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Player Features and Ideas Discussion

 
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Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond)

First post
Author
The Hamilton
Sebiestor Tribe
Minmatar Republic
#241 - 2012-02-28 12:52:38 UTC
+1 this thread, a thousand times and beyond!
Jace Errata
Caldari Provisions
Caldari State
#242 - 2012-03-01 09:58:54 UTC
Bumping for awesome.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Colonel Sieg
I N E X T R E M I S
Tactical Narcotics Team
#243 - 2012-03-01 10:13:49 UTC
Bump +1 This is the thread of a visionary!
tankus2
HeartVenom Inc.
#244 - 2012-03-01 17:09:06 UTC
I've cooked up an idea for social and perhaps civilian PI (unless these have already been discussed, been a while), which is to have race-specific command centers.

Function-wise, they will be very similar, but perhaps taking a note from POS towers they can have different stats that, while giving each one a strength, also doesn't go as far as to make one 'the choice' over the others.

The most important thing here is that these structures take the aesthetics of their race and paints it all over themselves as well as the structures they support. For walking around on these planets, it would give a great amount of diversity than samey-same everything, though having only four styles of the same place can still get old. Just not as fast.

Where the science gets done

Tchulen
Trumpets and Bookmarks
#245 - 2012-03-01 17:51:08 UTC
I haven't read the whole lot yet but what I have read I like.

+1
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#246 - 2012-03-01 18:06:39 UTC
tankus2 wrote:
I've cooked up an idea for social and perhaps civilian PI (unless these have already been discussed, been a while), which is to have race-specific command centers.

Function-wise, they will be very similar, but perhaps taking a note from POS towers they can have different stats that, while giving each one a strength, also doesn't go as far as to make one 'the choice' over the others.

The most important thing here is that these structures take the aesthetics of their race and paints it all over themselves as well as the structures they support. For walking around on these planets, it would give a great amount of diversity than samey-same everything, though having only four styles of the same place can still get old. Just not as fast.


I like that facet.

Different aesthetics, different bonuses and or by products with different fuel requirements. This could even be extended perhaps to remove fuel requirements for certain buildings and add them to the network fuel requirements for a more uniformed/standardized approach.

But I believe were bordering on art department territory now. Maybe we could get some concept sketches going or something?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Gempei
Marvinovi pratele
#247 - 2012-04-02 11:49:29 UTC
+1 bump
The Hamilton
Sebiestor Tribe
Minmatar Republic
#248 - 2012-04-03 15:34:04 UTC
On the thought that CCP seems to like adding story telling elements driven by players. Perhaps the treatment of population on planets could cause mass migration and result in massive shifts in the value of systems, services offered in stations, number of rats, occurrence in incursions and so on. Some what of a massive tide that slowly gets pushed around New Eden to keep any one place from being worth too much or becoming too unbalanced. Just by the way players treat their colonies.

Also on an even more ridiculous note. I want Orbital Colonies too. From these you could provide your own faction rats in null to try and protect your gates and systems from unwanted visitors. For the enemy, destroying these rats just brings more rats, so they are forced to do something about the Orbital Colony (not sure just what though) giving rise to more PvP more often as you try to defend your little Orbital Colony. These could also act as a learning curve for real POS set ups and provide a small place to reside for the WH nomad. Keep them easy to destroy but build able from a planet surface. If you don't want one around, or your enemy to get one, send some Dust mercs to finish it off. Even pushing it further, perhaps it could also provide a better way to remove and relocate PI materials than the current customs office. These should also be limited in number, the same as command centres (only 1?).
tankus2
HeartVenom Inc.
#249 - 2012-04-03 23:54:29 UTC
would certainly add even more spice to the wide galaxy of Eve, but I'd like to add a twist:

You have to provide ships for your rats or they do bugger-all. These ships will be cheaper to build, but can't be flown by pod-pilots (players) and are even easier to kill. They are vulnerable to wardecs but can achieve objectives with limited success, being less capable than a proper pod-pilot.

So yes, they can mine, trade, and fight, but it will take them MUCH longer to achieve anything and even fifty of them vs a pod-pilot all in combat ships will see the pilot win out.

Where the science gets done

Niko DelValle
The Scope
Gallente Federation
#250 - 2012-04-04 03:22:16 UTC  |  Edited by: Niko DelValle
If I may add to the OP, it would also be neat if the soldier count (as suggested in the original thread) could somehow tie into how many soldiers can be deployed via Dust. Maybe somehow fluctuate the score a team has to attain in more death-match oriented modes to win control.

BTW, +1
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The Hamilton
Sebiestor Tribe
Minmatar Republic
#251 - 2012-04-05 13:25:00 UTC
tankus2 wrote:
would certainly add even more spice to the wide galaxy of Eve, but I'd like to add a twist:

You have to provide ships for your rats or they do bugger-all. These ships will be cheaper to build, but can't be flown by pod-pilots (players) and are even easier to kill. They are vulnerable to wardecs but can achieve objectives with limited success, being less capable than a proper pod-pilot.

So yes, they can mine, trade, and fight, but it will take them MUCH longer to achieve anything and even fifty of them vs a pod-pilot all in combat ships will see the pilot win out.


I like it, I like it. The owned rats thing could go very far. But has a big hurdle to jump just in getting player support as it would initially seem game breaking and detract from PVP. But carefully planed with strong limits to rat numbers owned as well as usable in systems under one corp and one alliance should help hold it back from becoming a bad mechanic. This would also provide a feeling of owning your own private fleet without being an Alliance leader.

El Diablito07 had the idea of giving players AI helpers for missions. Which on it's surface seems silly if you have so many players to join up with. But does give a sense of a living universe. I'd like the idea more if instead of just helpers, they were assets for your home system. Not companions, since they should be cannon fodder most of the time. But a little extra fire power or a distraction for enemy rats.

High-sec could have even greater limits on owned rats, due to the larger number of occupants living in there. Heck even 5 that do next to nothing, but give you that extra little help while your playing would be nice. Where as null-sec may focus them more towards early warning and protection systems.

Imagine if you had no local. But you were notified when your rat was shot down on a gate. You'd know someone / something was there and could act in accordance.

My biggest concern is making sure Bots and Blob battles don't end up using these.
Iosue
League of Gentlemen
The Initiative.
#252 - 2012-04-05 14:48:42 UTC
some great ideas here. i fully support this feature for PI. CCP please consider this for implementation!!
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#253 - 2012-04-05 16:32:08 UTC
The Hamilton wrote:
tankus2 wrote:
would certainly add even more spice to the wide galaxy of Eve, but I'd like to add a twist:

You have to provide ships for your rats or they do bugger-all. These ships will be cheaper to build, but can't be flown by pod-pilots (players) and are even easier to kill. They are vulnerable to wardecs but can achieve objectives with limited success, being less capable than a proper pod-pilot.

So yes, they can mine, trade, and fight, but it will take them MUCH longer to achieve anything and even fifty of them vs a pod-pilot all in combat ships will see the pilot win out.


I like it, I like it. The owned rats thing could go very far. But has a big hurdle to jump just in getting player support as it would initially seem game breaking and detract from PVP. But carefully planed with strong limits to rat numbers owned as well as usable in systems under one corp and one alliance should help hold it back from becoming a bad mechanic. This would also provide a feeling of owning your own private fleet without being an Alliance leader.

El Diablito07 had the idea of giving players AI helpers for missions. Which on it's surface seems silly if you have so many players to join up with. But does give a sense of a living universe. I'd like the idea more if instead of just helpers, they were assets for your home system. Not companions, since they should be cannon fodder most of the time. But a little extra fire power or a distraction for enemy rats.

High-sec could have even greater limits on owned rats, due to the larger number of occupants living in there. Heck even 5 that do next to nothing, but give you that extra little help while your playing would be nice. Where as null-sec may focus them more towards early warning and protection systems.

Imagine if you had no local. But you were notified when your rat was shot down on a gate. You'd know someone / something was there and could act in accordance.

My biggest concern is making sure Bots and Blob battles don't end up using these.


See, I dont really bite into that whole "it'l break PvP" argument they enjoy throwing around.

Right now, PI has no PVP.... It doesnt even have PvE.

If CCP were to incorporate player owned rats/missions/military NPCs for PI networks as defenses, it will only add to PvP/PvE elsewhere, such as Dust.

Personally, I'm very fond of the idea of adding WiS missions that you do with your avatar. Add Armor and sidearms and the ability to fit these to your character. Give your character a HP and a damage value based on your fittings and off you go to a world of WiS PvE/PvP. Having NPC helpers or player/corp/alliance owned rats is nothing more than an expansion on what is already in place.

