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Player Features and Ideas Discussion

 
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Implants - CCP's anti-PvP feature?

Author
FloppieTheBanjoClown
Arcana Imperii Ltd.
#81 - 2012-04-09 16:48:17 UTC
Meh. I fly around with +4s in my head.If I lose a pod, I buy more +4s. They're cheap compared to the stuff I usually fly.

Founding member of the Belligerent Undesirables movement.

Niko DelValle
The Scope
Gallente Federation
#82 - 2012-04-09 20:04:21 UTC
I have to say, I don't PvP for obvious reasons. New ones don't PvP because of this, it's because they are completely outclassed by anyone who's been playing a decent amount of time.

I've never been in a PvP combat engagement I have had any hope of winning so far.
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Rimase
#83 - 2012-04-09 21:27:56 UTC  |  Edited by: Rimase
I'd prefer Attribute Enhancers to not impact PvP, too, and have Skill Hardwiring be the 'passive buffs' alongside Booster's be the 'active buffs' with their additional drawbacks.

How to carefully control the money-sinking to be a pillow against the harsh negative experience of losing multiple valuable implants:
  • Introduce Augmentation Insurance.

Looking to join Caldari Faction Warfare corporation!

HoWaa
Center for Advanced Studies
Gallente Federation
#84 - 2012-04-10 00:29:32 UTC  |  Edited by: HoWaa
PVP'ers should have a 1 hour random attribute bonus everytime killing a player you havent killed yet, this would force everyone to pvp more, and this ofc doesnt work on noob players 2 months old or less, and only works on the one that gets the final blow. and people ganking pods or other things in hisec with -10 security can only get this bonus once per day. unless its lowsec/nullsec