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2M Sp Pilot- Help me decide Minmatar or Caldari

Author
chatgris
Quantum Cats Syndicate
Of Essence
#21 - 2012-03-03 19:25:45 UTC
Disclaimer: I love caldari ships and fly them a lot.

However, for a new pilot, I would recommend Minmatar. Caldari ships have a solid lineup, but you'll often find yourself having to train both hybrids and missiles to get a "best in class" pick from each lineup. Minmatar have best in class ships in each category that you can fit very well with just turrets and use neuts in the utility slots. Doing so will allow you to focus solely on turret support skills.

There is on caveat: If you like the idea of ECM (you must always be with a group, and your role is to come in at range, jam things and align out to be ready to run since you'll be primary right away) then you could make do with caldari + missiles. The only ship class you'll really be missing out on is the destroyer class (which IMO is a lot of fun). Apart from destroyers, the only thing the missile caldari pilot really lacks is a good ranged BS sniper for fleets: and that's only really important in large gang nullsec warfare.

I wouldn't worry much about carebearing: Rats are dumb and arties will do just fine in missions IMO. keep burning away from the small rats (keeping your transversal low) and I think it's arguable an arty hurricane would finish missions just as fast as a drake when you take into account killing frigates.

Izziee
University of Izziee
#22 - 2012-03-03 19:55:26 UTC
Eso Es wrote:
Ill try to keep this as brief as possible: I am in a Hi Sec PvP corp, so I get to do a good amount of small gang warfare (when our targets come out to play ofc). I had heard a lot of great thigns about the Rifter, so I started Minmatar. I've since trained up to BCs, but a friend convinced me to also train Caldari to have access to Drakes for making ISK in our war down times. The problem I am now presented with is that I am gearing up to begin training T2 weapons and tank as my ancillary skills are all now more or less ready (cap skills, powergrid, overheat etc). I have heard convincing arguments for both sides, projectiles are more versatile than missiles, ECM is OP and broken and I should fly it etc. My mid term goal is to get into WH space, probably with stealth bombers to do some ganking, and supposedly the Caldari bomber is better than Minnie (Kin dmg vs Expl dmg and an additional midslot) but man, really I cant decide. Sway me with your arguments community, and maybe 1 day I'll return the favor and blow you up with the ship you put me in ;)

Important Edit: I'm less than a month old (1.4M SPs)


Personally, I would go minmatar, there would be no real "wrong" choice but at the end of the day, you get far more options.

On the plus side, with BOTH races you will get a choice of ammo types making your life so much easier. With Caldari you get to pick 100% of the damage type of all four selections. With Minmatar, you will be able to switch on demand but it won't be 100% of one type but rather two types. Is that a problem? Not at all. However, with that said, you're going to do a lot more DPS with minmatar anyway.

Remember, Caldari utilize missiles, this is some what lacking in the skill department. What I mean is, Caldari pretty much use missiles and Caldari only. Well, not strictly true but most ships of the other races are turrets, so if you train for turrets and you ever decide to change from say, Projectiles to Lasers then you've already got a lot of the primary skills backing you up. If you change from Missiles to lasers, then you're going to have to start from scratch.

Also, since some Caldari ships use hybrids anyway, even if you do go minmatar and decide to later go Caldari, you can use your gunnery skills there, but Hybrids just aren't as good as other weapon systems for a lot of things (They are however, not as bad as many make out, and even pretty good in some areas).

Caldari has the drake, an easy to fly low SP ship that's good at pretty much anything, but do you want to be stuck to one ship? Minny have the hurricane which is also an amazing ship and will far out DPS the drake anyway, since while the drake can do so much, it does it slowly.

If your friend wants you to fly a Caldari for a drake to make isk, well, that's a silly choice. You'd make isk so much faster in a hurricane. I use my maelstrom for L4's, but if I ever take my cane to l3's for example, it does them in 5 minutes flat, a drake takes so much longer. Hell, my cane tanks super anyway for that sort of thing.

