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How I would implement legal bots in EVE

Author
Petrus Blackshell
Rifterlings
#21 - 2012-03-03 15:02:29 UTC
Valei Khurelem wrote:
Quote:
and it even semi-legitimizes actual mugging. That is just the wrong direction.


Even though this is a game and EVE is supposed to be a cold harsh universe? Sounds like people want to carebear it up and keep the advantages they've gained through botting etc. to me.


Nope, not what I was getting at. Botters would still have the advantage over "institutionalized botters" due to 3rd party bots being more powerful than ingame bots. This would also stick another "required skill set for everyone to train" onto Eve, which is another wrong direction (see removal of Learning skills, simplification of agent system, etc).

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Pidgeon Saissore
Tyrant's
#22 - 2012-03-03 18:36:40 UTC
Not that I approve of full bots but there are some things that could be set for a little command queuing. Most of these simply allow someone to compensate for lag by setting things to happen a few seconds ahead of time

A miner could be linked directly to a jet can instead of cargo, this would not make a new can as that would be too botlike

When locking you could set your modules to start on a target before they are locked specifically instead of any setting going straight to the first thing locked

When reloading set the next target before it is done

Drones could be commanded directly from the bay which would recall the current squad and launch the next to do the command immediately

Set a next target to be locked immediately on the invalidation of one of your current targets

Set next target for modules on invalidation of current ones

Allow locking to be initiated before something is out of warp to start the lock as soon as it becomes a valid target.
Amaroq Dricaldari
Ministry of War
Amarr Empire
#23 - 2012-03-05 07:06:17 UTC
Pidgeon Saissore wrote:
Not that I approve of full bots but there are some things that could be set for a little command queuing. Most of these simply allow someone to compensate for lag by setting things to happen a few seconds ahead of time

A miner could be linked directly to a jet can instead of cargo, this would not make a new can as that would be too botlike

When locking you could set your modules to start on a target before they are locked specifically instead of any setting going straight to the first thing locked

When reloading set the next target before it is done

Drones could be commanded directly from the bay which would recall the current squad and launch the next to do the command immediately

Set a next target to be locked immediately on the invalidation of one of your current targets

Set next target for modules on invalidation of current ones

Allow locking to be initiated before something is out of warp to start the lock as soon as it becomes a valid target.

You deserve a medal and a promotion. Too bad we aren't in the same military.

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