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Player Features and Ideas Discussion

 
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Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond)

First post
Author
Ingrid Onnatop
Stark Industriez
#181 - 2011-11-29 06:47:02 UTC
This topic turns me on.

+1
Steveir
Hagukure
#182 - 2011-12-02 05:39:12 UTC
Somewhere in CCP there is a coder gibbering madly after reading your post and realising someone might tell him to make it happen :)

This is epic, if it comes to pass it will elevate EVE to a whole new game; well done. I'm cross posting a few very small and humble idea I was thinking of below. CCP should give you a job - now!


I think expanding PI modules to include offense/defense elements would give PI another layer of gameplay and interlink with Dust in terms of attack and defense of installations. Imagine haveing to ship a few hundred marines to your PI to man the defenses (and next week 50 exotic dancers to improve moral).

The biggest issue with all this is the rewards / returns of current PI. My solution is to create rare earth planets. These planets would create resources which are highly valuable 100 mill a week or more say. Something involved is rig production or t3 hulls, POS, POCO etc.

Rare earth planets exist only in losec and I'm sure CCP can find a tonne of systems that don't have a lot of activity at the moment.

These would be the planets that get fought over by the Dust bunnies
Nicolo da'Vicenza
Viziam
Amarr Empire
#183 - 2011-12-02 14:50:15 UTC  |  Edited by: Nicolo da'Vicenza
I think these are all good ideas and should be added, but what I'd like to see is focused more on how PI interacts with other planets in an interdependent sort of way, while automating the process so that players don't need to micromanage (but can if they want to) so much and free them up to focus on DUST conflicts which, let's face, it is going to be the main driving force of PI action once it's released.

I'd like to see PI based around an automated, adjustable Import/Export system where planets import resources they need (running an ISK deficit based on what's ) and export surplus (gaining ISK). The automated export system gives 4 options of what to do with resources that are generated: 1: Local requirements (What the current population requires) 2: Wholesale (Planet automatically exports good to closest, highest paying importer planet, further modifiable among planetary ownership along Personal, Inter-Corporate, Inter-Alliance and Public lines) 3: Customs Office (sends it to PCO for sale by anyone) and 4: Surplus (keeps stock planetside awaiting owner pickup for wholesale in say Jita).

Lifeless worlds should require the importing of food for anything beyond basic population. Hydroponic farms could be one option, but require energy and space that could be otherwise devoted to extracting more goods. Ambitious players could build up teeming factory cities pumping out vast profit on barren worlds as would be usurpers try to chip away at them by having DUST teams working to secure the food supply (or energy supply) and either gouge or strangle the enterprise. So in theory, you could run several PI colonies with very little management, but could easily win up running on a deficit if others gain an monopoly on a much needed resource. Alternatively, supplies can be freightered in and fueled much like a POS, but with far greater storage capacity.

Also the option of using PI to open manufacturing slots instead of exporting anything should be an option to give a much needed boost to low-end nullsec industry.
FlinchingNinja Kishunuba
Crunchy Crunchy
#184 - 2011-12-02 14:58:57 UTC
I know this is somewhat negative but I really think DUST is gonna fail big. They should of made it for the PC and not PS3.

The only thing I would add to the above is fold in SupCom :) RTS in Eve please.
Nestara Aldent
Citimatics
#185 - 2011-12-02 21:02:11 UTC
TL:DR

But whoever thought terraforming is a cool idea, and plausible, made a very bad proposal. That would ruin immersion in this game to the same extent as time travel would.

Terraforming is just a hypothesis, so assuming it's doable, even in far future with vary advanced technology, is far fetched.

If the planet's orbit is such that it can't support life, nothing can be done. Otherwise, amount of energy required for terraforming would be enormous, and the results would be dubious. Imagine transporting mass of the whole atmosphere of one planetary body to Mars, transporting too enormous amount of water and engineering climate change just to find out that gravity is still to low, and though life can exist, it's uncomfortable, the least, for humans to live there.

End of the story.
Montevius Williams
The Scope
Gallente Federation
#186 - 2011-12-03 00:04:23 UTC
Nestara Aldent wrote:
TL:DR

But whoever thought terraforming is a cool idea, and plausible, made a very bad proposal. That would ruin immersion in this game to the same extent as time travel would.

Terraforming is just a hypothesis, so assuming it's doable, even in far future with vary advanced technology, is far fetched.

If the planet's orbit is such that it can't support life, nothing can be done. Otherwise, amount of energy required for terraforming would be enormous, and the results would be dubious. Imagine transporting mass of the whole atmosphere of one planetary body to Mars, transporting too enormous amount of water and engineering climate change just to find out that gravity is still to low, and though life can exist, it's uncomfortable, the least, for humans to live there.

End of the story.


lol Terraforming is a staple of scifi, so what are you talking about? I know it's a "Hypothesis" but so is FTL.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

FlinchingNinja Kishunuba
Crunchy Crunchy
#187 - 2011-12-03 00:25:11 UTC
Nestara Aldent wrote:
TL:DR

But whoever thought terraforming is a cool idea, and plausible, made a very bad proposal. That would ruin immersion in this game to the same extent as time travel would.

