These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
12Next page
 

Electronic Warfare - Additional Modules

Author
Ikeo58
Noir.
Shadow Cartel
#1 - 2012-03-01 11:21:54 UTC
Was thinking of new ways to spice up EWAR besides the typical "Nerf ECM" threads. Below are some ideas that may or may not work but if you have any ideas throw them in!

1) Overview Disruption - This module if used will cause a distortion effect on the players overview making the Text appear with a TV static effect I.E Unreadable.

2) Broadcast Jammer - May be useful for Fleet fights, this module would block signals sent from the target making there broadcasts unavailable to others.

3) Local Jammer - A EMP device which will knock out local for a period of time, would have to be used against a NPC communications beacon which would be defended by Gate guns.

Anyway there are some ideas that may Spice up EWAR Discuss :)

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#2 - 2012-03-01 11:48:31 UTC
Ultra heavy interdiction, Battle ships sized, turns gates off.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Reppyk
The Black Shell
#3 - 2012-03-01 12:00:10 UTC
Rel'k Bloodlor wrote:
Ultra heavy interdiction, Battle ships sized, turns gates off.
An excellent idea to protect your swarm of ratting bots, especially in a dead end system. Roll

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#4 - 2012-03-01 12:22:52 UTC
Gates control out going trafic so you would be unable to run from the bots I guess Roll

I wanted to paint my space ship red, but I couldn't find enough goats. 

Batelle
Federal Navy Academy
#5 - 2012-03-01 13:31:58 UTC
Ikeo58 wrote:
Was thinking of new ways to spice up EWAR besides the typical "Nerf ECM" threads. Below are some ideas that may or may not work but if you have any ideas throw them in!

1) Overview Disruption - This module if used will cause a distortion effect on the players overview making the Text appear with a TV static effect I.E Unreadable.

2) Broadcast Jammer - May be useful for Fleet fights, this module would block signals sent from the target making there broadcasts unavailable to others.

3) Local Jammer - A EMP device which will knock out local for a period of time, would have to be used against a NPC communications beacon which would be defended by Gate guns.



No. These changes are in the same category as blocking eve-voice. It wouldn't be fun. Ewar should hamper a ship, not the pilot. And no, referencing how electronic warfare works real life is not an argument.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Astral Pilgrim
Viziam
Amarr Empire
#6 - 2012-03-03 12:12:24 UTC
Ikeo58 wrote:
Was thinking of new ways to spice up EWAR besides the typical "Nerf ECM" threads. Below are some ideas that may or may not work but if you have any ideas throw them in!

1) Overview Disruption - This module if used will cause a distortion effect on the players overview making the Text appear with a TV static effect I.E Unreadable.



I like the idea of taking the game into the overview - disruption of your view would be a great game mechanic but would have to be done carefully so as not to make it ruin the experience for the other player. Perhaps look at overview effects for various forms of e-war i.e tracking disruptors messing with camera view? damps reducing how far you can see on your overview? Just a few thoughts.
Muad 'dib
State War Academy
Caldari State
#7 - 2012-03-03 13:06:17 UTC  |  Edited by: Muad 'dib
I tell you what would be a nice alternative to ecm, some sort of module that reduces the lock range or locking speed of a target ship and then have it so a recon with 2 or 3 can seroiusly hamper those 2-3 ships targetting ability.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

M1k3y Koontz
House of Musashi
Stay Feral
#8 - 2012-03-03 16:17:12 UTC
Muad 'dib wrote:
I tell you what would be a nice alternative to ecm, some sort of module that reduces the lock range or locking speed of a target ship and then have it so a recon with 2 or 3 can seroiusly hamper those ships targetting ability.


Gotta love that Arazu ehh?
More uses than just a super long point people!

How much herp could a herp derp derp if a herp derp could herp derp.

StahlWaffe
Doomheim
#9 - 2012-03-03 16:21:05 UTC  |  Edited by: StahlWaffe
Most of all, i'd like to see some Capital Ewar Modules, able to penetrate targets immune to all form of electronic warfare. Balancing could be hard, yes, cause Supercapitals have a lot of sensorstrength, and the capital modules would definately jam a non-cap into oblivion, but heeey you could just scale down supercapitals' sensor strength, it's not like they need it anyways. Immune to [bla], you remember?

Maybe perfectly suited with a new, capital ship type E-War boat which is totally useless vs subcap but hardcounters supercapitals.*

Modules could be:

Captial ECM (Not only Caldari, but all races use ECM now, and have Bonus on arch enemies sensor strength. Minmatar <---> Amarr, Gallente <---> Caldari. Holy ****, imagine, bringing Minmatar and Caldari Capitals into a battle cause they work better than amarr and gallente caps! I'd totally skill both of em.)
Capital Sensor Damps (like t2, but works on supers)
Capital Tracking Disruptors (like t2, but works on supers)
Capital Neuts, based on % of cap and not a fix amount (no instadraining those HICs for you!)
Drone Bandwith Jammers: Reduce the Drone Bandwith of enemy ship by x%. Drones, that are currently controlled and would exceed the new, jammed bandwidth would warp back to the ship and dock up, or just go idle on battlefield until bandwidth is restored, or just do the last order they were given until bandwidth is restored.
Capital Stasis Webifiers (yaaaay?)

Maybe other weird stuff, too:

A Remote Sensorbooster that works similiar to a bubble: You activate in on your target, and all ships within 5 (10, 20 whatever) kilometeres of the target get sensorboosted, too.

And other cool stuff i haven't imagined or dreamed of yet.



*: EHP somewhere around normal carrier, bonus to active tank (lololol), no siege or triage, only small damage output (bs like. maybe use BS guns with 100% damagemod.)
Batelle
Federal Navy Academy
#10 - 2012-03-05 06:26:23 UTC
StahlWaffe wrote:

Maybe perfectly suited with a new, capital ship type E-War boat


a NEW capital ship?

are you a ccp alt Roll

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Soldarius
Dreddit
Test Alliance Please Ignore
#11 - 2012-03-05 09:45:38 UTC
M1k3y Koontz wrote:
Muad 'dib wrote:
I tell you what would be a nice alternative to ecm, some sort of module that reduces the lock range or locking speed of a target ship and then have it so a recon with 2 or 3 can seroiusly hamper those ships targetting ability.


Gotta love that Arazu ehh?
More uses than just a super long point people!


qft.

For those that don't know, there is this thing called a Remote Sensor Dampener, and the Arazu, Lachesis, and Keres, all get bonuses for them, along with the range bonus on warp disruptors. You can even script them to focus on scan resolution (locking time) or targeting range dampening.

http://youtu.be/YVkUvmDQ3HY

Trinkets friend
Sudden Buggery
Sending Thots And Players
#12 - 2012-03-06 02:25:15 UTC
...and anyone who has spent 5 months skilling their Lachesis alt up to the wazoo will tell you that 1 range scripted damp won't knock a Drake or BS down far enough to actually make you safe within your point range. So, no, damps are not a win-button like ECM from a Falcon often is.

To make this blindingly obvious:

First with Arazu, one damp per target!
With RSDII, script, 2 inverted signal projector rigs max targeting penalty is 58.6%.
Drake targeting range 75km x 0.41 = 31km; you might be OK solo @ 48km point range...mebbe
Abbadon targeting range 100km x 0.41 = 41km; add a sensor booster and ruh-roh Arazu!
Scorp, Rokh targeting range 113km x 0.41 = 46km, ruh roh Arazu!

Lets try damping a logi out! How fun!
Scimi base range 75km; one damp = 31km, two is 23km, three is 17km. Yep, you can really break a logistics chain hardcore with damps.

Now with Falcon, one jam per target!
Drake = one jam, perma cycle, job done.
Abbadon = one jam, perma-cycle. If ECCM, add multispec. Job done.
Rokh = just look at him funny, job done.
Anything minnie = one jam, job done.

Yeah, sensor damps really are all-powerful methods of screwing up the foe.

Buuut....that Falcon sitting at 100km jamming? Herp his derp with 3 sensor damps and knock his targeting range down to 23km and suddenly he's useless.
Mnesarete
The Graduates
The Initiative.
#13 - 2012-03-06 02:31:52 UTC
I want a new module that allows my Falcon pilots to give the opposing player epilepsy.

"Dude, he like, died.... BECAUSE OF FALCON!111!!!!"
Tallianna Avenkarde
Pyre of Gods
#14 - 2012-03-06 06:57:16 UTC
Trinkets friend wrote:
...and anyone who has spent 5 months skilling their Lachesis alt up to the wazoo will tell you that 1 range scripted damp won't knock a Drake or BS down far enough to actually make you safe within your point range. So, no, damps are not a win-button like ECM from a Falcon often is.

To make this blindingly obvious:

First with Arazu, one damp per target!
With RSDII, script, 2 inverted signal projector rigs max targeting penalty is 58.6%.
Drake targeting range 75km x 0.41 = 31km; you might be OK solo @ 48km point range...mebbe
Abbadon targeting range 100km x 0.41 = 41km; add a sensor booster and ruh-roh Arazu!
Scorp, Rokh targeting range 113km x 0.41 = 46km, ruh roh Arazu!

Lets try damping a logi out! How fun!
Scimi base range 75km; one damp = 31km, two is 23km, three is 17km. Yep, you can really break a logistics chain hardcore with damps.

Now with Falcon, one jam per target!
Drake = one jam, perma cycle, job done.
Abbadon = one jam, perma-cycle. If ECCM, add multispec. Job done.
Rokh = just look at him funny, job done.
Anything minnie = one jam, job done.

Yeah, sensor damps really are all-powerful methods of screwing up the foe.

Buuut....that Falcon sitting at 100km jamming? Herp his derp with 3 sensor damps and knock his targeting range down to 23km and suddenly he's useless.


Damps used to be way better, but :ccp: over-nerfed them. TBH they probably actually work well, and if ECM can be nerfed to similar effectiveness, EWAR would be significantly more balanced.

And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell.

Fer DeLance
Nano Rhinos
PURPLE HELMETED WARRIORS
#15 - 2012-03-06 12:13:01 UTC  |  Edited by: Fer DeLance
1) Drone Disconnector: Works like ECM Burst, that is it has an area effect, and causes the lose of drones control for a period of 20 seconds or more.

2) Warp Enforcer: The opposite to Warp Disruptor. This module forces the targeted ship to insta-warp to a random celestial object. Bye - bye station wars.

3) Projected Lag: This is a very snicky module. When used against an opponent, their ship becomes slaggish, it's reactions to commands become delayed, etc etc... Could even cause a disconnection sometimes. BONUS: Opponent may take some time to realize they are Projected Lagged.

4) Optical Field Distortion: Messes with the overview settings, making things dissappear from overview and space view, especially when one tries to change to a previously saved different overview.

What do you think? I mean most of these already happen randomly, why not incorporate them in the game?
Batelle
Federal Navy Academy
#16 - 2012-03-07 15:50:59 UTC
Fer DeLance wrote:

What do you think? I mean most of these already happen randomly, why not incorporate them in the game?


dumb. No one likes fighting the boss that switches around your controller controls.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Outz Xacto
Echelon Munitions
#17 - 2012-03-07 16:44:08 UTC
Batelle wrote:
Fer DeLance wrote:

What do you think? I mean most of these already happen randomly, why not incorporate them in the game?


dumb. No one likes fighting the boss that switches around your controller controls.



Agreed, there isn't anything innovative or interesting about these, they dont enhance the gaming experience they make it worse.

It's one thing to be jammed and drop target, its another to change the settings of a users interface, even if temporarily, this defeats the greater purpose of having a UI.
Bouh Revetoile
In Wreck we thrust
#18 - 2012-03-07 20:34:16 UTC
Outz Xacto wrote:
Batelle wrote:
Fer DeLance wrote:

What do you think? I mean most of these already happen randomly, why not incorporate them in the game?


dumb. No one likes fighting the boss that switches around your controller controls.



Agreed, there isn't anything innovative or interesting about these, they dont enhance the gaming experience they make it worse.

It's one thing to be jammed and drop target, its another to change the settings of a users interface, even if temporarily, this defeats the greater purpose of having a UI.


Yep, disrupting the overview may not be very smart, but what about disrupting some overview informations like disrupting distance calculator or autopilot ? If ECM would do that, we would feel less powerless but yet very annoyed.
Laura Marhsal
The Echo Underground Project
#19 - 2012-03-07 20:46:07 UTC
Ikeo58 wrote:

3) Local Jammer - A EMP device which will knock out local for a period of time, would have to be used against a NPC communications beacon which would be defended by Gate guns.


i like this (:
Outz Xacto
Echelon Munitions
#20 - 2012-03-07 22:08:44 UTC
Bouh Revetoile wrote:

Yep, disrupting the overview may not be very smart, but what about disrupting some overview informations like disrupting distance calculator or autopilot ? If ECM would do that, we would feel less powerless but yet very annoyed.


Unfortunatly I still disagree, you can already disrupt distance calculations through the use of sensor damps, tracking disruptors, etc. these modules have the end result impact, but do not change or falsify UI settings/data. If we were to look at something like distance disruption, with guns for example, they would miss obviously because they would not fire at the correct location, this is in essence what a tracking disruptor does.

I suppose, I don't disagree with some of what you suggest, just with the execution and methods it would occur.

Laura Marhsal wrote:
Ikeo58 wrote:

3) Local Jammer - A EMP device which will knock out local for a period of time, would have to be used against a NPC communications beacon which would be defended by Gate guns.


i like this (:


Problem is Local has so many uses, and its primary use is, like many games its a chat channel for communication, unfortunatly it comes with other issues because of this. Others use it as I suspect you are looking at it here, as a means to gain/prevent intel.

Jamming local is basically like gaining admin to a chat room and booting everyone, sure the real reason you wanted to do it was the intel, but as a by product you've disabled a useful chat tool.

Local is broken, but breaking it more wont help in the long run

12Next page