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New dev blog: What's in a name

First post First post
Author
Rek Seven
University of Caille
Gallente Federation
#241 - 2012-02-29 22:20:04 UTC
Light Missile Arrays sounds really dumb... What's wrong with "assault missiles launcher" and "heavy missiles launcher"?

TBH some of the descriptions of modules and skills are in greater need of a change
Random Womble
Emo Rangers
#242 - 2012-02-29 22:21:58 UTC
Vaerah Vahrokha wrote:
This renaming is crap.

Why?

Easy, it's called memory patterns.

Saying Catalyzed Cold-Gas Arcjet Thrusters is a very unique (and cool) name, you'll have higher chances to recall it's an enhanced AB than just flagging it with some generic adjective.

]


While I agree the Catalyzed was the MWD variant...
Gorilla Moose
Exotic Escorts
#243 - 2012-02-29 22:22:32 UTC
think the names for the meta levels should be switched a lil..

from :

Meta Level 1: Upgraded

Meta Level 2: Limited

Meta Level 3: Experimental

Meta Level 4: Prototype

to:

Meta Level 1: Limited

Meta Level 2: Upgraded

Meta Level 3: Experimental

Meta Level 4: Prototype

that is all... for now :)
Corvin Dallaz
Center for Advanced Studies
Gallente Federation
#244 - 2012-02-29 22:22:57 UTC
I am very much against the over simplification of eve; without the "fluff", it really is just a spreadsheet with pretty lighting and random number generators. The atmosphere generated by the names, background stories and such like are what makes the gameworld interesting.

However, lets just get it straight that these devs are the same ones who ignored the unpopular missile name changes and refused to listen to any other opinions then, basically acknowledging this in this latest blog, so the chances of anything we say here making a real difference are next to nothing...
*Deep breath* However, if they are going through with it, I second the suggestions along these lines:

Meta Level 1: Upgraded
Meta Level 2: Improved
Meta Level 3: Enhanced
Meta Level 4: Advanced

It has an alphabetical order to it (backwards, but just sounds "right" in this order) and at least makes each step sound like a more logical improvement, then take the advice of adding in the original "fluff" name in there somewhere and it doesn't get TOO bad... Makes more sense to both those who are learning and those who know the old names. For example:

1MN Afterburner I
Upgraded 1MN 'Monopropellant' Afterburner
Improved 1MN 'Arcjet' Afterburner
1MN Afterburner II


The changes to the implants are a decent example of Doing It Right. You have a better idea of what it does, and part of that actually still sounds sci-fi-esque -That's how it should be!
Rommel Rottweil
Ministry of War
Amarr Empire
#245 - 2012-02-29 22:24:45 UTC
I cant say I like the new names tbh.

Let me suggest this:
Why not just change 3 launcer names, keep it simple:

Heavy Assault Missile Launcher => Heavy Missile Battery

Assault Missile Launcher => Light Missile Battery

Siege Launchers => Torpeado Launcher (probably the best change of all mentioned in the blog tbfh)

Does this sound better lol:

Tier1 - Upgraded
Tier2 - Improved
Tier3 - Advanced
Tier4 - Prototype


If nothing else I ask you to NOT RUSH into comprahensive changes like this without getting more feedback from players.
Howabout taking a golden middleway and have common generic names for tier 1-4 for the weapon systems, shield, armor, engineering etc. etc. Picking the coolest names and moderating it a bit it could end up so much cooler than your current suggestion. This would at least retain some of the unique flavor that eve has.


If you really want to dumb it down why not just add a T"X" as a prefix to all equipment and leave names as they are:
Tier0 - T1.0
Tier1 - T1.2
Tier2 - T1.4
Tier3 - T1.6
Tier4 - T1.8
Tier5 - T2.0

This would allow every player to instantly recognize everything ingame. But imho then oversimplifying the game will be negative to it in the long run.
Xurr
Wasted Potential.
#246 - 2012-02-29 22:26:17 UTC
So...

Meta Level 1: Upgraded

Meta Level 2: Limited

Meta Level 3: Experimental

Meta Level 4: Prototype

I don't see how upgraded implies that it is lesser than limited. I also don't see any sort of clue upon first glance as to whether experimental or prototype would be better. Maybe:

Meta Level 1: Limited

Meta Level 2: Upgraded

Meta Level 3: Enhanced

Meta Level 4: Prototype

Or leave it alone. All i'm really saying is i don't see how upgraded indicates that it should be worse than limit.
Shade Millith
Tactical Farmers.
Pandemic Horde
#247 - 2012-02-29 22:27:56 UTC  |  Edited by: Shade Millith
Quote:
Heavy Assault Missile Launchers have become Assault Missile Launchers


No no no.

