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An acceptable F2P model for EVE?

Author
Froz3nEcho Sarain
Imperial Shipment
Amarr Empire
#41 - 2011-09-11 22:11:58 UTC
F2p till level 20 you say? I know a few people that play WoW and they reach that in a mere weekend. In my opinion EvE should stick with his 15 day trial mode. That is more then enough time to find out if you want to play this game or not. Still not sure? You can make a new trial account. That's what I did because I used to have a crappy computer and wasn't able to play the game.

And even 5mil skillpoints is kinda high. That is still like 4/5 months of playing this game? EvE is fine as it is.

[i]~ When everything fades away, an echo is the only sound that will remain ~   ~ Chaos is a name for any order that produces confusion in our minds ~[/i]

Mara Rinn
Cosmic Goo Convertor
#42 - 2011-09-11 22:27:50 UTC
Don't forget the extended trial if you get a buddy invite, and the 51 day "trial" if the person that invites you also gives you a PLEX that you redeem for game time.

51 days is more than enough time to train into flying ships that can handle L4 missions. Make a bit of ISK there, get into Incursions, make more ISK, learn to trade, scam, ninja loot people's officer modules: the sky's the limit.

If people would spend some of the 51 days reading and applying the Making ISK Guide and Kahega's Ninja Salvaging Guide, EVE would be a better place for everyone.
Mara Rinn
Cosmic Goo Convertor
#43 - 2011-09-11 23:05:32 UTC
Tippia wrote:
What you're looking for is the same thing: make trials time-unlimited. This already carries most of the restrictions that are needed in terms of how far you can develop your character.


The next question to address - if EVE was to allow F2P accounts - would be "what happens to those non-trial skills when you stop subscribing?" For example, you subscribe for a month to start training battleship, industrial, cloaking. At the end of that month, can you still fly battleships? I would expect that the "requires subscription" skills would go inert i.e.: act as if your character didn't have them, and be unable to accrue SP. Any "subscription required" skills in the training queue would simply stop gaining SP, and the training queue would stall.

Then there's the issue of "disposable griefer alts". Perhaps F2P accounts would require an authenticator? The hassle of setting one up might be enough to stem the flow of disposables. There's a lot more that can be trained on a "disposable" account if there's no time limit involved (e.g.: Gunnery skills to 5, T1 hull to 5), so there's good reason to find ways of preventing people setting up disposable accounts.

Quote:
That said, a more important question is: why does EVE need to go F2P?


That's a question only CCP can answer. They may decide that having more users logged in at all times would be a bonus for the game as a whole. Recruiters & HR would have to have some way of determining if an account is subscribed ("if your subscription lapses, expect to be kicked from corp).
Dane El
Negative Density
#44 - 2011-09-12 00:27:10 UTC
Eve doesn't need free to play. It has no direct competition. Nearly every other MMO out there is WOW with a different theme. What Eve needs is to remain kick ass and unique.

This game was not created by following the trends of other games. CCP took the bold step of doing things their own way (1 galaxy, PVP that actually matters, no XP grind, no damn elves or gnomes) and it was good. I see no reason why now CCP needs to start following the crowd.

Our current subscription system is good. You can pay with in game cash or real cash. That's about as flexible as it gets without throwing open the doors to everyone with a decent GPU and the ability to download a client. That ups sub numbers but it'll primarily be ass clowns can flipping noobies or spamming crap in Jita and 20 bazillion more alts . We have enough of that already.
Brooks Puuntai
Solar Nexus.
#45 - 2011-09-12 00:54:22 UTC
I would continue to pay $$ or even bother using isk for plex on Eve instead of playing WoT. That is if CCP actually focuses on the whole FiS part of the game and actually make it worth playing again. Even if Eve was F2P it wouldn't make a difference I still wouldn't play. There are way to many ways that a F2P system can be manipulated when it comes to Eve, it would be more detrimental to the game then positive.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Ugleb
Jotunn Risi
#46 - 2011-09-12 17:25:58 UTC
Mara Rinn wrote:
Tippia wrote:
What you're looking for is the same thing: make trials time-unlimited. This already carries most of the restrictions that are needed in terms of how far you can develop your character.


The next question to address - if EVE was to allow F2P accounts - would be "what happens to those non-trial skills when you stop subscribing?" For example, you subscribe for a month to start training battleship, industrial, cloaking. At the end of that month, can you still fly battleships? I would expect that the "requires subscription" skills would go inert i.e.: act as if your character didn't have them, and be unable to accrue SP. Any "subscription required" skills in the training queue would simply stop gaining SP, and the training queue would stall.

Then there's the issue of "disposable griefer alts". Perhaps F2P accounts would require an authenticator? The hassle of setting one up might be enough to stem the flow of disposables. There's a lot more that can be trained on a "disposable" account if there's no time limit involved (e.g.: Gunnery skills to 5, T1 hull to 5), so there's good reason to find ways of preventing people setting up disposable accounts.

Quote:
That said, a more important question is: why does EVE need to go F2P?


That's a question only CCP can answer. They may decide that having more users logged in at all times would be a bonus for the game as a whole. Recruiters & HR would have to have some way of determining if an account is subscribed ("if your subscription lapses, expect to be kicked from corp).


Good post, I was thinking along similiar lines with 'requires subscription' skills somehow going inert until you re-sub the account. Would inevitably create a heap of bugs come launch day though. ;P

I was reading the fearless newsletter that got leaked awhile back (I'd been ignoring it until things cooled down a bit) and from that I'd say CCP look very keen to potentially migrate to a micro-transaction funded business model. But ofc that newsletter was written as a devils advocate/debate piece rather than a business plan. Still, if they should decide to change EVE's business model I'd like to think that the community has thought about it before hand.

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