Minny ships are also the fastest ships in the whole of Eve. Fast is good. Whether it's got PvP, flying to the gates in missions, or just getting around you can never go wrong.

Also, missiles don't hit instantly like other weapons, so if you're in a gang, then you've often wasted your shots with the travel time.

Min ships also feel like there's just a variety, and a ship for everything. Like I said, hybrids aren't bad, but projectiles are just better. Sure, blasters can give a whopping smack on the ass if you can get into range, but again, Caldari ships are usually missiles. You got the Rohk and stuff, but rails pretty much suck IMO.

As for looks? PERSONALLY I think a lot of minmatar ships look better, at least those that count. Caldari has some butt ugly ones (so does minny but not as many imo).

Minmatar has the best frigate imo - Rifter, best BC imo - hurricane, best BS imo - Maelstrom and best faction BS - Mach. Also some decent (damn good) faction cruisers and amazing assault frigates (Well, Enyo is my favorite but that's neither min or cal).

Speed, damage, looks, PvP, instant damage...the list can go on. Caldari has the Tengu which is better than the loki but at the end of the day, the loki isn't far off. Caldari are better PvE tanks but none of the races have any issues tanking any amounts of damage in PvE if you fit right, so it's just overkill really...needed for the amount of rats you'll have on you since you take so long to kill them compared to other races.

At the end of the day, it's YOUR choice, and YOU shouldn't be swayed by someone else's opinions. No one can tell YOU what YOU want to fly. I personally just suggest you go minny because if you don't like it, you can fall back on so many more options while having the gunnery skills.

You just have far more options going Minmatar. I don't think their OP like people state, I think they just have a ship for everything which upsets people when their race don't always match up to it.
Ahrieman
Codex Praedonum
Divine Damnation
#23 - 2012-03-03 22:38:54 UTC  |  Edited by: Ahrieman
What do you spend more time doing? PVP or PVE?

If you spend more time PVPing, then minmatar will be a better starter race of ships to train for. If you spend more time doing PVE, then train Caldari ships.

Comparisons for the new pilot (these comparisons are based on what would be best for a NEW pilot):

Rifter v Merlin -
Rifter is faster, more dps, and requires less SP to fly it to its full potential. Merlin is tankier (and possibly the best duel frig in the game), but it is also VERY skill intensive to fly it to its full potential. Winner = Rifter.

Thrasher v Cormorant -
Thrasher had great dps, good tracking, and passable tank. Thrasher is probably the best destroyer in the game atm. Cormorant can be fit for extreme range, solid gank, or big tank. Cormy is a good ship, but not as versatile as the Thrasher. Winnner = Thrasher.

Rupture v Moa or Caracal -
Rupture can be fit armor or shields, close or long range. Rupture can serve in anti frig roles, solo cruiser combat and gang work. Rupture has good dps and tank and will be able to apply it's dps effectively based on your fitting. Extremely versatile. Moa is actually a good ship now, and with blasters, can really hold it's own against other cruisers. It has good dps, and a good tank, but it's a little slower than the rupture. It's vulnerable to frigs getting under its guns. Caracal can be fit for anti frig role or can fly with a cruiser gang, but will rarely be able to deal with a 1v1 cruiser fight. Winner = Rupture

As far as the above ships go, the only one that tends to perform significantly better in PVE than its competitors is the Caracal because it can apply solid dps at range, and as a new pilot, you will not want to just go flying into the middle of a room.

Hurricane v Drake
I'm gonna keep this one short. Drake IS a great ship for both PVE and PVP. The Hurricane can do PVE well, but not as good as the Drake. The hurricane tops the Drake in PVP, not because it always beats the Drake, but because it has more flexibility in the way it can be fit.

That's how I would cover the differences for a new pilot. Don't forget to notice though that half of the weapon systems on the above listed Caldari ships are hybrids. Whereas the missile skills for Minmatar are not necessary for a new pilot. Minmatar is much easier SP wise to get into PVP. Caldari really shines when you start getting into the T2 ships and have both missiles and gunnery trained up.

