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Player Features and Ideas Discussion

 
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Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond)

First post
Author
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#301 - 2012-08-13 18:25:47 UTC
this thread is still going? I still think the PI management should be like sim city or something. well, since its a dictatorship more like Tropico!
Loius Woo
Sebiestor Tribe
Minmatar Republic
#302 - 2012-08-13 19:37:00 UTC
WIth DUST coming, and plans to allow dust players to set up planetary structures of their own, how would you handle the interaction of the two player types acting on the same planetary surface?

Also, there is no reason whatsoever for not allowing full PI on all moons. This could be how moon mining is changed...and allow DUST mercs to mine moons too...and capture them as well.
Lateris
#303 - 2012-08-13 20:25:02 UTC
Loius Woo wrote:
WIth DUST coming, and plans to allow dust players to set up planetary structures of their own, how would you handle the interaction of the two player types acting on the same planetary surface?

Also, there is no reason whatsoever for not allowing full PI on all moons. This could be how moon mining is changed...and allow DUST mercs to mine moons too...and capture them as well.



I have to agree. PI needs to not be a half finished product within New Eden.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#304 - 2012-09-04 11:51:57 UTC
September Bump

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Oberine Noriepa
#305 - 2012-09-04 15:29:01 UTC
Loius Woo wrote:
WIth DUST coming, and plans to allow dust players to set up planetary structures of their own, how would you handle the interaction of the two player types acting on the same planetary surface?

Also, there is no reason whatsoever for not allowing full PI on all moons. This could be how moon mining is changed...and allow DUST mercs to mine moons too...and capture them as well.

I think this is a great idea.

tankus2
HeartVenom Inc.
#306 - 2012-09-04 20:13:20 UTC
or you can leave planets to us EVErs and moons to DUSTers

Where the science gets done

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#307 - 2012-09-04 20:16:19 UTC
tankus2 wrote:
or you can leave planets to us EVErs and moons to DUSTers


Or Eve and Dust players could inhabit both at the same time....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Loius Woo
Sebiestor Tribe
Minmatar Republic
#308 - 2012-09-04 20:20:35 UTC
tankus2 wrote:
or you can leave planets to us EVErs and moons to DUSTers


I don't think there is any logical reason for keeping them separate. Also, if they WERE to be separate, it would go the other way around (Eve on moons and DUST on planets) just because Eve players already have spaceships to move around in, and DUST is only starting out on planets with moons being a maybe soon thing.

Alx Warlord
The Scope
Gallente Federation
#309 - 2012-09-04 21:02:50 UTC
Dust messed things up here... time for a review PI 3.0 ?
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#310 - 2012-09-04 21:35:41 UTC
2.2 is still in the pipeline...

But I've also been pondering a few overhauls myself in light of our Dust compatriots joining us.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Lateris
#311 - 2012-09-06 22:44:45 UTC
Asuka Solo wrote:
2.2 is still in the pipeline...

But I've also been pondering a few overhauls myself in light of our Dust compatriots joining us.



Such as space elevators?
Ellariona
B52 Bombers
#312 - 2012-09-06 23:19:31 UTC  |  Edited by: Ellariona
Azziej wrote:
so, let me get this right...

As a capsuleer you are already immortal and may call yourself a god if you will. (lovely intro movie when you start the game for the first time).
But now you actually want to Qadhafify yourself to rule your own planet????

Come on how much more unrealistic can it get.

I beg you all to keep science fiction possible and not start adding elves and dwarfes and orcs into the game.... THANK YOU!!!


it's Gaddafi

====

I TAKE BACK MY LIKE, NO TERRAFORMING!!!
Souisa
Subhypersonics
#313 - 2012-09-07 07:04:34 UTC  |  Edited by: Souisa
How do these mini games tie into the general EVE experience? :) Dont you think its a little too NPC and singleplayer oriented?

o/

Bagrat Skalski
Koinuun Kotei
#314 - 2012-09-07 12:49:08 UTC  |  Edited by: Bagrat Skalski
There is problem with all ideas with showing surface procedural generated cities, showing everything PI oriented and even DUST battlegrounds.
EVE online don't have rigid planet surfaces. All planets, not only gas giants, and ocean planets. There is no procedural generation in surface curvature (i believe there are some traces of procedural generation in texture) and there is no physics for planet surface. Also, when you try to fly atmospheric flight you can notice that texture of planet surface is lacking details, showed texture is low detail, and looks realy bad. So, you can't show it to people.

High detail procedural generation and rendering is quite heavy at player end.
If Dev team could make totally different, and realy good algorithm, making good use of graphic cards like shown in Sansha carrier surface generation, joining together couple of techniques used to render surface with procedural generation, smoothly generated on today player machines, we could be playing whole different game, a masterpiece in programming sense. There are demos on you tube of Space Engine that are showing briefly what you can get with good skills. Or this wideo http://www.youtube.com/watch?v=X2dyiitk6EY

Alternatively predefined patterns of surface could be used, that are joined together, then settings for each planet could be exported. Again, you could make low poly terrain that is low on data used to create, and not so good looking, but playable at low end machines.

There is also another way of showing things, when you are "transported" to the locations predefined, with not showing generating it smoothly as you approach it. Add some loading screens and you are good to go.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#315 - 2012-09-07 15:23:55 UTC  |  Edited by: Asuka Solo
Lateris wrote:
Asuka Solo wrote:
2.2 is still in the pipeline...

But I've also been pondering a few overhauls myself in light of our Dust compatriots joining us.



Such as space elevators?


Actually, no.

I've been focusing more on the planetary grid system... limitations of operational ranges of buildings, City integration, Dust -> PI integration with Eve networks, additional building types, planetary services, vehicles, armor, player avatar fittings, weapons, cost for all of the above, etc. PI 2.2 expands Eve gameplay way beyond spaceships, its like a mini dissertation on how Incarna should have been released / implimented.....

And doing Art illustrations for everything in the 2.1 version posted in the assembly hall, so people can see the ideas instead of reading them.

As for the space elevators...

I'm not much for the idea of linking planets to orbital platforms via said elevators.... It's like linking a POCO to a station so you dont risk losing anything to move stuff. Cheap and pointless mechanic that deprives us of allot of Eve fun.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#316 - 2012-09-07 18:32:05 UTC  |  Edited by: Asuka Solo
Souisa wrote:
How do these mini games tie into the general EVE experience? :) Dont you think its a little too NPC and singleplayer oriented?


Use your imagination. These games impact allot of things... people, places, ownership, wallets, product lines, defenses, Dust, bombardment.... You know... like that spaceship game ties into the general EvE experience....

The current PI minigame is single player.... to the extreme.

Yes, it will have single player elements. But it will also have pure multiplayer impact like spaceships do instead of just connect the dots for lonely isk. If even mission runners, incursionists and ratters can do it in gangs, PI should be able to accommodate that too.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

ugh zug
Aliastra
Gallente Federation
#317 - 2012-09-07 20:13:27 UTC
regardless of the op's suggestions PI really does need iteration because its boring. minigame is a lie.

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#318 - 2012-10-03 19:05:47 UTC
October bump

FYI: The PI 2.2 PDF is planned to be hosted and posted on these forums sometime over the next 3 months.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Alx Warlord
The Scope
Gallente Federation
#319 - 2012-10-03 20:26:46 UTC
Souisa wrote:
How do these mini games tie into the general EVE experience? :) Dont you think its a little too NPC and singleplayer oriented?

ugh zug wrote:
regardless of the op's suggestions PI really does need iteration because its boring. minigame is a lie.


And why can't we have different games inside EVE? so everyone would have a thing to like in here....
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#320 - 2012-11-04 05:45:22 UTC
Last bump before the re-post

Eve is about Capital ships, WiS, Boobs, PI and Isk!