Terraforming is just a hypothesis, so assuming it's doable, even in far future with vary advanced technology, is far fetched.

If the planet's orbit is such that it can't support life, nothing can be done. Otherwise, amount of energy required for terraforming would be enormous, and the results would be dubious. Imagine transporting mass of the whole atmosphere of one planetary body to Mars, transporting too enormous amount of water and engineering climate change just to find out that gravity is still to low, and though life can exist, it's uncomfortable, the least, for humans to live there.

End of the story.


http://en.wikipedia.org/wiki/Terraforming_of_Mars

You would use asteroids in the belt to impact Mars and create dust to heat up the climate to start with.... this is a 100 thousand times more likely to be doable then FTL.
Nestara Aldent
Citimatics
#188 - 2011-12-03 00:35:07 UTC
FlinchingNinja Kishunuba wrote:
Nestara Aldent wrote:
TL:DR

But whoever thought terraforming is a cool idea, and plausible, made a very bad proposal. That would ruin immersion in this game to the same extent as time travel would.

Terraforming is just a hypothesis, so assuming it's doable, even in far future with vary advanced technology, is far fetched.

If the planet's orbit is such that it can't support life, nothing can be done. Otherwise, amount of energy required for terraforming would be enormous, and the results would be dubious. Imagine transporting mass of the whole atmosphere of one planetary body to Mars, transporting too enormous amount of water and engineering climate change just to find out that gravity is still to low, and though life can exist, it's uncomfortable, the least, for humans to live there.

End of the story.


http://en.wikipedia.org/wiki/Terraforming_of_Mars

You would use asteroids in the belt to impact Mars and create dust to heat up the climate to start with.... this is a 100 thousand times more likely to be doable then FTL.


What's written there is just a hypothesis, nothing more. It's in "too much energy needed" category I mentioned. And when and if terraforming becomes possible, gravity of Mars would still require lengthy process of adjustment. In other words, nobody would live there, unless forced to.
FlinchingNinja Kishunuba
Crunchy Crunchy
#189 - 2011-12-03 00:50:19 UTC
Nestara Aldent wrote:
FlinchingNinja Kishunuba wrote:
Nestara Aldent wrote:
TL:DR

But whoever thought terraforming is a cool idea, and plausible, made a very bad proposal. That would ruin immersion in this game to the same extent as time travel would.

Terraforming is just a hypothesis, so assuming it's doable, even in far future with vary advanced technology, is far fetched.

If the planet's orbit is such that it can't support life, nothing can be done. Otherwise, amount of energy required for terraforming would be enormous, and the results would be dubious. Imagine transporting mass of the whole atmosphere of one planetary body to Mars, transporting too enormous amount of water and engineering climate change just to find out that gravity is still to low, and though life can exist, it's uncomfortable, the least, for humans to live there.

End of the story.


http://en.wikipedia.org/wiki/Terraforming_of_Mars

You would use asteroids in the belt to impact Mars and create dust to heat up the climate to start with.... this is a 100 thousand times more likely to be doable then FTL.


What's written there is just a hypothesis, nothing more. It's in "too much energy needed" category I mentioned. And when and if terraforming becomes possible, gravity of Mars would still require lengthy process of adjustment. In other words, nobody would live there, unless forced to.


My point was that it really is not that far fetched, it's just the magnitude of the effort not the technology.
Nestara Aldent
Citimatics
#190 - 2011-12-03 01:15:47 UTC  |  Edited by: Nestara Aldent
Forum ate my post. I'll perhaps post here later. Cry
Endovior
PFU Consortium
#191 - 2011-12-03 01:28:36 UTC
Uh... this is the future. There are spaceships. There is artificial gravity. These problems ARE solvable.

It IS a valid point that people should probably not be able to easily change around planet types at whim... 'terraforming' a gas giant, in particular, is a fairly ridiculous idea... but that said, there's some validity to letting people tweak the climate a little within the window of what a given planet type allows.
FlinchingNinja Kishunuba
Crunchy Crunchy
#192 - 2011-12-03 01:56:55 UTC
I would say the most basic form would be an installation that just increases output of certain biological commodities.
Nestara Aldent
Citimatics
#193 - 2011-12-03 02:33:10 UTC  |  Edited by: Nestara Aldent
Ill post an answer now.

Empires are much more powerful that any player corp will ever be in the game (at least, game lore will never be different), they only tolerate corp sov because it's currently convenient, much like British and Dutch tolerated sovereignty of historical trading companies in the far east just until it bwas useful.

Cloning will not always remain privilege of small number of rich capsuleers belong to. When the time comes capsuleer corps will be outlawed and system they hold sovereignty on will be claimed by Empires.

(of course we'll not ever play in that era of Eve, for obvious reasons).