Bottom line, for PVP, Minmatar is easier to start in because of the versatility and lower SP requirements to proficiently fly their ships. Caldar wins for PVE, but if you only PVE on the side, then Minmatar will do just fine.

To reiterate: neither choice is a bad one and all races are quite well balanced at the moment. There are some ships for each race that underperform, but in the end, you will be fine either way. Listen to your gut and have fun Big smile

Solo Rifter since 2009

Ahrieman
Codex Praedonum
Divine Damnation
#24 - 2012-03-03 22:45:16 UTC
If you go minmatar and PVP, then I would like to give you many of my recommendations that I make to noobs. DON'T start out in a Rifter for most of your PVP.

WHAT!?!

That's right. Frig fights happen so fast and rarely ever last more than a minute. It can be very hard to learn from your mistakes when they all happened so fast. Fly the Thrasher to get started. The fights will last about the same amount of time (or less), but thanks to the high dps, the Thrasher will be a lot more forgiving just starting out.

For a T1 tackle frig - the Vigil is the best. Tackling in scram range (what a lot of Rifter do) will end up with a lot of dead Rifters. The vigil is super fast and fit the mids with MWD, Disruptor II, and TD. Fit it for speed and tackle out of scram range like a boss.

GL out there

Solo Rifter since 2009

Cassius Coriolis
0 percenters
#25 - 2012-03-05 08:53:48 UTC
You won't go wrong either way.

I personally would go Caldari, then crosstrain to Minmatar later on.

You get a lot more bang for your buck, so to speak, out of skillpoints for Caldari. Missiles are better at low SP, and HML IIs will literally take you from level 2 missions to level 4s in a Tengu or NH, and pvp. The biggest problem, imo, with minmatar is that they both shield and armor tank. People list off Minmatar ships as though training shields, armor, guns, emissions, missiles and drones all at once is the natural order of things. For an experienced player, maybe, but for someone with 2 mil SP, really only a select few on those lists are viable picks at that point in progression. Whatever you do, stick to one type of tanking or the other- this is why Caldari is easy.

A lesson to learn in EVE is that a breadth of skills is meaningless without depth.

I wouldn't say one is particularly better than the other at PVP. Minmatar have many good ships, as do Caldari. I would first decide what sort of ship I wanted to fly before basing a decision on this criteria, then finding out which race is better in that specific niche.
Ji Mei Xu
Doomheim
#26 - 2012-03-05 09:51:35 UTC  |  Edited by: Ji Mei Xu
Cassius Coriolis wrote:
You get a lot more bang for your buck, so to speak, out of skillpoints for Caldari. Missiles are better at low SP, and HML IIs will literally take you from level 2 missions to level 4s in a Tengu or NH, and pvp. The biggest problem, imo, with minmatar is that they both shield and armor tank. People list off Minmatar ships as though training shields, armor, guns, emissions, missiles and drones all at once is the natural order of things. For an experienced player, maybe, but for someone with 2 mil SP, really only a select few on those lists are viable picks at that point in progression. Whatever you do, stick to one type of tanking or the other- this is why Caldari is easy.


Chat has it right a few posts up, feel free to enlighten yourself dipshit.

Rifter - who needs tanking skills?
Thrasher - shield tank works fine and in most cases better than armor
Rupture- see above
Hurricane- see above, although armor fits are nice to have option eventually
Cyclone- shield tank
maelstrom- shield tank
temptest- meant to armor tank, but is actually better with shield/nano

Also, every ship in that list is baller with nothing but autocannons and neuts in the highs. Seriously laughin my balls off that some idiot rookies still think minmatar is still intensive. Yes, in the long-run if you want to be the bestest little typhoon pilot ever in the whole universe, minmatar have a really high skillcap. But, for all intents and purposes flying the popular (read as: effective) newbie pvp ships/fits up the standard progression rout, minmatar has an incredibly LOW skill threshold ANND their ships are miles and miles easier to fit due to their excessively massive grid on ships that are meant to be able to fit artillery.