I don't see players moaning about NPC bots in Battlefield multiplayer games, so I can't for the love of me see why they would moan about it in Eve.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

The Hamilton
Sebiestor Tribe
Minmatar Republic
#254 - 2012-04-05 16:56:34 UTC
Asuka Solo wrote:
The Hamilton wrote:
tankus2 wrote:
would certainly add even more spice to the wide galaxy of Eve, but I'd like to add a twist:

You have to provide ships for your rats or they do bugger-all. These ships will be cheaper to build, but can't be flown by pod-pilots (players) and are even easier to kill. They are vulnerable to wardecs but can achieve objectives with limited success, being less capable than a proper pod-pilot.

So yes, they can mine, trade, and fight, but it will take them MUCH longer to achieve anything and even fifty of them vs a pod-pilot all in combat ships will see the pilot win out.


I like it, I like it. The owned rats thing could go very far. But has a big hurdle to jump just in getting player support as it would initially seem game breaking and detract from PVP. But carefully planed with strong limits to rat numbers owned as well as usable in systems under one corp and one alliance should help hold it back from becoming a bad mechanic. This would also provide a feeling of owning your own private fleet without being an Alliance leader.

El Diablito07 had the idea of giving players AI helpers for missions. Which on it's surface seems silly if you have so many players to join up with. But does give a sense of a living universe. I'd like the idea more if instead of just helpers, they were assets for your home system. Not companions, since they should be cannon fodder most of the time. But a little extra fire power or a distraction for enemy rats.

High-sec could have even greater limits on owned rats, due to the larger number of occupants living in there. Heck even 5 that do next to nothing, but give you that extra little help while your playing would be nice. Where as null-sec may focus them more towards early warning and protection systems.

Imagine if you had no local. But you were notified when your rat was shot down on a gate. You'd know someone / something was there and could act in accordance.

My biggest concern is making sure Bots and Blob battles don't end up using these.


See, I dont really bite into that whole "it'l break PvP" argument they enjoy throwing around.

Right now, PI has no PVP.... It doesnt even have PvE.

If CCP were to incorporate player owned rats/missions/military NPCs for PI networks as defenses, it will only add to PvP/PvE elsewhere, such as Dust.

Personally, I'm very fond of the idea of adding WiS missions that you do with your avatar. Add Armor and sidearms and the ability to fit these to your character. Give your character a HP and a damage value based on your fittings and off you go to a world of WiS PvE/PvP. Having NPC helpers or player/corp/alliance owned rats is nothing more than an expansion on what is already in place.

I don't see players moaning about NPC bots in Battlefield multiplayer games, so I can't for the love of me see why they would moan about it in Eve.


Bad or not, the full idea is that you train these people in an orbital colony, buy them crappy ships and fit them out with cheap gear then assign them simple tasks (Such as [camp this gate], [mine these asteroids] or [deliver these goods and come home]. Maybe even [protect this player]). Very complex "fighters" that are static to a system or a series of systems as long as you own orbital colonies within the system. If by assigning these to players, makes normal space PvP unbalanced, these players will get angry that they have to participate in the subset game of PI and the further subset of PI (orbital colonies) just to be good at PvP.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#255 - 2012-04-05 17:00:08 UTC
The Hamilton wrote:
Asuka Solo wrote:
The Hamilton wrote:
tankus2 wrote:
would certainly add even more spice to the wide galaxy of Eve, but I'd like to add a twist:

You have to provide ships for your rats or they do bugger-all. These ships will be cheaper to build, but can't be flown by pod-pilots (players) and are even easier to kill. They are vulnerable to wardecs but can achieve objectives with limited success, being less capable than a proper pod-pilot.

So yes, they can mine, trade, and fight, but it will take them MUCH longer to achieve anything and even fifty of them vs a pod-pilot all in combat ships will see the pilot win out.


I like it, I like it. The owned rats thing could go very far. But has a big hurdle to jump just in getting player support as it would initially seem game breaking and detract from PVP. But carefully planed with strong limits to rat numbers owned as well as usable in systems under one corp and one alliance should help hold it back from becoming a bad mechanic. This would also provide a feeling of owning your own private fleet without being an Alliance leader.

El Diablito07 had the idea of giving players AI helpers for missions. Which on it's surface seems silly if you have so many players to join up with. But does give a sense of a living universe. I'd like the idea more if instead of just helpers, they were assets for your home system. Not companions, since they should be cannon fodder most of the time. But a little extra fire power or a distraction for enemy rats.

High-sec could have even greater limits on owned rats, due to the larger number of occupants living in there. Heck even 5 that do next to nothing, but give you that extra little help while your playing would be nice. Where as null-sec may focus them more towards early warning and protection systems.