Now do you really believe Empires would allow capsuleer corps to mess with, in essence, their planets whose use capsulerrs pay with isk?

And on top of it, I couldn't believe player corporation could wield enough financial resources for such a big project. Technology don't exist yet in the world of Eve, ugly retcon is possible, but first to use it wouldn't be the players. They wouldn't have the money to do so.

And on the top of all, why? Terraforming doesn't give you content you can't get in another, better way. In the same way if Star Trek franchise could just let Enterprise go, and introduce another ship with a different name, though maybe of identical or similar make, ugly time travel wouldn't be needed.
Nicolo da'Vicenza
Viziam
Amarr Empire
#194 - 2011-12-03 03:57:18 UTC  |  Edited by: Nicolo da'Vicenza
I dislike the idea of terraforming simply because it doesn't match my idea of what EVE is. Eve as a setting and in lore is like Soylent Green in space, with too many people, not enough livable space and not enough food. Protein Delicacies, mutated livestock, scarcity of 'biomass' for cloning, etc. Having worlds become 'terraformed' in a matter of weeks or whatever totally runs against that, it's too easy an out. I'd rather a system like I suggested where terrestrial worlds (and water) become food sources vital to the running of resource rich plasma and ice worlds, with disruptions the supply of food causing mass depopulations while keeping galactic population levels in check.
Corazani
EVE University
Ivy League
#195 - 2011-12-03 05:02:29 UTC
Nestara Aldent wrote:
Ill post an answer now.
And on top of it, I couldn't believe player corporation could wield enough financial resources for such a big project. Technology don't exist yet in the world of Eve, ugly retcon is possible, but first to use it wouldn't be the players. They wouldn't have the money to do so.


tl:dr got you on this point, we actually already covered it. By cannon (as per either The Burning Life or The Empyrean Age novels) terraforming is possible in Eve, just not widely done. In the book, it was done by Korako Kosakami, aka The Rabbit, head of the Guristas.

A better known example is Caldari Prime. There are more in the Evelopedia too.

But as a pod pilot, it should be out of reach. Alliances on a scale of the Empires, sure, maybe. But smaller than that? Forget it.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#196 - 2011-12-03 05:56:45 UTC  |  Edited by: Asuka Solo
Corazani wrote:
Nestara Aldent wrote:
Ill post an answer now.
And on top of it, I couldn't believe player corporation could wield enough financial resources for such a big project. Technology don't exist yet in the world of Eve, ugly retcon is possible, but first to use it wouldn't be the players. They wouldn't have the money to do so.


tl:dr got you on this point, we actually already covered it. By cannon (as per either The Burning Life or The Empyrean Age novels) terraforming is possible in Eve, just not widely done. In the book, it was done by Korako Kosakami, aka The Rabbit, head of the Guristas.

A better known example is Caldari Prime. There are more in the Evelopedia too.

But as a pod pilot, it should be out of reach. Alliances on a scale of the Empires, sure, maybe. But smaller than that? Forget it.


This.

Eve has terraforming. The initial worlds that were colonized in new Eden before the eve gate collapsed, were in that process. When the gate closed, that process stopped because they could no longer obtain resources from the galaxy that earth was in. Hence why the old and first Eve online introduction mentions the unfinished worlds of eve dying and evolution stepping in while the knowledge of man eroded over the millenniums.

I did mention this process should be expensive, akin too if not surpassing super cap construction in terms of resources, infrastructure and time. It's not like every alliance out there is currently building Titans. So I can't see every 7 man hi-sec corp terraforming a planet either...

Eve is about Capital ships, WiS, Boobs, PI and Isk!

FlinchingNinja Kishunuba
Crunchy Crunchy
#197 - 2011-12-03 12:15:16 UTC
Somewhat off topic but what is a good start to reading the back story of Eve? Are there any books?
Corazani
EVE University
Ivy League
#198 - 2011-12-03 13:36:57 UTC
As far as I'm aware there are just the two books. First there's The Empyrean Age which details the lead-up to the Caldari-Gallente war (ie the crashing of the Nyx, etc...) and the machinations behind/around it. The second is The Burning Life, which takes the lives of four people within New Eden and follows them through a portion of their lives in relation to a number of Pirate factions.

For more backstory, there is Link to the Eve Backstory which you can also access from the main site navbar under Eve Online->Backstory

That's just the "direct from CCP" stuff. Beyond that would likely be a summary of major alliance events/shifts/collapses/wars that have occured. A bit of googling will yield some fairly nice results on both (amongst others, there was a nice pdf timeline someone put together floating around).
Bronn Stormborn
The Steelborn
#199 - 2011-12-03 18:02:01 UTC
I have only read the first couple posts so far but this is some amazing stuff, I will give further thoughts when I finish reading it all but so far so very very good!
FeralShadow
Tribal Liberation Force
Minmatar Republic
#200 - 2011-12-04 00:07:42 UTC
This is all terrific. I dont even think about doing anything with PI now, but if this came to pass I would likely dedicate all my playtime to it.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia