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504 BILLION American Dollars

Author
Adrenalinemax
Lap Dancers
Brothers of Tangra
#1 - 2012-03-01 12:14:40 UTC
That was the Market Cap of Apple on closing yesterday

Half a trillion US dollars

CCP better wake the **** up and see what is going on and make a Mac client. Their Mac user base is growing DAILY and there will be a lot of pissed off people if they pay and can't play.
Miccet
Fairlight Corp
Rooks and Kings
#2 - 2012-03-01 20:47:30 UTC
What are you on about, there is a Mac client. If you mean a native client and not cider emulated then I agree, but I'm pretty happy that there is a supported client at all.
Manssell
OmiHyperMultiNationalDrunksConglomerate
#3 - 2012-03-01 21:08:31 UTC
Miccet wrote:
What are you on about, there is a Mac client. If you mean a native client and not cider emulated then I agree, but I'm pretty happy that there is a supported client at all.


I really wouldn't call it "supported".
Adrenalinemax
Lap Dancers
Brothers of Tangra
#4 - 2012-03-01 21:47:36 UTC
Miccet wrote:
What are you on about, there is a Mac client. If you mean a native client and not cider emulated then I agree, but I'm pretty happy that there is a supported client at all.



Supported is a stretch....especially considering for the last 2 months I can't stay connected more then 5 minutes.
Naradius
Federal Navy Academy
Gallente Federation
#5 - 2012-03-02 01:32:46 UTC
What? You honestly think 504 Billion was amassed from Apple Mac computer sales? The majority of Apple sales come from iPad, iPhone and iPod sales.

I've not seen Apple computer sales figures, but I can assure you that the majority of computer sales aren't from the gaming community.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams

Adrenalinemax
Lap Dancers
Brothers of Tangra
#6 - 2012-03-02 03:34:53 UTC
I think anyone who watches Apple stock will gladly tell you about 50% of their income is from iPhones alone

I will also add that year to year Mac shipments are up 78%

Recent surveys say that college freshman are using Macs at about a 30-35% rate.

That is a demographic that CCP needs to be keenly aware
Miccet
Fairlight Corp
Rooks and Kings
#7 - 2012-03-02 11:14:56 UTC
Before Cruicible and the freezes I had NO problems with the Mac client at all. I'm pretty confident CCP will fix these issues (reading the other thread devs are collecting logs) and make it stable again.

The point is, can they justify a native client when they have one working? I think the answer from a business standpoint is no for the Mac right now. For an emulated client it's performance is pretty damn good. On the same computer running Bootcamp I get more FPS on the Mac version. If you know a bit about emulation, that's a good result. The Mac gaming community is growing, but I don't think it's substantial enough to motivate a native client, that's all I'm saying.
Adrenalinemax
Lap Dancers
Brothers of Tangra
#8 - 2012-03-02 11:36:07 UTC
Miccet wrote:
The Mac gaming community is growing, but I don't think it's substantial enough to motivate a native client, that's all I'm saying.



That is 100% my point, the mac community is growing

Eventually they are going to have to bite the bullet and make a native client

I am just "Suggesting" they start NOW before it is too late...
Miccet
Fairlight Corp
Rooks and Kings
#9 - 2012-03-02 11:55:37 UTC
My point is that if you're new to EVE and you go install the Mac client right now you're gonna be able to play the game just like on Windows. I'm still confident the latest issues will be fixed shortly and if the Mac user base is growing they might put more people on issues like this. Putting the freeze issues appart, what is so horrible on the Mac client?
Adrenalinemax
Lap Dancers
Brothers of Tangra
#10 - 2012-03-02 12:56:05 UTC  |  Edited by: Adrenalinemax
Miccet wrote:
My point is that if you're new to EVE and you go install the Mac client right now you're gonna be able to play the game just like on Windows. I'm still confident the latest issues will be fixed shortly and if the Mac user base is growing they might put more people on issues like this. Putting the freeze issues appart, what is so horrible on the Mac client?



Well, if I could play more than 5 minutes WITHOUT freezing, I could possibly tell you what is wrong with the mac client.

Someone has a Mac and their college buddies talk him into trying EvE, he loads it up. Game starts and he is in his rookie ship, undocks and **Crash**. Restarts and 5 min later **Crash** What kind of new player experience is that.

Don't say it isn't happening, I have 2 out of 3 macs right now that it happens on. My third machine plays awesome and I am now getting 120+ fps and am very happy, but in the end having 2 of 3 machines unplayable is unacceptable.

