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Somebody come up with a KB mode that divides Kills by Number of People in Fleet

Author
Fon Revedhort
Monks of War
#21 - 2012-03-01 06:40:54 UTC  |  Edited by: Fon Revedhort
That's actually the only way to calculate kills.

I use this principle all the time when evaluating someone's experience. Say. a guy with 1k kills with 50 people in killmails on average is more or less of the same experience as a dude with merely 40 kills done by 2 participants on average.

"I killed an archon!" or "I've got a titan kill". Dude, your contribution was almost non-significant!

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Kitt JT
True North.
#22 - 2012-03-01 07:05:55 UTC
Jerick Ludhowe wrote:
Can't agree more. The way KBs currently calculate kills is the main contributor to the blob warfare so many of us detest...

I'd say build it into the game and make points the primary focus rather than number of kills.


Really.
You think that individual pilot kb efficiency drives fleet tactics?
Darthewok
Perkone
Caldari State
#23 - 2012-03-01 08:47:16 UTC  |  Edited by: Darthewok
Kitt JT wrote:
Jerick Ludhowe wrote:
Can't agree more. The way KBs currently calculate kills is the main contributor to the blob warfare so many of us detest...

I'd say build it into the game and make points the primary focus rather than number of kills.


Really.
You think that individual pilot kb efficiency drives fleet tactics?


Yes, there are many corps and players that do not focus on sov warfare but instead on "good fights".
For lowsec corps, for small gang/solo specialists, for people roaming in small gangs between the rare big POS fights.
These types of corps and players definitely do exist.
They are held back by the lack of metrics to enable them to gauge their success in this type of play.

You can look at many corp recruitment threads and corp policies and you will find the statement, our goal is to maintain X K/D ratio. In other words, blobbing is an enforced policy in many many corps because of how the KB stats look.
Concern about KB stats does cause corps trying to gain a track record with an alliance to force their members to be very risk-adverse.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Cartheron Crust
The Tuskers
The Tuskers Co.
#24 - 2012-03-01 09:55:28 UTC
So what you are saying is killmails should be removed from the game.

I approve of this message and/or service.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#25 - 2012-03-01 10:05:03 UTC
It's a good idea but people will not want this in general because players probably like the idea of turning up in fleet, blobbing some doodz and then +10'ing their kill count and feeling all happy about their KB.

Also, if I solo-gank a ratting ship 1v1 is that somehow better than a gang of 20 killing a gang of 10 pvp ships? There are more metrics than you have mentioned I think.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Jerick Ludhowe
Internet Tuff Guys
#26 - 2012-03-01 12:37:33 UTC
Wacktopia wrote:
It's a good idea but people will not want this in general because players probably like the idea of turning up in fleet, blobbing some doodz and then +10'ing their kill count and feeling all happy about their KB.

Also, if I solo-gank a ratting ship 1v1 is that somehow better than a gang of 20 killing a gang of 10 pvp ships? There are more metrics than you have mentioned I think.


This attitude is what is wrong with eve these days....


FT Diomedes
The Graduates
#27 - 2012-03-01 14:49:30 UTC
I thought the whole point of Eve was that it was fun just to blow **** up. Am I missing the point here? Should I instead be worried about some stupid set of metrics that can make my e-peen look just a little bit longer?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Jerick Ludhowe
Internet Tuff Guys
#28 - 2012-03-01 15:03:37 UTC
Cartheron Crust wrote:
So what you are saying is killmails should be removed from the game.

I approve of this message and/or service.


Yep, remove kms and integrate the statistics of a fight directly into a built in eve wide service that has a far less biased approach to displaying this information.

Furthermore, being able to copy paste someones name into BC to gain access to their fits is also broken. Removing this information from the meta gaming that now is mandatory in eve would be a huge step forward in overall game balance and progression. Essentially if you want to know what someone was using when they died, being present on the kill or word of mouth are going to be your options.
Fon Revedhort
Monks of War
#29 - 2012-03-01 18:17:54 UTC
Jerick Ludhowe wrote:
Cartheron Crust wrote:
So what you are saying is killmails should be removed from the game.

I approve of this message and/or service.


Yep, remove kms and integrate the statistics of a fight directly into a built in eve wide service that has a far less biased approach to displaying this information.

Furthermore, being able to copy paste someones name into BC to gain access to their fits is also broken. Removing this information from the meta gaming that now is mandatory in eve would be a huge step forward in overall game balance and progression. Essentially if you want to know what someone was using when they died, being present on the kill or word of mouth are going to be your options.

Agreed.

Also, ship scanners are there for a reason. It's utterly stupid that people are allowed to gather that precious intel with no effort by simply visiting external killboards and checking out latest lost ships of that particular type.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

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