These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: What's in a name

First post First post
Author
TripStarrR
4S Corporation
Goonswarm Federation
#121 - 2012-02-29 18:03:00 UTC  |  Edited by: TripStarrR
look i dont usually comment on these things but this naming convention is idiotic. I am all for making it easier to understand. but this is NOT easier to understand. Infact its as confusing if not worse!

let me help you because you seem to be stuck.

Meta Level 1: Prototype

Meta Level 2: Experimental

Meta Level 3: Limited

Meta Level 4: Upgraded

im not even going to comment on the missle launcher changes because omgwtf?
PinkKnife
The Cuddlefish
Ethereal Dawn
#122 - 2012-02-29 18:03:39 UTC
Tacct wrote:
Completely opposed to everything except the hardwiring changes.

Quote:
"I'm currently spearheading an initiative to rename those of EVE's modules and implants whose names have been deemed too confusing by a fearless cross-departmental cadre of game designers, UI designers & content developers."

I'm sorry, shouldn't things like these be changed when they are deemed too confusing by the players. The simplification of names just takes variety away from the game.

Side note, I'll never understand how people get paid for work like this, and then come up with work that looks like they spent 2 minutes on it. I mean almost everyone here has pointed out experimental = prototype... how does the person getting paid to come up with these names not realize this.


No, because the game is not a democracy and if so you'd never get anything done. Vets have no idea what the game is like for new players, and just as asking a majority to vote on the needs of a minority is wrong, as is asking vets about things that are driving away newbies.

Also, I'm willing to bet they've spent more time on the naming conventions than you have spent typing up this ridiculous bash of devs for no reason other than change is scary.
Razin
The Scope
#123 - 2012-02-29 18:06:24 UTC  |  Edited by: Razin
Nothing against you personally CCP Gnauton, but this is possibly the stupidest (however not the most damaging) series of changes that CCP has ever done. You are not just dumbing down the game and making it more generic, you are also making things more confusing by making the modules names more unintuitive and similar, and less colorful.

In the Test Server feedback forum you were presented with several methods to achieve your goal of making the nomenclature more informative and streamlined, yet preserving the color and history of the world. You ignored these, and now there isn't a single response from you in this thread.

In your blog you lament the fact that these changes went "uncommunicated" by CCP, yet you somehow don't understand that this particular communication has to be interactive and iterative to be useful. Otherwise you might as well just inform us of the changes in the patch notes.
Steijn
Quay Industries
#124 - 2012-02-29 18:08:34 UTC
PinkKnife wrote:
Vets have no idea what the game is like for new players,


so Vets just suddenly miraculously became Vets overnight?
FeralShadow
Tribal Liberation Force
Minmatar Republic
#125 - 2012-02-29 18:08:58 UTC
Sweet, the meta 1-4 changes are a long time coming!

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Robert Caldera
Caldera Trading and Investment
#126 - 2012-02-29 18:10:05 UTC
put away those ret*rded new missile names already!!
Give us the old ones, I miss terrors and scourge, and dont name them all the same from rocket till citadel, for the love of god!!
Klam
Church of Boom
#127 - 2012-02-29 18:11:42 UTC
Please don't take this as a personal attack on the devs involved...

But this whole idea is flawed. Changing there names is not just removing pointless obscurity. At this point it's removing a player skill in knowing these differences. Life does not dumb down these things. Life rewards those that know the difference. Changing the names removes an important layer of atmosphere.

IMHO the meta level tag was WRONG. Now it is the crutch that you are using to beat the game atmosphere to death.
Ager Agemo
Rainbow Ponies Incorporated
#128 - 2012-02-29 18:12:36 UTC
people sure whine for dumb stuff a lot, this changes are welcome, there is no need to have overly complex names when the game itself is already the most complex game ever. this wont dumb anything.
Petrus Blackshell
Rifterlings
#129 - 2012-02-29 18:12:57 UTC
CCP Gnauton needs to post so I can give him all my likes.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Seismic Stan
Freebooted Junkworks
#130 - 2012-02-29 18:15:09 UTC  |  Edited by: Seismic Stan
Are there any plans to retain the character of the items by referencing their original names in their individual descriptions?

eg. "The Experimental 10MN MicroWarpdrive utilises catalyzed cold-gas arcjet technology to provide improved thrust, ensuring performance superiority over more traditional MicroWarpdrive solutions."
Colonel STFU
Geo-Tech Industries
Etsala Legion
#131 - 2012-02-29 18:15:34 UTC  |  Edited by: Colonel STFU
Anigo Montioa wrote:
Akrasjel Lanate wrote:
Djakku wrote:
this just makes the game more boring and less- sci fi...



Agreed.


+1 MORE!

Honestly Gnauton have you gotten ANY good feedback from this? Maybe the implant changes.. which I can agree with but, pretty much none of the others.. the Target Painters, references to old ass telescope cameras (see: Baker-Nunn) things like that are what make EvE special for us and give it a richness that you don't find elsewhere.

