 UTC  |  Edited by: Burseg Sardaukar
Dude, I'm only 1 post in and find this amazing. More comments to come, if there is anything I could POSSIBLY add, lol.

Edit: BRILLIANT. You are the man, and this NEEDS to be implemented.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Ciar Meara
PIE Inc.
Khimi Harar
#22 - 2011-09-12 12:01:18 UTC
Add in slave farms and you have my vote.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Xearal
Dead's Prostitutes
The Initiative.
#23 - 2011-09-12 12:38:08 UTC
Add in slave pens, and I will personally get an X-box to conduct raids on amarran held planets to blow up said compounds and free those slaves, then get my dread out and nuke the place from orbit... Just to be Sure.

Seriously though.. awesome design idea.. masssive ideas.. it's what I actually thought that PI would be like, or at least more closer to that than what we have now.
I want to raise cities, build a planetary empire, kick other people off MY planet.. stuff like that.
And I want to build my own private Risa ;)

Does railgun ammunition come in Hollow Point?

Ciar Meara
PIE Inc.
Khimi Harar
#24 - 2011-09-12 12:43:33 UTC
Xearal wrote:
Add in slave pens, and I will personally get an X-box to conduct raids on amarran held planets to blow up said compounds and free those slaves, then get my dread out and nuke the place from orbit... Just to be Sure.

Seriously though.. awesome design idea.. masssive ideas.. it's what I actually thought that PI would be like, or at least more closer to that than what we have now.
I want to raise cities, build a planetary empire, kick other people off MY planet.. stuff like that.
And I want to build my own private Risa ;)



And I mylady, will be protecting my property

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#25 - 2011-09-13 04:41:27 UTC
It's starting to look like this topic needs to move into the assembly hall, judging from the copious amounts of likes its getting.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Xandralkus
Caldari Provisions
Caldari State
#26 - 2011-09-13 09:25:04 UTC
...You were not kidding. Mega-threadnaught!

Just from the TL:DR, I like it. Eve has always been about complexity - and honestly, CCP needs to do a complete revamp of PI, in order to actually make it worthwhile.

Otherwise, when Dust 514 launches, nobody will care that their planet is under attack, because incursions and lvl 4 missions offer many, many times the potential ISK output.

Right now, if my lowsec PI were under attack, I wouldn't care. Ten minutes in an incursion fleet makes more ISK than my PI does in five days.

Eve UI wouldn't suck if CCP allowed UI addons.

Burseg Sardaukar
Free State Project
#27 - 2011-09-16 04:28:48 UTC  |  Edited by: Burseg Sardaukar
Xearal wrote:
Add in slave pens, and I will personally get an PS3 to conduct raids on amarran held planets to blow up said compounds and free those slaves, then get my dread out and nuke the place from orbit... Just to be Sure.


Corrected that for you. (Dust is PS3 exclusive... for the foreseeable future, sry man)

Asuka Solo wrote:
It's starting to look like this topic needs to move into the assembly hall, judging from the copious amounts of likes its getting.


I agree.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Spartis Reave
The Scope
Gallente Federation
#28 - 2011-09-16 09:59:33 UTC
This is honestly the best thing I've ever read on the forums
DrFizzyGood MakeFeelNice
Defenders of Sovereignty
#29 - 2011-09-18 06:50:40 UTC
Bump for great justice
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#30 - 2011-09-18 09:50:35 UTC
Well it is amazing. Really good work and i would love to see it get live.

But, but...EVE online is about spaceships. As long as CCP is putting their main focus on ships, tweaking them, adding more content for flying in space i do not mind that in spare time they develop your project.

BALEX, bringing piracy on a whole new level.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#31 - 2011-10-04 20:36:36 UTC
If this topic can make 3 pages of positive responses and/or another 30 odd likes... I will be posting it over in the Assembly Hall with some additions.