This is breaking your naming scheme. Heavy Missiles Launchers and Heavy Assault Missile Launchers.

Leave them as Heavy Assault Missile Launchers. Don't add confusion by changing the name of a medium sized weapons to the name of a light weapon.
Entity
X-Factor Industries
Synthetic Existence
#248 - 2012-02-29 22:33:45 UTC
Nova Fox wrote:
What did you think of my purposal a hybridized approach.


Minor improvement, but considering I want them to not touch that stuff at all, still no go for me :P

For 9 years we've had these module names now. Suddenly the names are inadequate? Seriously? Roll

╦......║...╔╗.║.║.╔╗.╦║.╔╗╔╦╗╔╗

║.╔╗╔╗╔╣.╔╗╠..╠ ╠╗╠╝.║╠ ╠╝║║║╚╗

╩═╚╝║.╚╝.╚╝║..╚╝║║╚╝.╩╚╝╚╝║.║╚╝

Got Item?

CCP Phantom
C C P
C C P Alliance
#249 - 2012-02-29 22:38:37 UTC
Thank you for your good, plentiful and constructive feedback so far! Be assured that we are paying attention, especially to the naming suggestions.

CCP Phantom - Senior Community Developer

Annika Petrovich
Late Stage Capitalism
#250 - 2012-02-29 22:39:50 UTC  |  Edited by: Annika Petrovich
Are you going to rename fof missiles yet? I mean, I enjoy searching through the results of a f.o.f. market search looking for the kinetic ones with the grey warhead and all...


I like the idea of renaming Assault Missile Launchers, there's always been some confusion between those and HAM launchers with new players. What I _would not do under any circumstances_ is swap names among existing modules, that's just begging for loads of confusion. There are still guides out online from 5 or 6 years ago, renaming HAM launchers to "assault launcher" just creates confusion for new players who read old guides. If you have to rename HAM launchers call them something like Heavy Rocket Launcher instead but _don't_ re-use the name from a different class of weapon.

Light Missile Launcher - great
Light Missile Array - eh, whatever, it's consistent with the ammo type
Assault Launcher - bad idea, you're re-using an existing name - call it Heavy Rocket Launcher, or leave it as Heavy Assault Launcher
Torpedo Launcher - great
Zephyyr
Eclipse Navy
#251 - 2012-02-29 22:44:21 UTC
"whose names have been deemed too confusing by a fearless cross-departmental cadre of game designers, UI designers & content developers"

Glad to see the players, who play your game, and have taken the time to learn the names had a say in this. Or that the CSM had a hand in this at the very least. Oh wait.

SO, you made it "simpler" . In other words every single player that has been playing for god knows how long and has learned all the mods, will now have to relearn their names. Even if the naming process has been dumbed down we still have to relearn it. Why not focus on things that need legitimate attention and leave the ******* ITEM NAMES ALONE. If the engine of a car is running rough simply getting the car detailed will not help. Focus on balancing issues and mechanics before you start screwing with stuff that is, if nothing else, NOT BROKEN.

Regards
Zeph

PS, I dont do forums, cant be bothered. But this just pissed me off too much to ignore. Stop shining the car, and fix the working parts.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#252 - 2012-02-29 22:47:34 UTC
Start coding and stop trying to come up with easy solutions like "lets rename database here and there" to avoid implementing actual features and deny word "neocom" in content of needs updating - move on people - nothing to see here!. Total awesomeness protected by CCP in action.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Hannott Thanos
Squadron 15
#253 - 2012-02-29 22:49:26 UTC
Scrapyard Bob wrote:
Good that you're listening.

Now how about going back and fixing the missile names to retain the old flavor before you butchered it with the last update?

We want our Scourge, Bloodclaw, Cataclysm, Wrath, Bane, Thunderbolts and Widowmakers back.


Yes, keep these (actually, no)
Scourge - poison dmg?
Bloodclaw - blood? red? explosion or thermal dmg?
Cataclysm - wth?
Wrath - anger dmg?
Bane - death dmg?
Thunderbolt - lightning dmg?
Widowmaker - instgib dmg?

Yes, lets keep these, because they are supereasy to understand and remember.......

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#254 - 2012-02-29 22:49:39 UTC  |  Edited by: Grey Stormshadow
CCP Phantom wrote:
Thank you for your good, plentiful and constructive feedback so far! Be assured that we are paying attention, especially to the naming suggestions.

Thanks for confirming that this thing will be force fed no matter how much resistance there is.