Imagine if you had no local. But you were notified when your rat was shot down on a gate. You'd know someone / something was there and could act in accordance.

My biggest concern is making sure Bots and Blob battles don't end up using these.


See, I dont really bite into that whole "it'l break PvP" argument they enjoy throwing around.

Right now, PI has no PVP.... It doesnt even have PvE.

If CCP were to incorporate player owned rats/missions/military NPCs for PI networks as defenses, it will only add to PvP/PvE elsewhere, such as Dust.

Personally, I'm very fond of the idea of adding WiS missions that you do with your avatar. Add Armor and sidearms and the ability to fit these to your character. Give your character a HP and a damage value based on your fittings and off you go to a world of WiS PvE/PvP. Having NPC helpers or player/corp/alliance owned rats is nothing more than an expansion on what is already in place.

I don't see players moaning about NPC bots in Battlefield multiplayer games, so I can't for the love of me see why they would moan about it in Eve.


Bad or not, the full idea is that you train these people in an orbital colony, buy them crappy ships and fit them out with cheap gear then assign them simple tasks (Such as [camp this gate], [mine these asteroids] or [deliver these goods and come home]. Maybe even [protect this player]). Very complex "fighters" that are static to a system or a series of systems as long as you own orbital colonies within the system. If by assigning these to players, makes normal space PvP unbalanced, these players will get angry that they have to participate in the subset game of PI and the further subset of PI (orbital colonies) just to be good at PvP.


I think that idea would just own.

The only way I see this effecting spaceboat PvP is by giving them more weak targets to gank. Its not like our player/corp/alliance owned NPCs will start grabbing sovereignty or anything....

And I think it'l be nice to have some alliance owned NPC customs agents or security guarding your stargates/belts/freighters/miners/outposts/towers/planets for a price every day....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

The Hamilton
Sebiestor Tribe
Minmatar Republic
#256 - 2012-04-05 17:06:12 UTC
Asuka Solo wrote:

I think that idea would just own.

The only way I see this effecting spaceboat PvP is by giving them more weak targets to gank. Its not like our player/corp/alliance owned NPCs will start grabbing sovereignty or anything....

And I think it'l be nice to have some alliance owned NPC customs agents or security guarding your stargates/belts/freighters/miners/outposts/towers/planets for a price every day....


Further on that, these rats could give a picture in picture view of other places in the system to help know your place is safe with REAL intel instead of local. Anyway I've taken this WAY off topic. So back to PI!....
Cyber SGB
Science and Trade Institute
Caldari State
#257 - 2012-04-05 19:16:16 UTC
Sorry for not reading everything, I am getting ready for work.

If this was done, my character would become completely invested in Planetary Interaction as I orginally intended. I would move to Lowsec right away and begin working on this, provided it could be done in Lowsec.

+1 I would put more than +1 but that would be cheating.

+10,000 What the hell I will cheat.

I write Kindle books. Visit my author page. http://amazon.com/author/sgbynum

Niko DelValle
The Scope
Gallente Federation
#258 - 2012-04-05 19:35:48 UTC
Cyber SGB wrote:

+10,000 What the hell I will cheat.


But... that's OVER 9000!!!! lol
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Quade Warren
Aliastra
Gallente Federation
#259 - 2012-04-05 20:12:24 UTC
Azziej wrote:
Your PI 2.0 is a fantasy story and that's exactly why i bring elves, dwarfs and orcs up.
Science fiction is based on advanced technologies that are very much possible to happen in a short or long period of time.
Do you see us on planet earth being told what to do and pay tax to a plonker in a space ship???
I find it so incredibly sad that people are adding so much freaking fantasy to the genre.


Actually, science fiction is fantasy and fantasy is science fiction. They are a part of the same genre as far as literature is concerned because they use several of the same literary devices, especially estrangement.

What you are describing is commonly referred to as "hard sci-fi." It is not limited to advanced technologies whatsoever, that is just your preferred medium to read.

I understand your trepidation, but innovation cannot be stifled by a sense of tradition. Eve must innovate and this seems as good a way to do it as any.
Xemnus
State War Academy
Caldari State
#260 - 2012-04-06 13:49:00 UTC
I actually thought about making a forum post about a buying temporary NPC pilots or fulltime NPC pilots to actually handle some things for you. Even help you in missions if needed. If the next expansion is going to be war driven, lets give people the option to never travel alone. Kind of like a SWTOR companion.