These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

[Proposal] Heavy Bomber T2 Destroyer

Author
MIrple
Black Sheep Down
Tactical Narcotics Team
#1 - 2012-02-28 18:35:05 UTC
Gallente Heavy Bomber

6 Hi Slots 4 Launcher Hard Points 2 Bomb Hard Points
3 Mids
4 Lows

Structure 782
Armor 950 Resists 50% EM 10% EXP 83% Kin 67% Therm
Shield 677 Resists 0% EM 50% EXP 85% KIN 60% Therm

Gallente Destroyer Skill Bonus:
10% bonus to torpedo explosion velocity and flight time per level
20% bonus to torpedo velocity per level

Heavy Bomber Skill Bonus:
10% bonus to bomb thermal damage per level
10% bonus to torpedo thermal damage per level

Role Bonus
-99.65% reduction in Siege Missile Launcher powergrid needs
Able to fit 2 bomb launchers

I have thought about this and I feel this is the best way to make it work. Skills required Destroyer lvl V and Bomb Launcher lvl 5. This will allow for the fitting of T2 Anti Capital Bomb launchers and these launchers will be able to fit the T2 anti capital bombs. These bombs have some basic guidance and are only able to launch vs capital ships much like the current DD. These Bombs do massive damage close to 200k at Heavy Bomber lvl 5. The explosive range on these bombs is smaller as its is a shaped charge that only explodes out to 3km. These ships are meant to in large swarms take out capitals in a single bombing run or soften up the supers for the capital fleet. It would take a fleet of 125 Heavy Bombers to take down a Super carrier. I think this would be a very interesting way to make supers die more frequently or at least make the alliance commit a sub cap fleet to protect the capital fleet.

Link to original post https://forums.eveonline.com/default.aspx?g=posts&t=73056&find=unread
mxzf
Shovel Bros
#2 - 2012-02-28 18:40:27 UTC
Crossposting an idea that is contested in the original thread is pretty poor form. Stick to your original thread and continue revising it 'till it's widely supported before posting it here.
Drake Draconis
Brutor Tribe
Minmatar Republic
#3 - 2012-02-28 18:52:33 UTC
mxzf wrote:
Crossposting an idea that is contested in the original thread is pretty poor form. Stick to your original thread and continue revising it 'till it's widely supported before posting it here.



To Top that off...being able to throw 2 Space Bombs is overkill DPS.

When well the foolish ideas will stop?!

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

MIrple
Black Sheep Down
Tactical Narcotics Team
#4 - 2012-02-28 18:59:23 UTC
Did you read anything more then 2 bombs or was that it. they can only target Capital ships much like the Dooms day weapon. Bomb launchers are only able to fire in 0.0 How is this overkill when your going up against ships with 35 mill + HP?
Drake Draconis
Brutor Tribe
Minmatar Republic
#5 - 2012-02-28 19:10:06 UTC  |  Edited by: Drake Draconis
MIrple wrote:
Did you read anything more then 2 bombs or was that it. they can only target Capital ships much like the Dooms day weapon. Bomb launchers are only able to fire in 0.0 How is this overkill when your going up against ships with 35 mill + HP?


Oh I read it alright....I was pointing out the most obvious....

Being only able ot target capitals is just next step down a slippery slope...no ones going to fly a ship that only targets caps.

EDIT: BTW smart@$$...you dont need to target #### to use a bomb...obviously you didn't think about THAT now did you.

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

MIrple
Black Sheep Down
Tactical Narcotics Team
#6 - 2012-02-28 19:23:35 UTC
So making a new laucher you could make it use targeting. And yes I want it just to target Capital because like so many people have said it needs to have a defined role that no other ship class can do.
Drake Draconis
Brutor Tribe
Minmatar Republic
#7 - 2012-02-28 19:29:21 UTC
MIrple wrote:
So making a new laucher you could make it use targeting. And yes I want it just to target Capital because like so many people have said it needs to have a defined role that no other ship class can do.


Then you get people who use cap ships as bait....and wipe out entire sub cap fleets with multiple bombs.

Again...answer is a resounding NO.

Its full of holes...and expoitation is drastically easy on this.

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

MIrple
Black Sheep Down
Tactical Narcotics Team
#8 - 2012-02-28 19:35:42 UTC
So you use a cap ship as bait and the fact that the bombs only have a 3km explosion radius and they must lock a target to fire makes them anti sup cap how?
Smiling Menace
The Scope
Gallente Federation
#9 - 2012-02-28 23:57:47 UTC
As much fun as this would be, I would have to say it's not that great an idea.

My reason for this is that Dreads are supposed to be the Capital/Structure killers and lack a role as it is. This proposal will just make them suck even more. Why waste a year or more training for a Dread when a Bomber can do the job?

No, let Dreads kill capitals as intended. Bombers are purely to cause havoc on large concentrations of ships and these roles should remain that way.
Laechyd Eldgorn
Avanto
Hole Control
#10 - 2012-02-29 14:06:43 UTC
please move to features and ideas <.<
Vertisce Soritenshi
The Scope
Gallente Federation
#11 - 2012-02-29 20:49:21 UTC
Honestly I would like to see Torpedo's able to reach out to a decent range again. Maybe make them slower so ships smaller than a BS with a proper fit can outrun them but let them go out to 60k again.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Smiling Menace
The Scope
Gallente Federation
#12 - 2012-03-02 03:36:44 UTC
Vertisce Soritenshi wrote:
Honestly I would like to see Torpedo's able to reach out to a decent range again. Maybe make them slower so ships smaller than a BS with a proper fit can outrun them but let them go out to 60k again.


I am pretty sure they can at the moment on stealth bombers.

As to 60km on other ships? Not sure that would be that great. Sniping Torp Raven's would give me nightmares.