Simplifying it like this doesn't just make people mad because 'I scared of change! no no!' we feel like we're losing something special and unique.
Anika Mobius
Solid State Security
#132 - 2012-02-29 18:16:20 UTC
The proposed names are completely backwards and make NO SENSE.

Upgraded < Limited < Experimental < Prototype (where "prototype" is the best)

WTF seriously? Reverse this and it starts to make sense.

Upgraded > Limited > Experimental > Prototype (where "upgraded" is the best)
  • A.Mobius
Wiu Ming
Garoun Investment Bank
Gallente Federation
#133 - 2012-02-29 18:17:29 UTC  |  Edited by: Wiu Ming
this whole idea is one big facepalm. devs, slap yourselves out of the coma, step back and take a closer look.

Meta Level 1: Upgraded
Meta Level 2: Limited
Meta Level 3: Experimental
Meta Level 4: Prototype

whatever, but if you insist on doing stuff like this ^, at least make the higher meta level = better mod. THAT is a far more logical 'fix' then renaming all the crap we've known for years and learned just like everyone else.

hardwirings - ok, fine. that one actually makes sense.

missile launchers? just... no. no, no, no, no, no. goto Step 1.
Cailais
The Red Pill Taker Group
Exxitium
#134 - 2012-02-29 18:18:27 UTC
All sounds pretty boring and uninspired to me. If you want to jettison flavour and the sense of an exotic universe lets just get it over with: here you go

Modules:

Bestest
Better
Good
Rubbish

Ships:

Biggest
Big
Average
Small

Races:

A
B
C
D

Job done.

C.
Razin
The Scope
#135 - 2012-02-29 18:19:11 UTC
Destination SkillQueue wrote:
Trebor Daehdoow wrote:
While I'm sure we all have quibbles about particular name choices, the overall goal of consistency is a laudable one, and Gnauton deserves some +1's for taking on this non-sexy but useful project.

+1


Bullshit. It's only non-sexy, since he chose to use boring ass names in the naming. It should have been seen as an opportunity to add sexyness and coolness to the names, while also improving on the functionality. It never had to be one or the other.

PS. I refuse to believe that names like trauma and limited can be considered cool or sexy names by any sane person.

Completely agree. Way to miss the opportunity CCP.
Marcel Devereux
Aideron Robotics
Aideron Robotics.
#136 - 2012-02-29 18:22:19 UTC
Fantocis wrote:
NO NO and NO! You are doing it wrong!!!

idea of simplifying names is grate but you are over reacting and going wrong direction. Get along CCP, don't throw things like this at ppl that fly around in internet space ships!

What you did with missiles already was misunderstanding now you screw launchers? Whats is wrong with HEAVY and just Assault missiles? Why you change things that do not change anything? What?

Siege and torpedo OK because that was confusing

For meta levels it should be similar to this:

Meta Level 0: Civilian

Meta Level 1: Standard

Meta Level 2: Upgraded

Meta Level 3: Experimental

Meta Level 4: Prototype

for hardeners, yes its confusing and it must be changed, but please leave Reactive, Magnetic, etc. because complexity is middle name of EVE if you want easy tasks go and play WOW or any thing like that and dishonor you family.

When you changed names for missiles that was terrible :) i mean Trauma missile? what? wtf you where thinking about what, a trauma? Mjolnir cold name, Nova hot name, Inferno just explodes by him self and then trauma? Shame on you, please change kinetic missile name because its hilarious

so please CCP pimp my ride!


I support these meta name! It makes way more sense!
Szilardis
Phoenix Naval Operations
Phoenix Naval Systems
#137 - 2012-02-29 18:24:11 UTC
I don't like this. It takes away a lot of the flavor of modules...it feels like it's dumbing/boring EVE down. I want my YT-8s and Pseudoelectrons. And keep HAMs, there's not much point to dropping the 'heavy'...

This change needs to be really rethought.
Seismic Stan
Freebooted Junkworks
#138 - 2012-02-29 18:27:06 UTC
I don't see the problem with using "trauma" for kinetic damage. Kinetic implies physical force, the result of which would be trauma to the affected object. "Trauma" may commonly be used in medical terms, but it isn't exclusive.
JamesCLK
#139 - 2012-02-29 18:27:35 UTC  |  Edited by: JamesCLK
Hnnng.
I have mixed opinions on these changes.
Can't decide if I like it or not (besides the implant name changes, those are good!).

Seismic Stan wrote:
I don't see the problem with using "trauma" for kinetic damage. Kinetic implies physical force, the result of which would be trauma to the affected object. "Trauma" may commonly be used in medical terms, but it isn't exclusive.

Because fireing nausea missiles is less impressive than hellfire/inferno/PURGEWITHFLAMES missiles.
/realises he just quoted mr.freebooted.

It's probably more about how trauma is a medical condition, not a force in itself.
Gravitron missiles might be more apropriate? (caldari using gravimetric systems and whatnot).

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

Nova Fox
Novafox Shipyards
#140 - 2012-02-29 18:27:37 UTC
Doh I forgot to use Civillian for Meta 0s.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.