Send my best to Hilmar. Tell him to get ready for awesome stuff.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Trinkets friend
Sudden Buggery
Sending Thots And Players
#255 - 2012-02-29 22:57:22 UTC
Noes, eventually RRT's will become 1600mm Prototype armour plates. :(

To be honest, the areas where these improvements will be most advantageous will be the armour hardeners and reflective plating; I can never remember whether the voltaic is better than the nanite.
Dumgard
State War Academy
Caldari State
#256 - 2012-02-29 22:58:13 UTC  |  Edited by: Dumgard
Zephyyr wrote:
"whose names have been deemed too confusing by a fearless cross-departmental cadre of game designers, UI designers & content developers"

Glad to see the players, who play your game, and have taken the time to learn the names had a say in this. Or that the CSM had a hand in this at the very least. Oh wait.

SO, you made it "simpler" . In other words every single player that has been playing for god knows how long and has learned all the mods, will now have to relearn their names. Even if the naming process has been dumbed down we still have to relearn it. Why not focus on things that need legitimate attention and leave the ******* ITEM NAMES ALONE. If the engine of a car is running rough simply getting the car detailed will not help. Focus on balancing issues and mechanics before you start screwing with stuff that is, if nothing else, NOT BROKEN.

Regards
Zeph

PS, I dont do forums, cant be bothered. But this just pissed me off too much to ignore. Stop shining the car, and fix the working parts.

+1 ... This is rediculous.

CCP: How many man hours were wasted by the programmers on this renaming idea... introducing the idea, having meetings, etc? What's next?

Ballistic Control System I -> Missile Damage Increaser
Ballistic Control System II -> Better Missile Damage Increaser
Louis deGuerre
The Dark Tribe
#257 - 2012-02-29 22:59:09 UTC
Chalk up one more for : Light Missile Arrays and Light Missile Launchers are much too similar.

Best change that.

Otherwise I approve although I will miss the old names.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#258 - 2012-02-29 22:59:59 UTC
Grey Stormshadow wrote:
Total awesomeness protected by CCP in action.


CCP in action - CCP doing stuff
CCP inaction - CCP not doing stuff.

Herp de derp!
darius mclever
#259 - 2012-02-29 23:01:15 UTC
Marlona Sky wrote:
Just want to echo what some have said here and others have suggested before. Please add the ability to sort items by meta level. I think if you did that in conjunction with these name changes most of these over reactors in this thread will be appeased.


you can already.


  1. switch your container/hangar/cargo bay to detail or list mode
  2. right click on the table header
  3. pick "show meta level"
  4. sort by that colum
  5. done
Alice Katsuko
Perkone
Caldari State
#260 - 2012-02-29 23:08:45 UTC  |  Edited by: Alice Katsuko
CCP Phantom wrote:
Thank you for your good, plentiful and constructive feedback so far! Be assured that we are paying attention, especially to the naming suggestions.


Just to clarify, how exactly are you changing the names? For example, how will "Large 'Solace' Remote Bulwark Reconstruction" be named? Will it now be "Large Prototype Remote Armor Repair System," or will it be "Large Prototype 'Solace' Remote Bulwark Reconstruction"?

The first preserves nothing of the flavor, and reduces all the modules in the game to little more than "Magic Sword +1/2/3/4." I sincerely hope you (the developers) are not quite that lazy, and have more regard for this game's flavor and lore. It also would make it much more difficult to search for specific items. If I want to find that meta-4 repper, right now I can search for "Solace" and find only meta-4 reppers in a few seconds. But if all meta-4 items are now simply designated as "Prototype," suddenly I have a screen filled with random junk. And that will happen for any other search aside from "Prototype Remote Armor." I suppose I should remind you that the game's market search function is so primitive that entering the name of a module out of sequence (for example, "Large Remote") will not return useful results.

The second option makes more sense. But from what I've seen with the propulsion mods, I don't think this is the route you're planning on.

A much better solution would be to modify item icons to show meta level. That would preserve flavor, and would let people tell at a glance what the meta level of the item is. But maybe there are other considerations preventing the introduction of new icons. It took months to revert back to old weapon icons. It took literally years to get different icons for microwarp drives and afterburners, and to have BPC icons that were slightly different from BPO icons.

Or you could just sort items on market by meta level instead of by name. That wouldn't put any load on the art department, and should require minimal coding.

In general, how many folk have seriously complained about module names being confusing? Or is this one of those things some nameless suit in marketing cooked up? Because it takes all of five seconds to click "show info" on a module to figure out its meta level, and after the first few times anyone capable of turning on a computer will know what the meta-4 named item is. I know that the current trend is dumb down everything in a game until an illiterate idiot can play it, but for ****'s sake does CCP really have to jump on that bandwagon as well?