I doubt many college kids have a dual quad core mac pro with 16gb ram, 5 monitors etc..at their disposal. They are on laptops and are pushing the limits of the graphics chips in them.
Miccet
Fairlight Corp
Rooks and Kings
#11 - 2012-03-02 13:49:09 UTC
I know it's happening, got it on all my Mac as well and I lost a few ships because of it. Hopefully it's temporary though and there will be a fix soon. I just reacted to you making it sound like there isn't a client available at all. Many game developers won't even bother with the Mac.
Lennie Briscoe
Massive Consumption
#12 - 2012-03-05 05:11:41 UTC
Everyone makes bad Mac ports Smile doesn't matter if it's cider or not. All the Valve Source engine ports (Team Fortress 2, etc) run like junk and crash all the time on Mac, and those are supposedly native. Some companies have figured out the art of making decent Mac versions, Blizzard for example, but it seems lost on almost everyone else.
Noir Elsuno
#13 - 2012-03-05 08:37:07 UTC
Its always funny to browse the Mac-section of this forum. Sure there are some major problem with the MacClient for Eve, but tbh, sometimes I got the feeling MacUsers never stick their nose outside this section and look what other platform users have for problems. It looks mostly similar for me and CCP is still working on it. The time that eve is running in low FPS and poor grafic is long away - for me.

I switched early 2008 from Windows to Mac because of the working performance a MS PC wouldn't give me (I worked with mac a long time before) and I didn't just followed the trend "I bought a MAC because its cool" - all these fashion trackers tztztztz...

Sure, in the beginning it was annoying to play Eve and after they brought the Trinity graphics to the Mac its was terror - 2 weeks of nothing no solution no comment or ever form CCP side - that was the time of the 5 -15 FPS.

I still use the same machine to play Eve (just changed the HD) and I am fine with it. It its a super Mac just a standard 24" IMac ยด08
2GB RAM - 256MB GPU ATI 2600

And I don't have all these problems and I guess the most Mac Client users also not. It runs fine for me in OS X (Dual Boxed) with medium settings - yeah thats not the maximum of EVE beauty but it looks still great.
No reason for Bootcamp or any other Windows trash on my Mac. Also no MacKeeper sh** and other google.spyware.nwo.failware required.


People just should think why they are going to buy a mac. In the todays worlds economy "Cool" isn't anymore an argument. And a Mac is a working machine not, for games and stuff like this.
Matthew Barsrallah
Nerbles
#14 - 2012-03-07 06:11:14 UTC
The onus is not solely on CCP, regardless of quarterly releases, apple does not have a 3d framework SDK that even come's close to direct X from microsoft

Open GL lags so far behind quality in contrast to DX, if you go to the apple dev center, you'll notice that there is eseentially nothing for 3d game developers for OSX. Any SDK or developer tools for game developers are all targeting towards iOS devices.

Gabe Newell from Valve made an interesting comment in an interview (don't have the link handy)

it was something on the lines that apple didnt even have people valve could talk to in getting HL source games on mac

simply regurgitating sales figures, and then challenging CCP to "wake the fack up" is ignorant

Apple has basically zero developer tools for developing 3d opengl games on osx. they put push gaming on their iOS devices more than anything.

mountain lion game center is a bridge to iOS games,

don't hate ccp (they are one of the best game developers in the world) apple is notoriously difficult to work with for game developers for osx

in all probabilty. CCP contacted Apple before trasngaming when deciding to make a mac client. like many developers before them, they realized apple has basically no developer tools for making open gl 3d software on intel x86/x64 archeticure. CCP would basically need to make their own framework from scratch, so thus transgaming was the cost effective alternative

Microsoft support for developers DWARFS apple's by a landslide, im saying this from developing for both companies, and all their operating systems.

There is a reason why apple dropped their PPC cpus in favor of intel. The whole industry writes code on sse2 and AMD as a benchmark. Don't ignorantly quote a sales press release and bash one of the greatest indy developers in gaming, for a probem that is entirely apples and not CCP

I can't even remember reading about any developer conference from apple that was target towards OSX 3d development. All the gaming apple cares about is iOS,

if you want to make games for apple's products theres two domain

Work with the 1GHZ A5 cpu, and 512-1GB of RAM on an iOS device

Or

Use a wrapper to to translate the Microsoft Direct X enviroment . As apple has nothing for SSE2 Open G

I'm writing this on macbook pro in windows. I'm all for a native mac client, but you sound like a ignorant fool who calls out CCP on an apple shortcoming.

Matthew Barsrallah
Nerbles
#15 - 2012-03-07 06:31:42 UTC
Lennie Briscoe wrote:
Everyone makes bad Mac ports Smile doesn't matter if it's cider or not. All the Valve Source engine ports (Team Fortress 2, etc) run like junk and crash all the time on Mac, and those are supposedly native. Some companies have figured out the art of making decent Mac versions, Blizzard for example, but it seems lost on almost everyone else.



the world of warcraft mac client is a wrapper windows one