INb4 the heretic faggots troll me to death with "OMG DRAEK HARPEH HYBRIDZ TANGUZ ECM" spam and ignore basic facts like split weapon systems, stingy fitting stats on t1 caldari hulls, etc.

ps. pick gallente
Cassius Coriolis
0 percenters
#27 - 2012-03-05 11:30:50 UTC
Ji Mei Xu wrote:
stop liking what i dont like


If you really want to argue that a Cyclone, or even a Hurricane is more effective at low SP than a Drake, in PVP or PVE, be my guest.

Ignoring hybrids altogether only puts you out a destroyer and fleet sniper, as chat actually pointed out?

And find me an FC that will take a 2mil SP rupture over a 2mil SP BB, please.
Ji Mei Xu
Doomheim
#28 - 2012-03-05 18:31:20 UTC  |  Edited by: Ji Mei Xu
Cassius Coriolis wrote:
HURR HURR BLACKBIRD.


Look newb, I know you can't read all that well, but it's painfully obvious what I pointed out: all you need to fly 90% of the t1 minmatar pvp ships are a small ammount of shield skills and autocannons. Ergo, you were wrong to go spouting the scrublord nonsense that minmatar has to worry about a high sp cap early on.

Yes, if a newbie wants to jam jam jam and nothing but jam they better train caldari, but I never denied that was an option, did I?

tldr; you posted garbage and got called on it. deal wiz it
Zyress
Caldari Provisions
Caldari State
#29 - 2012-03-05 20:06:20 UTC  |  Edited by: Zyress
They aren't called winmatar for no reason, if small gang warfare is your main concern as you stated earlier, then matari is your race. That said, I'm a 55 mil sp character and I specialized Caldari before crosstraining. Now I can fly any sub - Battleship (Caldari BS 5, Minmatar 4, Amarr 4, Gallente 4) ship in the game with the exception of non-tengu strategic cruisers. Have all the elite core competencies, both armor and shield tanking, and every subcap weapon system S, M, and L to specialization 4 at least. Caldari ships rule for Pve and special niche Pvp applications, Matari/Angel Cartel ships rule generally speaking in Pvp. Amarr need a little love and the Gallente need a lot of love.
The Vastator
Sebiestor Tribe
Minmatar Republic
#30 - 2012-03-09 04:18:18 UTC
AMARR FTW!!
Meditril
Hoplite Brigade
Ushra'Khan
#31 - 2012-03-09 10:54:05 UTC
It all up to your personal style of playing this game:

  • If you prefer a slow and relaxing fight against NPC from distance then Caldari is the way to go. Caldari are heavy shield tankers and with their missiles they can project their damage at great range. So expecially for WH this is very nice since you can kill targets while you are slow boating to wrecks to loot and salvage them.
  • If you are excited by the idea to use guns, missiles and drones at the same time and also like zooming around then Minmatar are the way to go. Minmatar ships require you to position your ships "correctly" to do good damange and to use speed tanking to reduce enemy damage. This can really be messy and exhausting especially in a WH. But some people like this thrill.
Soporo
#32 - 2012-03-10 03:52:16 UTC
With all the (extremely nebulous) changes coming up the pipe who can trully say, but a long running examination of nerfage and boostage evidence shows Mimmatar usually wins in the back room "ballance" discussions.

Btw, if you want a Drake for pve, think again. The CSM wants to nerf it's pve ability supposedly, so too bad up and coming Caldari n00bs. Sad
When they take away the resist bonus and "add" whatever other bonuses, they will almost certainly buggger it up somehow by making it much slower, screwing the grid, or something.

But, If I had to choose only 2 ships for the widest possible range of roles involving pvp encounters with T1 ships then it'd be the Hurricane and the ultimate pve OR pvp swiss army knife of EVE, the Dominix (if you want to crosstrain at some point).

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken

Corp 5py
Doomheim
#33 - 2012-03-19 06:40:02 UTC
for WH work tengu is king, hence caldari/missiles.


Minnie side (if you must) you can get Hurricane w/ gunnery support at IV in not so long time.
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