Then spam every PI alliance in Eve hoping to garner enough support to push it to the top of the next CSM refocus list.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

tankus2
HeartVenom Inc.
#32 - 2011-10-04 21:27:11 UTC  |  Edited by: tankus2
I absolutely LOVE your concepts, though there is one small thing I'd like to point out:

civilian, industry, and military operations go hand in hand in hand with each other. Without one, the others will fall apart or never grow very much.

If anything, one can implement this as a synergy bonus, to further encourage people to do things that would otherwise not be done. (like dropping a civilian command center on a plasma planet). Using the example, if several people can get together and help one guy get his civilian PI going, the others will have their military and industry PI doing all the better, and the civilian guy reaps the fruit of his labors and serious respect.

Just some thoughts.

[EDIT] For an idea as massive as this, I'd gladly help out however I can!

oh, and along with slave pens (Amarr), get Brothels (Galente) and Casinos (Caldari)

Then figure something out for the minmatarr

Where the science gets done

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#33 - 2011-10-05 04:39:39 UTC
tankus2 wrote:
I absolutely LOVE your concepts, though there is one small thing I'd like to point out:

civilian, industry, and military operations go hand in hand in hand with each other. Without one, the others will fall apart or never grow very much.

If anything, one can implement this as a synergy bonus, to further encourage people to do things that would otherwise not be done. (like dropping a civilian command center on a plasma planet). Using the example, if several people can get together and help one guy get his civilian PI going, the others will have their military and industry PI doing all the better, and the civilian guy reaps the fruit of his labors and serious respect.

Just some thoughts.


Yup, I was of such a mind when I posted this. Synergy is at the core of this idea, but as suggested with the planetary overhaul and it's impact on the various PI types, those deathbearing worlds will be an uphill battle for civilian PI, but be a goldmine if it could be pulled off.

tankus2 wrote:
I For an idea as massive as this, I'd gladly help out however I can!

oh, and along with slave pens (Amarr), get Brothels (Galente) and Casinos (Caldari)

Then figure something out for the minmatarr


Gallente brothels is just win! Especially if Incarna will allow me to walk around in them and use my female alts for said service.

I endorse that proposal fully..

Eve is about Capital ships, WiS, Boobs, PI and Isk!

tankus2
HeartVenom Inc.
#34 - 2011-10-05 21:11:54 UTC  |  Edited by: tankus2
Asuka Solo, from the 'Advanced PI' thread wrote:
The skills your after... I included as upgrades in my suggestion.

And PI was more profitable when you had to reset each individual extractor. Less people willing to put up with 3 hours of clicking. Now we all just spam 20 accounts each and reset them all in the same amount of time, flooding the market in cheap stuff.

We can make PI even easier... but in order to offset the flooding... we need to create more demand for PI goods at the same time or risk reducing PI goods to the value of veldspar. God forbid.


Perhaps a way to ensure PI prices don't drop like a stone would be to have PI require PI things. For example, you need food, water, and air for your basic service hubs on a civilian CC, right? so why not have people keep their basic service hubs stocked with such things (especially on planets that have nothing naturally, like plasma!)

With that, another very large consumer or PI will come about along with the ability to produce a lot more with PI, balancing it all out.

[edit]: to make things less confusing, this quote came from this thread

Where the science gets done

NIJofleyUK
I N E X T R E M I S
Tactical Narcotics Team
#35 - 2011-10-06 11:57:38 UTC
Friendly Bump for awesome sauce!

Instant Annihilation ::

> Join channel IAPUB for more information! (Recruiting)

Susiqueta Muir
NEXUS Holdings Inc.
#36 - 2011-10-06 12:03:12 UTC
GRR, just had to re-type all this......

My thought is that each planet should have one single central trade hub that controls import/export to orbit (and related taxes) plus trade planetside between players and corps.

If players want to move items off world then they need to move items through this hub, paying any taxes which are set in place by the owning Corp.

Hubs can be owned by podder corps or Dustie merc units. Podders can hire NPC merc resources (weekly fee, more isk=better troops) to claim ownership over the hub. This will allow the ownership of the hub to change hands, but also populate the planet with AI troops for Dusties to fight against. If there are no Dusties then Eve pilots will have a mechanism for cliaming control. their troops could also gain benefits for control if the eve corp can get a Cap-ship in orbit and use it to bombard enemy positions.

Players could then move PI commodities to this central store and use it to set-up large scale production chains with corp members (giving them something else they need to defend).

All taxes from moving items will be set by the corp in control and will be an additional income stream. Any other player/corp who wants to use the planet will need to pay the taxes or take control of the Hub, through hiring sufficient npc-mercs or Dusties.

What this will give is a reason for Dusties and Podders to interract, reasons to hire them, NPC-AI for the dusties to combat and influence for Dusties over eve corps (and potentially sovreignty etc...)

With no caps in highsec, dusties can be introduced to combat in high-sec systems, then move onto the more complex game (with additional experience/equipment etc) buy moving on to low and Null-sec systems where the rewards along with the challenge/risks would be higher.


Keeping it simple, this would integrate the two systems and give players from both communities things to fight over, reasons to engage and benefits from having ownership.

SM.
Ranud Sunraker
Deutsche-Feierabend-Verbaende
#37 - 2011-10-06 13:04:38 UTC  |  Edited by: Ranud Sunraker
Asuka Solo wrote:


Research Institute (new -> 100 employees, 450 power grid, 900 CPU, 2500 isk daily operational cost) 2 slot lab, 0,5 modifier, 4 different types:
i) Amarr Research Institute – Invention bonus???
ii) Caldari Research Institute – Copy speed bonus
iii) Gallente Research Institute – Productivity bonus
iv) Minmatar Research Institute – ME bonus
* Research institutes will enable the manufacturing of datacores using existing PI mechanisms, i.e. Select the blueprint from the list and manufacture over time.




The Amarr are not really known for their creative mindset. Rather efficient and quick mass production.
Gallente are more likely to be the creative guys.
I'd suggest to exchange the boni of Gallente and Amarr.

My general opinion regarding your ideas here: Made of Awesome.
It's very close to what i envisioned PI to be, when it was first announced.
I hope they'll implement it in a way similar to what you propose.
skajit spey
C.A.R.E.
B.E.A.R.S.
#38 - 2011-10-06 13:12:54 UTC
bump


I was going to suggest something simpler to start....like...right click on temperate planet > land at any one of 1 to xx spaceports(must have unique names/enviroments...not just a 'door') with agents > courier missions > off world transport of goods/passengers > encoounter missions > intercept escaping smuggler in Millenium Falcon (sorry!) .....what have you > with a whole new class of ships.


The OP is much more comprehensive and though out. Well done...ALL THAT!!!


Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#39 - 2011-10-06 14:22:09 UTC  |  Edited by: Asuka Solo
Ranud Sunraker wrote:
Asuka Solo wrote:


Research Institute (new -> 100 employees, 450 power grid, 900 CPU, 2500 isk daily operational cost) 2 slot lab, 0,5 modifier, 4 different types:
i) Amarr Research Institute – Invention bonus???
ii) Caldari Research Institute – Copy speed bonus
iii) Gallente Research Institute – Productivity bonus
iv) Minmatar Research Institute – ME bonus
* Research institutes will enable the manufacturing of datacores using existing PI mechanisms, i.e. Select the blueprint from the list and manufacture over time.




The Amarr are not really known for their creative mindset. Rather efficient and quick mass production.
Gallente are more likely to be the creative guys.
I'd suggest to exchange the boni of Gallente and Amarr.


Fair point. I agree.

I'll make a note to swap those around when I repost this in the assembly hall.

skajit spey wrote:

I was going to suggest something simpler to start....like...right click on temperate planet > land at any one of 1 to xx spaceports(must have unique names/enviroments...not just a 'door') with agents > courier missions > off world transport of goods/passengers > encoounter missions > intercept escaping smuggler in Millenium Falcon (sorry!) .....what have you > with a whole new class of ships.


My idea would have been to restrict player/corp/alliance owned agents (that give their owners a cut of each players payout as tax etc) that could give you security, research or distribution/courier missions only to the big "Capital cities". Otherwise every player owned civilian network would setup a bar, spam agents and thus end up flooding the game with more agents than players. Granted, this would not reduce the value of agents or manifest in reduced income from commodities, but it would play havoc with pvpers who enjoy ganking mission runners and at some point, force a revamp of agents that would not go down well with PI farmers.

However, allowing every city and or single network to just spam agents would not go down well in terms of creating attention seeking value that would make players flock to one city, or even fight over those cities if their out in the middle of soviet mordor.

But you get the general idea.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#40 - 2011-10-06 14:37:17 UTC
Susiqueta Muir wrote:
GRR, just had to re-type all this......

My thought is that each planet should have one single central trade hub that controls import/export to orbit (and related taxes) plus trade planetside between players and corps.

If players want to move items off world then they need to move items through this hub, paying any taxes which are set in place by the owning Corp.

Hubs can be owned by podder corps or Dustie merc units. Podders can hire NPC merc resources (weekly fee, more isk=better troops) to claim ownership over the hub. This will allow the ownership of the hub to change hands, but also populate the planet with AI troops for Dusties to fight against. If there are no Dusties then Eve pilots will have a mechanism for cliaming control. their troops could also gain benefits for control if the eve corp can get a Cap-ship in orbit and use it to bombard enemy positions.

Players could then move PI commodities to this central store and use it to set-up large scale production chains with corp members (giving them something else they need to defend).

All taxes from moving items will be set by the corp in control and will be an additional income stream. Any other player/corp who wants to use the planet will need to pay the taxes or take control of the Hub, through hiring sufficient npc-mercs or Dusties.

What this will give is a reason for Dusties and Podders to interract, reasons to hire them, NPC-AI for the dusties to combat and influence for Dusties over eve corps (and potentially sovreignty etc...)

With no caps in highsec, dusties can be introduced to combat in high-sec systems, then move onto the more complex game (with additional experience/equipment etc) buy moving on to low and Null-sec systems where the rewards along with the challenge/risks would be higher.


Keeping it simple, this would integrate the two systems and give players from both communities things to fight over, reasons to engage and benefits from having ownership.

SM.



You might be on to something here. But this would need some more fleshing out.

1) Dust players would need a mechanism of ownership i.e Skills like Eve players for Command centers, or else they would not be able to physically assign ownership of such a building or network segment to a corp ceo/individual player.

2) A transfer mechanism like a courier contract for the goods that will end up going through this building. If players simply had to pay the corp who owned the trade hub and then magically give them their stuff, nothing would prevent the hub owners from taking their isk and their goods and just keeping it for themselves, thus ruining the city trading mechanism or turning it into a pirate haven.

3) The scale and level at which such a building would operate. Basically, a trade hub would bring about planetary markets, where goods no longer had to be sold on stations, but could be stored and sold/purchased on planets instead, outside of spaceships and station hangers. But instead of linking each network within a city to a tradehub, I'd propose linking individual cities to 1 planetary trade hub. This would then facilitate inter city trade on the planet (allowing cities to produce various items in eve and then trade them free market style) and can become the main market customs office for off-world trade in terms of imports and exports.

How would a planetary trade-hub effect Eve's Cities then?
i) Dust and Eve players would then vie for control of the planetary trade hub at all times. Bigger cities with bigger markets would attract bigger alliances hoping for bigger financial cuts.

ii) Planetary Trade-hub owners can impose taxes on any item that goes through, as well as provide a very solid foundation for planetary customs, i.e What those alliances would like to declare as illegal/confiscate-able contraband . This would lead to market control in the form of controlling the types and quantity of goods flowing through the city veins, or control which players can or cannot buy items from planetary cities.

Eve is about Capital ships, WiS, Boobs, PI and Isk!